Teachers Discovering Computers: Integrating Technology in a Changing World (8th Edition) Study Guide
Course Overview and Textbook Features
Core Focus of the Textbook:
- Focuses on technology integration, tablet-based learning, app-based learning, and teaching today's digital generation.
- Prepares preservice and inservice educators to align with the International Society for Technology in Education (ISTE) Standards for Teachers (ISTE Standards•T) and Students (ISTE Standards•S).
Pedagogical and Digital Resources:
- Computer Concepts CourseMate: Provides web-based curriculum-specific content, interactive learning games, practice tests, video demonstrations, and an interactive timeline of computer history from 1937 to the present.
- Critical Thinking Exploration: End-of-chapter feature addressing ongoing debates in K-12 education (e.g., teacher performance evaluation, flipped classrooms, STEM/STEAM, BYOD, MOOCs, parental involvement).
- Apps Corner: Presents app resources and integration strategies across subject areas (Personal/Entertainment, Creativity, Productivity, Language Arts, Math, Science, Social Studies, Health/Fitness).
- Digital Media Corner: Focuses on video, audio, digital storytelling, screencasting, and web authoring tools.
- Assistive Technologies Corner: Outlines hardware, software, and peripheral solutions for K-12 students with physical, cognitive, or sensory challenges.
- In the Lab: Hands-on productivity and curriculum integration exercises using word processing, spreadsheets, presentation graphics, and desktop publishing.
Technology Platform Coverage:
- Addresses both Apple Macintosh (Mac OS) and Microsoft Windows (PC) environments, reflecting the dual-platform reality of K-12 school districts.
Chapter 1: Integrating Educational Technology into the Curriculum
Curriculum-Specific Learning (Discipline-Specific Learning):
- Definition: Learning how to apply teaching principles, knowledge, and ideas to authentic and practical classroom lessons and projects that directly benefit student learning in specific subject areas.
- Transition from traditional 20th-century teacher-centered instruction to student-centered, technology-enriched learning environments.
Traditional vs. New Learning Environments:
- Teacher-centered instruction Student-centered learning.
- Single-sense stimulation Multisensory stimulation.
- Single-path progression Multipath progression.
- Single media Multimedia.
- Isolated work Collaborative work.
- Information delivery Information exchange.
- Passive learning Active/exploratory/inquiry-based learning.
- Factual, knowledge-based learning Critical thinking and informed decision making.
- Reactive response Proactive/planned action.
- Isolated, artificial context Authentic, real-world context.
Literacy Definitions:
- Computer Literacy: Current knowledge and understanding of computers, mobile devices, and their uses.
- Information Literacy (Information Fluency): The ability to find, analyze, evaluate, use, and communicate information gathered from multiple sources to make decisions or take specific actions.
- Integration Literacy: The ability to use computers, mobile devices, digital media, and other technologies combined with a variety of teaching and learning strategies to enhance student learning, matching appropriate technologies to specific learning objectives and outcomes.
Fundamental Computer Concepts:
- Computer: An electronic device operating under the control of instructions stored in its memory that accepts data, processes data according to specified rules, produces results, and stores the results for future use.
- Data: A collection of unorganized facts (words, numbers, images, sounds).
- Information: Data that is organized, meaningful, and useful (reports, receipts, grade summaries).
- Information Processing Cycle: The sequence of Input Process Output Storage.
- Hardware: The physical electronic and mechanical equipment making up a computer.
- Software: The series of detailed instructions that tells hardware how to perform tasks.

Evolution of Computers and Digital Media:
- Progression: Telegraph Telephone Radio Television Mainframes Personal Computers (early 1980s) Age of Convergence.
- Age of Convergence: The merging of telephone, television, and computing technologies into interactive, mobile devices driven by high-speed processors and wireless networks.
- Digital Media: Technologies allowing users to create new forms of interaction, expression, communication, and entertainment in digital format, striving to emulate face-to-face communication in virtual and online environments.
Categories of Computers:
- Personal Computers (PCs): Perform input, processing, output, and storage independently. Includes Windows PCs and Apple Macintosh (Mac) systems.
- Historical milestone: IBM Personal Computer released in 1981; Apple Macintosh introduced in 1984 featuring a graphical user interface and mouse.
- Desktop Computers: Designed so the system unit, input, output, and storage fit entirely on or under a desk.
- Mobile Computers & Mobile Devices:
- Notebook Computer (Laptop): Lightweight, portable computer with built-in screen and keyboard.
- Tablet Computer (Tablet): Letter-sized or smaller portable computer controlled primarily via a touch screen (e.g., Apple iPad, introduced in early 2010).
- Netbook (Mini-Notebook): Small, lightweight, low-cost computer optimized for wireless communication and Internet access.
- Smartphone: Internet-enabled phone offering personal information management (PIM) functions, e-mail, Web browsing, app execution, text/instant/picture/video messaging, and media playback. Process of exchanging data between a smartphone and PC is called syncing.
- E-book Reader (E-reader): Handheld device used primarily for reading digital books (e-books).
- Game Consoles: Mobile or stationary computing devices designed for single- or multiplayer video games (e.g., Nintendo Wii, Sony PlayStation, Microsoft Xbox). Wii utilizes kinetic motion interfaces to develop psychomotor and cognitive skills.
- Servers, Supercomputers, and Embedded Computers:
- Server: Controls access to network hardware, software, and centralized storage.
- Supercomputer: Fastest, most powerful, and most expensive computer, capable of processing trillions of instructions per second.
- Embedded Computer: Special-purpose computer functioning as a component inside a larger product (e.g., automobiles, home appliances).
Professional and Educational Organizations:
- ISTE (International Society for Technology in Education): Leading non-profit organization promoting technology to improve teaching and learning; developed accreditation standards for NCATE (National Council for Accreditation of Teacher Education).
- ISTE Standards for Teachers (ISTE Standards•T):
- Facilitate and Inspire Student Learning and Creativity.
- Design and Develop Digital-Age Learning Experiences and Assessments.
- Model Digital-Age Work and Learning.
- Promote and Model Digital Citizenship and Responsibility.
- Engage in Professional Growth and Leadership.
