Course Notes on Customers and Markets
7.1 Customers and Markets
Learning Objective 7.1: Define Customers and Markets
Definition of Customers and Markets:
Businesses do not exist without customers.
New ventures fail by misunderstanding their customer base, assuming that innovative products alone will attract customers.
Previous chapters have stressed solving customer problems, emphasizing the need for further understanding of customer identity and potential market size.
Key Points:
Definition of a Customer: A person who pays for a product/service.
Definition of a Consumer: A person who actually uses the product/service.
Misconception: Distinction between customer (buyer) and consumer (user) is important in marketing.
Definition of Market
Common Misunderstanding:
Some equate 'market' to mean customers or customer demand, which is only a part of its meaning.
Market Defined:
A venue where sellers (supply) offer goods/services to those who desire (demand) them.
Supply: Refers to sellers who compete for customers.
Demand: Refers to potential customers' desire for goods/services.
Types of Markets:
Physical (e.g., farmer’s market)
Virtual (e.g., the internet)
Abstract (e.g., specific customer demographics like "the market for women’s jeans").
Markets facilitate millions of transactions whenever supply meets demand.
Successful Brand Example:
MUD Jeans:
Sustainable denim brand with environmentally friendly production techniques and recycling options.
Targets environmentally conscious consumers.
Market Opportunity
Market Opportunity:
Defined as the potential for a product or service that meets specific customer demand.
Builds on the general definition of opportunity as something unique and novel that is yet to be exploited.
Critical to assess customer demand:
Is there a sufficient customer base willing to purchase?
Product application: Goods/services meeting customer needs.
Differences in focus:
Novice entrepreneurs focus on novelty; experienced entrepreneurs prioritize customer viability.
Successful ideas must address genuine customer problems or needs.
Comparison Table (7.1): Novice vs. Experienced Entrepreneurs:
Novices focus on the excitement of ideas.
Experienced entrepreneurs emphasize problem-solving and cash flow viability.
Emphasis on networking and risk realism among experienced entrepreneurs.
Challenges in Identifying Market Opportunities:
Important to verify a market exists and has enough customers willing to pay for products/services.
Real-World Example:
Ashley and Jerry Taylor:
Lab-grown diamond business attracting customers through sustainability awareness of traditional diamond mining impacts.
7.2 Customer Psychology
Learning Objective 7.2: Differentiate Customer Types
Definition of Customer Psychology:
Study of decision-making processes affecting customer purchases.
Includes emotions, external influences (friends, media), and subconscious decision-making (95% subconscious as per Gerald Zaltman).
Actors in the Buying Process
Important to recognize different customer roles within buying processes:
Customer Roles:
End User:
Actual product users (e.g., a teenager playing a video game).
Influencer:
Individuals influencing purchases (e.g., celebrity endorsements).
Recommender:
Those reviewing products online and affecting public perception (e.g., bloggers).
Economic Buyer:
Approval figures for larger purchases (e.g., retailers).
Decision Maker:
Ultimately decides on purchases (e.g., CEOs, parents).
Saboteur:
Those who may slow down or harm purchasing decisions through social media or personal discourse.
Understanding Different Actors Using a Video Game Example
Typical Role Examples in Video Game Sales:
End User: Teen playing the game.
Influencer: Celebrity promoting the game.
Recommender: An Instagram influencer posting positive reviews.
Economic Buyer: Buyers for large retail chains.
Decision Maker: CEOs selecting which games to license.
Saboteur: Critics emphasizing the negative impacts of gaming.
Customer Personas
Definition:
Profiles of ideal customers built from market research data.
Help strategize targeted messaging and product promotion.
Importance:
Personas allow better insights into customer behavior than simplistic demographic or psychographic data alone.
Components of a Customer Persona:
Demographics: Basic data (age, location, income).
Psychographics: Attitudes, values, motivations.
Proxy Products: Previous purchases informing potential behavior.
Day-in-the-Life: Real-world behavior observation of end users.
Biggest Fears & Motivators: Consumer pain points and what drives them.
Challenges & Pain Points: Solution needs for each potential customer.
Example Illustrated:
Tanishq Jewelry's marketing backlash over an ad depicted interfaith marriage leading to consumer saboteurs online.
Customer Journey Maps
Definition:
Visual representation of customer experiences from awareness to post-purchase.
Importance:
Identifies customer emotions, pain points, and experiences during the buying process.
Enhances customer empathy and improves customer experience.
Elements of a Journey Map
Key touchpoints to consider:
Discovery: Customers identify needs.
Research: Customers evaluate their options.
Purchase: Decision made to buy.
Delivery: Receiving product or service.
After Sales: Feedback and follow-up communications.