Equilibrium Dominance: Strict and Weak Dominance in Game Theory
Equilibrium Dominance: Solution Concepts
Introduction to Strict Dominance
First Solution Concept: Strict dominance aims to eliminate strategies a rational player would never choose.
Contrast with Other Concepts: Unlike methods that directly search for highest payoff strategies, strict dominance focuses on ruling out obviously bad choices.
Definition: A strategy is strictly dominated if it consistently yields a strictly lower payoff than another available strategy, regardless of the opponent's actions. It is "always a bad idea."
Iterated Deletion of Strictly Dominated Strategies (IDSDS):
Process: Identify and eliminate strictly dominated strategies for one player, then for another, and continue iteratively until no more strategies can be ruled out for any player.
Purpose: "Cleans the game" by removing irrational strategies, leading to a reduced matrix that is easier to analyze.
Outcomes:
Unique Equilibrium: In some games, IDSDS provides a precise prediction by leaving only one strategy profile (cell).
Multiple Strategy Profiles: In other games, IDSDS only eliminates some strategies, leaving several possible outcomes and a less precise prediction.
No Bite: In some games, IDSDS may not eliminate any strategies for any player, requiring other solution concepts.
Strictly Dominated Strategies
Goal: Delete strategies that a rational player would never select.
Recall (Chapter 1): Player 's strategies satisfy (for all ), and the strategy profile of player 's rivals is .
Definition 2.1: Strictly Dominated Strategy: Player finds that strategy strictly dominates strategy (where ) if their payoff satisfies ui(si, s{-i}) > ui(s'i, s{-i}) for every strategy profile of player 's rivals.
Intuition: Strategy yields a higher payoff than regardless of the rivals' choices. Therefore, yields a strictly lower payoff and a rational player should never choose it. It can be removed from consideration.
Tool 2.1: How to find strictly dominated strategies (two-player games):
Focus on one strategy of the column player (, one specific column). Find a strategy for the row player that yields a strictly lower payoff than some other strategy (i.e., u1(s1, s2) > u1(s'1, s_2)).
Repeat step 1 for all other possible strategies of the column player (all other columns), checking if the payoff inequality still holds (u1(s1, s'2) > u1(s'1, s'2)).
If yields a strictly lower payoff than for all possible strategies of player 2, then is strictly dominated by . Otherwise, player 1 does not have a strictly dominated strategy without considering randomizations.
Analogous Method for Column Player: Fix the row player's strategy (one specific row) and compare payoffs for the column player (second component) across columns.
Iterated Deletion of Strictly Dominated Strategies (IDSDS)
Tool 2.2: Applying IDSDS:
Step 1 (Rationality): A player deletes their own strictly dominated strategies from their original strategy set ().
Step 2 (Common Knowledge of Rationality): Every player, knowing that opponents are also rational, identifies and deletes strictly dominated strategies for their opponents ().
Step 3: A player re-evaluates their own strategies in light of the opponent's reduced strategy set (). Some of the player's previously undominated strategies () might now become strictly dominated due to the elimination of rival strategies. This leads to a further reduced set ().
Step 4 & beyond (Step k): This iterative process continues, eliminating newly dominated strategies for either player, until no more strategies can be deleted. The remaining strategies are the strategy profiles surviving IDSDS.
Summary: Rationality helps a player delete their own strictly dominated strategies. Common knowledge of rationality helps them anticipate rivals' deletions, which can make new strategies dominated in subsequent rounds.
Example 2.1 (Output Game):
Matrix 2.1 shows firms choosing High (H), Medium (M), or Low (L) output.
| Firm 2 | h | m | l |
|:---|:---:|:---:|:---:|
| Firm 1 H | 2, 2 | 3, 1 | 5, 0 |
| M | 1, 3 | 2, 2 | 2.5, 2.5 |
| L | 0, 5 | 2.5, 2.5 | 3, 3 |For Firm 1, strategy L is strictly dominated by H: (0 < 2 for h), (2.5 < 3 for m), and (3 < 5 for l).