- ISTE Standards for Students (ISTE Standards•S):
- Creativity and Innovation.
- Communication and Collaboration.
- Research and Information Fluency.
- Critical Thinking, Problem Solving, and Decision Making.
- Digital Citizenship.
- Technology Operations and Concepts.
- ISTE Standards for Administrators (ISTE Standards•A): Categories include Visionary Leadership, Digital Age Learning Culture, Excellence in Professional Practice, and Systemic Improvement.
Global Workplace & 21st Century Skills:
- The World Is Flat (Thomas Friedman): Describes how technology and global high-speed telecommunications flatten the economic playing field, enabling global competition and collaboration.
- Partnership for 21st Century Skills (P21 Framework):
- Core Subjects & 21st Century Themes: Global awareness, financial/economic/business/entrepreneurial literacy, civic literacy, health literacy.
- Learning & Innovation Skills: Creativity/innovation, critical thinking/problem solving, communication/collaboration.
- Information, Media, and Technology Skills: Information literacy, media literacy, ICT (Information, Communications, and Technology) literacy.
- Life & Career Skills: Flexibility/adaptability, initiative/self-direction, social/cross-cultural skills, productivity/accountability, leadership/responsibility.

Characteristics of Digital Students (Digital Natives vs. Digital Immigrants):
- Coined by Marc Prensky: Digital Natives (today's youth born into the digital age) vs. Digital Immigrants (older generations who adapted to technology later in life).
- Characteristics: Hypercommunicators, multitaskers, parallel processors, visual/graphics-first learners, random access (hyperlinked) thinkers, twitch-speed processors, demand instant gratification/rewards, and require relevant, fun, hands-on learning.
Specific Types of Literacies:
- Media Literacy: Ability to create, develop, analyze, and question information across all media forms (videos, Web, advertising).
- Data Literacy: Ability to view, manipulate, analyze, and interpret numeric and statistical data using visual tools.

ARCS Motivational Model (John M. Keller, 1983):
- Attention: Capture student curiosity through novel, surprising, or multisensory stimuli.
- Relevance: Connect instruction to student experiences, values, and real-life needs.
- Challenge/Confidence: Set appropriate difficulty levels to foster positive expectations and self-efficacy.
- Satisfaction/Success: Provide intrinsic and extrinsic rewards, feedback, and opportunities to showcase achievement.
Professional Teaching Portfolio (ePortfolio / e-Portfolio / eFolio):
- Definition: A digital collection of evidence documenting an educator's professional development, growth, philosophy, and accomplishments over time.
- Core Components: Introduction/personal statement, cover letter, résumé/vita, philosophy of education, teaching licenses/certifications, academic transcripts, standards-aligned lesson plans, authentic assessment samples, student work artifacts, technology integration evidence, parent correspondence samples, letters of recommendation, and reflective essays.
- Storage & Systems: Managed via platforms like LiveText, TaskStream, Chalk & Wire, or self-hosted Web sites/apps, backed up across multiple media (hard drive, USB flash drive, cloud).
Critical Thinking Exploration: Teacher Performance, Evaluation, and Accountability:
- Federal Race to the Top program incentivizes state evaluation reforms.
- Value-Added Modeling (VAM): Evaluates teacher effectiveness by measuring student standardized test score growth from year to year compared to peers.
- Teacher Incentive Funds (TIF): Grants providing financial compensation based on teacher performance and student achievement gains.
- Concerns: Over-emphasis on "teaching to the test," potential unfairness to teachers in underperforming or high-poverty schools, and stress on educators.
Special Feature 1: Guide to Professional, State, and Federal Educational Web Sites
Major Professional Educational Organizations:
- AAIDD: American Association on Intellectual and Developmental Disabilities (
www.aaidd.org). - AASA: American Association of School Administrators (
www.aasa.org). - AFT: American Federation of Teachers (
www.aft.org). - ASCA: American School Counselor Association (
www.schoolcounselor.org). - ACTE: Association for Career and Technical Education (
www.acteonline.org). - AECT: Association for Educational Communications and Technology (
www.aect.org). - AMLE: Association for Middle Level Education (
www.amle.org). - ASCD: Association for Supervision and Curriculum Development (
www.ascd.org). - AACE: Association for the Advancement of Computing in Education (
www.aace.org). - CUE: Computer-Using Educators (
www.cue.org). - CoSN: Consortium for School Networking (
www.cosn.org). - CEC: Council for Exceptional Children (
www.cec.sped.org). - EdWeek: Education Week (
www.edweek.org). - ISTE: International Society for Technology in Education (
www.iste.org). - Learning Forward: Professional learning organization (
www.learningforward.org). - NAEA: National Art Education Association (
www.naea-reston.org). - NAME: National Association for Multicultural Education (
www.nameorg.org). - NafME: National Association for Music Education (
www.nafme.org). - NASPE: National Association for Sport and Physical Education (
www.aahperd.org/naspe). - NAEYC: National Association for the Education of Young Children (
www.naeyc.org). - NAESP: National Association of Elementary School Principals (
www.naesp.org). - NASSP: National Association of Secondary School Principals (
www.nassp.org). - NBEA: National Business Education Association (
www.nbea.org). - NCSS: National Council for the Social Studies (
www.socialstudies.org). - NCTE: National Council of Teachers of English (
www.ncte.org). - NCTM: National Council of Teachers of Mathematics (
www.nctm.org). - NEA: National Education Association (
www.nea.org). - NHSA: National High School Association (
www.nhsa.net). - PTA: National Parent Teacher Association (
www.pta.org). - NSBA: National School Boards Association (
www.nsba.org). - NSTA: National Science Teachers Association (
www.nsta.org). - PDK: Phi Delta Kappa (
www.pdkintl.org). - Rural School and Community Trust: (
www.ruraledu.org).
- AAIDD: American Association on Intellectual and Developmental Disabilities (
Federal Government Educational Web Sites:
- FREE (Federal Resources for Educational Excellence): Over 1,500 teaching/learning resources supported by federal agencies (
free.ed.gov). - ERIC (Educational Resources Information Center): Nationwide education database (
eric.ed.gov). - ED.gov: U.S. Department of Education (
www.ed.gov). - EDSITEment: National Endowment for the Humanities catalog (
edsitement.neh.gov). - NASA Education: Aeronautics and space science resources (
www.nasa.gov). - Library of Congress: Digital primary sources and historical collections (
www.loc.gov). - Kids.gov: Official U.S. government portal for kids (
kids.usa.gov).
