Kinematics in Two Dimensions; Vectors
Chapter 3: Kinematics in Two Dimensions; Vectors
Contents of Chapter 3
Vectors and Scalars
Addition of Vectors—Graphical Methods
Subtraction of Vectors and Multiplication of a Vector by a Scalar
Adding Vectors by Components
Projectile Motion
Solving Projectile Motion Problems
Projectile Motion Is Parabolic
Relative Velocity
3-1 Vectors and Scalars
Definition of a Vector:
A vector has magnitude and direction.
Examples of vector quantities: displacement, velocity, force, momentum.
Definition of a Scalar:
A scalar has only a magnitude.
Examples of scalar quantities: mass, time, temperature.
Scalars and Vectors
A scalar quantity is described by a single number (with a unit).
A vector quantity has both a size (How far? or How fast?) and a direction (Which way?).
The size or length of a vector is called its magnitude.
Vectors are graphically represented as arrows, where the length indicates magnitude and the arrow points in the direction of the vector.
Displacement Vectors
The displacement vector indicates the distance and direction of an object’s motion.
It is drawn from the initial position to the final position, regardless of the actual path followed.
Tactics Box 1.3: Adding Vectors
To find the net displacement for a trip with two legs, add the two displacement vectors as follows:
Draw vector A.
Place the tail of vector B at the tip of vector A.
Draw an arrow from the tail of A to the tip of B, representing vector A + B.
Refer to: PhET: Vectors and Motion; Text page 20.
Vectors and Trigonometry
Trigonometry is utilized to calculate lengths and angles of triangles, which is essential when working with displacement vectors and other vectors.
3-2 Addition of Vectors—Graphical Methods
For vectors in one dimension, straightforward addition and subtraction are sufficient, with careful attention to signs.
In two dimensions, the addition of vectors becomes complex if they travel along non-overlapping paths.
The Pythagorean Theorem is applied for calculative displacement.
Graphical Methods for Vector Addition
Adding vectors in different orders yields the same result (known as the parallelogram method).
Vectors not at right angles can be added using the “tail-to-tip” method.
Parallelogram Method: Place vectors tail-to-tip to find resultant vector magnitudes and angles.
QuickCheck 1.7
Quick checks for students to understand how to calculate P + Q visually and conceptually.
Example 1.7: How Far Away Is Anna?
Anna walks 90 m due east and then 50 m due north. To calculate her displacement, follow the structured approach outlined below:
STRATEGIZE: Utilize trigonometry; sketch to form a right triangle.
PREPARE: Set the origin at Anna’s starting position, with subsequent vectors formulated as d₁ and d₂.
SOLVE: Use the right triangle formed by her movement, where 90 m is adjacent, and 50 m is opposite.
The hypotenuse (net displacement) can be calculated using the Pythagorean theorem:
Rounded appropriately gives 100 m.
To assess the angle ():
Calculates angle north of east approximately 29°.
ASSESS: The derived displacement and angle are validated against geometric expectations.
Velocity Vectors
The velocity vector points in the direction of motion, and its magnitude is equivalent to the speed of the object.
3-3 Subtraction of Vectors, and Multiplication of a Vector by a Scalar
Subtraction of Vectors: Defines the negative of a vector, which has the same magnitude but points in the opposite direction. This negative vector is then added.
Tactics Box 3.1: Subtracting Vectors
To subtract B from A:
Draw A.
Place the tail of vector -B at the tip of vector A.
Draw an arrow from A’s tail to -B’s tip; this represents vector A - B.
Refer to: Text page 74.
3-4 Adding Vectors by Components
Any vector can be expressed as the sum of two perpendicular vectors (components).
Component Vectors
For vector A in an xy-coordinate system, define two new component vectors parallel to the axes, such that:
Tactics Box 3.2: Determining the Components of a Vector
The magnitude of the x-component, , is the absolute value respective to direction.
The sign of indicates the direction along the x-axis.
The y-component follows similar principles regarding direction.
Finding the Components of a Vector
Components can be derived via trigonometry:
The full magnitude of vector A can be computed:
The angle can also be determined using tangent:
3-5 Projectile Motion
Definition: A projectile is an object moving in two dimensions under the influence of Earth’s gravity; its trajectory is parabolic.
Understanding Projectile Motion
Analyze horizontal and vertical motions independently.
The x-direction velocity remains constant, while in the y-direction, acceleration due to gravity (≈ = 9.8 m/s²) occurs.
Two balls dropped simultaneously depict that the vertical positions are identical over time, while one maintains a constant horizontal position.
Initial Angle θ₀
When launched at angle , consider that the initial velocity consists of vertical and horizontal components.
3-6 Solving Projectile Motion Problems
Steps to Follow:
Read the problem.
Draw a diagram.
Choose coordinate systems.
Determine the time interval for both dimensions.
Analyze x and y motions separately.
Identify known and unknown variables, particularly velocity at the apex of the trajectory.
Use proper kinematic equations and proceed logically to solve for unknowns.
Problem-Solving Approach 3.1
STRATEGIZE: Address horizontal and vertical motions as interrelated yet distinct problems.
PREPARE:
Assume ideal projectile conditions.
Draw a comprehensive visual representation.
Create a coordinate system with defined axes where horizontal acceleration is zero ( ) and vertical acceleration is free fall ( ).
Example 3.9: Dock Jumping
Problem Layout: A dog runs off a dock at 8.5 m/s with a height of 0.61 m.
PREPARE: Identify both horizontal and vertical component velocities.
and
Since these motions are independent, estimate how long the dog remains in free fall.
Use vertical motion equations to find for the dog to drop 0.61 m.
Vertical equation: ; solve to find
Calculate horizontal distance using the uniform motion equation:
ASSESS: A horizontal distance of 3.0 m aligns with expected behavior for this scenario.
3-7 Projectile Motion Is Parabolic
The equation of projectile motion can be resolved into the form of a parabola, where:
3-8 Relative Velocity
Definition: Velocity as measured relative to different reference frames involves adding or subtracting vector quantities.
Each velocity is denoted with corresponding objects and reference frames.
Relative Motion Example
A runner moves at differing perceived speeds relative to observers.
Specific formulae for relative velocities are derived based on their positional relationships.
Example 3.14: Finding the Ground Speed of an Airplane
Context: A plane traveling 500 mph towards the east confronts a wind of 100 mph blowing south.
STRATEGIZE: Frame relative velocities via vectors.
PREPARE: with visual figures to represent motion.
SOLVE: Use right triangle relationships to find resultant velocities:
Angle:
Result:
Summary of Chapter 3
Understanding vectors vs scalars:
Vector addition through graphical means or component analysis.
Projectile motion defined with key gravitational effects.
Summary: General Principles
Projectile characteristics under gravity and free-fall acceleration interactions.
Derived kinematic equations for path prediction and analysis.
Summary: Important Concepts
Decomposition of vectors into their components and understanding directionality and signs.
Summary: Applications
Motion dynamics across ramps and relative motion understandings regarding reference points.