Cram Packet - Thompson
Unit Zero - Research Design
- Basic Vocabulary
- Hypothesis: A tentative explanation that must be falsifiable which means it has to be tested.
- Operational Definition: A clear, precise, and quantifiable definition of variables. This allows for replication and collection of reliable data.
- Qualitative Data: Descriptive data (e.g., eye color).
- Quantitative Data: Numerical data, ideal and necessary for statistics.
- Population: Everyone the research could apply to.
- Sample: The specific people (or person) chosen for the study.
Research Designs
- Correlation:
- Identifies the relationship between two variables.
- Advantage: Useful when experiments are unethical.
- Disadvantage: Correlation does not equal causation.
- Directionality Problem: It's unclear which variable influences the other (e.g., depression and low self-esteem).
- 3rd Variable Problem: A different variable is responsible for the relationship (e.g., ice cream sales and murder rates might both be influenced by heat).
- Types of Correlation:
- Positive Correlation: Variables increase or decrease together.
- Negative Correlation: As one variable increases, the other decreases.
- The stronger the number, the stronger the relationship, regardless of the positive or negative sign. Cannot be < or > than 1.
- Stronger relationships show tighter clusters on a graph.
- Experiments:
- Purposefully manipulate variables to determine cause/effect relationships.
- Advantage: Only type that establishes cause and effect.
- Disadvantage: Can be unethical, too artificial.
- Independent Variable: Purposely altered by the researcher to look for effect.
- Experimental Group: Receives the treatment (part of the IV); can have multiple experimental groups.
- Control Group: Placebo, baseline (part of the IV); can only have 1 control group.
- Dependent Variable: Measured variable that is dependent on the independent variable.
- Vocabulary Unique to Experiments:
- Placebo Effect: Any observed effect on behavior caused by the placebo itself (shows effectiveness of experimental treatment). Usually fixed with blinded studies.
- Double-Blind: Experiment where neither the participant nor the experimenter knows condition assignments (e.g., drug studies).
- Single-Blind: Only the participant is blind, used if the experimenter cannot be blind (e.g., gender, age).
- Confound: An error/flaw accidentally introduced into the study; also called a confounding variable.
- Random Assignment: Assigns participants to control or experimental groups at random; increases the chance of equal representation among groups, allowing for cause/effect conclusions.
- Placebo Effect: Any observed effect on behavior caused by the placebo itself (shows effectiveness of experimental treatment). Usually fixed with blinded studies.
- Other Study Types:
- Naturalistic Observation:
- Observe people in their natural settings.
- Advantage: Real-world validity.
- Disadvantage: No cause and effect.
- Case Study:
- Studies one person (usually) in great detail.
- Advantage: Collect lots of info.
- Disadvantage: No cause/effect.
- Meta-Analysis:
- Combines multiple studies to increase sample size and examine effect sizes.
- Naturalistic Observation:
Statistics
- Descriptive Stats: Show shape of the data.
- Measures of Central Tendency:
- Mean: Average (use in normal distribution).
- Median: Middle number (use in skewed distribution).
- Mode: Occurs most often.
- Bimodal: Has two modes, usually indicates good and bad scores.
- Measures of Central Tendency:
- Skews: Created by outliers.
* Negative Skew: Mean is to the left (negative side); mode is to the right.
* Positive Skew: Mean is to the right.
- Measure of Variation:
- Range: Distance between smallest and biggest number.
- Standard Deviation: Average amount the scores are spread from the mean (bigger number = more spread).
- Measure of Variation:
- Inferential Statistics: Establishes significance (meaningfulness).
- Statistical Significance: Results not due to chance; experimental manipulation caused the difference in means.
- p < 0.05 is statistically significant; smaller is better.
- Effect Size: Data has practical significance; bigger is better.
- Statistical Significance: Results not due to chance; experimental manipulation caused the difference in means.
Ethical Guidelines (IRB Approval Needed For People)
- Confidentiality: Names kept secret.
- Informed Consent: Participants must agree to be part of the study.
- Informed Assent: Minors AND their parents must agree.
- Debriefing: Participants must be told the true purpose of the study (done after for deception).
- Deception: Must be warranted.
- No Harm: Mental/physical.
Additional Vocabulary
- Surveys: Usually turned into correlation studies; subject to self-report bias.
- Self-Report Bias: Errors in collecting survey data.
- Social Desirability: People lie to look good.
- Wording Effects: How you frame the question can impact the answers.
- Self-Report Bias: Errors in collecting survey data.
- Random Sample (Selection): Method for choosing participants; everyone has a chance to take part; increases generalizability.
