Module 13: Movement Analysis and Motor Learning Principles

Objectives

1. Evaluate movement patterns of older adults so that the most
appropriate instructional or practice techniques are employed
to facilitate learning
2. Adapt movement patterns to optimize motor performance
3. Apply motor learning concepts when teaching older adults

Chapter 15-1 - Movement Analysis

Nervous and Musculoskeletal System Changes and Motor Skill Learning

  • Declines in cognitive function

    • Greatest impact on motor learning

    • Older adults perform complex skills slower and with less accuracy compared to younger adults

    • Older adults are less able to acquire new concepts or apply existing concepts to complex movements patterns

      • Also, they’re less able to adapt their movement patterns in response to environmental conditions

  • Slower reaction times

    • Reaction time measures how quickly a person it able to to react to changes in task demands or changes in environment

      • For example: In the choice stepping response timed test, the participant needs to step to the appropriate target based upon the visual stimulus that is presented

        • If the left hand light on the box in front of the participant turns on, they are to step to the target on the left with their left foot

        • Not only do older adults perform this task slower than young adults do, but older adults who take longer to perform this task are at an increased risk of falling

      • Physically active older adults do not exhibit as much of a change in reaction time with advancing age as inactive older adults do

  • Deficits in memory

    • Relevant for motor learning or any time of learning

    • Deficits in short-term memory can lead to difficulty in remembering instructions or feedback provided by the instructor, which can lead to difficulty in learning new movement patterns

  • Declines in Attention

    • A limited capacity to process information shows several changes with aging

    • For example: Aging is associated with the impaired ability to maintain intentional focus for an extended period of time

      • Such as, reading a book or driving a long distance

    • Aging is also associated with an impaired ability to selectively focus on certain events in the environment while walking out other events

    • For example: Focusing on the instructor while taking a group exercise class rather than focusing on what the other participants in the class are doing

    • Impaired ability of older adults to divide attention between two or more different tasks, such as the figure eight with cognitive task item in the Expanded Fullerton Balance Scale

      • For most tasks, there’s not really true any true multi-tasking that happens, rather what happens is attention switching (instead of focusing on both simultaneously)

    • Changes in Muscle and Bone

      • Changes in Muscle the causes reduced power, strength, and endurance

      • Changes in Bone that causes decreased bone density

      • These influence how well an older adult performs and learn motor skills

  • This is the analysis of a machine chest-press exercise

  • Once you have the critical features for one exercise understood, you can transfer that knowledge to other similar exercises and modify the critical features as necessary

    • For example: When having a client perform a standing chest press with a resistance band, critical features 2-4 listed in this table would all still be relevant, but 1 and 5 need to be replaced by other critical features, such as keeping the chest up and eyes pointed forward and keeping the body tall during the concentric phase rather than leading into the movement

Acceptable Range of Correctness

  • A certain amount of permeance error is acceptable for any given critical feature

  • Necessary to accommodate for medical conditions a client may have, such as back pain, joint surgery, osteoporosis, and structural deviations (e.g., kyphosis: an excessive forward curvature of the spine)

  • However, performance errors outside of that acceptable range of performance need to be corrected

    • For example: The knees collapsing inward in a squat

  • Varies on performance context

    • For example: The acceptable range of correctness can be a little bit wider for seated activities as compared to those that involve standing, especially if a loss of balance is a concern

      • Safety should always be the highest priority, acceptable range of correctness should be determined according to risk of injuries that can result of performing the exercise incorrectly

  • As the instructor, be mindful of the amount of feedback provided to the older adults rather than providing them feedback in every single aspect of the movement that they have performed

  • How do you determine which of the weaknesses that you have identified during diagnosis should be the ones that you should prioritize?

    • There are no single one size fits all for all situations

    • The approach that you select depends on the goal and the type of skill being taught and also the characteristics of the client

  • The functional movement solutions guide (based on the guide) helps to identify the functional movement problems, such as physical, sensory, of cognitive problems that might be observed in older adults and provides guidance on what to observe and communicate with your clients and how to best adapt movement patterns to optimize performance

  • Changes in the systems of the body due to aging, disease, or inactive can result in discomfort, fatigue, injury, etc. often resulting in a cycle of further decondition and further impairments in movement including impaired controlled movement, movement asymmetries, impaired base of support and postural control, sensory impairments, etc.