- FREE (Federal Resources for Educational Excellence): Over 1,500 teaching/learning resources supported by federal agencies (
Chapter 2: Communications, Networks, the Internet, and the World Wide Web
Communications Infrastructure & Components:
- Communications (Telecommunications): The process in which two or more computers or devices transfer data, instructions, and information.
- Basic System Components: Sending device, receiving device, communications devices (modems, routers), communications channel (transmission media), and communications software.
- Transmission Media:
- Twisted-pair cable: Plastic-coated copper wires twisted together.
- Coaxial cable, fiber-optic cable, microwave transmission, communications satellites, wireless media.
- Signals and Modems:
- Analog Signal: Continuous electrical wave.
- Digital Signal: Individual electrical pulses (0s and 1s).
- Modem (Modulate/Demodulate): Converts digital signals to analog for transmission over analog lines, and reconverts analog to digital at the receiving end.
- Types: 56K dial-up modem, Cable modem (broadband over CATV network), DSL modem (digital subscriber line over copper phone lines).
Communications Networks:
- Local Area Network (LAN): Network covering a limited geographical area (school, building, office).
- Wireless LAN (WLAN): LAN using radio waves based on IEEE 802.11 (Wi-Fi) standards.
- Wide Area Network (WAN): Covers a large geographical region (city, district, state) combining LANs over public/private channels.
- Home Network: Connects multiple home computers/devices to share Internet, files, and peripherals (wired or Wi-Fi).
- Server: Centralized computer that manages network resources and data storage.
- Broadband Access: High-speed, continuous Internet connections (Cable, DSL, Satellite, Fiber, 3G/4G cellular) offering high bandwidth.
History & Mechanics of the Internet:
- Internet (the Net): Worldwide collection of interconnected networks.
- History:
- 1969: ARPANET established by Department of Defense ARPA with 4 original hosts: UCLA, Stanford Research Institute, UC Santa Barbara, University of Utah.
- 1984: Over 1,000 host computers on ARPANET.
- 1986: NSFnet created by National Science Foundation, serving as the primary Internet backbone until 1995.
- Internet2 (I2): High-speed research and education network linking over 200 U.S. universities and 115 corporations.
- Packet Switching: Data is divided into small pieces called packets (containing data, recipient/origin addresses, sequence info), routed along the fastest path via routers, and reassembled at the destination.
- TCP/IP (Transmission Control Protocol/Internet Protocol): The foundational communications protocol defining packet switching on the Internet.
- Internet Access Providers:
- ISP: Internet Service Provider (Regional or National).
- OSP: Online Service Provider (e.g., AOL, MSN) offering proprietary member-only content.
- WISP: Wireless Internet Service Provider (e.g., AT&T, Verizon Wireless).
- Internet Addresses:
- IP Address: Numeric address consisting of four groups of numbers (e.g.,
72.14.207.99). - Domain Name: Text-based version of an IP address (e.g.,
www.google.com). Top-Level Domain (TLD) labels:.com,.edu,.gov,.mil,.net,.org,.k12, and country codes (.us,.uk,.ca).
World Wide Web (WWW):
- Worldwide collection of electronic documents called Web pages. A collection of related Web pages is a Web site; the starting page is the home page.
- URL (Uniform Resource Locator): Unique address for a Web page (e.g.,
http://www.nps.gov/learn/trt/brochureSBColor.pdfconsisting of protocolhttp://, domain namewww.nps.gov, pathlearn/trt/, and file namebrochureSBColor.pdf). - Web Generations:
- Web 1.0: Static, read-only pages.
- Web 2.0 (Participatory Web): Interactive sites allowing user-generated content, collaboration, and social networking.
- Web 3.0 (Semantic Web): Intelligent Web where information semantics are defined, turning the Web into a searchable database that understands user requests.
- Hyperlinks: Target (same document), Relative (same server), Absolute (different server). Enables non-linear discovery learning.
- Web Languages: HTML (Hypertext Markup Language using tags), XML (eXtensible Markup Language using custom schema), XHTML, CSS (Cascading Style Sheets).
- Web Browsers: Software to view Web pages (e.g., Internet Explorer, Chrome, Safari, Firefox). Created in 1993 by Marc Andreessen as Mosaic (first graphical browser). Uses tabbed browsing, history lists, and bookmarks/favorites.
Web Site Categories:
- Portal, News, Informational, Business, Education, Entertainment, Advocacy, Blog (Weblog/Vlog/Microblog - Twitter), Wiki (collaborative site e.g., Wikipedia), Online Social Network / Media Sharing, Web Application (Web App), Content Aggregator, Personal.
Search Tools & Operators:
- Search Engine: Searches an index database matching keywords (Operators:
AND/+,OR,AND NOT/-," "for exact phrases,( )for grouping,*wildcard). - Subject Directory: Categorized directory organized by subject areas.
- Search Engine: Searches an index database matching keywords (Operators:
Web Multimedia & Plug-ins:
- Plug-ins: Software extending browser capabilities (Acrobat Reader [PDF], Flash Player, Java, QuickTime, RealPlayer, Shockwave, Silverlight, Windows Media Player).
- Graphics: JPEG, GIF (animated GIF), PNG, BMP, TIFF. Thumbnails are small preview images.
- Audio: MP3, WAV, WMA, RealAudio. Streaming audio plays while downloading. Podcasts are recorded audio files distributed via RSS (Really Simple Syndication) feeds.
- Video: Full-motion images (15–60 fps). Streaming video, video sharing sites (YouTube, TeacherTube).
- Virtual Reality (VR): 3-D simulations of real or imagined environments (VR worlds).
Internet Services:
- E-mail: Transmission of messages/files via mail servers. Address structure:
username@domain(e.g.,cbrown@ocps.k12.ca.us). - FTP (File Transfer Protocol): Standard for exchanging files with FTP servers/sites; supports anonymous FTP and uploading/downloading.
