Sports Acquisition
Skills = learnt and developed from an ability after a period of practice => need to practice to improve skill level. Learnt on the basis of existing ability -> practicing skills and drills
Are aesthetic => look good
Are controlled => skilful performer is in charge controlling the rate and timing of the skill
Are efficient and smooth => performed without any wasted energy
Skilful performance has 2 elements
Cognitive part = of the skill requires thought before action
Motor part = requires control and efficient movement
Skill classification
Skills are classified on a sliding scale called a continuum
An open skill = effected by an environment => sports performer has to adapt to their environment to execute the skill
A closed skill = involves less decision making as it has a predictable environment the performer can take their time to execute the skill
Discrete skill = short time span with clear beginning and end
Serial skill = several discrete elements which are put together
Continuous skill = has no clear beginning or end
Fine skill = small delicate muscle movements
Gross skill = use large muscle group movements
Self paced skill = controlled by the individual and the performer, rate is decided by the performer
Externally paced = controlled by factors out of control of performer
Low organised skill = broken down into parts or subroutines
High organised skill = hard to break down as it is fast in execution
Complex skill = involves high amount of decision making and has a large cognitive or thinking element
Simple skill = has a limited amount of information to process. The skill has a smaller cognitive element
Skill classifications table (HMW)
Skill name | Definition | Sporting example | Types of practice |
Open skill | Affected by a sporting environment => the performer has to make decisions in response to their surroundings | Football => passing a ball during a match, players environment is constantly changing => required to adapt technique based on position of teammates and opponents Hockey => Dribbling/ driving with the ball up the pitch, avoiding being tackled by fast-moving change of direction Rugby => Tackle as the timing and style = influenced by ball carriers actions + players positions on pitch Netball => Receiving a pass, player must react to ball's flight and direction and also dodge opponents and move into space => adjusting their technique Basketball => player must perceive and respond to the ball, their team and the opposition all at once | Varied practice |
Closed Skill | A skill performed in a predicted environment => when performer can repeat the skill and actions continuously without making as many decisions | Diving => A diver is in complete control of the rate and the timing of their performance in a pike position 2.5 somersault, 2.5 twist dive Discus throw => self-paced, requires the same movement sequence which is repeated, the athlete controls the timing and execution of the throw Football => penalty kick, the skill is performed from a set position with a predictable distance from the goal Tennis => Tennis serve, repeated action with repeated power and technique Gymnastics floor routine => performer is in control of the specific skills within the set routine and what happens next Hockey => Penalty flick, controlled environment with the same action in the same environment Basket ball => free throw | Massed practice |
Discrete Skill | A skill that has a clear beginning and end, has one short and sharp action | Tennis => tennis serve has a fast action after which the player stops and repeats if the serve doesn't go in or if successful will move onto the next movement Hockey => a penalty flick has a single movement and a defined action Shot put => the throw itself, which has a clear beginning and end Football => penalty corner, player kicking the ball in from the corner arc is a repeated movement. Golf => drive in golf | Massed practice |
Serial skill | Several discrete elements which are put together | Gymnastics => a routine involves a series of movements like a run-up for vault then doing a twist and landing Athletics => Triple jump is composed of three discrete skills: The hop, the step and the jump Basketball => A shooting drill can be a serial skill if it involves a sequence e.g. a three-pointer, a mid-range shot then a layup all performed in one continuous flow Rugby => taking a conversion kick involves a run-up, followed by the kicking action itself Football/Hockey => dribbling and passing Cricket => bowling in cricket | Progressive part practice |
Continuous Skill | A skill that has no clear beginning or end | Running => marathon is a continuous movement that can be performed for extended distances Cycling => involves continuous pedalling motion Swimming => A continuous motion of strokes without a distinct start or finish Rowing => a repetitive and continuous action | Whole part whole practice |
Fine Skill | A skill which consists of small fine muscle movements | Darts => throwing a dart accurately to hit the bullseye Gymnastics/dance => many intricate moves and routines require small and precise muscle movements for perfect execution Shooting => shooting a pistol | Massed practice |
Gross Skill | A skill which uses large muscle group movements | Cricket => hitting a ball with the bat Cricket => bowling the ball Basketball => jumping for a rebound Long jump => jumping and leaping as far as you can for the take off is the explosive power Sprinting => block start Rugby => scrum | Distributed practice |
