Appreciate the pervasive role of gravity in everyday life and cultivate curiosity about natural free-fall phenomena.
Apply the standard kinematic equations to solve quantitative free-fall problems.
Drill: “Gravity Alone?” (Concept Check)
1. Rock dropped from a cliff → YES (solely gravity).
2. Bird flying in the sky → NO (wing‐generated lift & drag).
3. Feather in a vacuum → YES (air resistance absent).
4. Book falling from a table → YES (air resistance negligible if ignored).
5. Paper airplane → NO (aerodynamic lift & drag).
Core Concept: Free-Fall Motion
An object is in free fall when gravity is the only force acting on it.
Air drag, wind, or any propulsion must be ignored/absent.
On Earth the (near-surface) gravitational acceleration is g=−9.8m/s2
(negative sign ⇒ downward direction in a standard upward-positive coordinate system).
All objects, regardless of mass or composition, share the same acceleration in free fall (Galileo’s insight; validated by Apollo 15 hammer–feather experiment on the Moon).
Everyday & Philosophical Relevance
Explains why raindrops, falling apples, thrown balls, stones from cliffs, etc. accelerate downward.
Underpins safety equipment design (airbags, helmets) and architectural codes (e.g., calculating impact speeds from rooftops).
Sparks philosophical reflection on universality of natural laws and equality of inertial & gravitational mass (foundation of Einstein’s equivalence principle).
Kinematic Framework (for 1-D Vertical Motion)
We reuse the constant-acceleration formulas, substituting a with g.
Sign convention: “Up” is positive; hence a=g=−9.8m/s2.
Distance Fallen (Time Known)
Formula:
d=vit+21at2
Useful when release velocity vi and elapsed time t are given.
If object is dropped (from rest): vi=0 → d=21at2.
Distance (Time Unknown)
When final velocity is known instead of time:
v<em>f2=v</em>i2+2ad
Rearrange to solve for d: d=2av<em>f2−v</em>i2.
Time of Fall (Velocity Route)
If initial & final velocities are known: v<em>f=v</em>i+at → t=av<em>f−v</em>i.
Distance in Terms of Average Velocity
Combining definitions:
d=2v<em>i+v</em>ft
Highlights that displacement equals average velocity × time under constant acceleration.
Worked Examples
Example 1 – Vase Thrown Upward
Given: v<em>i=26.2m/s,v</em>f=0,a=−9.8m/s2.
Target: Maximum height.
Use v<em>f2=v</em>i2+2ad ⇒ 0=(26.2)2+2(−9.8)d ⇒ d=2(−9.8)−(26.2)2=35.02m≈35m.
Physical insight: upward motion slows until velocity zero, then reverses.
Example 2 – Shingles Dropped from Roof
Given: d=−8.52m,vi=0,a=−9.8m/s2.
Solve d=21at2 ⇒ t=∣a∣2∣d∣=9.82×8.52=1.32s.
Takeaway: drop time depends only on height (for constant g).
Step B (Final Velocity): vf=0+(−9.8)(2.02)=−19.8m/s.
Interpretation: impact speed ≈ 20m/s (~72 km/h).
Practice Problems (Activity #2)
1. Ball thrown straight up with vi=18m/s. Question: Total time in the air?
Hint: Time up = Time down; top occurs when v=0.
2. Ball dropped from 20m building. Question: Impact speed?
Use Example 4 or vf2=2gd.
3. Ball thrown upward v<em>i=18m/s.
a) Highest height?
b) Time to reach that height? (use v</em>f=0 at peak).
Quick Reference: Key Equations
Displacement: d=vit+21at2.
Final velocity: v<em>f=v</em>i+at.
Velocity–displacement link: v<em>f2=v</em>i2+2ad.
Average velocity form: d=2v<em>i+v</em>ft.
Practical Safety Implications
Engineering of guardrails, balcony heights, and sports safety nets depends on maximum potential energy mgh & impact velocity 2gh.
Understanding fall times crucial for timing parachute deployment, drone drops, and fair-ground rides.
Conceptual Connections
Builds on introductory constant-acceleration kinematics (lecture 1).
Prepares ground for later topics: projectile motion (adds horizontal component), Newton’s laws (forces), and energy conservation (potential ↔ kinetic).
Summary
Free fall = motion under gravity alone.
All objects share g, hence motion is mass-independent.
Four kinematic formulas suffice to analyze time, displacement, and velocity.
Sign convention clarity prevents common sign-errors.
Real-world design, safety, and scientific inquiry hinge on these principles.