Comprehensive Study Guide: Motion in a Plane and Vector Algebra

Fundamentals of Scalars and Vectors

  • Motion in One Dimension vs. Multi-Dimensions:

    • In one-dimensional motion, physical quantities can assume only two possible directions, which are specified using positive (++) and negative (−-) signs.
    • In two-dimensional motion (motion in a plane) or three-dimensional motion (motion in space), specifying directions requires vector algebra to describe physical quantities such as position, displacement, velocity, and acceleration.
  • Scalar Quantities:

    • A scalar quantity is defined as a physical quantity that possesses magnitude only and has no direction.
    • It is completely specified by a single real number along with an appropriate unit of measurement.
    • Examples of scalar quantities include distance, mass, temperature, and time.
  • Vector Quantities:

    • A vector quantity is defined as a physical quantity that possesses both magnitude and direction, and satisfies vector addition rules such as the triangle law of vector addition or the parallelogram law of vector addition.
    • It is specified by stating its magnitude (a positive real number) and its direction in space.
    • Examples of vector quantities include displacement, velocity, acceleration, and force.

Vector Representation and Basic Vector Concepts

  • Notation:

    • A vector is represented in printed text using a bold letter such as \n\mathbf{A} or by drawing an arrow over the letter, such as A⃗\vec{\mathbf{A}}.
    • The magnitude of a vector A⃗\vec{\mathbf{A}} is defined as its absolute value, denoted by ∣A⃗∣=A|\vec{\mathbf{A}}| = A.
  • Graphical Representation:

    • Graphically, a vector is represented as a directed line segment with an arrow head.
    • The starting point PP of the line segment is called the tail (or origin) of the vector.
    • The end point QQ containing the arrow head is called the head (or tip) of the vector.
    • The length of the line segment drawn to scale represents the magnitude of the vector, while the arrow head points in the direction of the vector.
  • Position Vector:

    • Consider a particle at point PP in a coordinate plane relative to an origin OO.
    • The straight line directed from origin OO to point PP defines the position vector r\mathbf{r} of the object at time tt.
    • If the particle moves to a new position P′P' at time t′t', its position vector becomes r′=OP′\mathbf{r}' = \mathbf{OP'}.

  Position and displacement vector

  • Displacement Vector:

    • The displacement vector PP′\mathbf{PP'} (or Δr\Delta\mathbf{r}) is the straight directed line segment joining the initial position PP to the final position P′P'.
    • The displacement vector depends solely on the initial and final positions of the particle and is completely independent of the actual path taken by the object between those two points.
    • Mathematically, the displacement vector is given by:     Δr=r′−r\Delta\mathbf{r} = \mathbf{r}' - \mathbf{r}
  • Equality of Vectors:

    • Two vectors A\mathbf{A} and B\mathbf{B} are defined to be equal (A=B\mathbf{A} = \mathbf{B}) if and only if they have both the same magnitude and the exact same direction.
    • If two vectors have the same magnitude (same line segment length) but point in different directions, they are not equal (A′≠B′\mathbf{A}' \neq \mathbf{B}').

  Equal vectors A and B

Vector Operations via Graphical Methods

  • Multiplication of a Vector by Real Numbers:
    • Multiplying a vector A\mathbf{A} by a positive real scalar number λ>0\lambda > 0 yields a vector λA\lambda\mathbf{A} whose magnitude is scaled by the factor λ\lambda (∣λA∣=λ∣A∣|\lambda\mathbf{A}| = \lambda |\mathbf{A}|) while maintaining the original direction of A\mathbf{A}.
    • Example: Multiplying A\mathbf{A} by 22 yields 2A2\mathbf{A}, which points in the same direction as A\mathbf{A} with twice its magnitude.

  Multiplication of a vector by a scalar

  • Multiplying a vector A\mathbf{A} by a negative real scalar number λ<0\lambda < 0 yields a vector λA\lambda\mathbf{A} pointing in the direction opposite to A\mathbf{A}, with a magnitude equal to −λ∣A∣-\lambda |\mathbf{A}|
    • Example: Multiplying A\mathbf{A} by −1-1 yields −A-\mathbf{A}, which has the same magnitude as A\mathbf{A} but opposite direction.
    • Example: Multiplying A\mathbf{A} by −1.5-1.5 yields −1.5A-1.5\mathbf{A}, pointing opposite to A\mathbf{A} with 1.51.5 times its magnitude.

