Equilibrium Dominance: Strict and Weak Dominance in Game Theory

Equilibrium Dominance: Solution Concepts

Introduction to Strict Dominance
  • First Solution Concept: Strict dominance aims to eliminate strategies a rational player would never choose.

  • Contrast with Other Concepts: Unlike methods that directly search for highest payoff strategies, strict dominance focuses on ruling out obviously bad choices.

  • Definition: A strategy is strictly dominated if it consistently yields a strictly lower payoff than another available strategy, regardless of the opponent's actions. It is "always a bad idea."

  • Iterated Deletion of Strictly Dominated Strategies (IDSDS):

    • Process: Identify and eliminate strictly dominated strategies for one player, then for another, and continue iteratively until no more strategies can be ruled out for any player.

    • Purpose: "Cleans the game" by removing irrational strategies, leading to a reduced matrix that is easier to analyze.

    • Outcomes:

      • Unique Equilibrium: In some games, IDSDS provides a precise prediction by leaving only one strategy profile (cell).

      • Multiple Strategy Profiles: In other games, IDSDS only eliminates some strategies, leaving several possible outcomes and a less precise prediction.

      • No Bite: In some games, IDSDS may not eliminate any strategies for any player, requiring other solution concepts.

Strictly Dominated Strategies
  • Goal: Delete strategies that a rational player would never select.

  • Recall (Chapter 1): Player ii's strategies satisfy s<em>i,s</em>iS<em>is<em>i, s'</em>i \in S<em>i (for all s</em>is<em>is'</em>i \ne s<em>i), and the strategy profile of player ii's rivals is s</em>iSis</em>{-i} \in S_{-i}.

  • Definition 2.1: Strictly Dominated Strategy: Player ii finds that strategy s<em>is<em>i strictly dominates strategy s</em>is'</em>i (where s<em>is</em>is'<em>i \ne s</em>i) if their payoff satisfies ui(si, s{-i}) > ui(s'i, s{-i}) for every strategy profile sis_{-i} of player ii's rivals.

    • Intuition: Strategy s<em>is<em>i yields a higher payoff than s</em>is'</em>i regardless of the rivals' choices. Therefore, sis'_i yields a strictly lower payoff and a rational player should never choose it. It can be removed from consideration.

  • Tool 2.1: How to find strictly dominated strategies (two-player games):

    1. Focus on one strategy of the column player (s<em>2s<em>2, one specific column). Find a strategy s</em>1s'</em>1 for the row player that yields a strictly lower payoff than some other strategy s<em>1s<em>1 (i.e., u1(s1, s2) > u1(s'1, s_2)).

    2. Repeat step 1 for all other possible strategies of the column player (all other columns), checking if the payoff inequality still holds (u1(s1, s'2) > u1(s'1, s'2)).

    3. If s<em>1s'<em>1 yields a strictly lower payoff than s</em>1s</em>1 for all possible strategies of player 2, then s<em>1s'<em>1 is strictly dominated by s</em>1s</em>1. Otherwise, player 1 does not have a strictly dominated strategy without considering randomizations.

    • Analogous Method for Column Player: Fix the row player's strategy (one specific row) and compare payoffs for the column player (second component) across columns.

Iterated Deletion of Strictly Dominated Strategies (IDSDS)
  • Tool 2.2: Applying IDSDS:

    • Step 1 (Rationality): A player deletes their own strictly dominated strategies from their original strategy set (S<em>iS</em>iS<em>i \rightarrow S'</em>i).

    • Step 2 (Common Knowledge of Rationality): Every player, knowing that opponents are also rational, identifies and deletes strictly dominated strategies for their opponents (S<em>jS</em>jS<em>j \rightarrow S'</em>j).

    • Step 3: A player re-evaluates their own strategies in light of the opponent's reduced strategy set (S<em>jS'<em>j). Some of the player's previously undominated strategies (S</em>i×S<em>jS'</em>i \times S'<em>j) might now become strictly dominated due to the elimination of rival strategies. This leads to a further reduced set (S</em>iS''</em>i).

    • Step 4 & beyond (Step k): This iterative process continues, eliminating newly dominated strategies for either player, until no more strategies can be deleted. The remaining strategies are the strategy profiles surviving IDSDS.