Self-paced Skill | A skill which is controlled by the individual/performer and the rate is also controlled | Javelin throw = controlled when started Long jump and triple jump are started when the athlete is ready Tennis serve => athlete decides when to serve | Fixed practice |
Externally-paced Skill | A skill which is controlled by all external factors which may effect it | Start of a tennis rally => receiving the ball determined by the opponent Penalty shot in basketball => blown by a whistle and ten second timer Netball => 3 second timer to pass the ball | Mental practice
|
Low organised skill | A skill which can be broken down easily into parts and sub-routines | Swimming stroke as the arm action, leg action and body position = easily identified and practiced if needed | Whole-part-whole practice |
High organised skill | A skill which is not broken down easily into parts | A volley in football => as the action is very quick and the sub-routines merge quickly as the skill is performed | Whole-practice |
Complex skill | A skill that requires decision making using lots of information when performed | A dribble in hockey => as the player has to take into account the position of the players, as well as concentrating on the ball and the control of the stick + player needs to think about the cognitive parts of the skill such as the position of the stick and the position of the opponents | Progressive part practice |
Simple skill | A skill that requires few decisions when being performed Performer does not need to think too much about the action | A forward roll in gymnastics
| Mass practice |
Transfer of learning
= the theory explains that the learning and performance of one skill can be affected by the learning and performance of another
There are 4 types of transfer:
Positive = occurs when learning in one task is enhanced by learning in another task e.g. learning a golf stroke may be enhanced by virtue of the fact that the player is a good cricketer
E.g. similar arm actions of overarm volleyball serve and tennis serve, similar actions of basketball pass and netball pass
Tends to happen when 2 skills are similar so the movements of one skill help the action of another
Negative = occurs in the initial stages of learning, but in this case the learning and performance of one skill is hindered by the learning and performance of another
There may be some similarity in the skills but it can cause confusion but can cause confusion when they are not similar
E.g. badminton and tennis = played on court divided by net: serving action in tennis uses arm whereas badminton uses wrist action => serve is different => negative transfer
Zero = zero transfer there is no similarity at all, e.g. swimming and judo = so different that there is no learning effect from one to the other
When the learning of one skill has no impact on the learning of the other
Bilateral = a transfer is learned from a skill transferred from limb to limb across the body => coaches encourage them to use both sides
Happens when the learner of one skill is transferred across the body in the way that a right-footed footballer would be encouraged to use the left foot when required => impact of a shot from the left foot is equal to the impact of the shot on the right foot
How do coaches influence positive transfer
Offer realistic approach to training and practice => allowing for early success and progress slowly e.g. using cones or rugby tackle bags to be replaced by real people in small games and then full scale games
Maintain similar environmental conditions on both situations
Ensure practices replicate the performance environment i.e. add in defenders
Types and methods of practice
Whole practice = when its practiced in full, ideal way to teach as it involves performing the skill in it's entirety
Maintains the flow and timing of the skill => kinaesthesis of the learner develops as the practice is done in full
Difficult for beginners + harder to be corrected
Performer cannot focus on the whole task
Skill = fast, ballistic and discrete
The performer is advanced in the autonomous state of leaning when the movement details are precise and able to cope with the demands of the whole task
E.g. Golf swing
Massed practice = when there is no rest intervals given between each component of the training session. It is used when a coach wants to promote a high level of fitness
Simple skills => demand little attention => the performer can still focus on the task after numerous attempts
Discrete skills = with a clear end, usually short and sharp and can be undertaken easily without rest
Builds endurance
Risk of injury
Distributed practice = is when a rest interval is given to allow recuperation. Feedback + coaching can be given during break
Beginners who can focus of refining the skill
Performers who are unfit
Performers who need encouragement from coach to improve motivation
Variable practice: uses different methods to achieve a learning goal + performing a task in a different situation. Aims to provide the performer with the ability to adapt a skill
Good for open skills where the sporting environment tend to change
Often used with beginners, allows them to progress with more difficulty gradually
Not very predictable => harder for beginners to know what to do
Whole part whole method = involves repeating the whole series of actions to perfect them.