  Multiplication of a vector by negative scalar

  • Triangle Law of Vector Addition (Head-to-Tail Method):
    • Statement: If two vectors are represented in magnitude and direction by two sides of a triangle taken in order (head of the first vector joined to tail of the second vector), then their resultant vector is represented in magnitude and direction by the third side of the triangle drawn from the tail of the first vector to the head of the second vector.
    • Procedure:
    1. Place vector A\mathbf{A} such that its tail is at point OO and head at point PP.
    2. Shift vector B\mathbf{B} parallel to itself so that its tail connects to the head PP of vector A\mathbf{A}.
    3. Draw the resultant vector R=A+B\mathbf{R} = \mathbf{A} + \mathbf{B} from the tail OO of A\mathbf{A} to the head QQ of B\mathbf{B}.

  Triangle law of vector addition

  • Properties of Vector Addition:

    • Commutative Law: Vector addition is independent of the order of addition:     A+B=B+A\mathbf{A} + \mathbf{B} = \mathbf{B} + \mathbf{A}
    • Associative Law: Vector addition is independent of the grouping of vectors:     (A+B)+C=A+(B+C)(\mathbf{A} + \mathbf{B}) + \mathbf{C} = \mathbf{A} + (\mathbf{B} + \mathbf{C})
  • Subtraction of Vectors:

    • Subtraction of vector B\mathbf{B} from vector A\mathbf{A} is defined as the vector addition of A\mathbf{A} and the negative vector −B-\mathbf{B}:     A−B=A+(−B)\mathbf{A} - \mathbf{B} = \mathbf{A} + (-\mathbf{B})

  Vector subtraction and addition

  • Parallelogram Law of Vector Addition:
    • Statement: If two vectors are represented in magnitude and direction by two adjacent sides of a parallelogram drawn from a common initial point, then their resultant is represented in magnitude and direction by the diagonal of the parallelogram passing through that common point.

  Parallelogram law of vector addition

  • Practical Application: Rain and Wind Problem:
    • Scenario: Rain falls vertically downwards with a speed of vr=35 m s−1v_r = 35\,\text{m\,s}^{-1}. Wind begins blowing from East to West with a speed of vw=12 m s−1v_w = 12\,\text{m\,s}^{-1}.

  Rain and wind vector diagram

  • Magnitude of resultant velocity RR:     R=vr2+vw2=352+122=1225+144=1369=37 m s−1R = \sqrt{v_r^2 + v_w^2} = \sqrt{35^2 + 12^2} = \sqrt{1225 + 144} = \sqrt{1369} = 37\,\text{m\,s}^{-1}
  • Direction angle θ\theta relative to the vertical:     tan⁡(θ)=vwvr=1235≈0.343\tan(\theta) = \frac{v_w}{v_r} = \frac{12}{35} \approx 0.343θ=tan⁡−1(0.343)≈19∘\theta = \tan^{-1}(0.343) \approx 19^\circ
  • Practical Conclusion: A person standing at the bus stop must hold their umbrella tilted at an angle of approximately 19∘19^\circ with the vertical towards the East to protect against the rain.

Unit Vectors and Vector Resolution

  • Definition of Unit Vector:

    • A unit vector is a vector having a magnitude equal to exactly unit magnitude (11) pointing in a specific direction.
    • It is dimensionless and unitless, serving purely to specify spatial orientation.
    • A unit vector in the direction of vector A\mathbf{A} is denoted as A^\hat{\mathbf{A}} and defined as:     A^=A∣A∣\hat{\mathbf{A}} = \frac{\mathbf{A}}{|\mathbf{A}|}
    • Consequently, any vector A\mathbf{A} can be expressed as the product of its magnitude and its unit vector:     A=∣A∣A^\mathbf{A} = |\mathbf{A}|\hat{\mathbf{A}}
  • Orthogonal Unit Vectors:

    • Unit vectors along the positive xx-, yy-, and zz-axes of a right-handed rectangular coordinate system are represented by i^\hat{\mathbf{i}}, j^\hat{\mathbf{j}}, and k^\hat{\mathbf{k}}, respectively.
    • Magnitudes of orthogonal unit vectors:     ∣i^∣=∣j^∣=∣k^∣=1|\hat{\mathbf{i}}| = |\hat{\mathbf{j}}| = |\hat{\mathbf{k}}| = 1
    • These three vectors are mutually perpendicular to one another.

  Orthogonal unit vectors in three dimensions

  • Resolution of a Vector in Two Dimensions (Plane):
    • A vector A\mathbf{A} lying in the x−yx-y plane can be resolved into two mutually perpendicular component vectors along the xx- and yy-axes:     A=Axi^+Ayj^\mathbf{A} = A_x\hat{\mathbf{i}} + A_y\hat{\mathbf{j}}
    • Here, Axi^A_x\hat{\mathbf{i}} and Ayj^A_y\hat{\mathbf{j}} are vector components, whereas scalar quantities AxA_x and AyA_y are the scalar components of vector A\mathbf{A}.

