PE BioMech
Linear motion:
Movement of an object or body in a straight line or curved path
Angular motion:
Movement of an object or body around an axis (rotational)
General motion:
A combination of linear and angular motion (most human movement)
Projectile motion:
The flight path of an airborne body or object that can be manipulated by three main factors
Projectile:
An airborne body (e.g. person) or object (e.g. ball)
Air resistance:
Force acting on a projectile that affects the horizontal distance of a projectile
Gravity:
Force acting on a projectile that affects the vertical distance of a projectile
Speed of release:
The rate at which a projectile is released into the air
Angle of release:
The angle at which a projectile is released into the air
Height of release:
The starting height at which a projectile is released into the air
Mass:
The measure of the quantity of matter found in an object or body
Inertia:
The reluctance of a body to change its state of motion
Force:
A push or pull from one body with mass to a second body, causing it to accelerate, decelerate or change direction
Distance:
The amount of ground an object covers throughout its motion (or degrees it rotates)
Displacement:
A body or object's overall change in position from start to finish (contains a direction)
Speed:
Distance / time - the rate at which an object or body is moving from one location to another.
Velocity:
Displacement / time - another rate at which an object or body is moving from one location to another (contains a direction, unlike speed)
Acceleration:
The rate of change in velocity of an object or body
An indicator of whether an object is speeding up, slowing down or staying the same (can be +velocity, -velocity or zero)
Momentum:
The amount of motion that an object or body possesses
Linear = Mass x Velocity
Angular = Angular velocity x Moment of inertia.
Moment of inertia:
The reluctance of a body or object to rotate
(radius^2 x mass) of object that is rotating
Summation of forces:
The correct timing and sequencing of body segments through a range of motion
Body parts, sEquence, Stabilise, Timing (BEST)
Impulse:
The change in momentum of a body
(Impulse = force x time)
Torque:
A force that causes an object to rotate
Friction:
Occurs when two surfaces come into contact
Successful skill execution may require high or low amounts of friction
Lever:
A structure made up of a rigid bar, an axis, force input and resistance. Used in human movement to manipulate other objects (e.g. projectiles)
Axis:
The point of rotation for a lever (e.g. an elbow)
Range of motion:
The full extent (in degrees) that a lever can move through its potential arc
The larger the ROM, the greater the speed advantage
Mechanical advantage:
The measure of a lever's ability to produce speed or force (MA = length of Force arm / length of resistance arm)
The lower an MA, the greater range of motion and speed that the lever can produce
Third class lever:
where the force (effort) is applied between the axis (fulcrum) and the resistance (load)

Newtons first law:
An object in motion stays in motion unless acted upon by an unbalanced force
Newtons second law:
An object will accelerate proportionate to the force applied and inversely proportionate to its mass
Force = mass x acceleration
Newtons third law:
Every action has its equal and opposite reaction
Equilibrium:
When all opposing forces are balanced, can be static (stationary) or dynamic (whilst moving)
Stability:
The degree at which the body resists changes in equilibrium (this can be manipulated)
Balance:
The ability to maintain or control equilibrium (this can be trained)
Base of support:
The area of an object that is in contact with a surface (greater BOS = greater stability)
Line of gravity:
Imaginary line that travels through the centre of gravity into the middle of the base of support (LOG closer to middle of BOS = greater stability)
Centre of gravity:
The central point of an object that weight is evenly distributed around (lower COG = greater stability)