- Newsgroups & Message Boards: Usenet online discussion groups. Uses newsreaders to read/post articles in threaded discussions.
- Mailing Lists: E-mail groups managed by programs like LISTSERV.
- Instant Messaging (IM) & Text Messaging (SMS): Real-time text communications.
- Chat Rooms: Real-time typed conversations on a chat server/channel.
- Voice over IP (VoIP / Internet Telephony): Voice calls over the Internet (e.g., magicJack).
- E-mail: Transmission of messages/files via mail servers. Address structure:
Netiquette (Internet Etiquette):
- Rules of online conduct: Treat others with respect, keep messages brief, avoid shouting (ALL CAPS), avoid sending flames (insulting messages) or flame wars, avoid spam (unsolicited bulk mail), use emoticons
:-)and acronyms (BTW, FYI, IMHO, TTFN).
- Rules of online conduct: Treat others with respect, keep messages brief, avoid shouting (ALL CAPS), avoid sending flames (insulting messages) or flame wars, avoid spam (unsolicited bulk mail), use emoticons
Security & Educational Controls:
- Firewalls, proxy servers, filtering software, Acceptable Use Policies (AUPs).
Critical Thinking Exploration: The Flipped Classroom:
- Concept: Reverses traditional teaching. Direct instruction/lectures occur outside the classroom via videos/screencasts/podcasts (e.g., Khan Academy, Khan/Bergmann/Sams), freeing in-class time for inquiry-based, active, project-based learning.
Chapter 3: Software for Educators
System Software vs. Application Software:
- System Software: Programs controlling computer operations and devices, acting as the interface between user, application software, and hardware.
- Operating System (OS): System software coordinating hardware activities and executing applications. Must be loaded into RAM during startup.
Operating System Categories:
- Stand-Alone OS: Complete OS for desktops/laptops (e.g., Microsoft Windows 7, Windows 8, Mac OS X / Mavericks).
- Embedded OS: Resides on internal chips inside mobile devices/tablets (e.g., Apple iOS, Google Android, BlackBerry OS 10). Supports multi-touch gestures.
- Emerging OS: Cloud-centric OS (e.g., Google Chrome OS running on Chromebooks).
User Interface & Application Basics:
- User Interface: Controls input and output. Graphical User Interface (GUI) uses desktop, icons, buttons, windows, title bars, menus, and dialog boxes.
- Document Development Cycle: Creating Editing Formatting Saving Printing.
- Formatting Concepts: Font (typeface design), Font size (points, ), Font style (bold, italic, underline), Margins, Wordwrap, Scrolling, Clipboard (temporary storage for cut/copy/paste).
- Input Methods: Speech/Voice recognition, Note taking software (e.g., OneNote, NoteTaker HD) converting handwriting/audio to digital notes.
Productivity Software Categories:
- Word Processing (e.g., Microsoft Word, Apple Pages): Text creation/editing. Features: AutoCorrect, AutoFormat, columns, grammar checker, mail merge, spell checker, templates, wizards, headers/footers, clip art.
- Spreadsheet (e.g., Microsoft Excel, Apple Numbers): Organizes numeric data in rows (numbered) and columns (lettered). Intersection is a cell (e.g., D5). Cell contents: Labels (text), Values (numbers), Formulas (calculations), Functions (predefined formulas e.g.,
=SUM(D4:D8)). Charts: Line, column, pie. - Database (e.g., Microsoft Access, FileMaker Pro): Collection of data organized in tables/files. File Records (rows) Fields (columns, smallest unit of accessible data).
- Presentation Graphics (e.g., Microsoft PowerPoint, Apple Keynote): Creates electronic slide shows. Features: Slide sorter, slide transitions, slide timing, non-linear hyperlinking.
- Personal Information Managers (PIMs): Calendar, address book, notepad, syncing.
- Web Applications & Cloud Computing: Software hosted on Web servers accessed via browser (e.g., Google Docs). Contrast: Apps (single-purpose mobile software) vs Web Apps (browser-accessible) vs Application Software (installed desktop programs).
- Software Suites: Bundled application packages (e.g., Microsoft Office 2013/365, Apple iWork) offering lower cost and consistent user interfaces.
Graphics & Multimedia Software:
- Desktop Publishing (DTP): Page layout software for high-quality publications (e.g., Microsoft Publisher, Adobe InDesign).
- Paint & Image Editing: Creates/modifies raster graphics and digital photos (e.g., Corel Painter, Adobe Photoshop, Photo Story, iPhoto).
- Multimedia Authoring: Assembles text, graphics, audio, video, and animation into interactive applications (e.g., Camtasia Studio, Adobe Captivate).
- Video & Audio Editing: Modifies video clips and soundtracks (e.g., iMovie, Movie Maker, Final Cut).
- Web Page Authoring: Creates HTML/XML Web pages (e.g., Adobe Dreamweaver, WebBlender).
School & Educational Software:
- School & Student Management Software: Centralized administrative tracking of budgets, inventory, transportation, grades, and attendance.
- Gradebook Software: Tracks tests, homework, and averages (e.g., Engrade, MicroGrade, GradeQuick, Easy Grade Pro).
- K-12 Educational Software Types:
- CAI / CBI / CBL / CAL: Computer-assisted/based instruction.
- Drill-and-Practice (Skills-Reinforcement): Repetitive exercises with instant feedback for skill mastery/remediation.
- Educational Games: Rule-based competitive learning environments (e.g., PBS KIDS, Ready To Learn).
- Tutorials: Direct instruction using branching (custom paths based on responses).
- Educational Simulations: Interactive models of real-life systems or events (e.g., SimCity).
- Integrated Learning Systems (ILS) & Open Learning Systems: Comprehensive hardware/software packages providing diagnostic testing, automated tracking, and content delivery (e.g., CompassLearning, Classworks).
- Curriculum Categories: Creativity, Critical Thinking, Early Learning (PreK-3), ESL/Foreign Language, Language Arts, Math, Science, Social Studies, Special Needs (assistive technologies, speech synthesis, text enlargement).
Personal & Home Use Software:
- Personal finance (Quicken), Tax preparation (TurboTax), Legal software (WillMaker), Entertainment software.