  Resolution of a vector in a plane

  • Trigonometric Relationships in Two Dimensions:

    • If vector A\mathbf{A} makes an angle θ\theta with the positive xx--axis:     cos⁡(θ)=AxA  ⟹  Ax=Acos⁡(θ)\cos(\theta) = \frac{A_x}{A} \implies A_x = A\cos(\theta)sin⁡(θ)=AyA  ⟹  Ay=Asin⁡(θ)\sin(\theta) = \frac{A_y}{A} \implies A_y = A\sin(\theta)
    • Magnitude AA from component values:     Ax2+Ay2=A2cos⁡2(θ)+A2sin⁡2(θ)=A2(cos⁡2(θ)+sin⁡2(θ))=A2A_x^2 + A_y^2 = A^2\cos^2(\theta) + A^2\sin^2(\theta) = A^2(\cos^2(\theta) + \sin^2(\theta)) = A^2A=Ax2+Ay2A = \sqrt{A_x^2 + A_y^2}
    • Direction angle θ\theta:     tan⁡(θ)=AyAx  ⟹  θ=tan⁡−1(AyAx)\tan(\theta) = \frac{A_y}{A_x} \implies \theta = \tan^{-1}\left(\frac{A_y}{A_x}\right)
  • Resolution of a Vector in Three Dimensions (Space):

    • If vector A\mathbf{A} exists in three-dimensional space, it expands as:     A=Axi^+Ayj^+Azk^\mathbf{A} = A_x\hat{\mathbf{i}} + A_y\hat{\mathbf{j}} + A_z\hat{\mathbf{k}}
    • The magnitude of vector A\mathbf{A} in 3D is given by:     A=Ax2+Ay2+Az2A = \sqrt{A_x^2 + A_y^2 + A_z^2}

Analytical Method of Vector Addition

  • Geometric Derivation for Resultant Magnitude and Direction:
    • Consider two vectors A\mathbf{A} and B\mathbf{B} acting simultaneously on a body, inclined at an angle θ\theta to each other.

  Analytical method diagram for vector addition

  • Extend line OPOP to point NN and drop perpendicular SNSN to OPOP extended such that SN⊥OPSN \perp OP.

  • In right-angled triangle △SNP\triangle SNP:     cos⁡(θ)=PNPS=PNB  ⟹  PN=Bcos⁡(θ)\cos(\theta) = \frac{PN}{PS} = \frac{PN}{B} \implies PN = B\cos(\theta)sin⁡(θ)=SNPS=SNB  ⟹  SN=Bsin⁡(θ)\sin(\theta) = \frac{SN}{PS} = \frac{SN}{B} \implies SN = B\sin(\theta)

  • In right-angled triangle △OSN\triangle OSN:     OS2=ON2+SN2OS^2 = ON^2 + SN^2ON=OP+PN=A+Bcos⁡(θ)ON = OP + PN = A + B\cos(\theta)OS2=(A+Bcos⁡(θ))2+(Bsin⁡(θ))2OS^2 = (A + B\cos(\theta))^2 + (B\sin(\theta))^2R2=A2+2ABcos⁡(θ)+B2cos⁡2(θ)+B2sin⁡2(θ)R^2 = A^2 + 2AB\cos(\theta) + B^2\cos^2(\theta) + B^2\sin^2(\theta)R2=A2+B2(cos⁡2(θ)+sin⁡2(θ))+2ABcos⁡(θ)R^2 = A^2 + B^2(\cos^2(\theta) + \sin^2(\theta)) + 2AB\cos(\theta)R2=A2+B2+2ABcos⁡(θ)R^2 = A^2 + B^2 + 2AB\cos(\theta)R=A2+B2+2ABcos⁡(θ)R = \sqrt{A^2 + B^2 + 2AB\cos(\theta)}

  • Direction angle α\alpha of resultant vector R\mathbf{R} relative to vector A\mathbf{A}:     tan⁡(α)=SNON=SNOP+PN=Bsin⁡(θ)A+Bcos⁡(θ)\tan(\alpha) = \frac{SN}{ON} = \frac{SN}{OP + PN} = \frac{B\sin(\theta)}{A + B\cos(\theta)}α=tan⁡−1(Bsin⁡(θ)A+Bcos⁡(θ))\alpha = \tan^{-1}\left(\frac{B\sin(\theta)}{A + B\cos(\theta)}\right)

  • Alternatively, applying Law of Sines in △OPS\triangle OPS:     Rsin⁡(θ)=Bsin⁡(α)  ⟹  sin⁡(α)=BRsin⁡(θ)\frac{R}{\sin(\theta)} = \frac{B}{\sin(\alpha)} \implies \sin(\alpha) = \frac{B}{R}\sin(\theta)

    • Worked Example: Motorboat and Water Current Velocity:
  • Problem: A motorboat races North at a speed of vb=25 km/hv_b = 25\,\text{km/h}. Water current flows at vc=10 km/hv_c = 10\,\text{km/h} in the direction 60∘60^\circ East of South. Find the resultant velocity of the boat.

