Psychology - Chapter: Intelligence Study Notes
COGNITIVE PSYCHOLOGY
- Reflects on the fascination with the process of human thought through various artistic works:
- 19th-century Girl with a Book by José Ferraz de Almeida Júnior
- 20th-century sculpture The Thinker by August Rodin
- 10th-century painting Huike Thinking by Shi Ke
- Cognition is defined as thinking, encompassing processes such as:
- Perception
- Knowledge
- Problem-solving
- Judgement
- Language
- Memory
COGNITION
- Cognition processes involve:
- Reception of sensations and information by our brains
- Filtering through emotions and memories
- Processing into thoughts and behaviors
CONCEPTS & PROTOTYPES
- Prototype: The best example or representation of a concept.
- E.g. Mahatma Gandhi as a prototype for the category of civil disobedience.
- Concepts: Categories of linguistic information, images, ideas, or memories that help us see relationships among different elements of experience.
- Can be complex (e.g., justice) or concrete (e.g., types of birds).
NATURAL & ARTIFICIAL CONCEPTS
- Natural Concepts: Developed through direct or indirect experience.
- E.g., our concept of snow.
- Artificial Concepts: Defined by specific characteristics.
- E.g., properties of geometric shapes (squares, triangles).
SCHEMATA
- Schema: A mental construct consisting of related concepts.
- When activated, prompts automatic assumptions about a person, object, or situation.
- Role Schema: Assumptions about behavior in specific roles (e.g., what to expect from a librarian).
- Event Schema (Cognitive Script): Routine or automatic behaviors that vary across cultures and dictate behavior, making habits hard to break.
- E.g., standing facing the door in an elevator.
EVENT SCHEMA
- Event schemas are automatic and hard to change.
- Example: Picking up a phone to reply to a text can be a dangerous automatic reaction while driving.
- Research indicates that regular checking of phones increases the likelihood of picking it up while driving.
LANGUAGE
- Language: A communication system utilizing words and systematic rules to convey information.
- Components of Language:
- Lexicon: The words of a given language.
- Grammar: The rules used to convey meaning with the lexicon.
- Phoneme: The basic sound unit (e.g., ah, eh).
- Morphemes: The smallest units of language that convey meaning.
- Semantics: Meaning derived from morphemes and words.
- Syntax: The organization of words into sentences.
LANGUAGE DEVELOPMENT
- Noam Chomsky proposed that language acquisition mechanisms are biologically determined and develop without formal instruction.
- Language development patterns are similar across different cultures.
- Critical period: Optimal time early in life for acquiring language; deprivation affects the ability to learn.
- The Case of Genie: A case study that illustrates the effects of language deprivation during the critical period. Genie was found at age 13 with virtually no exposure to language or social interaction.
- Though she could learn vocabulary, she struggled with grammatical aspects of language.
STAGES OF LANGUAGE AND COMMUNICATION DEVELOPMENT
| Stage | Age | Developmental Focus |
|---|
| 1 | 0-3 months | Reflexive communication |
| 2 | 3-8 months | Reflexive communication; interest in others |
| 3 | 8-13 months | Intentional communication; sociability |
| 4 | 12-18 months | First words |
| 5 | 18-24 months | Simple sentences (2 words) |
| 6 | 2-3 years | Sentences (3 or more words) |
| 7 | 3-5 years | Complex sentences; conversations |
PROBLEM SOLVING STRATEGIES
- Trial and Error: Continue trying different solutions until the problem is solved.
- Algorithm: A step-by-step problem-solving formula.
- Heuristic: A general problem-solving framework that includes:
- Shortcuts
- “Rule of thumb”
- Working backwards
- Breaking tasks into smaller steps
- Heuristics are used when:
- Facing too much information
- Time is limited
- The decision is unimportant
- Limited information is accessible
- An appropriate heuristic comes to mind.
PUZZLES - SUDOKU & SPATIAL REASONING
- Puzzles like Sudoku help improve problem-solving abilities.
- Example: Sudoku grid with numbers filled in.
- SPATIAL REASONING PUZZLE: Connect all nine dots with four straight lines without lifting the pencil.
PITFALLS TO PROBLEM SOLVING
- Functional Fixedness: Inability to use an object for something other than its intended purpose.
- Example: Using a box to hold a candle on the wall instead of thinking of it in its normal function.
- Quote by Albert Einstein: “Insanity is doing the same thing over and over and expecting a different result.”
