Scalar and Vector Resolute✅

Scalar and Vector Resolute, Dot Product Applications

Scalar Resolute

  • Component of vector bb in the direction of vector aa.
  • Given vectors aa and bb forming an angle θ\theta, the component of bb in direction aa is bcos(θ)|b| \cos(\theta).
  • Vector bb decomposes into two components:
    • Component in direction aa: bcos(θ)|b| \cos(\theta)
    • Component perpendicular to aa: bsin(θ)|b| \sin(\theta)
  • Component of bb in direction aa is bcos(θ)|b| \cos(\theta).
  • Recall dot product: ab=abcos(θ)a \cdot b = |a| |b| \cos(\theta).
  • Solving for cos(θ)\cos(\theta): cos(θ)=abab\cos(\theta) = \frac{a \cdot b}{|a| |b|}.
  • Substitute cos(θ)\cos(\theta) into the component formula.

Component of B in Direction A

  • Component of bb in direction aa: aba\frac{a \cdot b}{|a|}.
  • Rewrite as: aab\frac{a}{|a|} \cdot b.
  • aa\frac{a}{|a|} is the unit vector a^\hat{a} in direction aa.
  • The component of bb in direction aa is a^b\hat{a} \cdot b.

Examples

  • Example 1:
    • a=ia = i, b=2i+3jb = 2i + 3j
    • Component of bb in direction aa: aba=i(2i+3j)i=21=2\frac{a \cdot b}{|a|} = \frac{i \cdot (2i + 3j)}{|i|} = \frac{2}{1} = 2
  • Example 2:
    • a=3ia = -3i, b=2i+3jb = 2i + 3j
    • Component of bb in direction aa: aba=3i(2i+3j)3i=63=2\frac{a \cdot b}{|a|} = \frac{-3i \cdot (2i + 3j)}{|-3i|} = \frac{-6}{3} = -2

Interpretation of Component Sign

  • Positive Component:
    • Vector aa and bb have an angle less than π2\frac{\pi}{2}.
    • The component of bb in direction aa is positive and points in the same direction as aa.
  • Negative Component:
    • Vector aa and bb have an angle greater than π2\frac{\pi}{2}.
    • The component of bb in the direction of aa is negative and points in the opposite direction of aa.

Vector Resolute (Vector Projection)

  • Vector projection of bb onto aa is denoted as projabproj_{a}b.
  • Defined as: proj<em>ab=(comp</em>ab)a^proj<em>{a}b = (comp</em>{a}b) \hat{a} where a^\hat{a} is the unit vector in the direction of a.

Intuition

  • Scalar component (comp_a b) is the length bcos(θ)|b| \cos(\theta).
  • a^=aa\hat{a} = \frac{a}{|a|} is the unit vector with magnitude 1.
  • Multiply the scalar component by the unit vector to get the vector projection.
  • projabproj_{a}b is a vector in the direction of aa with magnitude equal to the scalar component.

Formula Expansion

  • proj<em>ab=(comp</em>ab)a^=(aba)aa=aba2aproj<em>{a}b = (comp</em>{a}b) \hat{a} = (\frac{a \cdot b}{|a|}) \frac{a}{|a|} = \frac{a \cdot b}{|a|^2} a

Example

  • Given a=2ia = 2i and b=2i+3jb = 2i + 3j, find projabproj_{a}b.
  • compab=aba=(2i)(2i+3j)2i=42=2comp_{a}b = \frac{a \cdot b}{|a|} = \frac{(2i) \cdot (2i + 3j)}{|2i|} = \frac{4}{2} = 2
  • a^=aa=2i2=i\hat{a} = \frac{a}{|a|} = \frac{2i}{2} = i
  • proj<em>ab=(comp</em>ab)a^=2iproj<em>{a}b = (comp</em>{a}b) \hat{a} = 2i

Exercise

  • Find the projection of bb onto aa with a=3ia = -3i and b=2i+3jb = 2i + 3j.

