Waves Notes
WAVES
WAVE MOTION
Observational Experiment 1: Water
- Drop a rock in water and observe the resulting waves.
- Consider the observations and propose explanations for what happens after the rock hits the water.
Testing Experiment 1
- Drop a rock in water with lilypads floating nearby.
- Predictions: Make predictions about what will happen to the lilypads.
- Outcome: Record the actual outcome of the experiment.
- Judgement: Judge whether the predictions matched the outcome.
What Is Moving?
- The water itself is not moving outwards; instead, the parts of the water interact with adjacent parts, causing them to move up and down.
- Each individual piece of water vibrates up and down.
- Only energy is moving outwards.
- Matter (the water particles) is only vibrating due to interactions with adjacent particles.
Observational Experiment 2: Slinky, One Disturbance
- Stretch out a Slinky.
- Flick one end of the Slinky quickly once.
- Sketch the situation.
- Record observations in words.
Observational Experiment 3: Slinky, Continuous Disturbances
- Stretch out a Slinky.
- Flick one end of the Slinky continuously.
- Sketch the situation.
- Record observations in words.
WAVE MOTION
- Wave motion involves disturbances produced by a vibrating object (a source).
- The disturbances propagate through a medium, causing points in the medium to vibrate.
- The moving disturbance is called a wavefront.
- A singular disturbance is called a pulse.
2 Necessary Components for Wave Motion
- Source:
- The object that causes the disturbance (e.g., rock, person).
- Medium:
- The substance through which the disturbance travels (e.g., water, Slinky, solid, liquid, or gas).
Energy, NOT matter
- When a source causes a disturbance in a medium, energy travels across the medium.
- The parts of the medium, like water particles, only vibrate and do not move across the medium.
- Energy moves in a wave.
Observational Experiment: Slinky, Changing One Thing
- Create consistent wave motion in a Slinky by continuously flicking one end.
- Change one aspect of the situation and observe the effect.
- Sketch the situation before and after the change.
- Record observations in words.
WAVE PROPERTIES
- Period (T):
- The time interval for one complete vibration of a point in the medium.
- Units: seconds
- Frequency (f):
- The number of vibrations per second of a point in the medium.
- Units: Hertz (Hz) or 1/seconds
- Speed (v):
- The distance a disturbance travels during a time interval, divided by that time interval.
- Units: meters per second (m/s)
- Amplitude (A):
- The maximum distance of a point in the medium from its equilibrium position.
- Units are meters.
- Equilibrium position: The position of a vibrating object when not disturbed.
- Crest: Point of Positive Amplitude.
- Trough: Point of Negative Amplitude.
- The maximum distance of a point in the medium from its equilibrium position.
- Wavelength ():
- The distance between two nearest points on a wave that have the same displacement and shape.
- The distance between two consecutive wavefronts.
- Units: meters
Different Types of Waves
- Transverse:
- The disturbance is perpendicular (at a right angle) to the propagation of the wavefront.
- Longitudinal:
- The disturbance is in the parallel (same) direction as the propagation of the wavefront.
Testing Experiment 2: Wave Motion
- Place a piece of paper on a Slinky and create continuous disturbances.
- Prediction: Predict what will happen to the paper.
- Outcome: Record the actual outcome.
- Judgement: Judge whether the prediction matched the outcome.
Application Experiment 1: Water Balloon Burst!
- Apply wave motion concepts to suggest ways to improve the chances of popping a water balloon.
- Use relevant vocabulary to explain the suggestions.
WAVES: THE WAVE EQUATION
Simulation: Waves on a String
- Use the following simulation for experiments: https://phet.colorado.edu/sims/html/wave-on-a-string/latest/wave-on-a-string_en.html
Observational Experiment 1: How Tension Affects Speed
- Tension is related to the force exerted on the ends of an object.
- Use the simulation to send pulses through a string at different tensions (low to high).
*Settings: “Pulse” in Top-Left, “No End” in Top-Right, Set Damping to “None” - Determine the speed of a wavefront at each tension.
Outcome
- Record the tension, distance traveled, time taken, and speed for each trial.
