UX RESEARCH Session 01
Introduction to User Experience (UX)
Subtopics Covered
Variety of UX
Concerns of UX
Being Digital
Skills of the UX Designer
Importance of Being Human-centered
PACT: Framework for Designing UX
Scoping a Problem Using PACT
The Variety of UX
UX has evolved from HCI and interaction design to be the focal point of design work.
It integrates knowledge from multiple design disciplines.
UX designers must understand:
People and their needs
Technologies in use
Activities people engage in
Relevant contextual factors
Safe, effective, ethical, and sustainable design requires a focus on UX.
A Look Into Interactive Systems
Designing interactive systems encompasses:
Software systems for workplace use
Websites, games, and interactive products (e.g., MP3 players, cameras)
Environmental designs for gadgets and communication
Interactive products for home, work, and community contexts
Practical Observations and Critiques
Example Activities:
Analyze smart device interactions on Apple's site.
Compare features across different mobile devices.
Examine gesture-based inputs through gaming systems (e.g., Wii vs. Xbox).
Explore UX in retail environments (e.g., Burberry's innovative design).
Avatars in Virtual Environments
Engage with avatars in immersive environments like Second Life.
Explore how users identify with avatars and engage in virtual interactions.
Designing for Children
Considerations in designing toys and interactive systems for children.
Compare technologies across generations of toys.
Social Networking and UX
Discussion about personal use of social networking apps.
Evaluate privacy concerns across platforms (e.g., Facebook, Instagram, YouTube).
The Concerns of UX
Key Elements
Design: Understanding how design influences user experience.
Technologies: Importance of knowing interactive systems and components.
People: Focus on improving user lives through design.
Activities & Contexts: Identifying user goals, feelings, and the contexts of their activities.
Comparison of Centric Approaches
Machine-centered vs. People-centered design considerations:
Vague vs. Precise
Distractible vs. Undistractible
Emotional vs. Unemotional
Skills of a UX Designer
Essential Disciplines
Sociology, Psychology, Ergonomics, Cultural Studies, and more.
Technologies: Knowledge of interactive design, software engineering, and information design.
Framework for Interactive Systems: PACT
Overview:
People, Activities, Contexts, Technologies shape design.
Example Use Cases:
Teenagers using smartphones on public transportation.
Secretaries drafting documents using word processors in a law firm.
Ergonomics in UX Design
Focus on physical and psychological differences in designing interfaces.
Application in environments like ticket machines, multi-keyboards, and input technologies.
Input & Output Technologies
Exploration of various input devices:
Keyboards, mice, joysticks, and touch technologies.
Output technologies like flexible OLED displays and projector phones.
Exercises for Reflection
Differentiate between UI and UX.
Define PACT and its significance.
Detail the skills necessary for a UX designer.