Vector Rejection

  • When projecting vector b onto vector a, the difference between the original vector b and the projection is perpendicular to a.
  • This new vector is the vector rejection.
  • b=b<em>parallel+b</em>perpendicularb = b<em>{parallel} + b</em>{perpendicular}
  • bparallelb_{parallel} is the projection of bb onto aa (parallel component).
  • bperpendicularb_{perpendicular} is the vector rejection (perpendicular component).
  • b<em>perpendicular=bproj</em>abb<em>{perpendicular} = b - proj</em>{a}b

Applications of the Dot Product

  • Work: W=FdW = F \cdot d where F is force and d is displacement.
  • Angle between two vectors: cos(θ)=abab\cos(\theta) = \frac{a \cdot b}{|a||b|}

Vector Resolution

  • Given vectors A and B, their sum is C = A + B.
  • Projecting A onto C yields Aparallel and Aperpendicular.
  • Projecting B onto C yields Bparallel and Bperpendicular.
  • Aparallel and Bparallel point in the same direction as C.
  • C = Aparallel + Bparallel.
  • Aperpendicular + Bperpendicular = 0. Any vector can be decomposed into parallel and perpendicular components with regards to another vector. The perpendicular component is zero in the case of vector resolution. This is useful in solving questions involving equilibrium or balanced forces.

Example: Work Done by Multiple Forces

  • Three forces act on a particle on a planar surface.
    • F<em>1,F</em>2,F3F<em>1, F</em>2, F_3 in Newtons
  • Particle moves from point (1,8,1) to (2,2) in meters.
    • Total force: F=F<em>1+F</em>2+F3=4i+2jF = F<em>1 + F</em>2 + F_3 = 4i + 2j N
    • Displacement vector: d=(21)i+(28)j+(21)k=i6j+kd = (2 - 1)i + (2 - 8)j + (2 - 1)k = i -6j + k m
    • Work done: W=Fd=(4i+2j)(i6j+k)=412+0=8W = F \cdot d = (4i + 2j) \cdot (i - 6j + k) = 4 - 12 + 0 = -8 Joules

Example: Angle Between Vectors in a Cube

  • Cube centered at the origin with side length 2d.
  • Find the angle between vectors from the origin to points (-d, d, d) and (d, d, d).
    • Vector X1=di+dj+dkX_1 = -di + dj + dk
    • Vector X2=di+dj+dkX_2 = di + dj + dk
    • cos(θ)=X<em>1X</em>2X<em>1X</em>2=(di+dj+dk)(di+dj+dk)3d23d2=d2+d2+d23d2=d23d2=13\cos(\theta) = \frac{X<em>1 \cdot X</em>2}{|X<em>1||X</em>2|} = \frac{(-di + dj + dk) \cdot (di + dj + dk)}{\sqrt{3d^2} \sqrt{3d^2}} = \frac{-d^2 + d^2 + d^2}{3d^2} = \frac{d^2}{3d^2} = \frac{1}{3}
    • θ=arccos(13)\theta = \arccos(\frac{1}{3})

Exercise

  • Given the same cube configuration, find the angle between different vectors.

Example: Forces on a Pole

  • A pole is supported by three ropes with tension T1, T2, and T3.
  • Ropes are attached to the ground at (-6,0,0), (0,-6,0), and (d,d,0).
  • Pole is at (0,0,10).
  • Tension in each rope is 100 N.
  • Need to find d such that the pole is vertical.
  • T1=100(6,0,10)(6)2+02+(10)2T_1 = 100 \frac{(-6,0,-10)}{\sqrt{(-6)^2 + 0^2 + (-10)^2}}
  • T2=100(0,6,10)02+(6)2+(10)2T_2 = 100 \frac{(0,-6,-10)}{\sqrt{0^2 + (-6)^2 + (-10)^2}}
  • T3=100(d,d,10)d2+d2+(10)2T_3 = 100 \frac{(d,d,-10)}{\sqrt{d^2 + d^2 + (-10)^2}}
  • Let A be the vector (d,d,0). To keep the pole vertical, the component of T in the direction of A must be zero (forces balance out).
  • proj<em>AT=ATA2A=A(T</em>1+T<em>2+T</em>3)A2Aproj<em>{A}T = \frac{A \cdot T}{|A|^2} A = \frac{A \cdot (T</em>1 + T<em>2 + T</em>3)}{|A|^2} A. Since vector A is not zero, then:
  • A(T<em>1+T</em>2+T3)=0A \cdot (T<em>1 + T</em>2 + T_3) = 0. By working out the details, we find that d = 7.5 meters.