[Behavioral] Test 3 Study Guide 3/31/26
Ch. 6 – Functional Behavioral Assessment (FBA)
The FBA is a problem-solving process for addressing student problem behavior that relies on a variety of techniques and strategies to identify the purposes of specific behaviors and to help select interventions to directly address the problem behavior.
Definition: The "F" in FBA stands for Functional, emphasizing that the assessment seeks to find the "why" or the function behind the action.
The 4 Primary Functions: Most studied behaviors serve one of four purposes:
Attention: Seeking social interaction.
Escape: Avoiding a task or situation.
Automatic Reinforcement: Sensory stimulation (e.g., thumb sucking).
Tangibles: Seeking a specific item or activity.
Assessment Nuances: While interviews are the most common method used in practice , direct observation is considered the "gold standard" or best practice for accuracy.
Legal Context (IDEA): Kazdin highlights the Individuals with Disabilities Education Act (1997) because it made FBAs a legal requirement in schools for certain disciplinary situations involving students with disabilities.
Philosophy: FBA is described as a "way of thinking" that focuses on the plasticity (changeability) of behavior rather than seeing it as a fixed trait.
Ch. 7 – Positive and Negative Reinforcement
This chapter focuses on the interplay between what is given (positive) and what is removed (negative) to increase a behavior.
Types of Positive Reinforcers:
Primary: Food, water, and sleep (unlearned).
Secondary/Conditioned: Social reinforcers (praise) and tokens.
The Power of Schedules:
Richness: This refers to how frequent or generous the reinforcement is.
Contingency: For reinforcement to be effective, it must be contingent, meaning it is only delivered if and only if the target behavior occurs.
Specialized Programs:
DRO (Other Behavior): Reinforcement is given if the problem behavior does not occur during a specific time.
DRA (Alternative Behavior): Reinforcing a different, more appropriate behavior.
DRI (Incompatible Behavior): Reinforcing a behavior that is physically impossible to do at the same time as the bad behavior (e.g., sitting while you are trying to stop jumping).
Noncontingent Reinforcement: This involves giving "free" reinforcers to reduce the person's motivation to "act out" for that specific reinforcer.
Negative Reinforcement: This increases a behavior by removing something unpleasant. It is less common in applied settings, but Kazdin notes it is innovatively used in dental procedures to help patients cope with anxiety.
Ch. 8 – Punishment
Punishment is any consequence that decreases the likelihood of a behavior.
Key Punishment Techniques:
Response Cost: This is like a fine; you lose a specific amount of a reinforcer you already have (e.g., losing 5 minutes of recess).
Time-Out:
Exclusionary: Completely removing the person from the area.
Non-exclusionary: Staying in the area but losing the ability to participate.
Overcorrection: This involves Restitution (fixing the environment) and Positive Practice (repeating the correct behavior).
Effectiveness Factors:
Timing: Delay is "bad" because the person may not associate the punishment with the specific behavior.
Consistency: A continuous schedule of punishment (punishing every time) is generally more effective than an intermittent one.
The Golden Rule: You must always reinforce alternative behaviors; punishment only tells someone what not to do, not what to do.
The Spanking Debate: Kazdin strongly opposes spanking because of its side effects, including increased aggression and the fact that it fails to teach the child a positive alternative behavior.