Psychology - Chapter: Intelligence Study Notes

COGNITIVE PSYCHOLOGY

  • Reflects on the fascination with the process of human thought through various artistic works:
    • 19th-century Girl with a Book by José Ferraz de Almeida Júnior
    • 20th-century sculpture The Thinker by August Rodin
    • 10th-century painting Huike Thinking by Shi Ke
  • Cognition is defined as thinking, encompassing processes such as:
    • Perception
    • Knowledge
    • Problem-solving
    • Judgement
    • Language
    • Memory

COGNITION

  • Cognition processes involve:
    • Reception of sensations and information by our brains
    • Filtering through emotions and memories
    • Processing into thoughts and behaviors

CONCEPTS & PROTOTYPES

  • Prototype: The best example or representation of a concept.
    • E.g. Mahatma Gandhi as a prototype for the category of civil disobedience.
  • Concepts: Categories of linguistic information, images, ideas, or memories that help us see relationships among different elements of experience.
    • Can be complex (e.g., justice) or concrete (e.g., types of birds).

NATURAL & ARTIFICIAL CONCEPTS

  • Natural Concepts: Developed through direct or indirect experience.
    • E.g., our concept of snow.
  • Artificial Concepts: Defined by specific characteristics.
    • E.g., properties of geometric shapes (squares, triangles).

SCHEMATA

  • Schema: A mental construct consisting of related concepts.
    • When activated, prompts automatic assumptions about a person, object, or situation.
  • Role Schema: Assumptions about behavior in specific roles (e.g., what to expect from a librarian).
  • Event Schema (Cognitive Script): Routine or automatic behaviors that vary across cultures and dictate behavior, making habits hard to break.
    • E.g., standing facing the door in an elevator.

EVENT SCHEMA

  • Event schemas are automatic and hard to change.
    • Example: Picking up a phone to reply to a text can be a dangerous automatic reaction while driving.
    • Research indicates that regular checking of phones increases the likelihood of picking it up while driving.

LANGUAGE

  • Language: A communication system utilizing words and systematic rules to convey information.
    • Components of Language:
    • Lexicon: The words of a given language.
    • Grammar: The rules used to convey meaning with the lexicon.
    • Phoneme: The basic sound unit (e.g., ah, eh).
    • Morphemes: The smallest units of language that convey meaning.
    • Semantics: Meaning derived from morphemes and words.
    • Syntax: The organization of words into sentences.

LANGUAGE DEVELOPMENT

  • Noam Chomsky proposed that language acquisition mechanisms are biologically determined and develop without formal instruction.
    • Language development patterns are similar across different cultures.
  • Critical period: Optimal time early in life for acquiring language; deprivation affects the ability to learn.
    • The Case of Genie: A case study that illustrates the effects of language deprivation during the critical period. Genie was found at age 13 with virtually no exposure to language or social interaction.
    • Though she could learn vocabulary, she struggled with grammatical aspects of language.

STAGES OF LANGUAGE AND COMMUNICATION DEVELOPMENT

StageAgeDevelopmental Focus
10-3 monthsReflexive communication
23-8 monthsReflexive communication; interest in others
38-13 monthsIntentional communication; sociability
412-18 monthsFirst words
518-24 monthsSimple sentences (2 words)
62-3 yearsSentences (3 or more words)
73-5 yearsComplex sentences; conversations

PROBLEM SOLVING STRATEGIES

  • Trial and Error: Continue trying different solutions until the problem is solved.
  • Algorithm: A step-by-step problem-solving formula.
  • Heuristic: A general problem-solving framework that includes:
    • Shortcuts
    • “Rule of thumb”
    • Working backwards
    • Breaking tasks into smaller steps
  • Heuristics are used when:
    • Facing too much information
    • Time is limited
    • The decision is unimportant
    • Limited information is accessible
    • An appropriate heuristic comes to mind.

PUZZLES - SUDOKU & SPATIAL REASONING

  • Puzzles like Sudoku help improve problem-solving abilities.
    • Example: Sudoku grid with numbers filled in.
  • SPATIAL REASONING PUZZLE: Connect all nine dots with four straight lines without lifting the pencil.

PITFALLS TO PROBLEM SOLVING

  • Functional Fixedness: Inability to use an object for something other than its intended purpose.
    • Example: Using a box to hold a candle on the wall instead of thinking of it in its normal function.
    • Quote by Albert Einstein: “Insanity is doing the same thing over and over and expecting a different result.”
  • Mental Sets: Persistence in using a prior solution approach when it is no longer effective.

