Design Thinking & Interior Design Process — Quick Notes
Design Thinking Process
- Core stages: Understand (empathize), Observe/POV, Ideate, Prototype, Test; Storytelling, Pilot, Business Model, Inspiration, Implementation.
- Nature: Design Thinking is a formal, active, non-linear method for practical, creative problem solving; requires critical and creative thinking.
Objectives and Methods
- Objectives: Creative thinking; Critical thinking; Evidence-based Design (EBD); Biomimicry.
- Focus: Be aware of common methods and tools used during the design process.
Key Terminology
- Analysis: gather information, understand goals, research codes, define design criteria; data organized into content buckets.
- Synthesis: review/prioritize content in buckets; curate and present clearly.
- Divergent thinking: generate many possible solutions; open-ended, non-judgmental.
- Convergent thinking: narrow to best feasible solutions; relies on quality information.
- Note: Both divergent and convergent thinking rely on reasoning forms.
Reasoning Types
- Abductive reasoning: educated guess based on what’s currently available; not concrete.
- Inductive reasoning: more concrete; generalizes from specifics with more research; not guaranteed.
- Deductive reasoning: highly accurate; conclusions follow from general premises or rules.
Design Thinking: Core Concept
- Design thinking defines the problem first, then explores many options to solve it.
- It is a formal method for creative resolution with many possible solutions; active, non-passive.
- Critical and non-linear thinking are essential; design does not just happen—it is made.
History & Methodologies
- Origin: Formal idea emerged in the 1950s; multiple methodologies exist.
- IDEO (1991): Formalized as Inspiration, Ideation, Implementation.
- Client POV: originate → focus → design → build → occupy.
- Designer POV: programming/pre-design → schematic design → design development → construction documentation → contract administration.
- Storytelling: using design elements to evoke emotions and convey a brand/inhabitants’ essence.
Stanford d.school (2005) & Methodology
- Original 5-part method: Empathize, Define, Ideate, Prototype, Test.
- Expanded to 8 parts:
1) Navigate Ambiguity
2) Learn from Others (People & Contexts)
3) Synthesize Information
4) Rapidly Experiment
5) Move Between Concrete and Abstract
6) Build and Craft Intentionally
7) Communicate Deliberately
8) Design your Design Work
Design Thinking: 8 Abilities (Expanded View)
- Move between concrete and abstract (stakeholders, features, goals)
- Build and Craft Intentionally (level of resolution, feedback)
- Communicate Deliberately (stories, concepts, reflections, learnings)
- Design your Design Work (recognize project as design problem; select tools/processes; develop new techniques)
Design Process in Interior Design
- Five major phases: Programming; Schematic Design (conceptual, space planning, aesthetic direction); Design Development; Contract Documentation (FF&E, drawings, specs); Contract Administration (construction).
- Design thinking is embedded in all phases.
- Visuals often show linear vs. cyclical nature of the process (pre-design-through-occupation).
Design Process: Programming (Interior Design)
- Sources: Literary, Academic, Newspapers/Magazines, Personal reports.
- Methods: Interview, Surveys, Observation, Behavior mapping, Field study.
- Data: Factual, Quantifiable data (e.g., census, codes).
Evidence Based Design (EBD)
- Definition: Basing design decisions on credible research to achieve best outcomes.
- Uses qualitative and quantitative evidence from dependable resources and guidelines.
- Goal: Improve the performance of the enterprise.
Design Process: Biomimicry
- Biomimicry: Design inspired by nature; strengthens human-environment connection.
- Three components:
- Emulate: Learn from nature’s forms, processes, ecosystems to create regenerative designs.
- Ethos: Understand how life works and design to support life.
- (Re)Connect: Recognize we are part of nature and value our place in ecosystems.
- Biomimicry Institute: https://biomimicry.org/what-is-biomimicry/
Regenerative Design
- Aims beyond sustainability: restore/renew energy sources; net-positive impact on ecology, health, and society.
- System thinking: all key processes within an organization are interrelated and sum to more than its parts.
Examples of Biomimicry in Design
- Notable cases include Shinkansen (kingfisher-inspired), sharklet antibacterial textures, Speedo-inspired swimwear, velcro from burrs, aircraft design inspired by bird wings, etc. (examples listed in provided material).
Biomimicry in Architecture (Resources)
- Various online resources and case studies linked in the provided material.
Design Process: Documentation & Specs
- Construction documents and interior design specs provide finished details, finishes, fixtures, and procurement data.
- Example: interior design spec sheets include room name, finishes, unit names, costs, quantities, installation details, etc.
Design Process: Contract Administration
- Activities include weekly project meetings, walkthroughs, procurement, installation, reviewing submittals, and handling change orders.
Quick Summary: Design Process Overview
- Pre-design → Programming → Site Analysis → Design → Schematic Design → Design Development → Construction Documents → Construction → Bidding → Construction Administration.
- Design thinking is iterative, collaborative, and situated to improve future outcomes through experimentation and learning.
Additional Resources
- Center for Health Design (EBD) and related credentials.
- Biomimicry Institute and related case studies.
- Notable online videos and lectures on biomimicry in architecture.