Good for dance and gymnastics
Whole part whole practice = involves repeating and breaking down the action to perfect it and then back into whole.
Beginner may be asked to do full skill then broken down into parts then practiced it as a whole again
Better control and idea of skill
Demanding for beginners
Takes longer and is time consuming
Progressive-part method of practice = involves several sub-routines to form the whole movement. Each part is practiced with the next link added each time. Full action can be put together
Ball toss
Tennis serve
Good for beginners as it breaks down the skill and builds confidence
Takes longer => time consuming and boring => athlete loses interest
Mental practice = involves the performer rehearsing a task mentally often using imagery techniques
Cognitive rehearse of physical skill
Can be used as part of a warmup to provide preparation for the task ahead
An games player may mentally rehearse a move or set of play before kick off
Improves confidence and lowers anxiety => helps to stimulate muscle receptors => the player is more prepared + their reaction time is increased
Develops cognitive ability and improves decision making or the player
Mental practice can be external + internal
External mental practice = involves forming an image of yourself performing the skill as if you were on TV
Internal mental practice = looks at the performance from within i.e. imagining what it feels like to perform the skill and looking at the mental control of how the skill can be improved
Fixed practice = doing the same skill in the same conditions repetitively
Good for beginners as it builds consistency => muscle memory
Gets boring => athlete looses interest
Types of guidance: use of guidance and feedback
Visual guidance = Guidance that can be seen by demonstrations and watching the whole action => often used when a performer is just starting out in learning.
Learners can see whole action
Coaches should ensure that they repeat the demonstration
The key points of the skill should be highlighted
Should be reinforced using encouraging retention of the skill in the memory
Advantages | Disadvantages |
|
|
Verbal guidance = Using words to explain a task: terminology and phrases associated to certain skills can be made simple and straightforward in clear verbal explanation
Players must understand the basic terminology used
Remember instructions
Interpret the words and actions
Coach must speak to performers during demonstration to make the instructions clear
Can help to build a correct mental image in the memory of a skill
Advantages | Disadvantages |
|
|
Manual guidance = Physically supporting a performer during a movement used when skills being learnt are dangerous or complex. Coaches and teachers use hands on approach to ensure safety i.e. gymnastics coach assisting a backwards walkover
Involves a forced response
Advantages | Disadvantages |
|
|
Mechanical guidance = using artificial aids to help a performance => involves the use of equipment to help support the learner whilst practicing the skill
Advantages | Disadvantage |
i.e. rock climbing + gives them a sense that they can perform the skill
|
|
Types of feedback
Feedback = information to aid error connection
a vital part of information processing which can help provide confidence and motivation to the performer.
Intrinsic feedback = happens within the performer => information received by the athlete as a direct result of producing a movement through the kinaesthetic senses feelings from muscles joints and balance
The performer has developed a sense of kinaesthesis is able to know if the hit on the ball was good or not without being told
Extrinsic feedback = feedback which comes from an outside source -> the feedback comes from the results and match analysis
Knowledge of results -> the outcome
Knowledge of performance -> how well the performer played
E.g. listening to coaches comments, watching videos, final score in a game
As player gains experience the feedback may come internally = intrinsic
Positive feedback = involves rewards from praises in performance. This helps to strengthen the S-R bond and can be extremely motivating to the athlete
Entails information about what was good during the athletes performance
Keeps motivation to maintain the athletes effort
Negative feedback = this can be in the form of criticism and may be cantered around poor aspects of a performance or results
Equally as important as positive feedback
Intention is to remove bad habits and to eliminate errors
It gives clarity on what needs to be improved
Feedback should be:
Concise
Easy to understand
Not too much and enough to get improvements
Constructive -> focus on a weakness and how to improve
Positive and highlight strengths
Specific to the athletes sport