For Firm 1, strategy M is also strictly dominated by H: (1 < 2 for h), (2 < 3 for m), and (2.5 < 5 for l). Thus, M and L are both strictly dominated by H. (Due to symmetric payoffs, m and l would be strictly dominated by h for Firm 2).
Example 2.2 (IDSDS Yields Unique Equilibrium):
Initial Matrix 2.2a:
| Firm 2 | h | l |
|:---|:---:|:---:|
| Firm 1 H | 4, 4 | 0, 2 |
| M | 1, 4 | 2, 0 |
| L | 0, 2 | 0, 0 |Round 1 (Firm 1): L is strictly dominated by M (e.g., u1(M, h)=1 > u1(L, h)=0 and u1(M, l)=2 > u1(L, l)=0). Row L is deleted.
Round 2 (Firm 2): With L deleted, for Firm 2, l is strictly dominated by h (e.g., u2(H, h)=4 > u2(H, l)=2 and u2(M, h)=4 > u2(M, l)=0). Column l is deleted.
Round 3 (Firm 1): With l deleted, for Firm 1, M is strictly dominated by H (e.g., u1(H, h)=4 > u1(M, h)=1). Row M is deleted.
Result: A unique equilibrium (H, h) with payoffs (4, 4).
Properties of IDSDS Verification
2.3.1 Does the Order of Deletion Matter in IDSDS? No.
This is a crucial property: deleting strategies in a different order (e.g., starting with player 2 instead of player 1) yields the same set of strategy profiles surviving IDSDS.
Example 2.3: Rerunning Example 2.2 starting with Firm 2 confirms the same unique equilibrium (H, h).
2.3.2 Deleting More Than One Strategy at a Time:
It is permissible to delete all strictly dominated strategies for a player in a single step, rather than one by one, which saves time.
If one strategy strictly dominates all other strategies for a player, all those other strategies can be removed simultaneously.
2.3.3 Multiple Equilibrium Predictions:
Some games are "dominance solvable" where IDSDS yields a unique equilibrium.
However, IDSDS often only eliminates some strategies, leaving multiple strategy profiles remaining.
Example 2.4: After several rounds, IDSDS yields four surviving profiles: IDSDS = . The order of deletion still doesn't affect the final set of surviving profiles.
Allowing for Randomizations to Bring IDSDS Further
The "No Bite" Scenario: In games like Battle of the Sexes or Game of Chicken, IDSDS may not eliminate any strategies if players are restricted to "pure strategies" (choosing a strategy with 100% probability).
Introducing Randomization (Mixed Strategies): If players can choose strategies with probabilities (), IDSDS can gain "bite."
Example 2.5:
Initial Matrix 2.8: Firm 1 has strategies H, M, L; Firm 2 has h, m, l. No strictly dominated pure strategies exist for either player.
Firm 1 Randomizes: Let Firm 1 choose L with probability and M with probability . This mixed strategy is denoted .
Expected Utilities: Firm 1's expected payoff from depends on Firm 2's choice:
Condition for Dominance: For to strictly dominate H, its expected payoff must be strictly greater than H's payoff across all of Firm 2's strategies:
4 + 6q > 0 \implies q > -2/3 (always true for ).
6q > 4 \implies q > 2/3.
6 - 2q > 4 \implies q < 1 (always true for ).
Result: If Firm 1 chooses any , the mixed strategy strictly dominates pure strategy H. H can then be deleted.
Further Iteration: After deleting H, new strictly dominated pure strategies appear for Firm 2 (h is strictly dominated by m). This process can continue.
Conclusion: Randomization helped reduce the number of equilibrium outcomes from 9 to 4, demonstrating that it can make IDSDS more effective. If IDSDS still has no bite, even with randomization, other concepts like Nash equilibrium are needed.
