Digital Art Tools and Forms
Lesson 1: Digital Art Tools
Introduction to Digital Art
Digital Art Definition: Refers to artworks that employ digital technology.
Electronic Devices: These are devices that use binary code combinations to store and process data.
Tools for Digital Art
The Computer: The most commonly used tool in digital art.
Any creative outputs using computers are termed computer art or digital art.
Types of Tools: Digital artists use two main types of tools:
Hardware
Software
Hardware
Physical Components: These are the tangible tools used in digital art.
Typically include the Central Processing Unit (CPU), monitor, keyboard, mouse, and printer.
Specialized Artist Tools:
Graphic Tablet and Stylus: These are modern versions of traditional pen and paper, specifically designed for digital artists.
Printers for Digital Art:
Inkjet Printers: Commonly used for producing high-quality art prints.
Capable of spraying 4 million microscopic drops of ink on canvas per second.
These high-quality prints are called "giclee prints", a term derived from the French word meaning "to spray".
Software
Computer Programs: These are applications that exist as data in the computer and aid artists in creating art.
Popular Software Examples:
CorelDRAW
Adobe Illustrator
Harold Cohen and AARON:
Harold Cohen: A significant figure who created a computer program named AARON.
AARON: This program was designed to generate random abstract drawings.
Significance: AARON represents the pioneering art form that successfully combined artificial intelligence with art.
Cellular Phones (Smartphones)
Origin: The first mobile phone was built by Motorola in the early 1970s.
Evolution: Mobile phones have evolved significantly to become pocket-sized computers.
They now possess advanced capabilities such as internet access, Global Positioning System (GPS), and media players.
This technological advancement led to them being coined as SMARTPHONES.
Digital Photography
Definition: A type of digital art where digital cameras serve as the primary tool.
Historical Precursors:
Camera Obscura: The earliest known example of a modern camera, developed in the 1820s.
Images were captured through a process involving long exposure times and chemical reactions on photographic plates.
Negatives: Introduced in 1884 by the founder of Kodak.
This innovation allowed images to be transferred onto films.
Disadvantage: Early film rolls had a limited capacity, typically around 36 shots only, which also required chemical processing.
Digital Camera
Function: Captures images and saves them as soft copies.
These soft copies can be downloaded to a computer for editing or printed.
Types of Digital Cameras:
Point-and-Shoot Camera: Characterized by its straightforward operation; users simply aim the camera where they want to take a photo and click.
Digital Single-Lens Reflex (DSLR) Camera: Represents a fusion, combining the intricate processes of traditional analog film cameras with the capabilities of digital photography.
Video Games or Consoles
Video Games as Art: Serve as a significant avenue for showcasing digital art, specifically known as video game art.
Early Video Games:
The earliest examples include a simulated Shooting Game, followed by "Tennis for Two" and "Tic-Tac-Toe".
Game Console: A specialized device designed to connect to a television, allowing users to play video games.
Arcade Games:
These are gaming consoles specifically designed to house and display a single game.
Typically enclosed in decorative containers, featuring monitors, speakers, and other components.
Internet Meme
Definition: A concept referring to a movement, catchphrase, idea, or media piece that rapidly spreads from one individual to another across the internet.
Evolution: A meme commonly originates from a picture and then diversifies into various different memes, often depending on its audience and context.
Image Macro:
A prevalent type of internet meme.
It adheres to a typical template: a top line of text, an image (often famous or viral), and a bottom line of text.
Lesson 2: Digital Art
Digital Art Forms
Ubiquity: Digital art is noted as one of the most widespread art forms in human history.
Common Examples:
Comic books
Posters
Advertisements
Computer Graphics
Computer Generated Imagery (CGI): Images that are created using computers.
Extensive Use: Computer graphics are heavily utilized in various entertainment industries.
Video Games: Crucial for creating immersive virtual worlds and character designs.
Animated Movies: Prominently featured in productions from leading studios such as Pixar Animation Studios, Walt Disney Animation Studios, DreamWorks Animation, and Studio Ghibli, among others.
Digital Painting
Simulation: Uses a combination of computer hardware and software to create paintings that mimic the appearance and techniques of traditional painting.
Primary Tools: Digital paintings are frequently created using graphic tablets and pen styluses.
American Standard Code for Information Interchange (ASCII) Art
Historical Context: Originally a term associated with letters and symbols used for computer text before graphical interfaces became common.
Artistic Technique: Involves creating images by combining various letters, symbols, and numbers.
Kenneth Knowlton's Contribution:
Kenneth Knowlton: A notable computer graphic artist.
"Studies in Perception I": Created the earliest known example of ASCII art.
Artwork Description: This piece depicts a reclining nude figure on a mural, measuring 5" \times 10".
Running Art
Type of Artwork: An innovative art form that leverages modern smartphones, sports applications, and GPS capabilities to create images.
Joseph Tame: A Tokyo-based performance artist credited with pioneering this art form.
Notable Work: Created the iconic Apple company logo as a tribute to its founder, Steve Jobs, following his passing.
Digital Photography (Advanced)
Prevalence: One of the most widely used and familiar contemporary technologies for creating art.
Manipulation: Digital photographs offer far greater ease of manipulation compared to traditional photographs.
Software Tools: Programs like Adobe Photoshop and Corel are commonly used to enhance or distort images, aligning them with the artist's concept.
Game Art Design
Inception: The process of game art design always starts with a concept or an initial idea for the game.
Elements: Encompasses all the visual and design components of a video game, including:
Characters
Environmental design
Landscapes
Overall setting design
Virtual Reality (VR):
Definition: A computer-generated environment where the user is fully immersed within a digital space.
Simulation: This environment can either replicate the real world or present an entirely imaginary one.