.Group-3-Audio-Information-and-Media-_20241111_213513_0000_1731584957000

Audio Information and Media

  • Presented by Group 3

Ice Breaker Activity

  • Game Overview

    • The presenter is known as "Simon".

    • Players follow instructions starting with "Simon Says".

    • If an instruction is given without "Simon Says" or not followed correctly, players are eliminated.

    • Example: "Simon Says touch your nose" means to touch your nose; but just "Touch your nose" means do nothing.

Audio Definition

  • Audio: Refers to anything related to sound, especially in terms of documentation and transmission. It encompasses any connection to sound as received, recorded, transferred, or duplicated.

  • Audio resources include:

    • Text

    • Visual

    • Motion

Audio Media

  • Audio Media: Media communication using audio equipment to deliver information through sound.

  • Includes formats like:

    • Analog tape cassettes

    • Digital compact discs

    • Computer audio files

Audio Information

  • Audio Information: Sound files created and transferred using high fidelity waves for playback through audio tools.

Types of Audio Files

  • 1. Radio Broadcast

    • Sending live/recorded audio via radio waves to multiple listeners.

      • Example: DYRS 574

  • 2. Music

    • An artistic form of auditory communication, typically structured and continuous.

      • Example: "Take Me Home, I’m Fallin’"

  • 3. Sound Recording

    • The process of encoding surrounding sounds; recording any sound.

      • Example: 111111110 11/11/11

  • 4. Sound Clip/Sound Effect

    • Sounds used in production to create effects apart from dialogue and music.

      • Example: (Not provided)

  • 5. Audio Podcast

    • Episodic series of digital audio/video files available for download.

      • Example: (Not provided)

Ways of Storing Audio Files

  • 1. Tape

    • Magnetic tape used to document sound.

  • 2. Compact Disc

    • Plastic circular tool for recording and playback of audio, video, and data.

  • 3. USB Flash Drive

    • Small external drive for storing and transferring digital data.

  • 4. Memory Card

    • Flat flash drive for saving data for portable devices.

  • 5. Computer Hard Drive

    • A secondary storage device for digital data.

  • 6. Internet/Cloud

    • Remote servers for storage and retrieval of data and audio files.

Format of Audio Files

  • MP3 (MPEG Audio Layer 3)

    • Coding format for consumer audio and music transmission.

  • M4A/AAC (MPEG-4 Audio/Advanced Audio Coding)

    • Lossy digital audio compression file extension.

  • WAV (Waveform Audio File Format)

    • Standard Microsoft audio file format for digital audio data storage.

  • WMA (Windows Media Audio)

    • File extension by Microsoft for use with Windows Media Player.

Hearing vs. Listening

  • Hearing: Passive reception of sound; happens automatically if not impaired.

  • Listening: Active engagement, requiring concentration to process meaning leads to learning.

Characteristics of Sounds

  • Volume: Intensity of sound.

  • Tone: Quality or character of sound.

  • Pitch: Highness or lowness of a sound.

  • Loudness: Degree of auditory sensation caused by sound.

Purpose of Using Audio Media

  • Vital in teaching-learning processes, especially for auditory learners.

  • Enhances understanding through listening, supplementary to text and visual media.

  • Provides:

    • Access to expert ideas and speeches.

    • Audio learning materials.

    • Alternative guidance for tasks.

    • Audio records of historical events or settings.

Elements and Principles of Sound Design

  • Sound design crucial in films, plays, and broadcast productions for audience engagement.

  • Sound Design: Vivid use of sound to connect with visual content for emotional impact.

  • Elements of Sound Design:

    • Dialogue: Conversations between characters.

    • Sound Effect: Artificially created sounds apart from dialogue/music.

    • Music: Instrumental/vocal sounds conveying emotions through color, harmony, melody, and rhythm.

    • Silence: Complete absence of sound.

  • Principles of Sound Design:

    • Mixing: Balancing sound elements.

    • Pace: Control over timing of sound elements.

      • Categories:

        • Linear: Permanent sound placements.

        • Non-Linear: More flexible sound arrangements.

        • Multi-Linear: Mix of both approaches.

    • Transition: Movement between sound elements.

      • Types:

        • Segue: Uninterrupted transition.

        • Cross-Fade: Smooth transition between adjacent sounds.

        • V-Fade: Volume switch between levels.

        • Fade to Black: V-Fade with silence in between.

    • Stereo Imaging: Documentation of sound's spatial characteristics.

Questions and Clarifications

  • Audience invited for questions.

Conclusion

  • Thank you for listening!