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Vectors and Motion in Two Dimensions
Vectors and Motion in Two Dimensions
Using Vectors
A vector is a quantity that has both magnitude (size) and direction.
Vectors can represent a particle's velocity, where the particle's speed is the magnitude and the direction is indicated by an arrow.
The displacement vector represents the straight-line connection from the initial to the final position, regardless of the actual path taken.
Two vectors are equal if they have the same magnitude and direction, irrespective of their starting points.
Vector Addition
Net displacement \vec{d} is the result of multiple displacements (e.g., \vec{d}
1 followed by \vec{d}
2).
The net displacement \vec{d} is the sum of individual displacements: \vec{d} = \vec{d}
1 + \vec{d}
2
The sum of two vectors is called the resultant vector.
Vector addition is commutative: \vec{A} + \vec{B} = \vec{B} + \vec{A}
Tip-to-tail and parallelogram rules are methods for visualizing vector addition.
Multiplication by a Scalar
Multiplying a vector by a positive scalar changes its magnitude but not its direction.
Multiplying a vector by zero results in the zero vector (a vector with zero length).
A vector cannot have a negative magnitude.
Multiplying a vector by a negative number reverses its direction.
Multiplying a vector by -1 reverses its direction without changing its magnitude.
Subtracting Vectors
To subtract vector \vec{B} from \vec{A}:
Draw \vec{A}.
Place the tail of \vec{B} at the tip of \vec{A}.
Draw an arrow from the tail of \vec{A} to the tip of \vec{B}. This represents \vec{A} - \vec{B}.
Coordinate Systems and Vector Components
A coordinate system is an artificially imposed grid for making quantitative measurements.
Cartesian coordinates are commonly used, featuring perpendicular axes with positive and negative ends separated by zero at the origin.
Component vectors are vectors parallel to the coordinate axes that, when summed, equal the original vector.
For a vector \vec{A} in an xy-coordinate system, the component vectors are \vec{A}
x and \vec{A}
y, where \vec{A} = \vec{A}
x + \vec{A}
y.
Determining Vector Components
The absolute value of the x-component (Ax) is the magnitude of the component vector \vec{A}_x.
The sign of Ax is positive if \vec{A}_x points in the positive x-direction and negative if it points in the negative x-direction.
The y-component (Ay) is determined similarly.
Working with Components
Vectors can be added using their components.
If \vec{C} = \vec{A} + \vec{B}, then the components of \vec{C} are the sums of the components of \vec{A} and \vec{B}.
C
x = A
x + B_x
C
y = A
y + B_y
Tilted Axes
For motion on a slope, it is convenient to align the x-axis along the slope, creating a tilted coordinate system.
Finding components with tilted axes is similar to using standard axes.
Accelerated Motion on a Ramp
When a crate slides down a frictionless ramp tilted at an angle \theta, its acceleration is parallel to the surface.
Choosing the x-axis along the ramp simplifies the analysis.
The acceleration parallel to the ramp is a component of the free-fall acceleration: a = g \sin(\theta).
Motion in Two Dimensions
In two dimensions, an object moves in a plane, and its displacement, velocity, and acceleration vectors can all change.
Vectors on Motion Diagrams
In two dimensions, an object's displacement is a vector.
The velocity vector is the displacement vector multiplied by a scalar, pointing in the direction of the displacement.
Acceleration in Two Dimensions
The vector definition of acceleration is an extension of the one-dimensional version: \vec{a} = \frac{\Delta \vec{v}}{\Delta t}.
Acceleration occurs whenever there is a change in velocity, which can be a change in magnitude (speed) or direction.
Projectile Motion
Projectile motion is two-dimensional motion under the influence of gravity alone (neglecting air resistance).
The vertical and horizontal components of projectile motion are independent of each other.
The vertical component of acceleration is the familiar free-fall acceleration (g), while the horizontal component is zero.
Analyzing Projectile Motion
The launch angle is the angle of the initial velocity above the horizontal.
Projectile motion consists of uniform motion at constant velocity in the horizontal direction and free-fall motion in the vertical direction.
Projectile Motion Equations
The kinematic equations for projectile motion combine constant-acceleration motion vertically and constant-velocity horizontally.
Horizontal:
x
f = x
i + (v
x)
i \Delta t
(v
x)
f = (v
x)
i = \text{constant}
Vertical:
y
f = y
i + (v
y)
i \Delta t - \frac{1}{2} g (\Delta t)^2
(v
y)
f = (v
y)
i - g \Delta t
\Delta t is the same for both horizontal and vertical components.
Problem-Solving Approach: Projectile Motion
Strategize
: Treat horizontal and vertical motions separately.
Prepare
:
Make simplifying assumptions (e.g., neglecting air resistance).
Draw a visual overview, including a pictorial representation.
Establish a coordinate system with the x-axis horizontal and the y-axis vertical.
Horizontal acceleration will be zero, and vertical acceleration will be free fall (-g).
Draw the initial velocity vector and find its x- and y-components.
Define symbols and list known values; identify what the problem is trying to find.
Solve
: Use kinematic equations for horizontal and vertical components.
Assess
: Check units, reasonableness, and ensure the question is answered.
Circular Motion
Uniform circular motion involves moving at a constant speed in a continuously changing direction.
Objects in uniform circular motion are not at constant velocity because their velocity vectors change direction.
Uniform Circular Motion
For circular motion at a constant speed, the acceleration vector (a) points toward the center of the circle.
Acceleration directed towards the center of a circle is called centripetal acceleration.
UCM Equations
a = \frac{v^2}{r}
Relative Motion
The velocity of an object depends on the observer's frame of reference.
\vec{v}_{RA} represents the velocity of the Runner relative to Amy.
\vec{v}_{AC} represents the velocity of Amy relative to Carlos.
\vec{v}
{RC} = \vec{v}
{RA} + \vec{v}_{AC} represents the velocity of the Runner relative to Carlos.
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2.2: Data Transformations and Z-Scores
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Chapter Three: Models of Abnormality
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Studied by 18 people
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Chapter 9 & 10: Photosynthesis/Cellular Respiration >
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Studied by 75 people
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Chapters 1-3 Exam Sheet
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Studied by 165 people
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Chapter One: What Is Social Psychology
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Studied by 35 people
5.0
(2)
BODY SYSTEMS TO CELLS
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Studied by 5 people
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