  • Movement needs to be adapted to the individual to achieve safe, effective, and comfortable function as well as motivation and enjoyment in people with functional movement impairment

  • The functional analysis and solutions model involves 4 different steps for adapting exercise (bottom of the image provided above)

Chapter 15-2 - Motor Learning

What is Motor Learning?

Motor Learning: A set of processes associated with practice, or experience, leading to relatively permanent changes in the capability for skilled performance

  • Learning results from practice or experience that takes place over a period of time

    • Motor development refers to the changes that occur in our ability to move as we proceed through the lifespan

    • Motor learning is specifically the result of practice or experience, not other issues, such as the maturation of the nervous system

  • During this time, there is an observable improvement in the performance of the skill

  • As performance improves, it becomes increasingly consistent from one attempt to the next

  • Changes in performance are relatively permanent

  • Learner is able to perform the skill in a variety of contexts, in which the skill needs to be performed

Transfer of Motor Skill Learning

  • Transfer of learning refers to the application of skills from one performance context to another

  • The degree to which the performance of a skill in one context influences (transfers over to) the performance of that same skill in a different context or to the performance of a different skill

  • Transfer can either be positive or negative

    • Experience in one skill can either aid in the performance of that skill

    • Or transfer can be negative

    • Transfer is generally positive, and when it is negative, the affects are typically temporary

  • Specificity: The greater the similarity between the practice skill/environment, the greater amount of positive transfer that there will be

    • What you practice, how, and where you practice it affects motor learning and the amount of transfer that occurs

  • Applying the four steps of the movement analysis is important to ensure the maximum positive transfer of skills

Assessment of Motor Skill Learning

  • Produces an acquired capability for skilled performance

  • Any single performance is not indicative of how well a person has learned a skill

    • Just because Wet Bananas had a bad game, doesn’t mean he hasn’t learned the game of basketball at all

    • We depend upon repeated observations of a person’s motor performance over time to evaluate learning

  • Learning is not directly observable

  • Essential to assess adaptability

  • Retention or Transfer test

    • To assess motor learning

    • If you are interested in how well a client has learned and able to perform a specific skill, perform a retention test

      • Ask the client to perform that exact same skill after a period of time without any practice

    • Transfer tests assess how well a person is able to adapt to contexts and situations that are different from those in which the skill was practiced

      • Example: Ask your clients to reflect upon or write down short anecdotes about changes that they have experienced throughout their daily lives since beginning the exercise program

  • The reason why we should assess the learning of clients is to provide evidence to clients, who have paid for your program, that their money was well spent

Stages of Motor Skill Learning (Developed by Anne Gentile)

  • Initial stage of learning

    • Movement pattern is not well developed

    • Performance is inconsistent

    • Obvious errors

    • Learner may be aware of making errors but does not know what those errors are or how to correct them

    • Movement at this stage is attentionally demanding

      • Therefore, presents difficulty multitasking

    • Performance of the skill involves excessive movement

  • Closed skill: performed in an environment that is stable and predictable

  • Open skill: performed in an environment that is variable and unpredictable

  • Second stage of learning

    • Goal depends on the type of skill performed

      • Fixating the skill (closed skills)

        • Refining the movement pattern so that it can be consistently performed successfully

      • Diversifying the skill (open skills)

        • Being able to modify that movement pattern acquired in the first stage so that is meets the changing demands of the situation

    • Fewer and smaller errors (and more difficult for instructors to detect)

Stages of Motor Skill Learning

  • Be cognizant of the attentional demands of movement and structure your feedback/interactions with the client without overwhelming them as they perform the skill

Skill presentation: Demonstrations

  • Be sure the that client can see the most critical parts of the skill performed

  • Demonstrate the skill multiple times and at the speed it should be performed

  • Do not provide a lot of verbal instruction during the demonstration

    • Instead, use cues before the demonstration to direct the learner’s attention

  • Allow beginners to observe other beginner but make sure that observers can hear the feedback you are providing

Skill presentation: Verbal Instructions

  • Focus the learners’ attention on the critical features of the movement or on the environmental context that will enhance their performance of the skill

  • Do not overwhelm the clients with information

  • Factors that influence the effectiveness of instructions:

