Physical Educations
Week 1: Physical Education
Physical Education (PE) is a planned, progressive part of the school curriculum that develops physical skills and promotes wider learning through movement, such as teamwork and resilience.
Key agendas influencing PE:
Sport
Health
Education
Sport Agenda
Sport occupies a prominent position within society, including playfulness, leisure, and competition.
Competition has characterized contemporary notions of sport.
There is a skills-focused approach which has resulted in PE being taught as 'sport-technique'.
There is a focus on performance outcomes rather than the process.
By focusing solely on performance outcomes, this can limit what young people can do.
Health Agenda
PE and health have a long-standing relationship because of the physical nature of sport which can be used to work towards health outcomes.
PE is used as a tool to try and ameliorate childhood obesity and sedentary lifestyles amongst children.
Health and PE is reduced to a performance-oriented fitness outcome.
Education Agenda
As PE is not valued as much as core subjects such as math and English, the educative aspect of PE is neglected.
However, the educative value of PE is becoming more known, as well as the benefits PE has in the cognitive, affective, social, and physical learning domains.
Curriculum Drivers
Situational
Professional
Material
External
Situational
Demographical, historical, and cultural factors shape curriculum thinking and practice within schools.
Traditional influences of team sports.
Public/private influences the content of the curriculum, valued elements of assessment, and status of PE.
Professional
Professional development, teacher value, and qualifications.
Head teachers' drive for PE can facilitate the subjects position.
Class teacher's confidence can influence what and how PE is delivered.
Teacher training.
Material
Time, allocation, and facilities.
External
Accountability and performance.
Neoliberalism.
SATs, numeracy, and literacy testing outsourcing in primary PE.
External providers are more likely to have good knowledge of the sport they are delivering.
There can be generalist plus sports coach:
Sometimes as shared lessons
Sometimes used to cover teachers who don't have PE knowledge
There's generalist plus specialist PE teacher.
There's the exclusive use of coaches in all PE Lessons.
Benefits of Outsourcing
Limitations of Outsourcing
Week 2: Holistic Learning
Holistic learning is when PE is centered around a number of broad aims such as physical, cognitive, affective, and social domains.
Cognitive Aim
Often highlighted in order to give PE status - A 'proper subject'.
In secondary school in particular evidence of an 'academicisation' of PE.
PE in gyms is considered separate and sub-ordinate to learning in classrooms.
In high stakes examination contexts "PE is being studied but only rarely experienced" (Thorburn, 2007).
Neglects the study of PE as part of the 'whole person' and the role of embodiment and physical culture in learning.
Social Aim
Often it is assumed that just by playing sport character traits will develop.
Games may have a role to play here- BUT…
To assume a causal relationship is misguided at best.
There is a need to actively teach with a focus on social/socio-moral aims in order to affect change.
Furthermore…
It is argued that to effectively develop socio-moral practices and understanding through PE there must be engagement with wider socialising agents (family, peers etc) and this needs to be part of a whole school approach.
PE is widely viewed as having the capacity enhance Socio-moral development (see for example Bailey et al., 2009; McCuaig et al., 2015; Rossi and Janes, 2016; Hooper et al., 2020).
BUT…..
Remains largely under-developed in practice (Jacobs and Wright, 2014).
Teachers are generally supportive of holistic notions of teaching and value Affective and Socio-Moral domains but are unsure of how to implement and assess these (Wright et al., 2020).
Evidence that teachers use both reactive and explicit approaches to teaching about social and emotional learning (Wright et al., 2020).
But key considerations might be issues of Policy direction, CPD, and occupational socialisation.
Affective Aim
Largely related to 'subjective consciousness'
Has potential to be salient in creating conditions for meaningful PE particularly in relation to notions of experiential learning and inquiry.
However, is at odds with an educational system that values standardised assessment for the assessment of understanding and progress.
Mind/Body Dualism
Dominance in early PE of Cartesian mind/body dualist perspective.
Privileging of cognitive domain and an accompanying perspective from a number of key writers at the time that Games were unimportant and easily mastered and therefore of little educative value.
Holistic perspectives on learning in PE
Physical Literacy: the motivation, confidence, physical competence, and knowledge and understanding for learners to be engaged and value physical activities for life.
