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SCREENWRITING MASTERY: FIELD vs MCKEE | ULTIMATE STUDY GUIDE
## 1. BOOK OVERVIEWS
Screenplay (Syd Field): 3-Act Paradigm blueprint (~250pg)
- Rigid page counts: Setup (1-30), Confrontation (30-90), Resolution (90-120)
Story (Robert McKee): Principles > rules (457pg, 19 chapters, 4 parts)
- Archplot/Miniplot/Antiplot spectrum, "inside-out" design
## 2. CORE STRUCTURES COMPARISON
| ELEMENT | FIELD PARADIGM | MCKEE SPECTRUM |
|---------|---------------|---------------|
| Act 1 | Inciting (p12) → Plot Point 1 | Disrupts balance → Major reversal |
| Act 2 | Midpoint → Plot Point 2 | Progressive complications |
| Act 3 | Crisis→Climax→Denouement | Crisis (impasse) → Climax (choice) |
| Scene Purpose | Advance plot | Value turn (love→hate) |
## 3. FIELD'S 13 BEATS (JAWS EXAMPLES)
1. Opening Image (p1): Ocean dawn
2. Theme Stated (p5): Nature vs civilization
3. Inciting Incident (p12): Chrissie attack
4. Debate (p12-25): Brody wants to close beaches
5. Plot Point 1 (p25-30): Town ignores warnings
6. Fun/Play (p30-55): Beach investigation
7. Midpoint (p55-60): Beach chaos
8. Bad Guys Close In (p60-75): Hunter fails
9. All Is Lost (p75-85): Quint joins
10. Dark Night Soul (p85-90): Storm hits
11. Plot Point 2 (p85-90): Boat hunt begins
12. Finale/Climax (p90-110): Brody vs shark
13. Final Image (p110-120): Hero transformed
## 4. MCKEE'S TOP 10 PRINCIPLES
1. Controlling Idea: [VALUE] because of [CAUSE]
2. Gap Theory: Expectation vs Reality = scene tension
3. Law of Conflict: Escalation only, 3 levels (Inner/Personal/Extra-personal)
4. Value Turn: Scene changes life value (love→hate)
5. 4D Setting: Period/Duration/Location/Conflict Level
6. Archplot: External/active (*Die Hard*)
7. Miniplot: Internal/passive (*Kramer vs Kramer*)
8. Antiplot: Nonlinear/absurd (*Pulp Fiction*)
9. Antagonism Principle: Story strength = opposition forces
10. Negation of Negation: Self-deception > simple lying
## 5. MCKEE 19-CHAPTER STRUCTURE
Part 1: Writer/Art (Story Problem)
Part 2: Elements (Structure/Setting/Genre/Character/Meaning)
Part 3: Design (Substance/Incident/Acts/Scenes/Crisis)
Part 4: Writer at Work (Antagonism/Exposition/Method)
## 6. FIELD WRITING TOOLKIT
Process: Logline → Treatment (1-5pg) → Step Outline → Script
Format: Courier 12pt, INT./EXT. DAY slugs, present tense
Scene = Action + Image + Dialogue (subtext only)
Character: Need (surface) vs Want (true dramatic need)
## 7. KEY DEFINITIONS (FLASHCARD GOLD)
- PLOT POINT 1: Launches Act 2 (p25-30)
- INCITING INCIDENT: Disrupts balance (p12)
- CONTROLLING IDEA: Story meaning (Value+Cause)
- GAP THEORY: Expectation ≠ Reality
- VALUE TURN: Scene changes love→hate
- LAW OF CONFLICT: Only through opposition
## 8. FILM ANALYSIS CHEAT SHEET
| FILM | FIELD STRENGTH | MCKEE STRENGTH |
|------|---------------|---------------|
| Jaws | Paradigm perfection | Progressive complications |
| Casablanca | Strong theme | Controlling Idea mastery |
| Die Hard | Clear beats | Archplot |
| Chinatown | Complex midpoint | Multi-level antagonism |
| Pulp Fiction | - | Antiplot |
## 9. ESSAY QUESTIONS (PRACTICE)
1. Compare Field's Plot Point 1 vs McKee's Major Reversal
2. How does Gap Theory create scene tension?
3. Archplot vs Miniplot vs Antiplot differences?
4. Write logline: "When [INCITING], [HERO] must [GOAL] or [STAKES]"
## 10. PRACTICAL EXERCISES
1. Diagram Jaws using Field's 13 beats
2. Find value turn in Godfather baptism scene
3. Classify Pulp Fiction structure (Antiplot)
4. Write 1-page scene using Gap Theory
## 11. FORMATTING CHECKLIST
- [ ] 12pt Courier font
- [ ] FADE IN / FADE OUT
- [ ] INT./EXT. LOCATION - TIME slugs
- [ ] Action lines: present tense, visual
- [ ] Dialogue: subtext, no parentheticals
- [ ] 1 page = 1 minute screen time