In physics, a vector is an object that has both direction and magnitude, often shown as arrows. An arrow represents a vector pointing from the origin, with length equal to its magnitude and direction given by the angle from the x-axis. This is related to polar coordinates, where you might describe a vector by its radial distance $r$ and angle $\theta$, but we will describe vectors primarily by components.
A 2D vector is written as v=(v<em>x,v</em>y) where v<em>x is the x-component and v</em>y is the y-component. The arrow over a letter (e.g., v or v) denotes that the quantity is a vector, not a simple coordinate pair.
Examples of vectors in components:
If the vector is v=(3,2) then you go 3 units in +x and 2 units in +y from the origin.
If the vector is u=(1,4), drawn from the origin, it goes 1 in x and 4 in y.
The magnitude (length) of a vector is the length of its arrow, and the direction is the orientation of the arrow (the angle from the x-axis).
Distinctions in physics:
Vectors vs scalars: vectors have both magnitude and direction; scalars have magnitude only.
Examples: velocity, displacement, and acceleration are vectors; time, mass, and temperature are scalars.
Velocity is a vector; time is a scalar. Displacement is a vector describing change in position; distance is the magnitude of displacement (a scalar).
Velocity and acceleration definitions in vector form:
Velocity can be written as the change in displacement over time: v=ΔtΔr or, in continuous form, v=dtdr.
Acceleration is the change in velocity over time: a=ΔtΔv=dtdv.
Displacement is the difference between final and initial positions: Δr=r<em>f−r</em>i. Distance is the magnitude of that displacement: distance=∣Δr∣.
Time is a scalar: it does not have a direction. Expressions with time use scalar arithmetic.
Mass and temperature are scalars (e.g., 90 kg, 50 °C) and do not carry directional information.
When thinking about whether something is a vector, ask: does it have a direction? If yes, it’s a vector; if not, it’s a scalar.
In this course, the primary focus is on velocity, displacement, and acceleration as vectors, and on using scalars like time, mass, and temperature separately.
Conceptual takeaway: any math in physics is done with vectors and component-wise operations (i.e., break into x and y components and perform arithmetic on components).
Basic vector operations
Scalar multiplication
If you multiply a vector by a scalar c, the result is the vector scaled along its direction: cv=(cv<em>x,cv</em>y).
Examples:
If a=(1,4), then 3a=(3,12).
If you multiply by a negative scalar, the vector flips direction: −1⋅a=(−v<em>x,−v</em>y).
Multiples of a vector all lie on the same line through the origin.
Vector addition
For vectors u=(u<em>x,u</em>y) and v=(v<em>x,v</em>y), their sum is u+v=(u<em>x+v</em>x,u<em>y+v</em>y).
Example: (1,4)+(3,2)=(4,6).
Geometrically, you can add vectors using the tip-to-tail method or the parallelogram rule: placing the tail of one vector at the tip of the other yields the resultant vector as the diagonal of the parallelogram.
Subtraction
Subtraction is vector addition with a negative: u−v=u+(−v).
Example: (1,4)−(3,2)=(−2,2).
The opposite vector (negative) points in the exact opposite direction; subtracting changes signs of the components.
Important caveat about multiplication
There is no general product of two vectors that yields a vector in the same simple sense. The transcript emphasizes that you should not expect to multiply two vectors in the same way you multiply scalars; there are specific products (like dot or cross products) but not a universal vector multiplication rule.
Practical note for physics problem-solving
Always work with vector components (x and y) and perform component-wise arithmetic.
When summing or subtracting, track both components; the resultant vector is formed by adding/subtracting corresponding components.
Geometric interpretation and visualization
Tip-to-tail visualization (parallelogram rule) helps you see how addition works graphically.
Subtraction corresponds to adding the opposite vector, which flips direction.
Graphical intuition is useful for understanding direction and how the resultant vector behaves in planes like the x-y plane.
In physics problems, the pictures are often approximations; the algebra on components is what gives you precise results.
Velocity, displacement, and acceleration: physics context
Vector vs scalar in a physics equation:
Velocity, displacement, and acceleration are vectors (have arrows over them).
Time is a scalar (no arrow).
Mass and temperature are scalars.
Core relationships:
Velocity is the rate of change of displacement: v=dtdr and, for discrete changes, v=ΔtΔr.
Acceleration is the rate of change of velocity: a=dtdv and, for discrete changes, a=ΔtΔv.
Signs and directions matter: components can be positive or negative, indicating direction along each axis.
Common scalar examples (for contrast): time t, mass m, temperature (e.g., 50 °C) are scalars; they do not specify a direction.
When analyzing equations, identify which quantities are vectors and perform operations component-wise.
Example problem: acceleration from velocity data
Given a velocity final v<em>f=(1,5), a velocity initial v</em>i=(2,6), and a time interval t=67, find the acceleration a.
Start from the velocity-time relation: v<em>f=v</em>i+at.
Solve for the acceleration: subtract the initial velocity and divide by time:
Since both components are negative and equal, the vector lies along the line $y=x$ in the third quadrant. The angle from the +x axis is
θ=π+4π=45π (or equivalently, $-135^{\circ}$).
Note on the transcript’s numeric value: the speaker stated the magnitude as approximately $1.113\times 10^{-4}$, which is inconsistent with the computed magnitude above. The correct magnitude is about ∣a∣≈0.0211. The exact symbolic form is ∣a∣=672.
Summary: the acceleration vector is a=(−671,−671) with magnitude ∣a∣=672≈0.0211 and direction in the third quadrant (angle 45π from +x or -135°).
The absolute length notation for magnitude is often shown with double vertical lines around a number or vector; symbolically, the magnitude is a scalar value (the length of the arrow).
Final practical point: break vectors into components and use component-wise arithmetic to solve problems; this helps you determine both magnitude and direction of the resultant vector.
Quick recap: key distinctions and rules
Vector vs scalar:
Vectors have magnitude and direction; scalars have magnitude only.
No general vector multiplication (there are specific products like dot and cross products, but no universal vector multiplication rule).
Practical habit: always use components for algebra in physics problems; this keeps direction and magnitude clear and helps with subsequent steps like rotations or decompositions.
In physics problems, be mindful of units (e.g., meters per second for velocity, meters per second squared for acceleration); magnitudes often come with units, and mixing units can lead to mistakes.
Course logistics mentioned in the transcript (not concepts): daily notes, link to a PDF with course notes, and posting homework problems from the textbook on the course homepage under Resources.