Chapter 7 Learning Test 2
CH 7: Learning
What is Learning?
- Learning is defined as a change in behavior or knowledge resulting from experience.
- This definition aligns with behavioral psychology, which emphasizes noticing patterns and making associations.
- Learning enables adaptation to different situations.
Major Types of Learning
- Associative Learning:
- Classical Conditioning
- Operant Conditioning
- Cognitive Learning:
Classical Conditioning (CC)
- Ivan Pavlov, a Russian physiologist, studied classical conditioning through experiments with dogs and salivation.
- Classical conditioning involves a neutral stimulus acquiring the ability to produce a response by associating it with a stimulus that already produces a similar response.
- Components of Classical Conditioning:
- Unconditioned Stimulus (UCS or US): A stimulus that naturally and automatically triggers a response.
- Unconditioned Response (UCR or UR): The unlearned, naturally occurring response to the unconditioned stimulus.
- Conditioned Stimulus (CS): An originally irrelevant stimulus that, after association with an unconditioned stimulus, comes to trigger a conditioned response.
- Conditioned Response (CR): The learned response to a previously neutral (but now conditioned) stimulus.
- Watson & Rayner's Little Albert experiment demonstrated classical conditioning of fear in humans.
Pavlov's Study
- Before Conditioning:
- Unconditioned Stimulus (US - food in mouth) produces an Unconditioned Response (UR - salivation).
- A neutral stimulus (tone) produces no salivation response.
- During Conditioning:
- The neutral stimulus (tone) is repeatedly presented just before the Unconditioned Stimulus (US - food in mouth).
- The Unconditioned Stimulus continues to produce the Unconditioned Response (UR - salivation).
- After Conditioning:
- The neutral stimulus (tone) alone now produces a Conditioned Response (CR - salivation), thereby becoming a Conditioned Stimulus (CS).
Processes Involved in CC
- Acquisition:
- The process of learning associations between stimuli.
- Timing of the Conditioned Stimulus (CS) and Unconditioned Stimulus (UCS) is crucial.
- A predictive relationship between the CS and UCS facilitates learning.
- Biopreparedness:
- The concept that organisms are biologically predisposed to make particular associations more easily than others.
- Conditioned Taste Aversion (CTA):
- A unique form of classical conditioning where a taste is associated with illness.
- Unique Aspects:
- Pairing: Often occurs with only one trial of learning.
- Timing: Can occur even when the interval between the CS (taste) and UCS (illness) is long.
Processes Involved in CC
- Stimulus Generalization:
- The tendency to respond to stimuli similar to the Conditioned Stimulus (CS).
- Stimulus Discrimination:
- The learned ability to distinguish between a Conditioned Stimulus (CS) and other irrelevant stimuli.
- Extinction:
- The decrease in the Conditioned Response (CR) when the Conditioned Stimulus (CS) is repeatedly presented without the Unconditioned Stimulus (UCS).
- Example: Graph shows the amount of salivation (CR) decreases as the sound of buzzer (CS) varies from 900 to 1,100 (hertz).
Operant Conditioning (OC)
- Operant conditioning focuses on the relationship between behavior and its consequences.
- Contrast with Classical Conditioning (CC):
- CC involves associating two stimuli; OC involves associating a behavior with a stimulus/consequence.
- CC responses are reflexive; OC behaviors are voluntary.
- CC does not depend on the organism’s behavior; OC does depend on the organism’s behavior.
- B.F. Skinner:
- A key figure in operant conditioning.
- Developed the Skinner box (operant chamber) to study animal behavior.
Processes Involved in OC
- Shaping:
- Reinforcement of successive approximations of a desired behavior.
- Biological Predispositions:
- An animal's natural behaviors can influence what it can learn through operant conditioning.
Processes Involved in OC
- Stimulus Discrimination:
- Learning that a behavior will lead to a particular consequence in the presence of some stimuli but not others.
- Discriminative Stimuli:
- Signals that a behavior will lead to a particular consequence.
- Stimulus Generalization:
- Engaging in a behavior in the presence of stimuli similar to the discriminative stimulus.
