Introduction to Constructed Languages (Conlangs)

  • Fictional universes increasingly feature constructed languages.

    • Examples include:
    • Elvish (Lord of the Rings)
    • Klingon (Star Trek)
    • Na'vi (Avatar)
    • Dothraki and High Valyrian (Game of Thrones)
  • These are not random sound collections, ciphers, or codes; they are full-fledged languages:

    • Characteristics of Conlangs:
    • Complete sound systems
    • Comprehensive grammars
    • Dictionaries with thousands of words
  • Difference from Natural Languages:

    • Natural languages evolve over millennia through millions of speakers
    • Conlangs are often created in a few months by individual creators (conlangers).

Emergence of Conlanging as an Art Form

  • Conlanging has been around for a long time but has recently gained recognition as an art form.
    • Employed in various media: films, TV shows, games, world-building projects.
    • Adds depth and complexity to fictional worlds.

Goals of Language Creation

  • Understanding the purpose behind creating a language is essential:
    • Focus here is on languages for fictional populations in world-building projects.
    • Conlangs should simulate natural linguistic evolution for plausibility.

Factors to Consider in Language Design

  • Cultural Considerations:

    • Questions to explore:
    • Who speaks the language?
    • Where do they live?
    • What technology do they possess?
    • Are there nearby cultures influencing them?
  • For illustrative purposes, a hypothetical culture is established:

    • An isolated group of humans on a tropical island without external influence.

Steps in Creating a Language

  1. Create a Sound System:

    • Focus on the International Phonetic Alphabet (IPA) for sounds.
    • Each language has a sound inventory detailing all present sounds.
  2. Establish a Basic Vocabulary:

    • Create a small cache of words for a proto-language.
  3. Develop Grammar and Lexicon:

    • Use initial words to build grammatical structures.
  4. Evolve the Language:

    • Transform the proto-language into a modern form.

Sound Systems

  • Articulation begins with establishing the sound inventory:

    • IPA Overview:
    • It includes every sound produced by human vocal tract.
    • No language uses all possible IPA sounds.
  • Creating a Sound Chart:

    • Examine desired sounds using the IPA.
    • Useful resource: Wikipedia includes audio files of most sounds.
  • Choosing Sounds:

    • Language creation involves picking sounds that fit a naturalistic model.
    • Strong reliance on sound symmetry:
      • Rows: place of articulation (e.g., bilabial, alveolar).
      • Columns: manner of articulation (e.g., stops, fricatives).
  • Examples of Sounds:

    • Common consonants: pa, ta, ka, ma, na.
    • Avoid random selections—focus on combinations consistent with natural languages.

Key Characteristics of Natural Languages

  • Symmetry in Phonology:

    • Multiple sounds usually represented across rows and columns in the IPA chart.
    • A language likely has voiceless obstruents if voiced ones are present.
    • Obstruents: Sounds created by obstructed airflow.
    • Sonorants (Resonants): Include nasals (e.g., ma) and liquids (e.g., ra).
  • Vowel Systems:

    • Every language includes at least two vowels.
    • Common vowel systems include:
    • Three Vowels: Seen in languages like Arabic.
    • Five Vowels: The most common structure found globally.

Summary of Sound Inventory for Sample Language

  • Consonants Chart:
    • Initial choices include: pa, ta, ka, ma, na, sa.
    • Rare sounds like lateral fricatives included for diversity:
    • Common affricate example: 'a'.
  • Vowel System:
    • Basic five-vowel system with long/short distinctions.
    • Example: Long vowels indicated by macrons.

Romanization and Phonology Rules

  • Romanization:

    • Use easy-to-interpret symbols for sounds; for instance, represent unique sounds simply.
    • Use digraphs for difficult symbols (e.g., lateral sounds represented as 'hl' and 'tl').
  • Syllable Structure:

    • Syllables consist of:
    • Onset: Consonant at the beginning
    • Nucleus: Typically a vowel
    • Coda: Final consonant, optional.
  • Open and Closed Syllables:

    • Most languages can be categorized by syllable structure:
    • Open (no coda)
    • Closed (has coda)
  • Example Languages: Hawaiian (open), English (complex).

Stress Patterns in Language

  • Stress rules vary:

    • Some languages have fixed stress; others change based on syllable structure.
    • Example: In Latin, the third-to-last syllable is typically stressed unless certain conditions apply.
  • For the sample proto language, the established rule:

    • Stress always falls on the third-to-last syllable unless the second-to-last syllable contains a long vowel.

Conclusion on Proto Phonology

  • Summary of phonological rules established for the proto language.

  • Future discussions will focus on forming words using the established phonology.

  • Next Steps: Begin constructing words for the language as preparation for its evolution into modern use.