Software Versions & Upgrades:
- Version numbering (major vs. minor releases). Microsoft Office Open XML Formats introduced default file extensions:
.docx(Word),.xlsx(Excel),.pptx(PowerPoint), providing smaller file size (zip compression), improved damage recovery, and enhanced privacy.
- Version numbering (major vs. minor releases). Microsoft Office Open XML Formats introduced default file extensions:
Critical Thinking Exploration: Video, App, and eBook-Based Teaching and Learning:
- Utilizing video repositories (TeacherTube, WatchKnowLearn, iTunes U, TEDEd) and interactive ebook authoring tools (iBooks Author) for multimodal learning.
Chapter 4: Hardware for Educators
System Unit & Data Representation:
- System Unit: Boxlike case housing internal electronic computer components.
- Data Representation: Digital computers use the binary system (2 states: , ).
- Bit (Binary Digit): Smallest unit of data.
- Byte: 8 bits grouped together, representing 256 individual characters via coding schemes like ASCII (American Standard Code for Information Interchange).
Internal System Components:
- Motherboard: Main circuit board containing chips and integrated circuits.
- CPU (Central Processing Unit / Processor): Executes instructions. Dual-core vs multi-core (Core i7, Celeron, Xeon).
- Control Unit: Fetches, decodes, executes, and stores instructions via the Machine Cycle.
- Arithmetic/Logic Unit (ALU): Performs arithmetic (), comparison (), and logical (
AND,OR,NOT) operations. - System Clock: Synchronizes operations via pulses measured in gigahertz (GHz) ().
- Memory Units:
- Address: Unique numeric memory location for each byte.
- Capacities: Kilobyte (KB) = ; Megabyte (MB) = ; Gigabyte (GB) = ; Terabyte (TB) = .
- RAM (Random Access Memory): Volatile temporary workspace (e.g., SDRAM installed on DIMM modules).
- ROM (Read-Only Memory): Nonvolatile permanent memory storing startup data/instructions.
- Flash Memory: Nonvolatile memory erased/rewritten electronically.
- Expansion & Connectivity:
- Expansion slots and adapter cards (Plug and Play).
- Removable memory: Flash memory cards (SD, SDHC, microSD, CompactFlash), USB flash drives, PC Cards, ExpressCard modules (supports hot plugging).
- Ports & Connectors: USB ports (USB 2.0, USB 3.0), FireWire ports, Bluetooth wireless adapters.
Input Concepts & Devices:
- Input: Data, programs, commands, user responses.
- Devices: Keyboard (QWERTY layout, numeric keypad, cursor keys, toggle keys [Caps Lock, Num Lock], wireless), Mouse (optical, wireless, Magic Mouse), Touchpad, Pointing stick, Trackball, Joystick, Wheel, Touch screen / Multi-touch, Kiosk, Optical Scanner, Pen input (Stylus, Digital pen), Digital Camera, Audio input (microphones, sound cards, speech/voice recognition), Video input (webcams, digital video cameras), Touch-sensitive pads (Click Wheel).
Output Concepts & Devices:
- Output: Text, graphics, audio, video. Information displayed electronically is soft copy; printed output is hard copy (portrait vs. landscape).
- Devices:
- Display Devices: CRT monitors, Flat-panel LCD monitors/screens (liquid crystal display, resolution in pixels e.g., , response time, dot pitch, contrast ratio), Plasma monitors, HDTVs (using AirPlay/Apple TV).
- Printers: Nonimpact printers include Ink-jet printers (spraying liquid ink; photo printers) and Laser printers (using powdered toner and heat/pressure). Thermal printers, plotters.
- Data Projectors: LCD projectors, DLP (digital light processing) projectors.
- Facsimile (Fax) Machines & Fax Modems.
- Multifunction Devices (MFD / All-In-One).
- Interactive Whiteboards (IWBs): Touch-sensitive interactive displays.
- Audio Output: Speakers, Headphones, Earphones/earbuds, Voice output.
Storage Media & Devices:
- Storage: Nonvolatile secondary storage.
- Magnetic Disks: Formatted into concentric tracks, pie-shaped sectors, and clusters. Hard Disks contain aluminum/glass platters (Drive C). Miniature hard disks, portable/external hard disks.
- Solid State Drives (SSD): Flash memory storage with no moving parts; faster, cooler, more durable than magnetic disks.
- Optical Discs: Flat, round portable plastic/metal discs read/written by lasers.
- CD-ROM ( read-only), CD-R (recordable once), CD-RW (rewritable).
- DVD-ROM (), DVD-R/DVD+R, DVD-RW/DVD+RW, SuperDrive, Blu-ray Disc (BD, ).
- Miniature Mobile Storage & Cloud: Flash memory cards, USB flash drives, Smart cards (microprocessor embedded), Cloud storage (e.g., iCloud, OneDrive, Google Drive).
Critical Thinking Exploration: Bring Your Own Device (BYOD):
- Examines advantages (cost savings, familiar student hardware, engagement) and challenges (digital divide, classroom management, network security, software compatibility) of allowing students to use personal mobile devices in school.
Chapter 5: Technology, Digital Media, and Curriculum Integration
Digital Media & Education:
- Definitions: Technology (broad tools) vs. Multimedia (multiple media forms) vs. Digital Media (interactive digital multisensory communications).
- Elements: Text, Graphics, Animation, Audio, Video.
- Impact on Learning: Multisensory engagement dramatically improves retention (students retain of what they see, of what they hear, of what they see and hear, and up to of what they see, hear, and interact with).
Curriculum & Standards:
- Curriculum: Knowledge, skills, and performance standards expected in specific grade levels/subject areas.
- Common Core State Standards Initiative: National benchmark framework in Math and English Language Arts.
- Curriculum Framework (Guide/Map): State/district document outlining standards, benchmarks, and performance indicators.
- Curriculum Standard (Goal): Defines what a student should know at a given stage.
- Benchmark (Learning Objective/Expectation): Specific, measurable outcome tied to a standard.
Technology Integration (Curriculum Integration):
- Definition: Combining technology hardware and software with curriculum subject areas to meet standards and learning outcomes. The curriculum must drive the technology, not vice versa.
