IED Semester 2 Final Exam

Study Guide: Definitions

Variation a difference between an object or idea and other objects or ideas of the same type or from a standard


Tolerance the acceptable amount of dimensional variation that will still allow an object to function correctly


Unilateral Tolerance provides allowable variation in only one direction(either larger or smaller) 

Example:

Bilateral Tolerance permits variation in both directions(larger and smaller) from the specified dimension

Example:

Limit Dimensions provide an upper limit and a lower limit for the dimension

Example:

Interchangeable Parts identical components that can be substituted for one another, particularly important in the history of manufacturing. As precision instrumentation became available, large numbers of identical parts could be produced at lower costs. 


Mean the average of a data set 


Median the ‘middle’ value of a data set


Clearance Fit limits the size of mating parts so that a clearance or space always results when mating parts are assembled


Interference Fit the fastening between two parts which is achieved by friction after the two parts are pushed together, rather than any other means of fastening


Transition Fit occurs when two mating parts can sometimes have a clearance fit and sometimes have an interference fit


Selective Assembly a process that aims to loosen tolerance between mating parts to reduce manufacturing costs. In selective assembly, parts are machined and then measured. These parts are then matched up with an appropriate mating part instead of randomly choosing among the stock of parts.


Allowance The minimum clearance or maximum interference between parts


Adhesives An adhesive is a substance that, when applied to the contact surfaces of two separate components, binds them together and resists their separation. 

Examples: glue, paste, or cement.


Fasteners A fastener is a device that joins objects together. Fasteners are often referred to as mechanical fasteners because simple mechanisms, such as a wedge and wheel and axle, are used to cause the objects to be securely connected. 

Examples: nuts and bolts, screws, pins and nails.


Joinery Joinery is the process of connecting or joining two components together using one of a variety of joint forms. 

Examples: lap, rabbit, dovetail, and mortise-and-tenon joints


Snap-Fit Joints A snap-fit joint (or snap joint) is a simple and inexpensive way to connect two components. Although there are many different forms of snap-fit joints, all snap joints are similar in that one component has a protruding part that is deflected when the two components are pressed together and catches in a depression on the other component. After the two components are connected, the components should return to their initial shape so that the material is not stressed.

Types:

-Cantilever snap joint

-Torsion snap joint

-Annular snap joint


Threads a thread is a helical structure that is used to convert rotational motion or force into linear motion or force. A thread can be located on the outside of a curved shaft or on the inside of a receiving cylinder. Used in bolts and screws.


Reverse Engineering A process that involves the study of an object’s visual, functional, and structural qualities. Reverse Engineering addresses how things work and can provide economic advantages to businesses. It is often used to inform the redesign of an object so that its performance may be improved.


Visual Analysis analysis of the elements and principles of design used in the product


Visual Design Elements

  1.  Line the path of a point moving through space

  2.  Color described by hue, value, and saturation; has an immediate and profound effect on a design

  3.  Shape 3 types: geometric, mechanical, and organic

  4.  Form a 3D volume or solid often implied on a 2D surface by careful use of value

  5.  Value relative lightness or darkness of a color, object or shape

  6.  Space areas between and around parts of an image or the implied depth of that image

  7.  Texture the surface look or feel


Visual Design Principles 

  1.  Balance the distribution of elements within a design; 3 types: symmetrical, asymmetrical and radial

  2.  Emphasis used to draw attention to one area (focal point)

  3.  Contrast the degree of relative difference between elements

  4.  Rhythm a harmonious sequence; repeated use of line, shape, color, texture, or pattern; 4 types: regular, random, gradated and graduated

  5.  Proportion Comparative relationship between elements in a design with respect to size; measured by scale

  6.  Unity consistent use of design elements

  7.  Economy use of the bare minimum of elements; less is more


Color aspect of an object or image that can be described by hue, value, and saturation


Hue ‘base’ color


Saturation purity/intensity relative to grey


Value relative lightness or darkness


Functional Analysis describes what a product does, but not how it does it. Through functional analysis, you try to identify the activity or actions of components and subsystems. A functional model is often developed to represent the product system at a more abstract level.


Input sequence of steps for the operation


Output what happens at the end as a result of the input


Black Box Hypothesis a hypothesis made to explain the sequential operation/function of the product that identifies what goes into and comes out of the product as a system


Structural Analysis used to find the structure of the product of a whole and of each component, and uses disassembly to see how each part interacts with each other to complete the product's function


Systems Thinking looking at things as a whole rather than a jumble of parts. It is the ability to understand how parts connect to make up an entire system


Materials Engineering The study of the properties and structures of different materials to better understand the way materials work and what materials should be used for products.


