Modul 4a Reinforcement
Reinforcement Overview
- Reinforcement occurs when a behavior is closely followed by a stimulus, leading to an increase in the future frequency of that behavior under similar conditions.
- The focus is on the change in behavior resulting from the delivery of a reinforcer.
- This differs from preferences; something preferred might not function as a reinforcer.
Terminology of Reinforcement
- Reinforcer (noun): A stimulus.
- Example: "Justin used action figures as reinforcers for the child's expressive labeling."
- Reinforcing (adjective): Describes a property of the stimulus.
- Example: "The reinforcing stimulus was produced 10 times within the session."
- Reinforcement (noun):
- Operation: Delivery of consequences following a response.
- Example: "The fixed rate schedule of reinforcement delivered a token after every fifth label."
- Process: Increase in responding resulting from reinforcement.
- Example: "The number of labels increased as a result of reinforcement."
- Operation: Delivery of consequences following a response.
- Reinforce (verb):
- Operation: Deliver consequences when a response occurs.
- Example: "A token was used to reinforce a child's expressive labeling."
- Process: Increase responding through the reinforcement operation.
- Example: "The procedure demonstrates tokens would reinforce expressive labels."
- Operation: Deliver consequences when a response occurs.
Types of Reinforcement
- Two broad categories:
- Positive Reinforcement
- Negative Reinforcement
Positive Reinforcement
- Occurs when a response is followed by the presentation of a stimulus, leading to an increase in future similar responses.
- Positive Reinforcer: The stimulus presented as a consequence that changes behavior frequency, duration, or another dimension.
- Examples:
- Food
- Tangible items
- Social events (e.g., high five)
Negative Reinforcement
- Occurs when a response results in the removal, termination, reduction, or postponement of a stimulus, leading to an increase in the future occurrence of that response.
- Negative Reinforcer: The stimulus removed to increase the likelihood of the preceding behavior.
- Examples:
- Breaks (removal of work)
- Removal of chores
- Reinforcement always increases the frequency of a behavior.
- Positive reinforcement adds something to the environment, while negative reinforcement removes something.
- Reinforcement occurs even for undesirable behaviors.
Unconditioned Reinforcers
- A stimulus change that can increase future behavior frequency without prior pairing or reinforcement.
- Also known as primary reinforcers.
- Examples:
- Food
- Water
Conditioned Reinforcers
- A previously neutral stimulus change that has acquired reinforcing capabilities through pairing with unconditioned or conditioned reinforcers.
- Also known as secondary reinforcers.
- Examples:
- Money
- Sports
- Alcohol
Generalized Conditioned Reinforcers
- A conditioned reinforcer that has been paired with many unconditioned or conditioned reinforcers.
- Examples:
- Tokens
- Money (when tied to multiple reinforcers)
- The aim in autism intervention is to use generalized conditioned reinforcers.
Differential Reinforcement
- Differential reinforcement involves reinforcing specific behaviors while withholding reinforcement for others.
Types of Differential Reinforcement
- Differential Reinforcement of Alternative Behavior (DRA): Reinforcement is delivered for a specified alternative behavior while withholding reinforcement for the target behavior.
- Example: Reinforcing saying "Hey, Joe" instead of tapping on the shoulder.
- Differential Reinforcement of Other Behavior (DRO): Reinforcement is delivered for any behavior other than the target behavior.
- Other types include differential reinforcement of low rates of behavior, incompatible behavior, diminishing rates, and high rates of behavior.
Other Reinforcement Terms
- Automatic Reinforcement: Behavior produces its own reinforcement, independent of others' mediation; also known as sensory reinforcement.
- Example: Scratching a mosquito bite.
- Premack Principle: Using a high-frequency behavior as a reinforcer for a low-frequency behavior.
Variables Affecting Reinforcement
- Motivation: Satiation decreases reinforcer effectiveness.
- Deprivation: Depriving an individual of a potential reinforcer can increase its effectiveness.
- Immediacy: Reinforcement must immediately follow the response.
- Initial Criterion: Set an easily achievable initial criterion.
- Reinforcer Quality and Magnitude: Use high-quality reinforcers of sufficient magnitude, especially early on.
- Variety: Vary reinforcers to control for satiation and deprivation.
- Direct Contingencies: Use direct rather than indirect reinforcement contingencies when possible.
- Response Prompts: Combine response prompts with reinforcement.
- Reinforce Each Occurrence: Reinforce each occurrence of the behavior initially, then fade.
- Contingent Attention and Descriptive Praise: Use intentionally.
- Increase Response to Reinforcement Delay: Gradually increase delay.
- Shift to Naturally Occurring Reinforcers: Shift from contrived to naturally occurring reinforcers.
Useful Reinforcement Domains
- Edibles (caution: prone to satiation, not natural)
- Sensory
- Tangible activities
- Social (important for individuals with autism spectrum disorder)