Chapter 2: Kinematics – One-Dimensional Motion

Kinematics: One-Dimensional Motion

  • Physics has different branches (mechanics, thermodynamics, electromagnetism, optics). This course focuses on mechanics, specifically the sub-branch of Kinematics.
  • Kinematics vs Dynamics:
    • Kinematics: the study of motion without considering causes.
    • Dynamics: the study of motion with consideration of causes.
  • In this chapter, we study Kinematics (motion in one dimension).

Vectors, Scalars, and Coordinate System

  • A vector is a quantity with both magnitude and direction.
  • A scalar is a quantity with only magnitude (no direction).
  • Coordinate system is required to describe the direction of a vector within a reference frame.
  • For one-dimensional motion, use a simple one-dimensional coordinate line.
  • Direction conventions (commonly used in horizontal motion):
    • Right (positive) and left (negative).
  • For vertical motion: up (positive) and down (negative).
  • Reference frame example: Earth is often used as the reference frame.

Position and Reference Frame

  • Position describes where an object is at a given time relative to a reference frame.
  • We commonly reference position to Earth.
  • See Figure 2 (reference frame concept).

Displacement

  • Displacement is the change in position of an object and is a vector (has direction).
  • Formula: Δx=x<em>f−x</em>i\Delta x = x<em>f - x</em>i or equivalently Δx=x−x0 ,\Delta x = x - x_0\,, where:
    • x<em>ix<em>i or x</em>0x</em>0 is the initial position,
    • xfx_f is the final position.
  • Displacement has a direction (to the right/up is positive in the chosen frame, to the left/down is negative).
  • Example 1:
    • Initial position: x0=2.0 mx_0 = 2.0\,\text{m}, final position: x=4.0 mx = 4.0\,\text{m}
    • Displacement: Δx=4.0 m−2.0 m=2.0 m\Delta x = 4.0\,\text{m} - 2.0\,\text{m} = 2.0\,\text{m} (to the right).
  • Example 2:
    • Initial: x0=4.0 mx_0 = 4.0\,\text{m}, final: x=2.0 mx = 2.0\,\text{m}
    • Displacement: Δx=2.0 m−4.0 m=−2.0 m\Delta x = 2.0\,\text{m} - 4.0\,\text{m} = -2.0\,\text{m} (to the left).
  • Example 3 (path described, final position is 4.0 m):
    • Start: x0=2.0 mx_0 = 2.0\,\text{m} → move to x=4.0 mx=4.0\,\text{m}, then to x=0.0 mx=0.0\,\text{m}, then back to x=4.0 mx=4.0\,\text{m}.
    • Displacement: Δx=x<em>f−x</em>i=4.0 m−2.0 m=2.0 m\Delta x = x<em>f - x</em>i = 4.0\,\text{m} - 2.0\,\text{m} = 2.0\,\text{m} (to the right).

Distance vs Displacement

  • Distance:
    • The magnitude (size) of displacement.
    • Distance is a scalar (has magnitude only, no direction).
  • Example 4:
    • Initial: x0=2.0 mx_0 = 2.0\,\text{m}, final: x=4.0 mx = 4.0\,\text{m}
    • Magnitude of displacement: ∣Δx∣=∣4.0−2.0∣=2.0 m.|\Delta x| = |4.0 - 2.0| = 2.0\,\text{m}.
  • Example 5:
    • Initial: x0=4.0 mx_0 = 4.0\,\text{m}, final: x=2.0 mx = 2.0\,\text{m}
    • Magnitude of displacement: |\Delta x| = |2.0 - 4.0| = 2.0\,\text{m}.$
  • Distance traveled (total path length): scalar; magnitude of the entire path, not just net change.

Distance Traveled Example (Path 2 m → 4 m → 0 m → 4 m)

  • Path segments: 2.0\,\text{m} \rightarrow 4.0\,\text{m}(2.0m),(2.0 m),4.0\,\text{m} \rightarrow 0.0\,\text{m}(4.0m),(4.0 m),0.0\,\text{m} \rightarrow 4.0\,\text{m} (4.0 m).
  • Total distance traveled: d = 2.0\,\text{m} + 4.0\,\text{m} + 4.0\,\text{m} = 10.0\,\text{m}.
  • Note: Displacement for this path is still \Delta x = 2.0\,\text{m}.

Time and Elapsed Time

  • Time: A measure of change; time is the interval over which change occurs.
  • Elapsed time (time interval):
    \Delta t = tf - ti
    or simply \Delta t = t - t_0
  • Time provides the scale for rates (velocity, acceleration).

Average Velocity

  • Definition: displacement divided by the time of travel.
  • Vector quantity; its direction matches the displacement direction.
  • Formula:
    \vec{v}{\text{avg}} = \frac{\Delta x}{\Delta t} = \frac{xf - xi}{tf - t_i}
  • SI unit: \text{m/s}

Instantaneous Velocity

  • Definition: velocity at a specific instant in time.
  • Vector quantity.
  • Description (from Figure): a point in time tiwithvelocitywith velocity\vec{v}iandatalatertimeand at a later timetfvelocityvelocity\vec{v}f.
  • Notation commonly represented with the time indices shown in the figure (e.g., vi,,vfatatti,,tf).

Speed vs Velocity

  • Speed vs velocity distinction:
    • Speed is the magnitude of velocity; a scalar.
    • Velocity is a vector (has both magnitude and direction).
  • Instantaneous speed is the magnitude of instantaneous velocity:
    v = |\vec{v}|\,.
  • Average speed:
    \bar{v} = \frac{d}{\Delta t}\,,
    where d is the total distance traveled.
  • SI unit for speed: \text{m/s}

Average Acceleration

  • Definition: the rate at which velocity changes.
  • Acceleration is a vector; points in the same direction as the change in velocity.
  • Since velocity is a vector, acceleration can change due to changes in magnitude or direction (or both).
  • Formula:
    \vec{a}{\text{avg}} = \frac{\Delta \vec{v}}{\Delta t} = \frac{\vec{v} - \vec{v}0}{t - t_0}\,.
  • SI unit: \text{m}/\text{s}^2

Constant Acceleration

  • In this course, we study motion with constant acceleration.
  • Therefore, the average acceleration is a constant acceleration: \vec{a}_{\text{avg}} = \vec{a} = \text{constant}(oftenwrittensimplyas(often written simply asa = \Delta v/\Delta t).
  • Sign conventions:
    • If the object speeds up, the acceleration is positive: a > 0.
    • If the object slows down (decelerates), the acceleration is negative: a < 0.
  • Key implications: with constant acceleration, velocity changes linearly with time, and displacement depends on both v_0,,a,and, andt$$ (not shown in transcript but commonly follows in subsequent chapters).