Performance how materials behave under different types of conditions and forces


Properties the physical and structural qualities and properties of materials


Structure the atomic, molecular and chemical structure/makeup of materials


Processing how materials are processed during manufacturing


Stress measure of internal forces that arise within a material when it is subject to external forces or load


Strain measure of deformation of a material caused by stress


Fatigue Resistance a material's ability to withstand repeated stress cycles without failing


Impact Resistance a material's ability to withstand sudden, high-force impacts without breaking or deforming


Creep the time-dependent, permanent deformation of a material under constant stress, typically at elevated temperatures


Wear Resistance a material's ability to withstand material loss due to mechanical action, while 


Abrasion Resistance a material's ability to resist scratches or wear caused by friction


Environmental Performance the environmental impacts and considerations related to the sourcing, production, use, and disposal of materials


Thermal Expansion the tendency of matter to increase in length, area, or volume, changing its size and density, in response to an increase in temperature


Thermal Contraction the process where a substance shrinks as it cools


Fatigue the weakening of a material's strength due to repeated stresses and strains, leading to potential failure


Failure the loss of a material's ability to perform its intended function, typically due to stress exceeding its load-bearing capacity


Metal shiny, malleable, and good conductors of heat and electricity. They can be elements or alloys 


Ceramic inorganic, non-metallic materials produced by firing at high temperatures, often from clay or other materials

 

Polymer a large molecule made up of many repeating, smaller units called monomers. These polymers can be natural, like DNA or silk, or synthetic, like plastics or nylon


Composites materials created by combining two or more materials with significantly different properties, resulting in a new material with enhanced characteristics


Biomaterials substances, either natural or synthetic, used in medicine to replace, restore, or augment body parts or functions


Alloys a metallic substance composed of two or more elements, typically metals, but can include non-metals as well


Yield Strength The maximum stress (or pressure) a material can withstand before it begins to deform permanently(MPa)


Ultimate Strength the maximum stress a material can withstand before it breaks or fractures under a tensile load


Young’s Modulus A material’s ability to resist elastic deformation(GPa)


Density Degree of compactness of a substance(g/cm³)


Tensile Strength A material’s ability to resist being pulled or stretched without breaking(MPa)


Melting Point The specific temperature at which a solid substance changes state and becomes a liquid(°C)


Electrical Resistivity A measure of a material’s ability to resist/impede electrical current(Ωm)


Specific Heat The amount of heat that must be added to a material in order to increase its temperature by a unit in temperature(J/Kg°C)


Coefficient of Thermal Expansion A material property that measures how much a material expands or contracts when its temperature changes(1 part per C°)


Ductility material’s ability to deform without breaking; primarily to do with stretching and tensile stress (pulling apart)


Malleability material’s ability to bend or compress without breaking; primarily to do with flattening and forming


Stiffness materials’ ability to resist deformation and return to its original shape after being acted upon by an external force (Young’s Modulus of Elasticity)


Toughness material’s ability to absorb energy before breaking 


Hardness material’s resistance to permanent deformation, indentation and scratching


Brittleness tendency to break when stressed with little deformation before fracturing


Plasticity ability of a material to undergo irreversible deformation, opposite of brittleness


Types of Stress compression, tension, shear, torsion, and bending

Sustainability meeting the needs of the current generation without negatively impacting the ability of future generations to meet their own needs. 


Biomimicry copying/imitating the special characteristics of living organisms in material, products, or processes


Cradle to Cradle a product life cycle in which the last phase includes the recycling of the product into a new product(everything goes somewhere)


Design for Disassembly a design approach that enables the easy recovery of parts, components, and materials from products at the end of their life


Green Chemistry reducing the generation and use of hazardous chemicals to decrease pollution at its source


Green Marketing a tactic companies use to promote the environmental responsibility, or just the benefits, of their products


Product Stewardship all those involved in the life cycle of a product should share responsibility for reducing its environmental impact


Human-Centered Design a creative problem-solving process that focuses on designing from the perspective of those you are trying to reach. The design must meet people’s needs, be useful, and be compatible with the capabilities of the user.


Inspiration the phase in which you open yourself up to a multitude of creative possibilities.


Ideation the phase in which numerous ideas are generated, then refined and iterated based on the needs of the users. 


Implementation the phase in which the idea is brought to life. 


Linear Motion object moves in a straight line


Rotary Motion rotation around a fixed axis that is interior to the object


Circular Motion rotation around a fixed axis that is exterior to the object


Reciprocating Motion back and forth linear motion


Oscillating Motion swinging back and forth motion


Types of Basic Cams

  1. Circular

  2. Off-center circular

  3. Heart 

  4. Hexagonal

  5. Pear

  6. Snail