- The level of stimulus discrimination and stimulus generalization shown can vary between animals.
Processes Involved in OC
- Reinforcement:
- Defined by its effect on behavior (i.e., increasing the likelihood of the behavior).
- Types of Reinforcement:
- Positive Reinforcement:
- Adding a desirable stimulus to increase the frequency of a behavior.
- Negative Reinforcement:
- Removing an aversive stimulus to increase the frequency of a behavior.
Positive Reinforcement
- Behavior: You put coins into a vending machine.
- Presentation of a pleasant or positive stimulus: You receive a cold can of soda.
- Frequency of behavior increases: You put coins in vending machines in the future.
Negative Reinforcement
- Behavior: In the middle of a boring date, you say you have a headache.
- Termination of an unpleasant stimulus: The date ends early.
- Frequency of behavior increases: You use the same tactic on future boring dates.
Ways to Increase Behavior
- Positive reinforcement: Add a desirable stimulus
- Pet a dog that comes when you call it; pay the person who paints your house.
- Negative reinforcement: Remove an aversive stimulus
- Take painkillers to end pain; fasten seatbelt to end loud beeping.
Processes Involved in OC
- Schedules of Reinforcement:
- Continuous Reinforcement: Reinforcing the desired response every time it occurs.
- Partial Reinforcement: Reinforcing a response only part of the time.
- Extinction:
- Partial-Reinforcement Extinction Effect:
- Behaviors reinforced on a partial schedule are more resistant to extinction than those reinforced on a continuous schedule.
Processes Involved in OC
- Punishment:
- Defined by its effect on behavior (i.e., decreasing the likelihood of the behavior).
- Positive Punishment:
- Administering an aversive stimulus to decrease the frequency of a behavior.
- Negative Punishment:
- Withdrawal of a desirable stimulus to decrease the frequency of a behavior.
Ways to Decrease Behavior
- Positive punishment: Administer an aversive stimulus
- Spanking; a parking ticket
- Negative punishment: Withdraw a desirable stimulus
- Time-out from privileges (such as time with friends); revoked driver's license
Punishment 1
- Behavior: You touch a hot iron.
- Presentation of an unpleasant stimulus: Your hand is burned.
- Frequency of behavior decreases: You no longer touch hot irons.
Punishment 2 (Penalty)
- Behavior: You're careless with your ice cream cone.
- Removal of a pleasant stimulus: The ice cream falls on the ground.
- Frequency of behavior decreases: You're not as careless with the next cone.
Ways to Decrease Behavior
- Positive punishment: Administer an aversive stimulus
- Spray water on a barking dog; give a traffic ticket for speeding.
- Negative punishment: Withdraw a rewarding stimulus
- Take away a teen's driving privileges; revoke a library card for nonpayment of fines.
Reinforcement and Punishment
- Good Gained (Add something good) = Positive Reinforcement.
- Good Removed (Remove something good) = Negative Punishment.
- Bad Gained (Add something bad) = Positive Punishment.
- Bad Removed (Remove something bad) = Negative Reinforcement.
Problems with Punishment
- Punisher as Discriminative Stimulus: The person delivering the punishment may become a signal for unwanted behavior.
- Attention: Punishment can sometimes provide attention, which can reinforce the behavior.
- Fear and Anxiety: Punishment can create fear and anxiety, which can generalize to other situations.
- Modeling: Punishment can model aggression.
- Abuse: Risk of physical or emotional abuse.
When Punishment Works Best
- Immediacy and Consistency: Punishment should be delivered immediately and consistently.
- Explanation: Provide an explanation for the punishment.
Processes Involved in OC
- Delay of Consequences:
- Timing is important; immediate consequences are more effective.
Observational Learning
- Modeling and Social Learning.
- Bandura and Bobo Doll Experiments:
- Demonstrated that children learn aggressive behaviors by observing others.
Observational Learning
- Media Violence:
- Correlational and experimental evidence suggests a link between media violence and aggression.
- Other Factors:
- Other factors, such as family environment and individual characteristics, also play a role in aggression.