Philosophical underpinnings of physical literacy
Monism: Mind and Body are inseparable
Existentialism: Value and Impact of Experiences
Phenomenology: Experiences shape our unique perspective
Inknacting elements of physical literacy
Wants to take part in PA
Confident when taking part
Moves efficiently and effectively across a variety of activities
Has an awareness of movement needs and possibilities in different physical activities
Can work independently and with others
Knows how to improve performance in different physical activities
Knows how being physically active can improve well-being
Has the confidence to plan and effect a physically active lifestyle
Physical Literacy in Primary PE
Principles for Practice focusing around the learner:
individual needs
promoting motivation
building confidence
physical competence
developing knowledge and understanding
developing responsibility
charting progress
Potential of Holistic Approaches in PE
Expectations for end of KS1
Expectations for end of KS2
Learning Outcomes
Should include a verb, context, and quality to describe what pupils will know, understand, and be able to do.
Generating learning outcomes: overall…
Week 3
Teaching as Why, What, and How
Why do we do something? What is its purpose/value? What is the aim of PE?
What do we do in our classrooms? What content do we select? What is our medium for delivery? What Learning outcomes/objectives do we select?
How do we operationalize the what, i.e., what pedagogy might we employ to help us meet our aims? What specific activities and practices might we use? How might we assess these?
High-Quality Physical Education
The Importance of Knowledge - What is Taught
Rules, tactics, techniques; effects of exercise on the body; what motivates us to participate; how culture, gender, ethnicity, class, etc., influence participation; principles of movement, agility, balance, coordination.
The Quality of Content/How it is Taught
the activities, their relevance/meaning, breadth, depth, pedagogy (methods/models).
The Sequencing of Content
how content and learning builds/progresses.
Spectrum of Teaching Styles
The Anatomy of Teaching Styles
Conceivable categories of decisions that must be made:
Pre-impact
Impact
Post-impact
Pre-impact
Decisions that define the intent -> specific planning and preparation decisions (including learning outcomes).
Impact
Decisions related to the implementation -> execution of the pre-impact decisions during the pedagogical encounter.
Post-impact
Decisions that focus on assessment of and feedback on the impact -> assessment of whether there was congruence between the intent and impact.
Landmark Teaching Styles
The styles range from teacher-centered (A) to learner-centered (K).
A = command
H = divergent discovery
B = practice
I = individual
C = reciprocal
J = learner initiated
D = self-check
K = self-teaching
E = inclusion
F = guided discovery
G = convergent discovery
Cognitive Clusters of Teaching Styles
Reproductive Cluster
Fosters reproduction of past knowledge.
Command, practice, reciprocal, self-check, and inclusion styles
Productive Cluster
Evokes production of new knowledge.
Guided, convergent, divergent discovery, individual, learner initiated, and self-teaching styles
Discovery threshold
The point that marks the separation of the clusters on the spectrum.
Its the point at which decision making predominantly shifts from teacher-determined (A-E) to learner-determined (F-K).
Reproductive Cluster
Style | Interaction | Role of Practitioner | Role of Learner |
|---|---|---|---|
Command | Practitioner makes decisions. Participant copies and complies with decisions and instructions. | Instructing | Copying |
Practice | Practitioner sets up opportunities giving feedback to participant who is working at own pace on tasks set. | Establishing | Repeating/Improving |
Reciprocal | Participants work together, receiving feedback from each other. Practitioner provides reference points for feedback. | Supporting | Performing/peer assessing |
Self-Check | Practitioner sets criteria for success. Participants check own performance against these. | Directing | Self-assessing |
Inclusion | Practitioner sets out a variety of tasks/opportunities. Participants select which task is most appropriate for their abilities and/or motivations. | Facilitating | Selecting |
Productive Cluster
Style | Interaction | Role of Practitioner | Role of Learner |
|---|---|---|---|
Guided Discovery | Practitioner uses questions and tasks to gradually direct participants towards a pre-determined learning target. | Questioning | Uncovering |
Convergent Discovery | Practitioner sets or frames problems. Participant attempts to find most appropriate solutions | Guiding | Finding Out |
Divergent Discovery | Practitioner sets or frames problems. Participant attempts to create possible solutions. | Prompting | Creating |
Individual | Practitioner decides on area of focus. Participants develop within this area, drawing on practitioners' expertise. | Advising | Initiating |
Learner Initiated | Participant decides on how and what they are aiming for. Practitioner drawn on for support as needed. | Mentoring | Deciding |
Self-Teaching | Participant engages in development on their own. | N/A | Self-determined |
Teaching Styles in Practice
Learning outcomes should be a key factor in determining which teaching style(s) to employ.
Decisions about which teaching style is 'best' - or rather, most appropriate – also depends on situation/context:
Learner demographics (e.g. age)
Prior Learning
Group characteristics (e.g., preferences, individual motivations)
Resource availability (Including Time)
Activity characteristics (e.g., complexity, risk)
Teaching styles operate along a continuum and are complementary to one another.
Multiple styles may be used within one lesson or to teach the same activity to different groups of learners.
