IAT 340 notes 6

IAT 340: Sound Design

Introduction

  • Course Title: Sound Design

  • Topic: Sound Spatialisation

  • Institution: Simon Fraser University (SFU)

  • Instructor: Philippe Pasquier (Associate Professor)

  • Contact: pasquier@sfu.ca

Understanding Waves

Types of Waves
  • Transverse Waves:

    • Definition: Displacement of the medium is perpendicular to the direction of wave propagation.

    • Examples:

    • A ripple on a pond

    • A wave on a string

  • Longitudinal Waves:

    • Definition: Displacement of the medium is parallel to the direction of wave propagation.

    • Examples:

    • Waves in a "slinky"

    • Sound waves in air

Sound Spatialisation

Waveform Representation
  • Longitudinal wave illustrated by:

    • Increased Pressure

    • Decreased Atmospheric Pressure

    • Motion of air molecules associated with sound

Spatial Representation
  • Related Variables:

    • extdistanceext{distance}

    • extwavelength=extλ(meters)ext{wavelength} = ext{λ (meters)}

Temporal Representation
  • Related Variables:

    • extperiod=extT(seconds)ext{period} = ext{T (seconds)}

Spatial Sound

Definition of Spatial Sound
  • A disturbance of air pressure creates a spherical traveling pressure wave (sound).

  • Sound is characterized as spatial and three-dimensional (3D).

Spatial Sound Perception

Cues for Angle Determination
  • Temporal Cues:

    • Description: Wavefronts do not arrive at both ears simultaneously.

    • Allows for calculation of angle based on time of arrival.

    • Known as Interaural Time Delay (ITD).

    • Precedence Effect: Perception discards later arrivals; only one location is discerned.

  • Amplitude Cues:

    • Description: Extra distance traveled plus head screening effects create differences in amplitude.

    • Known as Interaural Level Difference (ILD).

  • Spectral Cues:

    • Description: The head and ears filter sound, especially high frequencies.

    • Known as Head-related Frequency Response (HRFR).

    • Important for distinguishing front-back positioning; helps clarify ambiguity in ITD and ILD.

    • Characteristics: Higher frequencies perceived as “light” (top), lower frequencies as “heavy” (ground).

  • Head Movement:

    • Utilized to assess if ITD and ILD cues are increasing or decreasing; aids in discerning front and back location.

Cues for Perception of Distance
  • Distance Cues:

    • Loudness diminishes with distance.

    • Ratio of direct to reverberant sound affects perception.

    • Patterns and directions of early delays provide information.

    • Higher frequencies diminish more readily, due to moisture absorption.

    • Knowledge of source spectra and loudness critically informs perception quality.

  • Visual Cues:

    • Relation: The voice of a visible character will be spatially associated with the character.

Techniques of Sound Spatialisation

Classification of Techniques
  1. Perception Simulation:

    • Objective: Reproduce natural auditory experiences.

    • Examples include:

      • Binaural sound

      • n-channel stereophony

      • Dolby surround

  2. Sound-field Simulation:

    • Objective: Reproduce the actual sound field.

    • Examples include:

      • Beam forming

      • Wave field synthesis

      • Ambisonic surround

Types of Sound
  • Monophonic Sound:

    • Contexts: Telephone, AM radio.

  • Stereophonic Sound:

    • Contexts: CDs, FM radio, and televisions.

    • Introduced Dolby stereo (LR) for films in 1976.

  • Multiphonic Sound (also known as stereophonic):

    • Contexts and Formats:

    • 4.1 quadriphony (concerts)

    • 5.1 Home cinema, DVDs

    • 7.1 DVDs

    • 9.1

    • 24.2 for electroacoustic concerts

    • Acousmonium: Speakers as instruments in electroacoustic concerts.

Stereo Techniques
  • 2-Stereo Signal (LR):

    • Layout: Covers the sound stage typically in front of the listener.

    • Defines horizontal plane among loudspeakers.

    • Utilizes panning and phase control for sound positioning.

    • Limitations: Limited speaker separation of around 60 degrees to maintain central phantom image.

    • Performance diminishes with listener movement off central axis.

  • 3-Stereo (LCR):

    • Enhancement: The central image becomes a stable source instead of a phantom source.

  • 5.1 Surround Sound:

    • Central channel locks dialogues to the screen, enhancing clarity for off-centre listeners.

    • Surround speakers provide diffuse ambient sounds and effects, enhancing the immersive experience.

    • Low-frequency effects cater to sound effects requiring substantial bass.

Binaural Recording Techniques
  • Definition: Aims to reproduce natural auditory experiences.

  • Optimal Setup: Best experienced with headphones; feasible with loudspeakers.

  • Recording Methods:

    • Use of a dummy head equipped with microphones in the ears.

    • Playback utilizing Head Related Transfer Functions (HRTF) specific to each ear, potentially averaged or individualized.

    • May include head tracking to counter front-back localization errors.

  • Computational demands: High for realistic outcomes, particularly with loudspeakers due to crosstalk issues.

Applications of Binaural Techniques
  • Industries utilizing binaural recordings include:

    • Video games

    • Virtual Reality (VR) applications

    • ASMR (Autonomous Sensory Meridian Response) experiences.

  • Availability: Examples accessible online for headphone playback.

Ambisonic Surround Sound
  • Definition: Sound-field simulation method that operates collaboratively with multiple speakers.

  • Typical Configurations: 4 (plan) or 8 (3D) speakers used.

  • Encoding/Decoding Process:

    • Consists of encoding sound as sets involving:

    • Overall pressure levels

    • Up-down velocity

    • Front-back velocity

    • Left-right velocity

Beamforming Techniques
  • Definition: Involves controlling loudspeaker arrangements to direct sound.

  • Application of Delay: Multiple speaker inputs create complex wave interference patterns that shape audio experience.

Wave Field Synthesis (WFS)
  • Description: Technique simulating "artificial" wave fronts using large speaker arrays.

  • Key Feature: Unlike stereo, sound localization remains consistent regardless of listener position.

Conclusion

  • Quote: “Music is the poetry of the air.” – Jean Paul Friedrich Richter