Thinking and Problem-Solving
2.2 Thinking & Problem-Solving
Executive Functioning
Definition: A set of higher-level cognitive processes that involve mental capabilities necessary for complex problem-solving and adapting to various situations.
Major components include:
Planning
Organizing
Goal-oriented tasks
Location of processing: Primarily processed in the Prefrontal Cortex.
Types of Thinking
Creative & Non-Linear Thinking:
Exploring a wide array of potential solutions.
Logical Thinking:
Narrowing down options to derive a singular answer.
This leads to two key types of thinking:
Divergent Thinking: The process of generating multiple ideas or solutions.
Convergent Thinking: The process of focusing on finding a single, correct solution.
Acquiring New Information
Definition: The mental framework utilized to organize various forms of information including:
Knowledge
Beliefs
Concepts
Situations
Purpose: Enables quick processing of information, ultimately creating categories for simplifying understanding.
Example: A child forms a schema pertaining to farms.
Schema
Definition: A cognitive framework that helps organize and interpret information.
Assimilation:
Fitting new information into an existing schema.
Example: Adding horses to a child's farm schema.
Accommodation:
Modifying an existing schema or creating a new schema when confronted with information that does not fit.
Example: Understanding that farms do not necessarily have animals.
Concepts & Prototypes
Definition: Mental groupings of similar objects, events, or ideas based on shared qualities.
Example: A category like "chair" may include a bench, high chair, beanbag, and recliner.
Mental Image:
A cognitive representation of a concept; the ideal version in our mind.
Example: A mental image of a kitchen chair.
New types of chairs are evaluated against this prototype.
Problem-Solving Strategies
Trial & Error:
Definition: A method where multiple possibilities are tried until a solution is found.
Example: Experimenting with different ingredient combinations in a recipe.
Advantages:
Promotes discovery.
Offers learning opportunities from mistakes.
Disadvantages:
Can be time-consuming.
Consumes resources.
Success is not guaranteed.
Heuristics:
Definition: A rule of thumb or guideline applied to solve problems, often quicker than step-by-step methods.
Example: Using a pinch of salt instead of measuring it precisely.
Advantages:
Quick solutions.
Reduces mental effort.
Disadvantages:
More prone to errors in judgment.
Might not yield the desired outcome.
Categories of heuristics:
Representativeness: Making judgments based on prototypes or stereotypes.
Example: Assuming a woman who works with groups is a teacher or nurse.
Availability: Estimating the likelihood of an event based on how easily examples come to mind.
Example: Overestimating risk after hearing about a plane crash.
Algorithm:
Definition: A set of precise, step-by-step instructions for solving a problem.
Example: Following a recipe for cooking.
Advantages:
Produces precise solutions.
Yields reliable and consistent outcomes.
Disadvantages:
Can be time-consuming.
Requires essential resources.
Influences on Decision-Making
Priming:
Definition: The process by which exposure to a stimulus influences the response to a subsequent stimulus.
Activates associations in our memory.
Affects thought processes and information handling.
Framing:
Definition: The concept that decisions and judgments are significantly influenced by the presentation of information.
Example:
Describing a treatment as "90% effective" versus "10% ineffective."
Mental Set:
Definition: A tendency to approach problems in a specific way, often based on previous successes.
Implication: This can limit the consideration of potentially better solutions.
Examples:
Series recognition: O T T F __ __ __ (Five, Six, Seven)
Series recognition: J F M A __ __ __ M J J (May, June, July)
Cognitive Fallacies
Gambler's Fallacy:
Definition: Believing that previous random events can influence the outcome of future random events.
Example: After flipping heads five times, one wrongly assumes the next flip will be tails.
Further example: A couple with three boys believes they are "due" for a girl.
Sunk-Cost Fallacy:
Definition: Continuation of a task based on previously invested resources (time, money, effort).
Implications: This can lead to persisting with poor decisions.
Examples:
Watching a boring movie to the end despite disliking it.
Remaining in a relationship solely because of the time already spent together.
Creativity
Creativity:
Definition: The capacity to generate new ideas and novel ways of thinking.
Example: Sharing one’s artistic drawings with peers.
Functional Fixedness:
Definition: The tendency to view objects solely in terms of their intended or traditional use.
Implications: This restricts creativity and hinders creative problem-solving as well as divergent thinking.