Adopting a variety of styles will facilitate more effective (and inclusive) teaching (Hodges Kulinna & Cothran, 2003).
Employment of the Spectrum of Teaching Styles can bring about what Mosston and Ashworth (1994) term 'Developmental Effects'.
Taken to be the development of 'desirable' characteristics/attributes.
'Developmental Effects' are related to domains of learning:
Psychomotor
Cognitive
Affective
This can, therefore, facilitate the holistic development of learners.
However…
Learning should be planned progressively and sequentially.
When planning our lessons, we should:
Take account of what has gone before, so that new knowledge skills and understanding builds on previous learning in a logical sequence
Sequence content to ensure that pupils advance from simpler skills and understand to more complex skills and understanding
Cliffe (2021)
Adapting Practice to Meet Learners Needs
Planned learning activities should allow pupils to develop their competence and improve their performance across a range of skills and domains.
Practice can be adapted to meet learners needs through the STEP principle:
S = Space
T = Task
E = Equipment
P = People
Adapting Practice and Inclusion
Recognizing Diversity
Pupils are all different and are likely to have individual learning needs.
Some pupils will face particular barriers to learning if as schools and teachers we do not look to address structural barriers.
Special Education Needs or Disabilities
Data suggests not all young disabled people (often referred to in education settings as Special Educational Needs or Disabilities - SEND) are fully included in PE.
Disabled children's activity levels decrease significantly as they get older.
Activity levels for disabled and non-disabled children are similar when they first start school (KS1 - 83% during term-time compared to 84%).
By age 11, disabled children are less likely to be 'active' or 'fairly active' (KS2 - 77% vs 85%).
The gap widens more significantly by the time they are 16 (KS4 - 52% vs 72%).
Inclusion spectrum
Activity Inclusion
Open
Parallel
Modified
Specific
Inclusion Model
Key Partners including Setting
Coaches and Volunteers
Health, Education, and Sports Governing Bodies
Activity
Participant
STEP adaptation tool
Ability
Adapted physical activity
Impairment
Activity and Session
*SEPERATE/ ALTERNATE
*OPEN
*Everyone can play
*DISABILITY SPORT
*PARALLEL
*Ability groups
*MODIFIED
*Change to include
The Activity Inclusion Model Practice Types
Open Practice
Everyone does the same activity.
Players can work at their own level, but nothing is changed, adapted, or modified.
Modified Practice
An activity is designed for the group.
The activity is then adapted through principles such as STEP to meet the needs of different individuals.
Parallel Practice
Everyone takes part in the same activity, but players are organized into groups according to ability, and the activity is set to match the ability of those in the group.
Specific Practice
Activities are adjusted specifically to the needs of certain groups.
This is reflected in the impairment-specific pathway.
Inclusive Practice in Physical Education
Inclusive practice is at the center of:
learning outcomes and objectives
teaching styles and assessment type/format
access strategies, resources, activities, and group dynamics
Inclusive practice:
meets the needs of individuals
overcomes barriers to learning
sets suitable learning challenges
Week 4: Adaptive Practice
Anticipate barriers
Plan to address barriers
Use assessments to elicit evidence of learning
Make in-the-moment adaptations
Traditional Approaches to PE
Models-Based Practice within PE
Models-based practice (MbP) is concerned with…
"ensuring that teachers… have a comprehensive and coherent plan for teaching and learning" (O'Donovan, 2011, p.326)
MbP claimed to have the potential to facilitate the delivery of high-quality programs due to:
Clarity of purpose (Focuses on learning outcomes)
Broader learning focus (Brings about learning in multiple domains)
Explicit approach (Details instructional approaches, assessment strategies, etc.)
MbP represents a move away from the privileging of subject matter (i.e., curriculum) or the teacher
Focuses on aligning outcomes with pupils' needs and instructional approaches
MbP is commonly conceived as being about the use of singular models (Casey & MacPhail, 2018)
BUT… MbP can involve the use of multiple models within a multi-model curriculum
Hybrid models - where two models are used in conjunction within one another – can also be utilized
MbP claimed to facilitate effective and inclusive teaching within PE
Enables PE to better demonstrate its educational value (Kirk, 2013)
Research demonstrates that MbP can be effective, BUT… can also be challenging to implement (Lawson, 2009)
Teachers' experiences of PE at school can be more influential with regard to their practice than teacher preparation itself (Pill et al., 2012)
There are a range of models that have been developed within PE
Teaching Games for Understanding (TGfU)
Cooperative Learning (CL)
Sport Education (SE)
Health-Based PE (HBPE)
Teaching Personal Social Responsibility (TDSR)
Teaching Games for Understanding (TGfU) Model
Bunker and Thorpe (1982) recognized that traditional approaches constrained pupils' learning:
poor transfer of technique from skills practices to games
limited decision-making capabilities within gameplay
The TGfU model was developed to enhance pupils' abilities to play games legitimately through modified versions designed to suit their developmental stage
learn about playing games through playing games
The 6 stages of the TGfU Model
Game form -> teams participate in a modified (or full) version of the game, dependent on their developmental level
Game appreciation -> teams are introduced to the rules of the game
Tactical awareness -> principles of play are gradually introduced (positioning, creating/restricting space, advancing an object, etc.)