  Motorboat and current velocity vectors

  • Calculation steps:
    • The angle between North (direction of vb\mathbf{v}_b) and South is 180∘180^\circ. Since current is 60∘60^\circ East of South, the angle θ\theta between vb\mathbf{v}_b and vc\mathbf{v}_c is:       θ=180∘−60∘=120∘\theta = 180^\circ - 60^\circ = 120^\circ
    • Magnitude of resultant velocity RR:       R=vb2+vc2+2vbvccos⁡(120∘)R = \sqrt{v_b^2 + v_c^2 + 2v_b v_c \cos(120^\circ)}       Given cos⁡(120∘)=−12\cos(120^\circ) = -\frac{1}{2}:       R=252+102+2×25×10×(−12)R = \sqrt{25^2 + 10^2 + 2 \times 25 \times 10 \times \left(-\frac{1}{2}\right)}R=625+100−250=475≈21.8 km/h≈22 km/hR = \sqrt{625 + 100 - 250} = \sqrt{475} \approx 21.8\,\text{km/h} \approx 22\,\text{km/h}
    • Direction angle ϕ\phi relative to North:       Applying Law of Sines:       Rsin⁡(θ)=vcsin⁡(ϕ)  ⟹  sin⁡(ϕ)=vcRsin⁡(θ)\frac{R}{\sin(\theta)} = \frac{v_c}{\sin(\phi)} \implies \sin(\phi) = \frac{v_c}{R}\sin(\theta)sin⁡(ϕ)=10×sin⁡(120∘)21.8=10×3221.8=10×0.86621.8≈0.397\sin(\phi) = \frac{10 \times \sin(120^\circ)}{21.8} = \frac{10 \times \frac{\sqrt{3}}{2}}{21.8} = \frac{10 \times 0.866}{21.8} \approx 0.397ϕ=sin⁡−1(0.397)≈23.4∘\phi = \sin^{-1}(0.397) \approx 23.4^\circ
    • Result: The boat travels at an effective speed of 22 km/h22\,\text{km/h} in a direction 23.4∘23.4^\circ East of North.

Kinematics in Two Dimensions (Motion in a Plane)

  • Position Vector and Displacement Vector:
    • The position vector r\mathbf{r} of a particle PP at time tt in a 2D plane is:     r=xi^+yj^\mathbf{r} = x\hat{\mathbf{i}} + y\hat{\mathbf{j}}
    • At a later time t′t', the position vector r′\mathbf{r}' is:     r′=x′i^+y′j^\mathbf{r}' = x'\hat{\mathbf{i}} + y'\hat{\mathbf{j}}
    • Displacement vector Δr\Delta\mathbf{r} over time interval Δt=t′−t\Delta t = t' - t:     Δr=r′−r=(x′i^+y′j^)−(xi^+yj^)=(x′−x)i^+(y′−y)j^\Delta\mathbf{r} = \mathbf{r}' - \mathbf{r} = (x'\hat{\mathbf{i}} + y'\hat{\mathbf{j}}) - (x\hat{\mathbf{i}} + y\hat{\mathbf{j}}) = (x' - x)\hat{\mathbf{i}} + (y' - y)\hat{\mathbf{j}}Δr=Δxi^+Δyj^\Delta\mathbf{r} = \Delta x\hat{\mathbf{i}} + \Delta y\hat{\mathbf{j}}

  Position vector in two-dimensional plane

  • Velocity Vector:

