Lecture 4 1d to 2d
Transition from 1D to Multidimensional Motion
Focus on transitioning from one-dimensional motion along x-axis to multiple dimensions (2D or 3D).
Target: Simple cases for solving Newton's second law for multidimensional motion.
Example: Motion in a Plane
Consider 2D problems involving two particles (nucleus and classical electron in a hydrogen atom).
Approach classical mechanics, although real scenario would be quantum mechanical.
Reduce two particles to one using coordinate transformations.
Coordinate Transformation
Transform from Cartesian coordinates to Polar coordinates:
Cartesian: Requires Newton's second law.
Polar: Simplifies the problem in the context of motion.
Mathematical Interlude
Position in Cartesian Coordinates
Define a point P in 2D space with coordinates (x, y).
Origin for convenience positioned for calculations.
Distance from origin to point P:
Magnitude, r = √(x² + y²) (scalar quantity).
Position Vector
Position is specified by both x and y components:
Vector notation: r = x î + y ĵ.
î and ĵ are unit vectors in x and y directions respectively:
î represents length 1 along the x-axis.
ĵ represents length 1 along the y-axis.
Polar Coordinates
Position can also be specified using Polar coordinates (r, θ):
r: distance from origin.
θ: angle with respect to the x-axis.
Conversion relationships:
r = √(x² + y²)
θ = arctan(y/x)
Components from Polar Coordinates
If distance r and angle θ are known:
x = r cos(θ)
y = r sin(θ)
Distances Between Particles in Cartesian Coordinates
Distance Between Particles A and B
Positions of particles given as:
Particle A: coordinates (xa, ya)
Particle B: coordinates (xb, yb)
Distance (d) calculation:
d = √[(xb - xa)² + (yb - ya)²].
Position Vector for Distance Between A and B
Vector notation for distance between particles:
rab = (xb - xa) î + (yb - ya) ĵ.
Newton's Second Law in 2D
Forces in 2D Motion
Consider a particle launched at angle θ with initial velocity v0 under gravity.
Forces acting:
Force in y: -mg (downwards due to gravity).
Force in x: 0 (no horizontal force applied).
Total force vector:
F = 0 î - mg ĵ.
Newton's Equations of Motion
For x-direction:
F_x = m(dV_x/dt) = 0 ➔ V_x is constant.
For y-direction:
F_y = m(dV_y/dt) = -mg ➔ dV_y/dt = -g.
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Solving Motion Equations
For x-direction:
V_x = v0 cos(θ) ➔ X(t) = v0 cos(θ) t.
For y-direction:
dV_y = -g dt ➔ V_y = v0 sin(θ) - gt.
Summary
Motion in 2D requires understanding of Cartesian and Polar coordinates.
Key transformations and vector calculations are foundational.
Applications of Newton's second law are vital in both component analyses.