- Point of Instruction: Having technology readily available in the classroom at the exact moment of learning (teachable moment).
- Computer Labs / Media Centers vs. Classroom Integration.
Instructional Strategies & Transformation:
- Shifting teacher role from "sage on the stage" to "guide on the side" (facilitator of learning).
- Welliver's Instructional Transformation Model:
- Familiarization: Awareness of technology.
- Utilization: Basic usage; minor problems cause abandonment.
- Integration: Technology becomes essential to classroom learning.
- Reorientation: Rethinking classroom educational goals using technology.
- Revolution: Seamless, invisible, complete integration across all subjects.
- Barriers to Integration: Lack of training, security constraints, lack of administrative support, planning time, budget, network speed, resistance to change.
Learning Process & Technology:
- Authentic Learning: Real-world connections to lessons.
- Participatory (Secondary) Learning: Student engagement in inquiry, problem solving, and questioning.
- Anchored Instruction: Anchoring lessons around a complex scenario/problem (problem-based instruction).
- Discovery Learning: Inquiry-based, non-linear exploration.
- Cognitive Scaffold: Mental bridge built to understand complex concepts.
- Educational Equalizer: Tech/Web leveling the playing field across diverse socio-economic and geographic backgrounds.
- Cooperative Learning: Group collaboration on learning goals.
- Higher-Order Thinking Skills: Problem-solving, critical analysis, and synthesis.
Planning & Instructional Models:
- Technology Plans, Mentorship Programs, Learning Centers (Discovery, Web Search, Modeling, Library, Scanning/Photo, Science, Project).
- KWL / KWHL Charts: What I Know, What I Want to know, How I will learn, What I Learned.
- The ASSURE Model:
- Analyze the Learner.
- State Objectives.
- Select Methods, Media, and Materials.
- Utilize Methods, Media, and Materials.
- Require Learner Participation.
- Evaluate and Revise (reflective evaluation).
Digital Media Presentations & Interactive Whiteboards:
- Authoring Tools: PowerPoint, Keynote, iLife, Prezi.
- Projection & IWBs: Data projectors (LCD, DLP, 3D), Interactive Whiteboards (SMART Board, ActivBoard, Brightlink Interactive Projector, SMART Table, ActivInspire software, Dr. Johnny Chung Lee's Wii Remote hack).
Getting Started at a New School:
- Assessing hardware, software, state bid lists, technology committees, teacher's manuals, in-service training, grants, and technology supplies.
Critical Thinking Exploration: STEM and 21st Century Teaching:
- STEM (Science, Technology, Engineering, Math) crisis, international student performance comparisons, National Math and Science Initiative (NMSI) data, 3-D printing, Khan Academy.
Special Feature 5: Learning Theories and Educational Research
Foundational Definitions:
- Learning: Gaining knowledge or skills through instruction, study, or experience.
- Theory: Scientific principles explaining a phenomenon.
- Deep Processing (Craik & Lockhart): Mental effort required for long-term retention, contrasting with Prensky's "twitch speed" processing.
Behaviorist Learning Theories:
- Behaviorism: Focuses on observable behaviors controlled by external environmental stimuli and conditioning, without regard to internal mental processes.
- Ivan Pavlov: Classic Conditioning (natural reflex response to a stimulus; famous dog salivation experiment).
- B.F. Skinner: Operant Conditioning (shaping behavior through positive and negative reinforcement of stimulus-response patterns; teaching pigeons; foundation of drill-and-practice software).
- Albert Bandura: Social Learning Theory / Social Cognitive Theory (observational modeling, self-efficacy, imagery; bridging behaviorism and cognitivism).
Cognitivist Learning Theories:
- Cognitivism: Focuses on internal mental processes (thinking, memory, decision-making, information processing).
- Allan Paivio: Dual Coding Theory (simultaneous processing of visual/image and verbal/language information enhances recall).
- Robert Gagne: Cognitive Learning Hierarchies & 9 Events of Instruction (1. Gain attention, 2. Inform objectives, 3. Stimulate recall, 4. Present stimulus, 5. Provide guidance, 6. Elicit performance, 7. Provide feedback, 8. Assess performance, 9. Enhance retention/transfer).
- Howard Gardner: Theory of Multiple Intelligences (8 original intelligences: Linguistic-verbal, Logical-mathematical, Spatial-visual, Body-kinesthetic, Musical, Interpersonal, Intrapersonal, Naturalist).
- Benjamin Bloom: Three Domains of Learning (Cognitive, Affective, Psychomotor). Bloom's Taxonomy (Hierarchy of Cognitive Domain: Knowledge Comprehension Application Analysis Synthesis Evaluation). Mastery Learning.
Constructivist Learning Theories:
- Constructivism: Learning is an active process where learners construct their own understanding and knowledge based on experiences and reflection.
- Jean Piaget: Four Cognitive Development Stages:
- Sensorimotor (Birth – 2 years): Senses and motor activity.
- Preoperational (2 – 6/7 years): Symbols, pretend play, egocentric.
- Concrete Operational (6/7 – 11/12 years): Logical reasoning, concrete problem solving.
- Formal Operational (11/12 years – Adult): Abstract thinking, hypothesis testing.
- Concepts: Schema, Adaptation, Assimilation, Accommodation, Equilibrium.
- Jerome Bruner: Active discovery learning, Socratic method of questioning, Spiral Curriculum (revisiting concepts at increasing levels of complexity).
- Lev Vygotsky: Social Cognition, Zone of Proximal Development (ZPD) (gap between actual and potential development via guidance), Collaborative Learning, Scaffolding (temporary cognitive support).
- John Dewey: Child-centered learning, school as a social community, learning by doing, Progressive Education, Pragmatism.
Game-Based Learning & RETAIN Model:
- James Gee's 36 video game learning principles.
- RETAIN Model/Rubric (Gunter, Kenny, & Vick):
- Relevance (content matches learner needs).
- Embedding (academic content is endogenous to fantasy/gameplay).
- Transfer (applying game knowledge to real-world contexts).
- Adaptation (building on cognitive schema).
- Immersion (cognitive/emotional engagement).
- Naturalization (habitual, automatic skill application).