BIASES

  • Knowledge and reasoning can be swayed by biases:
    • Anchoring Bias: Focusing on one piece of information in decision making.
    • Confirmation Bias: Seeking information that supports existing beliefs.
    • Hindsight Bias: Perception that an event was predictable after it occurred.
    • Representative Bias: Unintentional stereotyping.
    • Availability Heuristic: Making decisions based on readily available examples/information.

CLASSIFYING INTELLIGENCE

  • Intelligence: Defined in various ways by psychologists.
  • Charles Spearman: Proposed intelligence consists of one general factor, called g, focusing on commonalities among intellectual abilities.
  • Raymond Cattell: Divided intelligence into two components:
    • Crystalized Intelligence: Acquired knowledge and retrieval ability (knowing facts).
    • Fluid Intelligence: Capacity to see complex relationships and solve problems (knowing how to do something).

TRIARCHIC THEORY OF INTELLIGENCE

  • Robert Sternberg’s Theory identifies three types of intelligence:
    • Analytical Intelligence: Academic problem-solving and computation.
    • Creative Intelligence: Imaginative and innovative problem solving.
    • Practical Intelligence: Street smarts and common sense.

MULTIPLE INTELLIGENCES THEORY

  • Howard Gardner proposed at least eight intelligences:
    1. Linguistic
    2. Logical-mathematical
    3. Musical
    4. Bodily kinesthetic
    5. Spatial
    6. Interpersonal
    7. Intrapersonal
    8. Naturalist
  • Emotional intelligence combines interpersonal and intrapersonal intelligences.
    • Emotional Intelligence: Ability to understand oneself and others' emotions, show empathy, and respond appropriately in a social context.

CREATIVITY

  • Creativity: Ability to generate, create, or discover new ideas.
    • Attributes of creative people include:
    • Intense knowledge in a domain.
    • Years of work and effort.
    • Seeking novel solutions.
    • Consulting with experts.
    • Willingness to take risks.
  • Divergent Thinking: Thinking outside the box, important when multiple possibilities exist.
  • Convergent Thinking: Ability to supply a correct or well-established answer to a problem.

MEASURES OF INTELLIGENCE

  • Intelligence Quotient (IQ): Score from standardized tests to measure intelligence.
  • The Stanford-Binet Intelligence Scale: Developed by Alfred Binet for children, later modified by Louis Terman (Stanford psychologist) for standardization.
    • Standardization: Ensuring consistent administration, scoring, and interpretation of results.
    • Norming: Testing a large population to establish comparative scores.

ALFRED BINET

  • Alfred Binet was instrumental in developing intelligence testing methodologies.
    • Shown through the 1908 version of the Binet-Simon Intelligence Scale.
    • Included tasks like determining which face in a pair was prettier.

WECHSLER ADULT INTELLIGENCE SCALE (WAIS)

  • Developed by David Wechsler in 1939, combining various subtests from other intelligence tests.
  • Focuses on verbal and nonverbal skills and is widely used in various settings.
  • Modern versions, like WISC-V, assess areas of intelligence:
    1. Verbal comprehension
    2. Visual spatial
    3. Fluid reasoning
    4. Working memory
    5. Processing speed
  • Flynn Effect: Observes that each generation's IQ is significantly higher than the previous one.

THE BELL CURVE

  • Intelligence test results typically distribute normally, following a bell curve pattern.
  • A representative sample must accurately reflect the general population for valid testing.

IQ BELL CURVE

  • Average IQ score is 100 with a standard deviation of 15.
    • A score of 85 is one standard deviation below the mean.
    • Approximately 82% of the population scores between 85 and 115.

THE SOURCE OF INTELLIGENCE

  • Nature vs. Nurture Debate:
    • Nature Perspective: Intelligence is inherited.
    • Evidenced by twin studies showing higher correlation of IQ among identical twins.
    • Nurture Perspective: Intelligence shaped by environmental factors; stimulating environments lead to higher intelligence in children.
    • Range of Reaction Theory: Unique responses to environments based on genetic makeup affect IQ potential.

GENETICS AND IQ

  • Comparisons of IQs of related versus unrelated individuals (raised together or apart) suggest IQ has a genetic component.

LEARNING DISABILITIES

  • Learning disabilities affect specific cognitive functions, mainly language and reading, and are neurological impairments rather than intellectual limitations.
  • Common disabilities include:
    • Dysgraphia: Difficulty writing legibly, often struggling to express thoughts in writing.
    • Dyslexia: The inability to process letters correctly, most common in children, sometimes leading to letter reversals in words and sentences.