    • Summary: Rationality helps a player delete their own strictly dominated strategies. Common knowledge of rationality helps them anticipate rivals' deletions, which can make new strategies dominated in subsequent rounds.

  • Example 2.1 (Output Game):

    • Matrix 2.1 shows firms choosing High (H), Medium (M), or Low (L) output.
      | Firm 2 | h | m | l |
      |:---|:---:|:---:|:---:|
      | Firm 1 H | 2, 2 | 3, 1 | 5, 0 |
      | M | 1, 3 | 2, 2 | 2.5, 2.5 |
      | L | 0, 5 | 2.5, 2.5 | 3, 3 |

    • For Firm 1, strategy L is strictly dominated by H: (0 < 2 for h), (2.5 < 3 for m), and (3 < 5 for l).

    • For Firm 1, strategy M is also strictly dominated by H: (1 < 2 for h), (2 < 3 for m), and (2.5 < 5 for l). Thus, M and L are both strictly dominated by H. (Due to symmetric payoffs, m and l would be strictly dominated by h for Firm 2).

  • Example 2.2 (IDSDS Yields Unique Equilibrium):

    • Initial Matrix 2.2a:
      | Firm 2 | h | l |
      |:---|:---:|:---:|
      | Firm 1 H | 4, 4 | 0, 2 |
      | M | 1, 4 | 2, 0 |
      | L | 0, 2 | 0, 0 |

    • Round 1 (Firm 1): L is strictly dominated by M (e.g., u1(M, h)=1 > u1(L, h)=0 and u1(M, l)=2 > u1(L, l)=0). Row L is deleted.

    • Round 2 (Firm 2): With L deleted, for Firm 2, l is strictly dominated by h (e.g., u2(H, h)=4 > u2(H, l)=2 and u2(M, h)=4 > u2(M, l)=0). Column l is deleted.

    • Round 3 (Firm 1): With l deleted, for Firm 1, M is strictly dominated by H (e.g., u1(H, h)=4 > u1(M, h)=1). Row M is deleted.

    • Result: A unique equilibrium (H, h) with payoffs (4, 4).

Properties of IDSDS Verification
  • 2.3.1 Does the Order of Deletion Matter in IDSDS? No.

    • This is a crucial property: deleting strategies in a different order (e.g., starting with player 2 instead of player 1) yields the same set of strategy profiles surviving IDSDS.

    • Example 2.3: Rerunning Example 2.2 starting with Firm 2 confirms the same unique equilibrium (H, h).

  • 2.3.2 Deleting More Than One Strategy at a Time:

    • It is permissible to delete all strictly dominated strategies for a player in a single step, rather than one by one, which saves time.

    • If one strategy strictly dominates all other strategies for a player, all those other strategies can be removed simultaneously.

  • 2.3.3 Multiple Equilibrium Predictions:

    • Some games are "dominance solvable" where IDSDS yields a unique equilibrium.

    • However, IDSDS often only eliminates some strategies, leaving multiple strategy profiles remaining.

    • Example 2.4: After several rounds, IDSDS yields four surviving profiles: IDSDS = (M,h),(M,m),(L,h),(L,m){(M, h), (M, m), (L, h), (L, m)}. The order of deletion still doesn't affect the final set of surviving profiles.

Allowing for Randomizations to Bring IDSDS Further
  • The "No Bite" Scenario: In games like Battle of the Sexes or Game of Chicken, IDSDS may not eliminate any strategies if players are restricted to "pure strategies" (choosing a strategy with 100% probability).

  • Introducing Randomization (Mixed Strategies): If players can choose strategies with probabilities (q(0,1)q \in (0,1)), IDSDS can gain "bite."

  • Example 2.5:

    • Initial Matrix 2.8: Firm 1 has strategies H, M, L; Firm 2 has h, m, l. No strictly dominated pure strategies exist for either player.

    • Firm 1 Randomizes: Let Firm 1 choose L with probability qq and M with probability (1q)(1-q). This mixed strategy is denoted σ=qL+(1q)M\sigma = qL + (1-q)M.