Evaluating IDSDS as a Solution Concept
1. Existence? Yes. At least one strategy profile always survives IDSDS, even if it's the entire game matrix.
2. Uniqueness? No. IDSDS frequently yields multiple equilibrium outcomes, failing the strict uniqueness criterion.
3. Robust to Small Payoff Perturbations? Yes. Small changes (e.g., or infinitesimally small ) to payoffs do not alter strict dominance relationships. If a strategy strictly dominates , it will continue to do so after a minor perturbation.
4. Socially Optimal? No. IDSDS outcomes are not guaranteed to be socially optimal. The Prisoner's Dilemma is a prime example.
Weakly Dominated Strategies
Definition 2.4: Weakly Dominated Strategies: Player finds that strategy weakly dominates strategy if:
for every strategy profile of player 's rivals.
ui(si, s{-i}) > ui(s'i, s{-i}) for at least one strategy profile .
Intuition: is at least as good as in all situations, and strictly better in at least one situation. Requirement #2 ensures there isn't a complete tie across all outcomes.
Relationship to Strict Dominance: If a strategy is strictly dominated, it is also weakly dominated. However, a weakly dominated strategy is not necessarily strictly dominated. ()
Example 2.6: In Matrix 2.12, H weakly dominates M for Firm 1 because payoffs are equal for two of Firm 2's strategies, but H yields a strictly higher payoff for the third (5 > 2.5).
Iterated Deletion of Weakly Dominated Strategies (IDWDS)
2.7.1 Deletion Order Matters in IDWDS: This is a significant drawback. Unlike IDSDS, the order in which weakly dominated strategies are deleted can lead to different equilibrium predictions.
Example (Matrix 2.12):
Starting with Firm 1: Leads to IDWDS = .
Starting with Firm 2: Leads to IDWDS = .
The different equilibrium predictions demonstrate the path-dependency of IDWDS, limiting its general applicability.
2.7.2 IDSDS Vs. IDWDS:
The set of strategy profiles surviving IDWDS is always a subset of those surviving IDSDS. This means IDWDS generally has "more bite" (provides more precise predictions) by eliminating more strategies.
However, IDWDS's dependence on the order of deletion makes it a less robust solution concept than IDSDS.
Strictly Dominant Strategies
Context: Sometimes, IDSDS can eliminate all but one strategy for each player in the first round (e.g., Prisoner's Dilemma).
Definition 2.5: Strictly Dominant Strategy: Player finds that strategy is strictly dominant if ui(si, s{-i}) > ui(s'i, s{-i}) for every strategy and every strategy profile of player 's rivals.
Intuition: A strictly dominant strategy provides an unambiguously higher payoff than all other available strategies, regardless of opponents' actions.
Definition 2.6: Strictly Dominant Equilibrium (SDE): A strategy profile is an SDE if every player finds their strategy, , to be strictly dominant.
An SDE, if it exists, is the only strategy profile that survives IDSDS after just one round of deletion for each player.
Example 2.7 (Finding SDEs):
Prisoner's Dilemma: "Confess" is a strictly dominant strategy for every player; thus (Confess, Confess) is an SDE.
Coordination and Anticoordination Games: Battle of the Sexes, Stag Hunt, and Game of Chicken do not have strictly dominant strategies, and therefore no SDE exists.
Relationship to IDSDS: If a strategy is an SDE, it must also survive IDSDS. However, a strategy profile surviving IDSDS does not necessarily have to be an SDE (e.g., in Example 2.2, (H,h) survived IDSDS but H was not strictly dominant in the original game).
Evaluating SDE as a Solution Concept
1. Existence? No. Many games lack strictly dominant strategies for all players, so an SDE may not exist.
2. Uniqueness? Yes. If an SDE exists in a game, it must be unique. (Proof by contradiction: assuming two SDEs would lead to a contradiction of the strict dominance definition).
3. Robust to Small Payoff Perturbations? Yes. Like IDSDS, the strict inequalities defining a strictly dominant strategy hold for infinitesimally small payoff changes.