    • Average velocity vˉ\bar{\mathbf{v}} over time interval Δt\Delta t:     vˉ=ΔrΔt=Δxi^+Δyj^Δt=(ΔxΔt)i^+(ΔyΔt)j^\bar{\mathbf{v}} = \frac{\Delta\mathbf{r}}{\Delta t} = \frac{\Delta x\hat{\mathbf{i}} + \Delta y\hat{\mathbf{j}}}{\Delta t} = \left(\frac{\Delta x}{\Delta t}\right)\hat{\mathbf{i}} + \left(\frac{\Delta y}{\Delta t}\right)\hat{\mathbf{j}}
    • Instantaneous velocity v\mathbf{v} as Δt→0\Delta t \to 0:     v=lim⁡Δt→0ΔrΔt=drdt\mathbf{v} = \lim_{\Delta t \to 0} \frac{\Delta\mathbf{r}}{\Delta t} = \frac{d\mathbf{r}}{dt}v=vxi^+vyj^\mathbf{v} = v_x\hat{\mathbf{i}} + v_y\hat{\mathbf{j}}     Where scalar velocity components are:     vx=dxdt,vy=dydtv_x = \frac{dx}{dt}, \quad v_y = \frac{dy}{dt}
    • Magnitude of instantaneous velocity vv:     v=vx2+vy2v = \sqrt{v_x^2 + v_y^2}
    • Direction angle θ\theta of velocity vector v\mathbf{v} relative to the xx-axis:     tan⁡(θ)=vyvx  ⟹  θ=tan⁡−1(vyvx)\tan(\theta) = \frac{v_y}{v_x} \implies \theta = \tan^{-1}\left(\frac{v_y}{v_x}\right)
    • Direction property: At any point on a curved path, the direction of instantaneous velocity is strictly tangential to the path at that point.
  • Acceleration Vector:

    • Average acceleration aˉ\bar{\mathbf{a}} over time interval Δt\Delta t:     aˉ=ΔvΔt=Δ(vxi^+vyj^)Δt=(ΔvxΔt)i^+(ΔvyΔt)j^\bar{\mathbf{a}} = \frac{\Delta\mathbf{v}}{\Delta t} = \frac{\Delta (v_x\hat{\mathbf{i}} + v_y\hat{\mathbf{j}})}{\Delta t} = \left(\frac{\Delta v_x}{\Delta t}\right)\hat{\mathbf{i}} + \left(\frac{\Delta v_y}{\Delta t}\right)\hat{\mathbf{j}}
    • Instantaneous acceleration a\mathbf{a} as Δt→0\Delta t \to 0:     a=lim⁡Δt→0ΔvΔt=dvdt\mathbf{a} = \lim_{\Delta t \to 0} \frac{\Delta\mathbf{v}}{\Delta t} = \frac{d\mathbf{v}}{dt}a=axi^+ayj^\mathbf{a} = a_x\hat{\mathbf{i}} + a_y\hat{\mathbf{j}}     Where scalar acceleration components are:     ax=dvxdt,ay=dvydta_x = \frac{dv_x}{dt}, \quad a_y = \frac{dv_y}{dt}
  • Worked Example: Kinematic Derivation (Example 4.4):

    • Problem: The position of a particle as a function of time tt is given by:     r(t)=3.0ti^+2.0t2j^+5.0k^\mathbf{r}(t) = 3.0t\hat{\mathbf{i}} + 2.0t^2\hat{\mathbf{j}} + 5.0\hat{\mathbf{k}}     where tt is in seconds and coefficients produce r\mathbf{r} in meters.
    • Part (a): Find v(t)\mathbf{v}(t) and a(t)\mathbf{a}(t).     v(t)=drdt=ddt(3.0ti^+2.0t2j^+5.0k^)=3.0i^+4.0tj^\mathbf{v}(t) = \frac{d\mathbf{r}}{dt} = \frac{d}{dt}\left(3.0t\hat{\mathbf{i}} + 2.0t^2\hat{\mathbf{j}} + 5.0\hat{\mathbf{k}}\right) = 3.0\hat{\mathbf{i}} + 4.0t\hat{\mathbf{j}}a(t)=dvdt=ddt(3.0i^+4.0tj^)=+4.0j^ m s−2\mathbf{a}(t) = \frac{d\mathbf{v}}{dt} = \frac{d}{dt}\left(3.0\hat{\mathbf{i}} + 4.0t\hat{\mathbf{j}}\right) = +4.0\hat{\mathbf{j}}\,\text{m\,s}^{-2}     (Acceleration is constant with magnitude 4.0 m s−24.0\,\text{m\,s}^{-2} directed entirely along the positive yy-axis).
    • Part (b): Find the magnitude and direction of v(t)\mathbf{v}(t) at t=1.0 st = 1.0\,\text{s}.     v(1.0)=3.0i^+4.0(1.0)j^=3.0i^+4.0j^\mathbf{v}(1.0) = 3.0\hat{\mathbf{i}} + 4.0(1.0)\hat{\mathbf{j}} = 3.0\hat{\mathbf{i}} + 4.0\hat{\mathbf{j}}
    • Magnitude vv:       v=3.02+4.02=9.0+16.0=25.0=5.0 m s−1v = \sqrt{3.0^2 + 4.0^2} = \sqrt{9.0 + 16.0} = \sqrt{25.0} = 5.0\,\text{m\,s}^{-1}
    • Direction angle θ\theta with positive xx-axis:       tan⁡(θ)=vyvx=4.03.0≈1.333\tan(\theta) = \frac{v_y}{v_x} = \frac{4.0}{3.0} \approx 1.333θ=tan⁡−1(1.333)≈53∘\theta = \tan^{-1}(1.333) \approx 53^\circ