    • Expected Utilities: Firm 1's expected payoff from σ\sigma depends on Firm 2's choice:

      • EU1(σh)=q(10)+(1q)(4)=4+6qEU_1(\sigma|h) = q(10) + (1-q)(4) = 4 + 6q

      • EU1(σm)=q(6)+(1q)(0)=6qEU_1(\sigma|m) = q(6) + (1-q)(0) = 6q

      • EU1(σl)=q(4)+(1q)(6)=62qEU_1(\sigma|l) = q(4) + (1-q)(6) = 6 - 2q

    • Condition for Dominance: For σ\sigma to strictly dominate H, its expected payoff must be strictly greater than H's payoff across all of Firm 2's strategies:

      • 4 + 6q > 0 \implies q > -2/3 (always true for q(0,1)q \in (0,1)).

      • 6q > 4 \implies q > 2/3.

      • 6 - 2q > 4 \implies q < 1 (always true for q(0,1)q \in (0,1)).

    • Result: If Firm 1 chooses any q(2/3,1)q \in (2/3, 1), the mixed strategy σ\sigma strictly dominates pure strategy H. H can then be deleted.

    • Further Iteration: After deleting H, new strictly dominated pure strategies appear for Firm 2 (h is strictly dominated by m). This process can continue.

    • Conclusion: Randomization helped reduce the number of equilibrium outcomes from 9 to 4, demonstrating that it can make IDSDS more effective. If IDSDS still has no bite, even with randomization, other concepts like Nash equilibrium are needed.

Evaluating IDSDS as a Solution Concept
  • 1. Existence? Yes. At least one strategy profile always survives IDSDS, even if it's the entire game matrix.

  • 2. Uniqueness? No. IDSDS frequently yields multiple equilibrium outcomes, failing the strict uniqueness criterion.

  • 3. Robust to Small Payoff Perturbations? Yes. Small changes (e.g., 0.0010.001 or infinitesimally small ϵ0\epsilon \rightarrow 0) to payoffs do not alter strict dominance relationships. If a strategy s<em>is<em>i strictly dominates s</em>is'</em>i, it will continue to do so after a minor perturbation.

  • 4. Socially Optimal? No. IDSDS outcomes are not guaranteed to be socially optimal. The Prisoner's Dilemma is a prime example.

Weakly Dominated Strategies
  • Definition 2.4: Weakly Dominated Strategies: Player ii finds that strategy s<em>is<em>i weakly dominates strategy s</em>is'</em>i if:

    1. u<em>i(s</em>i,s<em>i)u</em>i(s<em>i,s</em>i)u<em>i(s</em>i, s<em>{-i}) \ge u</em>i(s'<em>i, s</em>{-i}) for every strategy profile sis_{-i} of player ii's rivals.

    2. ui(si, s{-i}) > ui(s'i, s{-i}) for at least one strategy profile sis_{-i}.

    • Intuition: s<em>is<em>i is at least as good as s</em>is'</em>i in all situations, and strictly better in at least one situation. Requirement #2 ensures there isn't a complete tie across all outcomes.

  • Relationship to Strict Dominance: If a strategy is strictly dominated, it is also weakly dominated. However, a weakly dominated strategy is not necessarily strictly dominated. (s<em>i is strictly dominated    s</em>i is weakly dominated̸    s'<em>i \text{ is strictly dominated} \implies s'</em>i \text{ is weakly dominated} \not\impliedby)

  • Example 2.6: In Matrix 2.12, H weakly dominates M for Firm 1 because payoffs are equal for two of Firm 2's strategies, but H yields a strictly higher payoff for the third (5 > 2.5).

Iterated Deletion of Weakly Dominated Strategies (IDWDS)
  • 2.7.1 Deletion Order Matters in IDWDS: This is a significant drawback. Unlike IDSDS, the order in which weakly dominated strategies are deleted can lead to different equilibrium predictions.

    • Example (Matrix 2.12):

      • Starting with Firm 1: Leads to IDWDS = (H,h),(H,m){(H, h), (H, m)}.

      • Starting with Firm 2: Leads to IDWDS = (H,h),(M,h){(H, h), (M, h)}.

