Advanced Normal Distribution: Reverse Table and Raw Score Calculations

Introduction to Reverse Table Problems

  • Conceptual Shift: In previous sections, the focus was on looking up a Z-score to find a proportion (either body or tail). Now, the process is reversed: given a proportion, students must find the corresponding Z-score.
  • The Algebraic Component: Reverse table problems often incorporate algebra to convert the found Z-score into a raw score (XX).
  • Sign of the Z-score: The biggest challenge in reverse table problems is determining if the Z-score is positive or negative. The statistical table only lists positive Z-scores to avoid redundancy (as negative scores would simply repeat the table with a negative sign).
  • The Importance of Drawing: Students must use a visual distribution drawing to determine the sign of the Z-score and whether the given proportion represents a "body" or a "tail."

Analyzing the Anatomy of a Distribution Picture

Every distribution drawing for these problems contains three critical elements:

  1. The Sign of Z: Is the score positive or negative?
  2. The Size of the Proportion: Is it a body (greater than 50%50\%) or a tail (less than 50%50\%)?
  3. The Direction of Shading: Is the shading to the right (top/above) or to the left (bottom/below)?

Defining Directional Keywords

  • Top / Above / Greater Than: These terms indicate shading to the right of the Z-score.
  • Bottom / Below / Less Than: These terms indicate shading to the left of the Z-score.
  • Misconception Alert: Note that "top" does not automatically mean a positive Z-score, and "bottom" does not automatically mean a negative Z-score. The sign depends on the combination of the direction and the size of the proportion.

Analysis of Specific Problems (Items 8, 9, and 10)

Problem 8: Top 6.68%

  • Proportion: 0.06680.0668 (6.68%6.68\%). Since this is less than 50%50\%, it is a tail.
  • Shading: "Top" means shading to the right.
  • Determining Z-sign: Shading to the right from a negative Z-score would result in a body. Shading to the right from a positive Z-score results in a tail. Therefore, the Z-score must be positive.
  • Finding Z on Table: Looking up 0.06680.0668 in Column C (tail) yields a Z-score of 1.51.5.
  • Final Answer: Z=1.5Z = 1.5

Problem 9: Bottom 6.68%

  • Proportion: 0.06680.0668 (6.68%6.68\%), which is a tail.
  • Shading: "Bottom" means shading to the left.
  • Determining Z-sign: Shading to the left from a positive Z-score would result in a body. Shading to the left from a negative Z-score results in a tail. Therefore, the Z-score must be negative.
  • Finding Z on Table: Use the same numerical value from the table (1.51.5) but apply the negative sign identified from the drawing.
  • Final Answer: Z=1.5Z = -1.5

Problem 10: Top 86.43%

  • Proportion: 0.86430.8643 (86.43%86.43\%). Since this is greater than 50%50\%, it is a body.
  • Shading: "Top" means shading to the right.
  • Determining Z-sign: A positive Z-score shaded to the right yields a small tail. To get a large body shaded to the right, the Z-score must be located on the left side of the distribution.
  • Sign: Negative.
  • Finding Z on Table: Looking up 0.86430.8643 in Column B (body) yields a Z-score of 1.11.1.
  • Final Answer: Z=1.1Z = -1.1

Conversion from Z-Score to Raw Score (Type D Problems)

Type D problems require the extra step of using the Z-score formula to find a raw score (XX).

Z=XμσZ = \frac{X - \mu}{\sigma}

Example 1: Finding X for the top 0.0049

  • Data: Mean (μ\mu) = 100100, standard deviation (σ\sigma) = 1010.
  • Proportion: 0.00490.0049 is a very small tail (0.49%0.49\%).
  • Direction: "Top" (shading to the right).
  • Sign: A positive Z-score shaded right gives a tail. Sign is positive.
  • Table lookup: A tail proportion of 0.00490.0049 corresponds to a Z-score of 2.582.58.
  • Algebraic Calculation:
    • 2.58=X100102.58 = \frac{X - 100}{10}
    • 25.8=X10025.8 = X - 100
    • X=125.8X = 125.8

Example 2: Finding X for the bottom 0.9332 (Correction Included)

  • Data: Mean (μ\mu) = 140140, standard deviation (σ\sigma) = 44.
  • Proportion: 0.93320.9332 is a body.
  • Direction: "Bottom" (shading to the left).
  • Sign: A positive Z-score shaded left gives a body. Sign is positive.
  • Correction Note: The speaker initially looked up the wrong value (0.99320.9932). The correct lookup for 0.93320.9332 in the body column (Column B) is a Z-score of 1.51.5.
  • Algebraic Calculation:
    • 1.5=X14041.5 = \frac{X - 140}{4}
    • 6=X1406 = X - 140
    • X=146X = 146

Comparison of Problem Types (A, B, C, D)

The speaker categorizes problems into four types based on the given information and the goal:

  • Type A (Z to Proportion): Given a Z-score, find the proportion (PP). No algebra needed; go straight to the table.
  • Type B (Raw Score to Proportion): Given XX, find PP. Logic: XZPX \rightarrow Z \rightarrow P. Requires algebra first (Z=XμσZ = \frac{X - \mu}{\sigma}), then the table.
  • Type C (Proportion to Z-score): Given PP, find ZZ. No algebra needed; reverse table lookup. Identification of sign via drawing is vital.
  • Type D (Proportion to Raw Score): Given PP, find XX. Logic: PZXP \rightarrow Z \rightarrow X. Start with a drawing and table lookup for ZZ, then use algebra to solve for XX.

Identifying Practice Problems by Type

  • Problem 15: "Find PP" given XX, μ\mu, and σ\sigma. This is a Type B (XPX \rightarrow P).
  • Problem 16: "What Z-score?" given a proportion (P=0.2912P = 0.2912). This is a Type C (PZP \rightarrow Z).
  • Problem 17: "What proportion?" given a Z-score. This is a Type A (ZPZ \rightarrow P).
  • Problem 18: "What raw score?" given a proportion (P=75%P = 75\%). This is a Type D (PXP \rightarrow X).