Projectile Motion

  • Definition:

    • An object launched into space and allowed to move freely under the influence of gravity alone is defined as a projectile.
    • The path traversed by a projectile is called its trajectory, which is parabolic in shape.
  • Initial Velocity Components:

    • If an object is projected with initial speed uu at an angle θ\theta (or θ0\theta_0) with the horizontal:
    • Horizontal initial component: ux=ucos⁡(θ)u_x = u\cos(\theta)
    • Vertical initial component: uy=usin⁡(θ)u_y = u\sin(\theta)

  Velocity components along projectile path

  • Acceleration Characteristics:

    • Horizontal acceleration ax=0a_x = 0 (neglecting air resistance), meaning the horizontal velocity component ux=ucos⁡(θ)u_x = u\cos(\theta) remains constant throughout the entire flight.
    • Vertical acceleration ay=−ga_y = -g (directed vertically downward).
    • At the peak point of maximum height, vertical velocity component becomes zero (vy=0v_y = 0), while horizontal velocity component remains unchanged (vx=ucos⁡(θ)v_x = u\cos(\theta)).
  • Equation of the Path (Trajectory Derivation):

    • Displacement along xx-axis at time tt:     x=uxt=ucos⁡(θ)t  ⟹  t=xucos⁡(θ)x = u_x t = u\cos(\theta) t \implies t = \frac{x}{u\cos(\theta)}
    • Displacement along yy-axis at time tt:     y=uyt−12gt2=usin⁡(θ)t−12gt2y = u_y t - \frac{1}{2}gt^2 = u\sin(\theta) t - \frac{1}{2}gt^2
    • Substituting t=xucos⁡(θ)t = \frac{x}{u\cos(\theta)} into vertical displacement equation:     y=usin⁡(θ)(xucos⁡(θ))−12g(xucos⁡(θ))2y = u\sin(\theta)\left(\frac{x}{u\cos(\theta)}\right) - \frac{1}{2}g\left(\frac{x}{u\cos(\theta)}\right)^2y=tan⁡(θ)x−(g2u2cos⁡2(θ))x2y = \tan(\theta) x - \left(\frac{g}{2u^2\cos^2(\theta)}\right)x^2
    • Analysis: This equation is of the standard mathematical form y=ax+bx2y = ax + bx^2 (where a=tan⁡(θ)a = \tan(\theta) and b=−g2u2cos⁡2(θ)b = -\frac{g}{2u^2\cos^2(\theta)} are constants), proving that the path of a projectile is a parabola.
  • Time of Flight (TT):

    • Definition: The total duration TT during which the projectile remains in flight.
    • Derivation: Considering vertical motion from launch until landing back at the initial horizontal level (sy=0s_y = 0):     sy=uyT+12ayT2s_y = u_y T + \frac{1}{2}a_y T^20=usin⁡(θ)T−12gT20 = u\sin(\theta) T - \frac{1}{2}g T^2usin⁡(θ)T=12gT2u\sin(\theta) T = \frac{1}{2}g T^2T=2usin⁡(θ)gT = \frac{2u\sin(\theta)}{g}
  • Maximum Height (HH):

    • Definition: The maximum vertical distance reached by the projectile above its projection plane.

  Projectile maximum height and horizontal range

  • Derivation: Considering vertical motion up to the highest point where vertical speed vy=0v_y = 0:     vy2−uy2=2aysyv_y^2 - u_y^2 = 2a_y s_y0−(usin⁡(θ))2=2(−g)H0 - (u\sin(\theta))^2 = 2(-g) H−u2sin⁡2(θ)=−2gH-u^2\sin^2(\theta) = -2gHH=u2sin⁡2(θ)2gH = \frac{u^2\sin^2(\theta)}{2g}

    • Horizontal Range (RR):
  • Definition: The total horizontal distance covered by the projectile during its time of flight TT

  • Derivation:     R=Horizontal Component of Velocity×Time of FlightR = \text{Horizontal Component of Velocity} \times \text{Time of Flight}R=(ucos⁡(θ))×(2usin⁡(θ)g)R = (u\cos(\theta)) \times \left(\frac{2u\sin(\theta)}{g}\right)R=u2(2sin⁡(θ)cos⁡(θ))gR = \frac{u^2 (2\sin(\theta)\cos(\theta))}{g}     Utilizing trigonometric identity sin⁡(2θ)=2sin⁡(θ)cos⁡(θ)\sin(2\theta) = 2\sin(\theta)\cos(\theta):     R=u2sin⁡(2θ)gR = \frac{u^2\sin(2\theta)}{g}