- Do not mix random sample and random assignment: Sample = Generalize, Assignment = Cause/Effect.
- Representative Sample: Sample mimics the general population (ethnic, gender, age).
- Convenience Sample: Select participants on availability, less representative and less generalizability.
- Sampling Bias: Sample isn't representative due to convenience sampling.
- Cultural Norms: Behaviors of a particular group can influence research results.
- Experimenter Bias/Participant Bias: Experimenter/participant expectations influence the outcome.
- Cognitive Bias: Bias in thinking/judgment.
- Confirmation Bias: Find information that supports our preexisting beliefs.
- Hindsight Bias: "I knew it all along."
- Overconfidence: Overestimate our knowledge/abilities.
- Hawthorne Effect: People change behavior when watched.
- Research needs peer review and adequate sample sizes.
- Functional Fixedness: Can only see one (common) use for an item; cannot think outside of the box.
- Sunk Cost Fallacy: Continue something because you're already invested, even when stopping would be more beneficial.
- Gambler's Fallacy: Believe something is more likely to happen because it's "due" – the dice have no memory.
- Divergent Thinking: Ability to think about many different things at once (creative), hindered by functional fixedness.
- Convergent Thinking: Limits creativity, one answer.
- Executive Functioning: Generating, organizing, planning, carrying out goal-directed behaviors.
Memory
Encoding: Getting Info Into Memory
Automatic Encoding: Requires no effort (e.g., what did you have for breakfast?).
Effortful Encoding: Requires work (e.g., school).
Levels (Depth) of Processing: The more emphasis on meaning, the deeper the processing, and the better remembered.
- Structural Encoding (Shallow): Emphasis on physical structure.
- Phonemic Encoding (Intermediate): Emphasis on what words sound like.
- Semantic Encoding (Deep): Emphasis on meaning of the words.
Elaborative Rehearsal: Strategies to enhance encoding.
- Imagery: Attaching images to information makes it easier to remember.
- Dual Encoding: Using multiple methods of processing to remember (photo + words).
- Chunking: Breaking information into smaller units to aid in memory (like a phone number).
- Mnemonics: Shortcuts to help us remember information easier.
- Acronyms: Using letters to remember something (PEMDAS).
- Method of Loci: Using locations to remember a list of items in order.
Context-Dependent Memory: You best remember information where you learned the info (e.g., scuba divers testing).
State-Dependent Memory: The physical state you were in when learning should be the way you should be when testing (study high, test high).
Mood-Congruent Memory: Remember happy events when happy, sad when sad.
Forgetting Curve: Recall decreases rapidly at first, then reaches a plateau after which little more is forgotten
Distributed Practice (Spacing Effect): Review a little every night (resets forgetting curve).
Massed Practice: Cramming.
Testing Effect: Quizzing over material periodically.
Storage: Retaining Info Over Time
- Multi-Store Model: Sensory memory, short-term memory, long-term memory model.
- Sensory Memory: Stores all incoming stimuli that you receive (first you have to pay attention).
- Iconic Memory: Visual memory, lasts 0.3 seconds.
- Echoic Memory: Auditory memory, lasts 2-3 seconds.
- Short-Term Memory: Information passes from sensory memory to STM, lasts 30 seconds, and can remember 7 \pm 2 items.
- Maintenance Rehearsal: Repeating the information restarts the clock.
- Long-Term Memory: Lasts a lifetime.
- Explicit Memory: Requires conscious effort.
- Episodic: Events.
- Semantic: Facts.
- Implicit Memory: Automatic, no effort needed.
- Classical Conditioning.
- Priming: Information seen earlier "primes" you to remember something later on.
- Procedural: Skills (muscle memory).
- Explicit Memory: Requires conscious effort.
- Working Memory Model: Splits STM into visual-spatial memory (from iconic memory) and phonological loop (from echoic memory). A "central executive" puts it together before passing it to LTM.
- Other Odd Types of Memory
- Prospective Memory: Remembering you need to do something (pick up milk).
- Autobiographical Memory: Memory for your personal history - combination of episodic and semantic.
- Superior Autobiographical - rare condition - ppl have extra detailed memories
- Memory Organization
- Hierarchies: Memory is stored according to clusters of related information.
- Categorically: Stored in categories.
- Semantic Networks: Webs of semi-related information.
- Tip-of-the-tongue phenomenon: Can't remember the name of something because you're stuck elsewhere in your semantic network.
- Schemas: Frameworks that organize information.
- Assimilation: Incorporate new info into existing schema. (Cat is a dog because 4 legs).
