Lecture 2 Notes
General Reminders
Labs next week; reading is beneficial but not assessed.
Read in advance for the following week's assessed lab.
Auditory filter section coming up, aligning with the lab in two weeks; aiming to start by the end of this lecture or on Friday.
Specifying Sound Amplitude
Amplitude: Height of a sine wave; corresponds to loudness.
Higher amplitude generally leads to greater loudness; complexities to be explored later.
Quantifying Physical Properties of Sound
Goal: To quantify sound amplitude for analysis and manipulation.
Range of sound amplitudes is immense, making large numbers impractical.
Solution: Use logarithms to compress the scale.
Decibel Scale
Using logs to compress sound amplitudes leads to the decibel scale.
Decibel Equation
: Base 10 logarithm.
P: Sound pressure level of the stimulus.
: Sound pressure reference level (fixed value).
dB: Decibels.
Understanding Logarithms
Logarithms compress large number ranges into smaller ones.
Sound Pressure Level
Reference level (): 20 microPascals ( ).
If = 20 , dB becomes dB SPL (decibels sound pressure level).
Other Reference Levels
Average threshold for a healthy young adult can be used as a reference.
Results in dB HL (decibels hearing level), used clinically to assess hearing loss relative to the average.
Origin of 20 MicroPascals Reference
Chosen because it's near the absolute threshold for a 1,000 Hz tone.
Auditory system is most sensitive to tones around 1,000 Hz.
Absolute threshold: Minimum level of a stimulus detectable by a person.
Pressure Ratio and dB SPL
Pressure ratio: P /
When pressure ratio is 1, dB SPL is 0 (0 dB SPL is not silence, but the absolute threshold).
Negative dB SPL means the sound is below the absolute threshold.
Example: Pressure ratio of 10,000,000 corresponds to 140 dB SPL.
Usefulness of Decibel Scale
Compresses a large range of sound amplitudes into a small range of dB SPL.
Every 10 dB increase approximately doubles the perceived loudness.
Tied to absolute thresholds and loudness perception.
Sound Complexity
Complexity: Two or more simultaneous tones adding together.
Single sine waves are rare in real-world sounds.
Voice is complex.
Simplest Way to Approach Complexity
Adding sine waves and musical instruments: Adding together a couple of sine waves to see what happens then starting to talk about complexity in terms of musical instruments.
Adding Sine Waves
Sine waves add together at each point in time.
Amplitudes at each point add together.
Playing two sine waves results in a complex pattern of molecule movement.
Example
Combining a 1,000 Hz and a 2,000 Hz tone.
Complex sounds comprise from dozens to thousands of components.
Describing Complex Sounds
Challenge: Need a simpler way to describe complex sounds with multiple components.
Limiting to harmonic stimuli (e.g., musical instruments).
Fundamental Frequency
Fundamental frequency: Lowest frequency in a complex sound.
Harmonic is also the fundamental frequency.
Harmonics are integer multiples of the fundamental frequency.
Examples of Harmonics
If 1,000 Hz is the fundamental frequency.
2,000 Hz is a harmonic (1,000 x 2).
3,000 Hz is another harmonic (1,000 x 3).
4,000 Hz is another harmonic (1,000 x 4).
Harmonic sounds are made up only of harmonics (multiples of the fundamental frequency).
Visualizing Complex Sounds: Spectrum
Represent frequency on the x-axis and amplitude on the y-axis.
Each frequency component is represented by a vertical line.
Spectrum helps compress complex visual representations into a simple format without losing information
Spectrum Analysis
Spectrum: Frequency on the x-axis, amplitude on the y-axis.
Fourier Transform: Converts time domain representation (amplitude vs. time) to frequency domain representation (amplitude vs. frequency).
Inverse Fourier Transform: Converts frequency domain back to time domain (used in early sound sampling instruments).
Fourier transform can decompose speech into it's constituent sine waves.
Physical Stimulus Limits of Sound Perception
Sound levels and their potential dangers.
0 dB SPL: Absolute threshold.
Sounds below 90 dB SPL: Generally safe for prolonged exposure.
Sounds between 90-130 dB SPL: Cause hearing loss after prolonged exposure.
Sounds above 130 dB SPL: Cause instant hearing loss.
Dangers of Headphones
Turning up the volume to overcome background noise can easily exceed safe sound levels.
Prolonged exposure leads to hearing loss (personal listening device (PLD)-induced hearing loss).
Frequency Ranges
Mice: Up to 80,000 Hz.
Dogs: Up to 50,000 Hz.
Moths: Up to 130,000 Hz.
Bats: Up to 120,000 Hz.
Cats: Similar to dogs.
Elephants: Up to 10,000 Hz.
Humans: Up to 20,000 Hz (decreasing with age and ear damage).
Lowest Frequencies
Humans: Down to about 20 Hz (felt more than heard).
Elephants: Slightly lower than humans.
Dogs: Down to 13 Hz.
Cats: Not as low as dogs.
Kahoot Reminder
Ensure you have Kahoot ready on your phone for the next session on Friday.