Chapter 6: The Changing Face of Education — Teaching Online
Distance Education Framework:
- Distance Education (Distance Learning / Distributed Learning): Delivery of instruction from one location to another where teaching and learning occur in different physical/temporal locations.
- Delivery Modes:
- Synchronous (real-time e.g., web chats, live video conferencing) vs. Asynchronous (different times e.g., e-mail, discussion boards).
- Instructor-Led vs. Self-Paced.
- Web-Based Training (WBT), Webinars, Webcasts, Online Workshops, VoIP.
Impact across Sectors:
- Government/Business, Colleges/Universities (fully online e.g., Walden University; dual enrollment), K-12 Schools, Professional Development Training (in-service online courses).
The K-12 eLearning Environment:
- Virtual Classroom Environment / Virtual Learning Environment (VLE): Networked online space for accessing assignments, discussions, projects, and grades.
- 100% Online Course (Virtual Course) vs. Blended Learning (Hybrid / Mixed Mode).
- Brick-and-Mortar School: Traditional physical school building.
- Virtual School (Cyber School / Cyber Charter School): Institution providing all services, instruction, and courses online (e.g., Florida Virtual School - FLVS).
- Special Programs: Dual Enrollment (earning college credit in high school), Credit Recovery (retaking failed course components to graduate on time).
Blended Learning (Hybrid / Mixed Mode):
- Definition (SLOAN Consortium): Blends F2F instruction with online learning activities in a planned, pedagogical manner, replacing a portion of in-class time.
- Benefits: Combines best of both worlds, flexible scheduling, improved retention, enables Differentiated Instruction (tailoring instruction to individual student learning styles and needs).
Transitioning to Teaching Online:
- Tips for Online Teachers: Do Unto Others, Be Positive, Communication is Key, Just Ask, Be Flexible, Stay Current, Go Live, Make Time for You.
- Essential Tools: Learning Management System (LMS) / Content Management System (CMS) (e.g., Blackboard, Moodle, Angel, Canvas), word processor, presentation software, e-mail, spreadsheet, screencasting software (Jing, Camtasia), plagiarism checkers (Turnitin).
- Instructional Preparation: Deep content knowledge, rephrasing questions via Bloom's Taxonomy, time management/scheduling (using tools like Flash Appointments), establishing online protocols, team teaching, setting up an ergonomic home office (backup hardware, cloud backups, mobile hotspots, cell/landline redundancy).
Tools for Online Learning:
- Mobile Learning (mLearning): Portable learning via smartphones/tablets.
- Apps: Curriculum-specific mobile software (e.g., Grammar Up, National Archives, TED, meStudying, Evernote, Flashcards, Dictionary.com).
- Teacher Web Pages: Developed via tools like Google Sites, WebBlender, iWeb.
- Blogs (Weblogs): Time-stamped journal entries listed in reverse chronological order. Enhances writing and reflection (platforms: Blogger, EduBlogs).
- Wikis: Collaborative Web sites where users create, add, edit, or delete content (e.g., Wikipedia, Wikispaces, PBworks).
- Podcasts / Vodcasts: Audio/video recordings distributed via RSS feeds.
- Screencasts: Digital recording of computer screen output with audio narration (e.g., Camtasia Studio, Screencast.com).
eAssessment (Online Assessment):
- Rubrics: Detailed scoring guides.
- Formative Assessment: Ongoing evaluation during learning.
- Summative Assessment: Evaluation at the end of an instructional unit/course.
- Self-Assessment and Peer-Assessment.
Florida Virtual School (FLVS):
- First state-wide virtual school (founded 1997). Uses learning coaches, 3D games (Conspiracy Code), MUVEs (Second Life for Educators), and custom meStudying mobile apps.
Critical Thinking Exploration: Will MOOCs Change Education?:
- MOOC (Massive Open Online Course): Free, large-scale online courses (e.g., Coursera, Udacity, edX). Explores potential applicability and debate for K-12 AP and STEM courses.
Special Feature 6: A World without Wires — Tablets, Apps, and More
Wireless Connectivity & Standards:
- WPAN (Wireless Personal Area Network): Short-range network using Bluetooth technology ($ approx 10 - 100\text{ meters}$).
- WLAN (Wireless Local Area Network): Uses radio waves based on IEEE 802.11 (Wi-Fi) standards. Connected via hotspots.
- Wireless Cellular Networks: High-speed 3G and 4G networks using cellular towers. Users can create a personal mobile hotspot.
- Wireless Home Networks: Connects home computers/peripherals to a wireless router/access point.
- Negroponte Flip: Transition where wired media become wireless and vice versa.
The Tablet Revolution:
- Tablet Computer: Multi-touch screen mobile computer (e.g., Apple iPad, Android tablets, kid-specific LeapPad).
- Features & Educational Applications:
- Video Conferencing: FaceTime, fring.
- Screen Projection: Video mirroring, AirPlay.
- Wireless Printing & Input: AirPrint, Bluetooth keyboards, wireless speakers.
- Cloud Storage: iCloud (5 GB free), OneDrive (25 GB free).
- Educational Repositories: iTunes U.
- Productivity Apps: Pages, Keynote, Numbers, GarageBand, iMovie.
- Administrative Tracking: MobileMe / Find My iPad (GPS anti-theft tracking).
- Interactive eBooks: iBooks, iBook Store.
- Digital Note Taking: Handwriting/drawing via multi-touch screen.
- Accessibility: VoiceOver, White on Black, Mono Audio, specialized special education apps.
Chapter 7: Evaluating Educational Technology and Integration Strategies
Evaluating Educational Technology:
- Evaluate: To determine the value or judge the worth of educational technology.
- Appropriate: Suitable for the educational situation, motivational, and promoting learning at correct academic/ability levels.
- Evaluation Cycle: Before instruction, During instruction, After instruction.
Sources of Information for Evaluation:
- School districts, State Departments of Education, professional organizations, app reviews, colleague recommendations, published reviews, technology conferences, Web listservs (e.g., EDTECH).
Evaluating Software & Apps:
- Free trial/evaluation copies, "lite" app versions.
- Software/App Evaluation Rubric Criteria:
- Content: Validity (well-grounded instructional properties), factual accuracy, freedom from bias/stereotypes, alignment with standards.
