Chapter 2: Kinematics – One-Dimensional Motion
Kinematics: One-Dimensional Motion
- Physics has different branches (mechanics, thermodynamics, electromagnetism, optics). This course focuses on mechanics, specifically the sub-branch of Kinematics.
- Kinematics vs Dynamics:
- Kinematics: the study of motion without considering causes.
- Dynamics: the study of motion with consideration of causes.
- In this chapter, we study Kinematics (motion in one dimension).
Vectors, Scalars, and Coordinate System
- A vector is a quantity with both magnitude and direction.
- A scalar is a quantity with only magnitude (no direction).
- Coordinate system is required to describe the direction of a vector within a reference frame.
- For one-dimensional motion, use a simple one-dimensional coordinate line.
- Direction conventions (commonly used in horizontal motion):
- Right (positive) and left (negative).
- For vertical motion: up (positive) and down (negative).
- Reference frame example: Earth is often used as the reference frame.
Position and Reference Frame
- Position describes where an object is at a given time relative to a reference frame.
- We commonly reference position to Earth.
- See Figure 2 (reference frame concept).
Displacement
- Displacement is the change in position of an object and is a vector (has direction).
- Formula:
\Delta x = xf - xi
or equivalently \Delta x = x - x_0\,,
where:
- $xi$ or $x0$ is the initial position,
- $x_f$ is the final position.
- Displacement has a direction (to the right/up is positive in the chosen frame, to the left/down is negative).
- Example 1:
- Initial position: $x_0 = 2.0\,\text{m}$, final position: $x = 4.0\,\text{m}$
- Displacement: \Delta x = 4.0\,\text{m} - 2.0\,\text{m} = 2.0\,\text{m} (to the right).
- Example 2:
- Initial: $x_0 = 4.0\,\text{m}$, final: $x = 2.0\,\text{m}$
- Displacement: \Delta x = 2.0\,\text{m} - 4.0\,\text{m} = -2.0\,\text{m} (to the left).
- Example 3 (path described, final position is 4.0 m):
- Start: $x_0 = 2.0\,\text{m}$ → move to $x=4.0\,\text{m}$, then to $x=0.0\,\text{m}$, then back to $x=4.0\,\text{m}$.
- Displacement: \Delta x = xf - xi = 4.0\,\text{m} - 2.0\,\text{m} = 2.0\,\text{m} (to the right).
Distance vs Displacement
- Distance:
- The magnitude (size) of displacement.
- Distance is a scalar (has magnitude only, no direction).
- Example 4:
- Initial: $x_0 = 2.0\,\text{m}$, final: $x = 4.0\,\text{m}$
- Magnitude of displacement: |\Delta x| = |4.0 - 2.0| = 2.0\,\text{m}.
- Example 5:
- Initial: $x_0 = 4.0\,\text{m}$, final: $x = 2.0\,\text{m}$
- Magnitude of displacement: |\Delta x| = |2.0 - 4.0| = 2.0\,\text{m}.$
- Distance traveled (total path length): scalar; magnitude of the entire path, not just net change.
Distance Traveled Example (Path 2 m → 4 m → 0 m → 4 m)
- Path segments: $2.0\,\text{m} \rightarrow 4.0\,\text{m}$ (2.0 m), $4.0\,\text{m} \rightarrow 0.0\,\text{m}$ (4.0 m), $0.0\,\text{m} \rightarrow 4.0\,\text{m}$ (4.0 m).
- Total distance traveled: d = 2.0\,\text{m} + 4.0\,\text{m} + 4.0\,\text{m} = 10.0\,\text{m}.
- Note: Displacement for this path is still \Delta x = 2.0\,\text{m}.
Time and Elapsed Time
- Time: A measure of change; time is the interval over which change occurs.
- Elapsed time (time interval):
\Delta t = tf - ti
or simply \Delta t = t - t_0 - Time provides the scale for rates (velocity, acceleration).
Average Velocity
- Definition: displacement divided by the time of travel.
- Vector quantity; its direction matches the displacement direction.
- Formula:
\vec{v}{\text{avg}} = \frac{\Delta x}{\Delta t} = \frac{xf - xi}{tf - t_i} - SI unit: \text{m/s}
Instantaneous Velocity
- Definition: velocity at a specific instant in time.
- Vector quantity.
- Description (from Figure): a point in time $ti$ with velocity $\vec{v}i$ and at a later time $tf$ velocity $\vec{v}f$.
- Notation commonly represented with the time indices shown in the figure (e.g., $vi$, $vf$ at $ti$, $tf$).
Speed vs Velocity
- Speed vs velocity distinction:
- Speed is the magnitude of velocity; a scalar.
- Velocity is a vector (has both magnitude and direction).
- Instantaneous speed is the magnitude of instantaneous velocity:
v = |\vec{v}|\,. - Average speed:
\bar{v} = \frac{d}{\Delta t}\,,
where $d$ is the total distance traveled. - SI unit for speed: \text{m/s}
Average Acceleration
- Definition: the rate at which velocity changes.
- Acceleration is a vector; points in the same direction as the change in velocity.
- Since velocity is a vector, acceleration can change due to changes in magnitude or direction (or both).
- Formula:
\vec{a}{\text{avg}} = \frac{\Delta \vec{v}}{\Delta t} = \frac{\vec{v} - \vec{v}0}{t - t_0}\,. - SI unit: \text{m}/\text{s}^2
Constant Acceleration
- In this course, we study motion with constant acceleration.
- Therefore, the average acceleration is a constant acceleration: \vec{a}_{\text{avg}} = \vec{a} = \text{constant} (often written simply as $a = \Delta v/\Delta t$).
- Sign conventions:
- If the object speeds up, the acceleration is positive: a > 0.
- If the object slows down (decelerates), the acceleration is negative: a < 0$$.
- Key implications: with constant acceleration, velocity changes linearly with time, and displacement depends on both $v_0$, $a$, and $t$ (not shown in transcript but commonly follows in subsequent chapters).