Lecture 4 1d to 2d

Transition from 1D to Multidimensional Motion

  • Focus on transitioning from one-dimensional motion along x-axis to multiple dimensions (2D or 3D).

  • Target: Simple cases for solving Newton's second law for multidimensional motion.

Example: Motion in a Plane

  • Consider 2D problems involving two particles (nucleus and classical electron in a hydrogen atom).

  • Approach classical mechanics, although real scenario would be quantum mechanical.

  • Reduce two particles to one using coordinate transformations.

Coordinate Transformation

  • Transform from Cartesian coordinates to Polar coordinates:

    • Cartesian: Requires Newton's second law.

    • Polar: Simplifies the problem in the context of motion.

Mathematical Interlude

Position in Cartesian Coordinates

  • Define a point P in 2D space with coordinates (x, y).

  • Origin for convenience positioned for calculations.

  • Distance from origin to point P:

    • Magnitude, r = √(x² + y²) (scalar quantity).

Position Vector

  • Position is specified by both x and y components:

    • Vector notation: r = x + y .

  • and are unit vectors in x and y directions respectively:

    • represents length 1 along the x-axis.

    • represents length 1 along the y-axis.

Polar Coordinates

  • Position can also be specified using Polar coordinates (r, θ):

    • r: distance from origin.

    • θ: angle with respect to the x-axis.

  • Conversion relationships:

    • r = √(x² + y²)

    • θ = arctan(y/x)

Components from Polar Coordinates

  • If distance r and angle θ are known:

    • x = r cos(θ)

    • y = r sin(θ)

Distances Between Particles in Cartesian Coordinates

Distance Between Particles A and B

  • Positions of particles given as:

    • Particle A: coordinates (xa, ya)

    • Particle B: coordinates (xb, yb)

  • Distance (d) calculation:

    • d = √[(xb - xa)² + (yb - ya)²].

Position Vector for Distance Between A and B

  • Vector notation for distance between particles:

    • rab = (xb - xa) + (yb - ya) .

Newton's Second Law in 2D

Forces in 2D Motion

  • Consider a particle launched at angle θ with initial velocity v0 under gravity.

  • Forces acting:

    • Force in y: -mg (downwards due to gravity).

    • Force in x: 0 (no horizontal force applied).

  • Total force vector:

    • F = 0 - mg .

Newton's Equations of Motion

  • For x-direction:

    • F_x = m(dV_x/dt) = 0 ➔ V_x is constant.

  • For y-direction:

    • F_y = m(dV_y/dt) = -mg ➔ dV_y/dt = -g.

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Solving Motion Equations

  • For x-direction:

    • V_x = v0 cos(θ) ➔ X(t) = v0 cos(θ) t.

  • For y-direction:

    • dV_y = -g dt ➔ V_y = v0 sin(θ) - gt.

Summary

  • Motion in 2D requires understanding of Cartesian and Polar coordinates.

  • Key transformations and vector calculations are foundational.

  • Applications of Newton's second law are vital in both component analyses.