- Documentation & Technical Support: Manuals, tutorials, 800 support numbers, online help.
- Ability Levels & Assessment: Setting/advancing skill levels, built-in reporting tools.
- Technical Quality & Ease of Use: Screen design, feedback/prompts, user-friendliness.
Evaluating Web Resources:
- Criteria: Authority (author credentials), Affiliation (domain TLDs:
.com,.edu,.gov,.org,.k12), Purpose & Objectivity (free of bias/commercial intent), Content & Learning Process, Audience & Currency (last updated date), Design (navigation, download speed, layout).
- Criteria: Authority (author credentials), Affiliation (domain TLDs:
Assessment Tools for Technology Integration:
- Traditional Assessment: Multiple choice, fill-in-the-blank, essay tests.
- Alternative Assessment: Nontraditional evaluations.
- Authentic Assessment: Evaluates real-world tasks and performance over time.
- Project-Based Assessment: Focuses on evaluating student-created projects (project-based learning).
- Portfolio Assessment: Evaluates student work collections over time (electronic portfolio).
- Checklists, Rating Scales, and Rubrics.
- Teacher Observation: Active observation during the learning process.
Evaluating Student Projects:
- Content accuracy, planning tools (Inspiration, flowcharts, concept maps/story webs, storyboards), creativity.
Classroom Integration Strategies:
- One-Computer Classroom: Whole-class presentations, small group rotation, teacher productivity, activity/production center, interactive whiteboards/document cameras.
- Multi-Computer Classroom: Subject-specific learning centers, cooperative group work.
- Computer Labs / Media Centers: Hands-on one-to-one computing, Web scavenger hunts, WebQuests.
- Interactive Lessons: Learner Response Systems (clickers) for real-time formative assessment.
- Curriculum Resource Pages: Teacher-created Web pages containing evaluated, preselected hyperlinks to prevent aimless Web surfing.
Funding Technology Integration:
- Fund-raising drives, business partnerships, academic contests.
- Grants: Funds transferred from a funding source to a grantee.
- Request for Proposal (RFP): Document detailing grant application requirements.
- Grant Proposal: Application submitted to funding source.
Critical Thinking Exploration: Student Standards Implementation:
- Implementation of Common Core State Standards and Next Generation Science Standards. Assessment consortiums: SBAC (Smarter Balanced Assessment Consortium) and PARCC (Partners for Assessment of Readiness for College and Careers).
Chapter 8: Security Issues and Ethics in Education
Computer Security Risks & Malware:
- Computer Security Risk: Any event causing loss/damage to computer hardware, software, data, or processing capability.
- Computer Crime: Illegal act involving a computer.
- Computer Viruses:
- Definition: Potentially damaging program altering computer operations without permission. Damage caused is the virus payload.
- Types: Boot sector virus, File virus, Macro virus.
- Malicious Software (Malware): Worm (self-replicating program copying itself across networks), Trojan horse (hides inside legitimate program), Logic bomb (triggers on specific condition), Time bomb (triggers on specific date), Rootkit (hides and allows remote takeover).
- Virus Safeguards: Antivirus programs (vaccines e.g., Norton, McAfee), rescue discs, scanning downloads/attachments, avoiding virus hoaxes.
Unauthorized Access, Use, and Safeguards:
- Crackers / Hackers: Unauthorized intruders.
- Access Controls: User IDs (usernames) and strong passwords.
- Possessed Objects: Physical security items (cards, badges, keys) often combined with a PIN (Personal Identification Number).
- Biometric Devices: Authenticate identity using physical characteristics (fingerprints, hand geometry, iris scans).
- Firewalls & Proxy Servers: Hardware/software security restricting unauthorized network access.
Physical Security, Software Theft, and Privacy:
- Hardware Security: Cables, deadbolt locks, alarm systems, Lojack tracking software.
- Software Theft & Piracy: Unauthorized copying of copyrighted software. Governed by End-User License Agreements (EULA), product activation, single-user vs. multiple-user vs. network vs. community/state site licenses.
- Information Theft & Encryption: Protecting data via encryption (converting plain text to unreadable ciphertext using an encryption key).
- System Failures & Power Protection: Undervoltages (brownouts, blackouts), Overvoltages/Power surges (spikes). Protected via surge protectors and Uninterruptible Power Supplies (UPS).
- Backups: Creating duplicate files (backup) to restore data; off-site storage.
Computer Ethics & Information Privacy:
- Computer Ethics: Moral guidelines governing computer/network use (10 Commandments for Computer Ethics).
- Information Privacy: Right to restrict collection/use of personal data. Issues: Electronic profiles, Phishing (identity theft scams), Spam (unsolicited e-mail; spim = IM spam; split = VoIP spam), e-mail filtering/antispam software.
- Major Federal Privacy Laws: CIPA, COPPA, FERPA, HIPAA, PATRIOT Act, Privacy Act of 1974, Fair Credit Reporting Act.
- Employee & Student Monitoring: Surveillance of computer/e-mail/network usage.
Copyright & Internet Ethics:
- Copyright Act of 1976: Exclusive rights granted to creators.
- Fair Use (Section 107): Allows non-profit educational copying based on 4 criteria: (1) purpose/character of use, (2) nature of copyrighted work, (3) amount/substantiality used, (4) market effect.
- Public Domain: Works free from copyright restrictions.
- Objectionable Material: Pornographic, racist, or inaccurate Web content. Controlled via filtering software, AUPs, curriculum resource pages, and teacher observation.
- Cyberbullying: Direct attacks or proxy bullying via digital media.
Green Computing & Ergonomics:
- Green Computing: Reducing electricity use and environmental waste (recycling paper/toner, energy-saving modes).
- Health Issues: Musculoskeletal disorders (MSD) / Repetitive strain injuries (RSI) like Tendonitis and Carpal Tunnel Syndrome (CTS); Computer Vision Syndrome (CVS).
- Ergonomics: Designing comfortable, safe, and efficient computer workspaces.

- Critical Thinking Exploration: Parental Involvement in a Digital World:
- Using technology (screencasts, cloud storage, translation tools) to foster meaningful, two-way parent-teacher communication.