    • The different equilibrium predictions demonstrate the path-dependency of IDWDS, limiting its general applicability.

  • 2.7.2 IDSDS Vs. IDWDS:

    • The set of strategy profiles surviving IDWDS is always a subset of those surviving IDSDS. This means IDWDS generally has "more bite" (provides more precise predictions) by eliminating more strategies.

    • s survives IDWDS    s survives IDSDS̸    s \text{ survives IDWDS} \implies s \text{ survives IDSDS} \not\impliedby

    • However, IDWDS's dependence on the order of deletion makes it a less robust solution concept than IDSDS.

Strictly Dominant Strategies
  • Context: Sometimes, IDSDS can eliminate all but one strategy for each player in the first round (e.g., Prisoner's Dilemma).

  • Definition 2.5: Strictly Dominant Strategy: Player ii finds that strategy s<em>is<em>i is strictly dominant if ui(si, s{-i}) > ui(s'i, s{-i}) for every strategy s</em>is<em>is'</em>i \ne s<em>i and every strategy profile s</em>is</em>{-i} of player ii's rivals.

    • Intuition: A strictly dominant strategy provides an unambiguously higher payoff than all other available strategies, regardless of opponents' actions.

  • Definition 2.6: Strictly Dominant Equilibrium (SDE): A strategy profile sSD=(sSD<em>i,sSD</em>i)s^{SD} = (s^{SD}<em>i, s^{SD}</em>{-i}) is an SDE if every player ii finds their strategy, siSDs^{SD}_i, to be strictly dominant.

    • An SDE, if it exists, is the only strategy profile that survives IDSDS after just one round of deletion for each player.

  • Example 2.7 (Finding SDEs):

    • Prisoner's Dilemma: "Confess" is a strictly dominant strategy for every player; thus (Confess, Confess) is an SDE.

    • Coordination and Anticoordination Games: Battle of the Sexes, Stag Hunt, and Game of Chicken do not have strictly dominant strategies, and therefore no SDE exists.

  • Relationship to IDSDS: If a strategy is an SDE, it must also survive IDSDS. However, a strategy profile surviving IDSDS does not necessarily have to be an SDE (e.g., in Example 2.2, (H,h) survived IDSDS but H was not strictly dominant in the original game).

    • s is an SDE    s survives IDSDS̸    s \text{ is an SDE} \implies s \text{ survives IDSDS} \not\impliedby

Evaluating SDE as a Solution Concept
  • 1. Existence? No. Many games lack strictly dominant strategies for all players, so an SDE may not exist.

  • 2. Uniqueness? Yes. If an SDE exists in a game, it must be unique. (Proof by contradiction: assuming two SDEs would lead to a contradiction of the strict dominance definition).

  • 3. Robust to Small Payoff Perturbations? Yes. Like IDSDS, the strict inequalities defining a strictly dominant strategy hold for infinitesimally small payoff changes.

  • 4. Socially Optimal? No. The SDE of a game is not necessarily socially optimal (e.g., Prisoner's Dilemma's (Confess, Confess) is not Pareto optimal).

Applying IDSDS in Common Games


  • 2.4.1 Prisoner's Dilemma Game:

    • Scenario: Two prisoners, separated, face choices to Confess (C) or Not Confess (NC). Individual incentives lead to a collectively worse outcome.


    • Matrix 2.4a (Payoffs as negative years in jail):

      Player 2

      Confess

      Not confess


      Player 1 Confess

      -4, -4

      0, -8


      Not confess

      -8, 0

      -2, -2

      • IDSDS Result: (Confess, Confess). Both players confess, serving 4 years each. This is an SDE.

      • Implication: This outcome is not Pareto optimal, as (Not confess, Not confess) yields (-2,-2), making both players better off.

      • General Form (Matrix 2.4d): Payoffs must satisfy a > c and b > d. If d > a, players could improve by coordinating on (Not confess, Not confess).

      • Real-world Examples: Price wars, tariff wars, negative campaigning, and various movie plots.

      • 2.4.2 Coordination Games—The Battle of the Sexes Game:

      • Scenario: A couple wants to be together but has conflicting preferences (Football or Opera). Both prefer to be at the same event.

