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3D Modeling

  • Definition: Process of creating three-dimensional representations of objects or surfaces.

  • Used in various mediums: Video games, movies, architecture, illustration, engineering, advertising.

Elements of Three-Dimensional Work

Space

  • Continuous area or expanse surrounding/enclosed by mass.

Form / Mass

  • Enclosed volume or three-dimensional body of matter constituting an object.

Line

  • Path of a point or connection between two points.

  • Types: Actual lines, where two shapes meet, and implied lines.

Plane

  • Definition: A flat surface.

Texture

  • Perceived look, feel, or quality of a surface.

  • Types: Actual (tactile) or implied.

Color

  • Human perception of different wavelengths of visible light.

  • Component parts: Hue (name of color), saturation (purity/intensity), value (lightness/darkness).

Light / Value

  • Relative lightness or darkness of an area, providing space and depth.

Principles of Three-Dimensional Work

Balance

  • Equalizing visual weight of elements.

  • Types: Symmetrical, asymmetrical, and radial.

Repetition / Rhythm

  • Repeating visual element and its flowing occurrence found in patterns.

Focus / Emphasis

  • The element that catches attention, often created through contrast.

Unity / Harmony

  • Visually satisfying effect of combining similar elements for a sense of wholeness.

Rule of Thirds

  • Compositional tool for placing primary elements off-center by dividing a frame into thirds.

Visual Center

  • Slightly above and to the right of the mathematical center; ideal for focus placement.

Scale / Proportion

  • Scale: Overall size. Proportion: Relative size of objects within a work.

  • Example: Caricature exaggerates facial features.

Contrast / Variety

  • Contrast: Relative differences between elements. Variety: Diversity and change in a piece.

Movement / Hierarchy

  • Movement: Visual path the eye follows. Hierarchy: Manipulation of elements to create movement.