    • Older adults typically can pay attention to less information at one time and remember that information for a shorter period of time

    • People to whom instructions are directed must be able to interpret the meaning of the instructions (use comprehensible terminology)

    • Instructions influence how and where learners focus their attention, influencing how the learner learns that skill

    • Instructions can help simplify what may appear to the learner to be a complex sequence of movements

Skill Presentation: Verbal Cues

  • Single words or short, concise phrases that:

    • Direct the learner’s attention to specific features of their own movements, objects they must do something with, or the environment

    • Remind learners about the critical feature or parts of the skill

  • Verbal cues and demonstrations (combination of them) (in certain situations)

    • Skills that require performing a series of movements in a specific sequence

Skill Presentation: Verbal Instructions

  • Guidelines for the effective use of the verbal instructions

    • Include no more than one or two points about how to perform a skill or activity

    • Use terminology that all learners will understand

    • Give instructions that conjure up well-known visual images

    • Use verbal cues to direct the learner’s attention to the aspects that are critical to performing the skill successfully

Augmented Feedback

  • Additional feedback that is provided by an external source (such as an instructor) that supplements the learner’s internal sensory feedback (feedback that they get from their vision, etc.)

  • Role of Augmented Feedback

    • Identify and correct errors

    • Motivation

      • Example: Providing feedback on how much progress a client has made will motivate them

    • Reinforce correct movement

      • By providing positive reinforcing feedback, such as “keep up the good work” or “your form is improving”

  • Can be broken down into two categories:

    • Knowledge of results

      • Provides augmented feedback about the outcome/result of a performance

      • Example: Telling a client how long it took for them to complete an activity, such as the figure eight test

    • Knowledge of performance

      • Focused on quality of the movement pattern produced

      • Most augmented feedback is knowledge of performance

      • Feedback that helps the learner develop the proper technique

  • Timing of Feedback

    • There should be a delay between the completion of a movement and when you give feedback on that movement (delay of a few seconds)

      • Gives the clients a chance to process their own internal feedback

    • There should be a delay between which you finish giving feedback and having the client perform their next attempt of that skill

      • Allows them to process the feedback that you provided

  • Frequency of Feedback    

    • Misconception: More feedback is always better

      • Evidence shows that not providing feedback after every single attempt is actually more beneficial than providing more feedback after every single attempt

      • Too much feedback causes a dependency on that feedback

      • Less frequent feedback as the learning progresses

      • After good performances, you should highlight what the learner did correctly, not just providing feedback after poor performances

Structuring the Practice Environment

  • Skill practice

    • Whole vs. part practice

    • The decision of which of these is best is based upon two aspects of the skill being practiced

      • Skill complexity - the number of different component parts of a skill

      • Skill organization - refers to the temporal and spatial relationship among the parts (a highly organized skill is one in which the performance of any one part depends upon the performance of previous parts)

      • Progressive-part practice - learner practices the first part, second part, and then combines the first two parts together, learns the third part, and then put everything together (if there’s only three parts)

        • Works well when teaching older adults longer, more complex sequences of movement, such as an aerobic dance sequence

    • Part practice is most effective when the complexity is high and the organization is low

    • Whole practice is more effective when the complexity is low and the organization is high

  • Practice Schedule

    • Based upon contextual interference

      • Refers to the memory related interference that results from practicing different variations of a skill within the same practice session

      • Example: If, after performing task A, you perform task B, and then go back to task A again, having performed task B in between the trials of performing task A will cause contextual interference and forgetting some of the information needed to perform task A (meaning that you have to relearn it)

    • Blocked practice - in which each skill is practiced separately in their own “block’ of practice trials causes the least of contextual interference

    • Serial practice - skills are practiced in a non-repeating but predictable order

    • Random practice - sequences practiced in a random order and causes the most contextual interference

      • Generally result in better long-term learning due to the greater cognitive effort required (However, the characteristics of the skill and learner need to be taken into account as well)

Structuring the Practice Environment

  • Practice time

    • Shorter and more frequent practice periods are better for learning

  • Guidelines

    • Determine where learners should initially practice the skill in its entirety or in parts

    • Organize practice sessions in a way that creates more as opposed to less contextual interference

    • Utilize shorter and more frequent practice periods