4. Socially Optimal? No. The SDE of a game is not necessarily socially optimal (e.g., Prisoner's Dilemma's (Confess, Confess) is not Pareto optimal).
Applying IDSDS in Common Games
2.4.1 Prisoner's Dilemma Game:
Scenario: Two prisoners, separated, face choices to Confess (C) or Not Confess (NC). Individual incentives lead to a collectively worse outcome.
Matrix 2.4a (Payoffs as negative years in jail):
Player 2
Confess
Not confess
Player 1 Confess
-4, -4
0, -8
Not confess
-8, 0
-2, -2
IDSDS Result: (Confess, Confess). Both players confess, serving 4 years each. This is an SDE.
Implication: This outcome is not Pareto optimal, as (Not confess, Not confess) yields (-2,-2), making both players better off.
General Form (Matrix 2.4d): Payoffs must satisfy a > c and b > d. If d > a, players could improve by coordinating on (Not confess, Not confess).
Real-world Examples: Price wars, tariff wars, negative campaigning, and various movie plots.
2.4.2 Coordination Games—The Battle of the Sexes Game:
Scenario: A couple wants to be together but has conflicting preferences (Football or Opera). Both prefer to be at the same event.
Matrix 2.5a:
Wife
Football, F
Opera, O
:---
:---:
:---:
Husband Football, F
10, 8
6, 6
Opera, O
4, 4
8, 10
IDSDS Result: No strategies are strictly dominated for either player. All four strategy profiles survive IDSDS = . No SDE exists.
Characteristic: Players have incentives to choose the same strategy as their opponent (positive network externality).
General Form (Matrix 2.5b): Payoffs must satisfy ai > ci and di > bi for each player . This structure ensures no strictly dominated strategies.
2.4.3 Pareto Coordination Game—The Stag Hunt Game:
Scenario: Two hunters can catch a small hare alone or hunt a larger stag together (which yields more meat). Both are better off coordinating on Stag.
Matrix 2.6a:
Player 2
Stag, S
Hare, H
:---
:---:
:---:
Player 1 Stag, S
6, 6
1, 4
Hare, H
4, 1
2, 2
IDSDS Result: No strictly dominated strategies. All four strategy profiles survive IDSDS = . No SDE exists.
General Form (Matrix 2.6b): Payoffs must satisfy a > b \ge d > c. No strictly dominated strategies.
2.4.4 Anticoordination Game—The Game of Chicken:
Scenario: Two teenagers drive cars towards each other; swerving avoids a crash but makes one a "chicken." Staying makes one "top dog" but risking a crash if both stay.
Matrix 2.7a:
Player 2
Swerve
Stay
:---
:---:
:---:
Player 1 Swerve
-1, -1
-8, 10
Stay
10, -8
-30, -30
IDSDS Result: No strictly dominated strategies. All four strategy profiles survive IDSDS = . No SDE exists.
Characteristic: Players have incentives to choose a different strategy than their opponent (negative network externality or congestion games).
General Form (Matrix 2.7b): Payoffs must satisfy c > d > b > a. This structure ensures no strictly dominated strategies.
Symmetric and Asymmetric Games
Definition 2.2: Symmetric Game:
A two-player game is symmetric if:
Both players' strategy sets coincide ().
Payoffs are unaffected by the identity of the player choosing each strategy, i.e., for every strategy profile .
Visually:
Same number of rows and columns, with same action labels.
Payoffs on the main diagonal coincide: .
Cells above the main diagonal are mirror images of those below: when .
Examples: Prisoner's Dilemma, Game of Chicken, and Matrix 2.1 are symmetric.
Definition 2.3: Asymmetric Game:
A two-player game is asymmetric if it violates at least one of the four properties of a symmetric game.
Example: The Battle of the Sexes game is asymmetric (e.g., but , violating the main diagonal payoff coincidence).