Decision making -> pupils develop the ability to select both what to do and how to do it (recognizing cues and predicting outcomes)
Skill execution -> pupils refine their abilities to perform the appropriate skill (or action) and in a successful manner
Performance -> teams participate in a modified (or full) version of the game, with performances now enhanced
The Y Guiding Principles of the TGfU Model
Sampling -> exploring similarities and differences between games
Tactical complexity -> matching pupils' developmental stage
Exaggeration -> emphasizing particular game features
Representation -> developing relevant modified games
Advantages of the TGfU Model
Moves away from technique-focused instruction
supports the transfer of learning from practice to games
Enhances pupils' decision-making capabilities
Develops "off-the-ball" play
Enhances engagement, motivation, and independence
promotes holistic learning
Disadvantages of the TGfU Model
Requires teacher preparation (initial teacher training (ITT) or continuing professional development (CPD))
Requires teachers to 're-position' themselves
Modifying games, in relevant ways, can be difficult
Identifying relevant questions can be challenging
Perceived as an easy option
Cooperative Learning (CL) Model
The CL Model involves pupils working together on an assigned task:
groups are purposefully selected by the teacher, based on factors such as diversity and complementarity
pupils work without direct or immediate supervision
The model enables pupils to "maximize their own learning while maximizing that of their peers Johnson et al, 2008)
The 3 Learning strategies of the CL Model
Think, Pair, share
Jigsaw Learning
Learning Teams
Key Elements of Cooperative Learning
Positive interdependence -> pupils depend on each other to succeed
Individual accountability -> everyone's performance counts. Pupils must make meaningful contributions
Promote (face-to-face) interaction -> time together do relate, communicate, etc
Interpersonal and small group skills -> develop both through free communication
Group processing -> dialogue and discussion about learning
Social and Affective Learning The Sport Education (SE) Model
Siedentop (1984) felt that teaching within PE was decontextualized
techniques taught in isolation
lack of affiliation or membership to teams
seasonal nature missing
values, cultures, and rituals missing
The model educates pupils in the fullest sense of the sport
Key Aspirations of the SE Model
Provide authentic sport experiences
Allow pupils to take on diverse roles
Encourage a sense of personal and social responsibility
Key Outcomes of the SE Model
A competent sportsperson -> has developed skills and strategies to the extent that they can participate successfully in a game
A literate sportsperson -> understands the rules, traditions, and values associated with a specific sport and can differentiate between good and bad sport practices (
An enthusiastic sportsperson -> plays and behaves in ways that preserves, protects, and enhances the Sport culture
The 6 Key Features of the SE Model
Seasons -> teams participate for an extended period of time
Affiliation -> pupils form persistent teams that remain constant for the duration of the season
Formal competition -> pupils engage in competition with one another in line with formal schedules
Record keeping -> teams track their progress over the course of the season, documenting their activities and performances
Festivities -> rewards, awards, and celebrations are embedded throughout the season
Culminating event -> seasons culminate with an event to celebrate pupils' achievements
CONTENT
Teachers observe and assess the ability of students.
Further teacher observation and assessment of students and formation of mixed-ability
teams.
Meeting with all students to explain and discuss SE.
Students informed of teams and encouraged to discuss and agree on a team name. Introduction of portfolios and team display boards.
Pre-season training (teacher-led). Students encouraged to practice the role of reporter, warm-up
officer, score-keeper, and equipment officer while also being an active playing member of the team.
Continuation of pre-season training. The student coach of each team now leads the sessions
(student-led) and not the teacher. Play 3v3 within teams.
Round robin formal competition (5v5).
Time spent concentrating on team display board and portfolio work. Some team practice time.
Festival Day. All teams played one match (5v5) to decide their finishing position. Medals
awarded to all students as well as the winning team, most improved team and most improved
performer.
Opportunities to Develop Physically
Promoting
motivation
Building
Confidence
Physical
Competence
Developing
Knowledge and
Understanding
Literate Learners
Devolving
Responsibility
Individual
needs
Learner
Charting
Progress