  • Condition for Maximum Horizontal Range (Rmax⁡R_{\max}):

    • RR is maximum when sin⁡(2θ)=1\sin(2\theta) = 1, which occurs when 2θ=90∘  ⟹  θ=45∘2\theta = 90^\circ \implies \theta = 45^\circRmax⁡=u2gR_{\max} = \frac{u^2}{g}

    • Equality of Ranges for Complementary Angles (θ\theta and 90∘−θ90^\circ - \theta):

  • For angle of projection θ\theta:     R1=u2sin⁡(2θ)gR_1 = \frac{u^2\sin(2\theta)}{g}

  • For angle of projection 90∘−θ90^\circ - \theta:     R2=u2sin⁡(2(90∘−θ))g=u2sin⁡(180∘−2θ)gR_2 = \frac{u^2\sin(2(90^\circ - \theta))}{g} = \frac{u^2\sin(180^\circ - 2\theta)}{g}

  • Since sin⁡(180∘−2θ)=sin⁡(2θ)\sin(180^\circ - 2\theta) = \sin(2\theta):     R2=u2sin⁡(2θ)g=R1R_2 = \frac{u^2\sin(2\theta)}{g} = R_1

  • Conclusion: For a given initial speed uu, the horizontal range is identical for launch angles θ\theta and (90∘−θ)\left(90^\circ - \theta\right).

    • Worked Example: Cricket Ball Trajectory Calculations:
  • Problem: A cricket ball is thrown with speed u=28 m s−1u = 28\,\text{m\,s}^{-1} at an angle θ=30∘\theta = 30^\circ above the horizontal. Calculate (a) maximum height HH, (b) time of flight TT, and (c) horizontal range RR (take g=9.8 m s−2g = 9.8\,\text{m\,s}^{-2}).

  • Solutions:

    • (a) Maximum Height HH:       H=u2sin⁡2(θ)2g=282×sin⁡2(30∘)2×9.8=784×(0.5)219.6=784×0.2519.6=10 mH = \frac{u^2\sin^2(\theta)}{2g} = \frac{28^2 \times \sin^2(30^\circ)}{2 \times 9.8} = \frac{784 \times (0.5)^2}{19.6} = \frac{784 \times 0.25}{19.6} = 10\,\text{m}
    • (b) Time of Flight TT:       T=2usin⁡(θ)g=2×28×sin⁡(30∘)9.8=56×0.59.8=289.8≈2.9 sT = \frac{2u\sin(\theta)}{g} = \frac{2 \times 28 \times \sin(30^\circ)}{9.8} = \frac{56 \times 0.5}{9.8} = \frac{28}{9.8} \approx 2.9\,\text{s}
    • (c) Horizontal Range RR:       R=u2sin⁡(2θ)g=282×sin⁡(60∘)9.8=784×0.8669.8≈69 mR = \frac{u^2\sin(2\theta)}{g} = \frac{28^2 \times \sin(60^\circ)}{9.8} = \frac{784 \times 0.866}{9.8} \approx 69\,\text{m}

Uniform Circular Motion

  • Definition:

    • When an object traverses a circular path of fixed radius at constant speed, its motion is classified as uniform circular motion.
    • The term "uniform" refers specifically to constant speed; velocity itself changes continuously because its direction varies at every instant.
  • Time Period (TT) and Frequency (ν\nu):

    • Time Period (TT): The time required for an object to complete one full circular revolution.
    • Frequency (ν\nu): The number of complete revolutions executed per unit time (1 second).     ν=1T\nu = \frac{1}{T}
    • Unit of frequency: hertz (Hz) or s−1\text{s}^{-1}.
  • Angular Velocity (ω\omega):

    • Definition: The time rate of change of angular displacement Δθ\Delta\theta.     ω=ΔθΔt\omega = \frac{\Delta\theta}{\Delta t}
    • Instantaneous angular velocity:     ω=lim⁡Δt→0ΔθΔt=dθdt\omega = \lim_{\Delta t \to 0} \frac{\Delta\theta}{\Delta t} = \frac{d\theta}{dt}
    • Unit of angular velocity: radians per second (rad/s).
    • Relation to time period TT and frequency ν\nu:
    • In one full period TT, angular displacement is 2π2\pi radians:       ω=2πT=2πν\omega = \frac{2\pi}{T} = 2\pi\nu
  • Relationship Between Linear Velocity (vv) and Angular Velocity (ω\omega):

