3rdquarter-1
SplashLearn
3D Modeling
Definition: Process of creating three-dimensional representations of objects or surfaces.
Used in various mediums: Video games, movies, architecture, illustration, engineering, advertising.
Elements of Three-Dimensional Work
Space
Continuous area or expanse surrounding/enclosed by mass.
Form / Mass
Enclosed volume or three-dimensional body of matter constituting an object.
Line
Path of a point or connection between two points.
Types: Actual lines, where two shapes meet, and implied lines.
Plane
Definition: A flat surface.
Texture
Perceived look, feel, or quality of a surface.
Types: Actual (tactile) or implied.
Color
Human perception of different wavelengths of visible light.
Component parts: Hue (name of color), saturation (purity/intensity), value (lightness/darkness).
Light / Value
Relative lightness or darkness of an area, providing space and depth.
Principles of Three-Dimensional Work
Balance
Equalizing visual weight of elements.
Types: Symmetrical, asymmetrical, and radial.
Repetition / Rhythm
Repeating visual element and its flowing occurrence found in patterns.
Focus / Emphasis
The element that catches attention, often created through contrast.
Unity / Harmony
Visually satisfying effect of combining similar elements for a sense of wholeness.
Rule of Thirds
Compositional tool for placing primary elements off-center by dividing a frame into thirds.
Visual Center
Slightly above and to the right of the mathematical center; ideal for focus placement.
Scale / Proportion
Scale: Overall size. Proportion: Relative size of objects within a work.
Example: Caricature exaggerates facial features.
Contrast / Variety
Contrast: Relative differences between elements. Variety: Diversity and change in a piece.
Movement / Hierarchy
Movement: Visual path the eye follows. Hierarchy: Manipulation of elements to create movement.