IAT 340 notes 6
IAT 340: Sound Design
Introduction
Course Title: Sound Design
Topic: Sound Spatialisation
Institution: Simon Fraser University (SFU)
Instructor: Philippe Pasquier (Associate Professor)
Contact: pasquier@sfu.ca
Understanding Waves
Types of Waves
Transverse Waves:
Definition: Displacement of the medium is perpendicular to the direction of wave propagation.
Examples:
A ripple on a pond
A wave on a string
Longitudinal Waves:
Definition: Displacement of the medium is parallel to the direction of wave propagation.
Examples:
Waves in a "slinky"
Sound waves in air
Sound Spatialisation
Waveform Representation
Longitudinal wave illustrated by:
Increased Pressure
Decreased Atmospheric Pressure
Motion of air molecules associated with sound
Spatial Representation
Related Variables:
Temporal Representation
Related Variables:
Spatial Sound
Definition of Spatial Sound
A disturbance of air pressure creates a spherical traveling pressure wave (sound).
Sound is characterized as spatial and three-dimensional (3D).
Spatial Sound Perception
Cues for Angle Determination
Temporal Cues:
Description: Wavefronts do not arrive at both ears simultaneously.
Allows for calculation of angle based on time of arrival.
Known as Interaural Time Delay (ITD).
Precedence Effect: Perception discards later arrivals; only one location is discerned.
Amplitude Cues:
Description: Extra distance traveled plus head screening effects create differences in amplitude.
Known as Interaural Level Difference (ILD).
Spectral Cues:
Description: The head and ears filter sound, especially high frequencies.
Known as Head-related Frequency Response (HRFR).
Important for distinguishing front-back positioning; helps clarify ambiguity in ITD and ILD.
Characteristics: Higher frequencies perceived as “light” (top), lower frequencies as “heavy” (ground).
Head Movement:
Utilized to assess if ITD and ILD cues are increasing or decreasing; aids in discerning front and back location.
Cues for Perception of Distance
Distance Cues:
Loudness diminishes with distance.
Ratio of direct to reverberant sound affects perception.
Patterns and directions of early delays provide information.
Higher frequencies diminish more readily, due to moisture absorption.
Knowledge of source spectra and loudness critically informs perception quality.
Visual Cues:
Relation: The voice of a visible character will be spatially associated with the character.
Techniques of Sound Spatialisation
Classification of Techniques
Perception Simulation:
Objective: Reproduce natural auditory experiences.
Examples include:
Binaural sound
n-channel stereophony
Dolby surround
Sound-field Simulation:
Objective: Reproduce the actual sound field.
Examples include:
Beam forming
Wave field synthesis
Ambisonic surround
Types of Sound
Monophonic Sound:
Contexts: Telephone, AM radio.
Stereophonic Sound:
Contexts: CDs, FM radio, and televisions.
Introduced Dolby stereo (LR) for films in 1976.
Multiphonic Sound (also known as stereophonic):
Contexts and Formats:
4.1 quadriphony (concerts)
5.1 Home cinema, DVDs
7.1 DVDs
9.1
24.2 for electroacoustic concerts
Acousmonium: Speakers as instruments in electroacoustic concerts.
Stereo Techniques
2-Stereo Signal (LR):
Layout: Covers the sound stage typically in front of the listener.
Defines horizontal plane among loudspeakers.
Utilizes panning and phase control for sound positioning.
Limitations: Limited speaker separation of around 60 degrees to maintain central phantom image.
Performance diminishes with listener movement off central axis.
3-Stereo (LCR):
Enhancement: The central image becomes a stable source instead of a phantom source.
5.1 Surround Sound:
Central channel locks dialogues to the screen, enhancing clarity for off-centre listeners.
Surround speakers provide diffuse ambient sounds and effects, enhancing the immersive experience.
Low-frequency effects cater to sound effects requiring substantial bass.
Binaural Recording Techniques
Definition: Aims to reproduce natural auditory experiences.
Optimal Setup: Best experienced with headphones; feasible with loudspeakers.
Recording Methods:
Use of a dummy head equipped with microphones in the ears.
Playback utilizing Head Related Transfer Functions (HRTF) specific to each ear, potentially averaged or individualized.
May include head tracking to counter front-back localization errors.
Computational demands: High for realistic outcomes, particularly with loudspeakers due to crosstalk issues.
Applications of Binaural Techniques
Industries utilizing binaural recordings include:
Video games
Virtual Reality (VR) applications
ASMR (Autonomous Sensory Meridian Response) experiences.
Availability: Examples accessible online for headphone playback.
Ambisonic Surround Sound
Definition: Sound-field simulation method that operates collaboratively with multiple speakers.
Typical Configurations: 4 (plan) or 8 (3D) speakers used.
Encoding/Decoding Process:
Consists of encoding sound as sets involving:
Overall pressure levels
Up-down velocity
Front-back velocity
Left-right velocity
Beamforming Techniques
Definition: Involves controlling loudspeaker arrangements to direct sound.
Application of Delay: Multiple speaker inputs create complex wave interference patterns that shape audio experience.
Wave Field Synthesis (WFS)
Description: Technique simulating "artificial" wave fronts using large speaker arrays.
Key Feature: Unlike stereo, sound localization remains consistent regardless of listener position.
Conclusion
Quote: “Music is the poetry of the air.” – Jean Paul Friedrich Richter