    • Consider motion along circular arc of radius rr through angle Δθ\Delta\theta with arc length Δr\Delta r:

  Uniform circular motion geometry

  • Angular relation:     Δθ=Δrr  ⟹  Δr=rΔθ\Delta\theta = \frac{\Delta r}{r} \implies \Delta r = r \Delta\theta

  • Dividing both sides by Δt\Delta t:     ΔrΔt=r(ΔθΔt)\frac{\Delta r}{\Delta t} = r \left(\frac{\Delta\theta}{\Delta t}\right)

  • Taking limit as Δt→0\Delta t \to 0:     v=rωv = r\omega

    • Angular Acceleration (α\alpha):
  • Definition: The rate of change of angular velocity with respect to time.     α=dωdt=ddt(dθdt)=d2θdt2\alpha = \frac{d\omega}{dt} = \frac{d}{dt}\left(\frac{d\theta}{dt}\right) = \frac{d^2\theta}{dt^2}

    • Centripetal Acceleration (aca_c):
  • Definition: An object undergoing uniform circular motion experiences an acceleration directed along the radius towards the center of the circular path, termed centripetal acceleration.

  Centripetal acceleration vector triangle

  • Derivation via Similar Triangles:

    • Let position vectors be r\mathbf{r} and r′\mathbf{r}' and velocity vectors be v\mathbf{v} and v′\mathbf{v}' at points PP and P′P' separated by angle Δθ\Delta\theta.
    • The isosceles triangle formed by r\mathbf{r}, r′\mathbf{r}', and Δr\Delta\mathbf{r} is geometrically similar to the triangle formed by v\mathbf{v}, v′\mathbf{v}', and Δv\Delta\mathbf{v}:       ∣Δv∣v=∣Δr∣r  ⟹  ∣Δv∣=vr∣Δr∣\frac{|\Delta\mathbf{v}|}{v} = \frac{|\Delta\mathbf{r}|}{r} \implies |\Delta\mathbf{v}| = \frac{v}{r}|\Delta\mathbf{r}|
    • Dividing by Δt\Delta t and taking limit Δt→0\Delta t \to 0:       ac=lim⁡Δt→0∣Δv∣Δt=vr(lim⁡Δt→0∣Δr∣Δt)=vr×v=v2ra_c = \lim_{\Delta t \to 0} \frac{|\Delta\mathbf{v}|}{\Delta t} = \frac{v}{r} \left(\lim_{\Delta t \to 0} \frac{|\Delta\mathbf{r}|}{\Delta t}\right) = \frac{v}{r} \times v = \frac{v^2}{r}
    • Replacing radius rr with radius RR:       ac=v2Ra_c = \frac{v^2}{R}
  • Equivalent Formulations for Centripetal Acceleration:

    • Using v=Rωv = R\omega:       ac=(Rω)2R=ω2Ra_c = \frac{(R\omega)^2}{R} = \omega^2 R

    • Using R=vωR = \frac{v}{\omega}:       ac=vωa_c = v\omega

    • Worked Example: Insect Trapped in a Circular Groove:

  • Problem: An insect trapped in a circular groove of radius R=12 cm=0.12 mR = 12\,\text{cm} = 0.12\,\text{m} moves steadily, completing 77 revolutions in 100 s100\,\text{s}.

    • (a) Calculate the angular speed ω\omega and linear speed vv.
    • (b) Is the acceleration vector constant? Find its magnitude.
  • Solutions:

    • Period T=1007 sT = \frac{100}{7}\,\text{s}.
    • (a) Angular Speed ω\omega:       ω=2πT=2π(1007)=2π×7100=14π100≈0.44 rad/s\omega = \frac{2\pi}{T} = \frac{2\pi}{\left(\frac{100}{7}\right)} = \frac{2\pi \times 7}{100} = \frac{14\pi}{100} \approx 0.44\,\text{rad/s}       Linear Speed vv:       v=ωR=0.44×0.12=5.3×10−2 m s−1v = \omega R = 0.44 \times 0.12 = 5.3 \times 10^{-2}\,\text{m\,s}^{-1}
    • (b) Acceleration Analysis:
      • The velocity vector v\mathbf{v} is everywhere tangent to the circle, while centripetal acceleration ac\mathbf{a}_c points towards the center.
      • Because the direction of motion continuously rotates, the acceleration vector direction changes continuously; hence, the acceleration vector is not constant.
      • Magnitude of centripetal acceleration:         ac=ω2R=(0.44)2×0.12≈0.1936×0.12=2.3×10−2 m s−2a_c = \omega^2 R = (0.44)^2 \times 0.12 \approx 0.1936 \times 0.12 = 2.3 \times 10^{-2}\,\text{m\,s}^{-2}