Pattern for How Tension Affects Speed
- Hypothesis:
- As tension increases, speed increases.
- This is a direct relationship.
Observational Experiment 2: How Frequency Affects Wavelength
- Use the simulation to oscillate a string at different frequencies.
*Settings: “Oscillate” in Top-Left, “No End” in Top-Right, Set Damping to “None” - Measure the wavelength for each frequency.
Outcome
- Record the frequency and wavelength for each trial.
Pattern for How Frequency Affects Wavelength
- Hypothesis:
- As frequency increases, wavelength decreases.
- This is an inverse relationship.
Observational Experiment 3: How Speed Affects Wavelength
- Use the simulation to send disturbances through a string at different speeds (NOT frequencies).
*Settings: “Oscillate” in Top-Left, “No End” in Top-Right, Set Damping to “None” - Measure the wavelength for each speed.
Outcome
- Record the tension, speed, and wavelength for each trial.
Pattern for How Speed Affects Wavelength
- Hypothesis:
- As speed increases, wavelength increases.
- This is a direct relationship.
3 PATTERNS
- As frequency increases, wavelength decreases.
- As tension increases, speed increases.
- As speed increases, wavelength increases.
Observational Experiment 3: How Amplitude Affects Wavelength
- Use a simulation to oscillate (vibrate) a string at different amplitudes.
*Settings: “Oscillate” in Top-Left, “No End” in Top-Right, Set Damping to “None” - Measure the wavelength for different amplitudes.
Outcome
- Record Amplitude vs Wavelength.
Pattern for how Amplitude affects Wavelength
- As the Amplitude changes, the Wavelength does not change.
- No Relationship!
Testing Experiment 1: How Frequency Affects Wavelength
- Use equipment to test the relationship between frequency and wavelength.
- Hypothesis: State the hypothesis.
- Experiment: Describe the experiment.
- Prediction: Predict the outcome
- Outcome: Record the actual outcome.
- Judgement: Judge whether the prediction matched the outcome.
Testing Experiment 2: How Tension Affects Speed
- Use equipment to test the relationship between tension and speed.
- Hypothesis: State the hypothesis.
- Experiment: Describe the experiment.
- Prediction: Predict the outcome
- Outcome: Record the actual outcome.
- Judgement: Judge whether the prediction matched the outcome.
Testing Experiment 3: How Speed Affects Wavelength
- Use equipment to test the relationship between speed and wavelength.
- Hypothesis: State the hypothesis.
- Experiment: Describe the experiment.
- Prediction: Predict the outcome
- Outcome: Record the actual outcome.
- Judgement: Judge whether the prediction matched the outcome.
Relationships of Wave Properties
- As tension increases, speed increases.
- As speed increases, wavelength increases.
- As frequency increases, wavelength decreases.
- As Amplitude increases, Wavelength does not change.
WAVE EQUATION
- Combine the relationships into an equation:
- Wavelength = speed / frequency
- Units for wavelength are meters.
- Units for speed are meters/second.
- Units for frequency are Hertz or 1/seconds.
Testing Experiment 4: Testing the Wave Equation
- Use the simulation to test the wave equation.
- Hypothesis: State the hypothesis.
- Experiment: Describe the experiment.
- Prediction: Predict the outcome
- Outcome: Record the actual outcome.
- Judgement: Judge whether the prediction matched the outcome.
MATHEMATICAL MODELS WE HAVE FOR WAVES
- Speed = distance traveled / time taken to travel
- Frequency = number of disturbances / time taken for disturbances
- Wavelength = speed / frequency
Multiple Sources!
- When multiple wavefronts are produced by multiple sources, their amplitudes combine if they are in the same place at the same time.
- Wavefronts do not bounce off each other; they pass through each other and continue moving in their original direction.
Superposition Principle
- When multiple waves pass through the same medium at the same time, the net displacement is the sum of the individual displacements.
- Mathematically:
- Mathematically:
Interference
- When applying the superposition principle, the amplitude of waves can add constructively (larger amplitude) or destructively (smaller amplitude).
- The process of waves overlapping is called interference.
- Constructive Interference: Results in a larger disturbance.