      • Matrix 2.5a:

      Wife

      Football, F

      Opera, O


      :---

      :---:

      :---:


      Husband Football, F

      10, 8

      6, 6


      Opera, O

      4, 4

      8, 10

      • IDSDS Result: No strategies are strictly dominated for either player. All four strategy profiles survive IDSDS = (F,F),(F,O),(O,F),(O,O){(F, F), (F, O), (O, F), (O, O)}. No SDE exists.

      • Characteristic: Players have incentives to choose the same strategy as their opponent (positive network externality).

      • General Form (Matrix 2.5b): Payoffs must satisfy ai > ci and di > bi for each player ii. This structure ensures no strictly dominated strategies.

      • 2.4.3 Pareto Coordination Game—The Stag Hunt Game:

      • Scenario: Two hunters can catch a small hare alone or hunt a larger stag together (which yields more meat). Both are better off coordinating on Stag.

      • Matrix 2.6a:

      Player 2

      Stag, S

      Hare, H


      :---

      :---:

      :---:


      Player 1 Stag, S

      6, 6

      1, 4


      Hare, H

      4, 1

      2, 2

      • IDSDS Result: No strictly dominated strategies. All four strategy profiles survive IDSDS = (S,S),(S,H),(H,S),(H,H){(S, S), (S, H), (H, S), (H, H)}. No SDE exists.

      • General Form (Matrix 2.6b): Payoffs must satisfy a > b \ge d > c. No strictly dominated strategies.

      • 2.4.4 Anticoordination Game—The Game of Chicken:

      • Scenario: Two teenagers drive cars towards each other; swerving avoids a crash but makes one a "chicken." Staying makes one "top dog" but risking a crash if both stay.

      • Matrix 2.7a:

      Player 2

      Swerve

      Stay


      :---

      :---:

      :---:


      Player 1 Swerve

      -1, -1

      -8, 10


      Stay

      10, -8

      -30, -30

      • IDSDS Result: No strictly dominated strategies. All four strategy profiles survive IDSDS = (Swerve, Swerve),(Swerve, Stay),(Stay, Swerve),(Stay, Stay){(\text{Swerve, Swerve}), (\text{Swerve, Stay}), (\text{Stay, Swerve}), (\text{Stay, Stay})}. No SDE exists.

      • Characteristic: Players have incentives to choose a different strategy than their opponent (negative network externality or congestion games).

      • General Form (Matrix 2.7b): Payoffs must satisfy c > d > b > a. This structure ensures no strictly dominated strategies.

      Symmetric and Asymmetric Games

      • Definition 2.2: Symmetric Game:

        • A two-player game is symmetric if:

          1. Both players' strategy sets coincide (S<em>A=S</em>BS<em>A = S</em>B).

          2. Payoffs are unaffected by the identity of the player choosing each strategy, i.e., u<em>A(s</em>A,s<em>B)=u</em>B(s<em>B,s</em>A)u<em>A(s</em>A, s<em>B) = u</em>B(s<em>B, s</em>A) for every strategy profile (s<em>A,s</em>B)(s<em>A, s</em>B).

          3. Visually:

            • Same number of rows and columns, with same action labels.

            • Payoffs on the main diagonal coincide: u<em>A(s,s)=u</em>B(s,s)u<em>A(s,s) = u</em>B(s,s).

            • Cells above the main diagonal are mirror images of those below: u<em>A(s</em>A,s<em>B)=u</em>B(s<em>B,s</em>A)u<em>A(s</em>A,s<em>B) = u</em>B(s<em>B,s</em>A) when s<em>As</em>Bs<em>A \ne s</em>B.

        • Examples: Prisoner's Dilemma, Game of Chicken, and Matrix 2.1 are symmetric.

      • Definition 2.3: Asymmetric Game:

        • A two-player game is asymmetric if it violates at least one of the four properties of a symmetric game.

        • Example: The Battle of the Sexes game is asymmetric (e.g., u<em>H(F,F)=10u<em>H(F,F)=10 but u</em>W(F,F)=8u</em>W(F,F)=8, violating the main diagonal payoff coincidence).