- Mental Sets: Persistence in using a prior solution approach when it is no longer effective.
BIASES
- Knowledge and reasoning can be swayed by biases:
- Anchoring Bias: Focusing on one piece of information in decision making.
- Confirmation Bias: Seeking information that supports existing beliefs.
- Hindsight Bias: Perception that an event was predictable after it occurred.
- Representative Bias: Unintentional stereotyping.
- Availability Heuristic: Making decisions based on readily available examples/information.
CLASSIFYING INTELLIGENCE
- Intelligence: Defined in various ways by psychologists.
- Charles Spearman: Proposed intelligence consists of one general factor, called g, focusing on commonalities among intellectual abilities.
- Raymond Cattell: Divided intelligence into two components:
- Crystalized Intelligence: Acquired knowledge and retrieval ability (knowing facts).
- Fluid Intelligence: Capacity to see complex relationships and solve problems (knowing how to do something).
TRIARCHIC THEORY OF INTELLIGENCE
- Robert Sternberg’s Theory identifies three types of intelligence:
- Analytical Intelligence: Academic problem-solving and computation.
- Creative Intelligence: Imaginative and innovative problem solving.
- Practical Intelligence: Street smarts and common sense.
MULTIPLE INTELLIGENCES THEORY
- Howard Gardner proposed at least eight intelligences:
- Linguistic
- Logical-mathematical
- Musical
- Bodily kinesthetic
- Spatial
- Interpersonal
- Intrapersonal
- Naturalist
- Emotional intelligence combines interpersonal and intrapersonal intelligences.
- Emotional Intelligence: Ability to understand oneself and others' emotions, show empathy, and respond appropriately in a social context.
CREATIVITY
- Creativity: Ability to generate, create, or discover new ideas.
- Attributes of creative people include:
- Intense knowledge in a domain.
- Years of work and effort.
- Seeking novel solutions.
- Consulting with experts.
- Willingness to take risks.
- Divergent Thinking: Thinking outside the box, important when multiple possibilities exist.
- Convergent Thinking: Ability to supply a correct or well-established answer to a problem.
MEASURES OF INTELLIGENCE
- Intelligence Quotient (IQ): Score from standardized tests to measure intelligence.
- The Stanford-Binet Intelligence Scale: Developed by Alfred Binet for children, later modified by Louis Terman (Stanford psychologist) for standardization.
- Standardization: Ensuring consistent administration, scoring, and interpretation of results.
- Norming: Testing a large population to establish comparative scores.
ALFRED BINET
- Alfred Binet was instrumental in developing intelligence testing methodologies.
- Shown through the 1908 version of the Binet-Simon Intelligence Scale.
- Included tasks like determining which face in a pair was prettier.
WECHSLER ADULT INTELLIGENCE SCALE (WAIS)
- Developed by David Wechsler in 1939, combining various subtests from other intelligence tests.
- Focuses on verbal and nonverbal skills and is widely used in various settings.
- Modern versions, like WISC-V, assess areas of intelligence:
- Verbal comprehension
- Visual spatial
- Fluid reasoning
- Working memory
- Processing speed
- Flynn Effect: Observes that each generation's IQ is significantly higher than the previous one.
THE BELL CURVE
- Intelligence test results typically distribute normally, following a bell curve pattern.
- A representative sample must accurately reflect the general population for valid testing.
IQ BELL CURVE
- Average IQ score is 100 with a standard deviation of 15.
- A score of 85 is one standard deviation below the mean.
- Approximately 82% of the population scores between 85 and 115.
THE SOURCE OF INTELLIGENCE
- Nature vs. Nurture Debate:
- Nature Perspective: Intelligence is inherited.
- Evidenced by twin studies showing higher correlation of IQ among identical twins.
- Nurture Perspective: Intelligence shaped by environmental factors; stimulating environments lead to higher intelligence in children.
- Range of Reaction Theory: Unique responses to environments based on genetic makeup affect IQ potential.
GENETICS AND IQ
- Comparisons of IQs of related versus unrelated individuals (raised together or apart) suggest IQ has a genetic component.
LEARNING DISABILITIES
- Learning disabilities affect specific cognitive functions, mainly language and reading, and are neurological impairments rather than intellectual limitations.
- Common disabilities include:
- Dysgraphia: Difficulty writing legibly, often struggling to express thoughts in writing.
- Dyslexia: The inability to process letters correctly, most common in children, sometimes leading to letter reversals in words and sentences.