- Destructive Interference: Results in a smaller disturbance (can result in zero amplitude).
Helpful Simulations for Waves
- Wave Properties:
- https://phet.colorado.edu/sims/html/wave-on-a-string/latest/wave-on-a-string_all.html
- Superposition/Interference:
- Qualitative Pulses: https://ophysics.com/w2.html
- Quantitative Pulses: https://ophysics.com/w2a.html
- Quantitative Waves: https://ophysics.com/w3.html
WAVES LESSON 4: SOUND, INTRODUCTION
Observational Experiment 1: Generating & Hearing a Sound
- Attach a speaker to a Power Amplifier, change settings to affect how the speaker moves.
Conditions for Generating and Hearing Sound
- Speaker (Source) needs to be vibrating:
- Above minimum frequency: ~20 Hertz
- Below maximum frequency: ~20,000 Hz
- Air (Medium) for sound to travel from the source to the receiver.
- Ear (Receiver) of sound.
Sound As A Wave
- Energy is traveling from the speaker
- The direction of disturbance of air particles is parallel to direction of movement of the wave fronts.
- Sound waves are longitudinal waves
Sound Wave PROPERTIES
- Compression:
- Space where the air is most tightly packed at one moment.
- Rarefaction:
- Space where the air is least tightly packed at one moment.
Testing Experiment 1: Longitudinal Wave Model
- Hypothesis: In a longitudinal wave, the disturbance moves from one end of a medium to the other, but the individual particles only vibrate back and forth around their initial position.
- Experiment:
- Disturb a Slinky in parallel to the Slinky and record what you see for one coil that has a piece of blue tape on top of it.
- Prediction: Predict the outcome.
- Outcome: Record the actual outcome.
- Judgement: Judge whether the prediction matched the outcome.
TESTING EXPERIMENT 2: Sound Wave Model (SpongeBass Squarepants)
- Hypothesis: Sound is a longitudinal wave, where the disturbance moves from one end of a medium to the other, but the individual particles only vibrate back and forth around their initial position.
- Experiment: A plush doll is placed in front of speaker.
- Prediction: Predict the outcome.
- Outcome: Record the actual outcome.
- Judgement: Judge whether the prediction matched the outcome.
OBSERVATIONAL EXPERIMENT 2: Characteristics of Sound Waves Experiment
- Attach speaker to power amplifier, change settings one at a time.
- Loudness depends on Amplitude.
- Pitch depends on Frequency.
- Timbre depends on Shape of Wave.
Characteristics of Sound Waves
- Amplitude affects Loudness
- Larger/Smaller vibrations affect volume.
- Frequency affects Pitch
- More Frequent/Less Frequent Vibrations affect Pitch.
- Shape of Wave affects Timbre (Quality of Sound)
- Different types of vibrations affect Tone Quality.
Simulation for Sound Waves
- https://onlinetonegenerator.com/
WAVES LESSON 5: SOUND, ADVANCED
Online Sound Wave Generator
- Use the link below for the experiments this lesson.
- https://onlinetonegenerator.com/
- NOTE: DO NOT EXCEED 500 Hz.
Testing Experiment 1: How Amplitude Affects the Produced Sound
- Hypothesis:
- Experiment:
- Prediction:
- Outcome:
- Judgement:
Testing Experiment 2: How Frequency Affects the Produced Sound
- Hypothesis:
- Experiment:
- Prediction:
- Outcome:
- Judgement:
Testing Experiment 3: How the Shape of the Wave Affects the Produced Sound
- Hypothesis:
- Experiment:
- Prediction:
- Outcome:
- Judgement:
APPLICATION EXP. 1 QUESTIONS
- Which instrument is like producing higher frequency sound waves? Explain reasoning. Flute.
- Which instrument do you think is producing higher amplitude wave? Explain reasoning.
Application Experiment 1: Tuning Fork
- Apply our sound ideas to fully explain how tuning forks work.
APPLICATION EXP. 2 QUESTIONS
- Explains everything you see and hear in the video.
How you would calculate distance to lightning.
- We know Time from the video ~ 6 sec.