9-11
Concepts – mental groupings of similar items → organize knowledge efficiently.
Prototypes – best/most typical example of a concept → used for quick judgments.
45–46. (Schemas, Assimilation & Accommodation already covered in Group 3)
GROUP 10: Problem-Solving Strategies (3)
Algorithms – step-by-step methods that guarantee a solution → accurate but slow.
Heuristics – mental shortcuts for quick judgments → faster but error-prone.
Mental Sets – using past strategies even if better ones exist → can limit creativity.
GROUP 11: Specific Heuristics (2)
Representativeness Heuristic – judge by similarity to prototype/stereotype → may ignore statistics.
Availability Heuristic – judge by how easily examples come to mind → influenced by memory.