- Accommodation: Adjust existing schemas to incorporate new information (Cat and dogs = different).
- Memory Storage
- Acetylcholine neurons in the hippocampus for episodic and semantic.
- Memories before age 3 are unreliable (infantile amnesia) - hippocampus still forming.
- Cerebellum for implicit/procedural memories.
- Amygdala for emotional memories.
- Frontal lobe for encoding and retrieval.
- Long-Term Potentiation: Neural basis of memory - connections are strengthened over time with repeated stimulation (more firing of neurons).
- Memory Consolidation: Memories are strengthened and made more stable with time.
Retrieval: Taking Info Out Of Storage
- Serial Position Effect: Tendency to remember the beginning (primacy effect) and the end (recency effect) of the list best.
- Primacy happens because the info got moved to long-term memory.
- Recency because it's still in your short term
Sensation & Perception
Visual System
- Color Deficiency: Damage to, or missing cones or ganglion cells.
- Red/green is most common.
- Dichromatism: Missing 1 cone.
- Monochromatism: Only have rods.
Auditory System
- Properties of Sound:
- Wavelength: Distance between peaks – pitch. Long waves = low pitch. Narrow waves = high pitch.
- Amplitude: Height of wave – loudness. Short waves = soft. Tall waves = loud.
- Theories of Hearing: All occur in the cochlea.
- Place Theory: Location where hair cells bend determines sound (high pitches).
- Frequency Theory: Rate at which action potentials are sent determines sound (low pitches).
- Volley Theory: Groups of neurons fire APs out of sync.
- Other Hearing Stuff:
- Sound localization: Which ear gets the waves first tells location of sound.
- Conduction Deafness: Damage to bones of ear and ear drum cause hearing loss.
- Sensorineural: Damage to cochlea, hairs in cochlea, or nerve - usually due to old age and loud noise.
Other Senses
- Vestibular: Sense of balance (semicircular canals in the inner ear).
- Kinesthetic: Sense of body position & movement without looking.
- Pain: Gate-control theory: We have a "gate" to control how much pain is experienced. Pain is both mental and physical.
- "Hot": Activation of warm and cold receptors.
- Taste (Gustation): 6 taste receptors: bitter, salty, sweet, sour, umami (savory), oleogustus (fatty/oily).
- Tongue, mouth, and brain process taste.
- Density of taste receptors makes people super tasters, medium tasters, or nontasters.
- Sensory interaction creates taste - without smell, taste isn't as strong or is absent.
- Smell (Olfaction): Only sense that does NOT route through the thalamus.
- Pheromones produce chemical signals within a species for attraction
Cognition Pillar
Perception
- Top-Down Processing: Whole idea (prior expectations) → smaller parts (painting w/ faces).
- Bottom-Up Processing: Smaller Parts (sensory info) → Whole idea (dog of bunch of dots).
- Schemas: Preexisting mental concept of how something should look (like a restaurant).
- Perceptual Set: Tendency to see something as part of a group - speeds up signal processing.
- Gestalt Psychology: Whole is greater than the sum of its parts.
- Gestalt Principles:
- Figure/Ground: Organize information into figures (objects) that stand apart from surrounds (background).
- Closure: Mentally fill in gaps.
- Proximity: Group things together that appear near each other.
- Similarity: Group things together based off of looks.
- Gestalt Principles:
- Constancies: Recognize that objects do not physically change despite changes in sensory input (size, shape, brightness).
- Apparent Movement: Objects can appear moving when they aren't (flip books, blinking lights).
- Selective Attention: Focus on one thing and block out other things.
- Inattentional Blindness: Failure to notice something added because you're so focused on another task (gorilla video).
- Change Blindness: Fail to notice a change in the scene (curtain changes color).
- Cocktail Party Effect: Notice your name across the room when it's spoken, when you weren't previously paying attention.
- Binocular Depth Cues: (How both eyes make up a 3D image).
- Retinal Disparity: Image is cast slightly differently on each retina; location of image helps us determine depth.
- Convergence: Eyes strain more (looking inward) as objects draw nearer.
- Monocular Depth Cues: (How we form a 3D image from a 2D image).
- Interposition: Overlapping images appear closer.
- Relative Size: 2 objects that are usually similar in size, the smaller one is further away.
- Linear Perspective: Parallel lines converge with distance (think railroad tracks).
- Relative Clarity: Hazy objects appear further away.
- Texture Gradient: Coarser objects = closer.
Thinking & Problem Solving
- Concepts: Mental categories used to group objects, events, characteristics.
- Prototypes: all instances of a concept are compared to an ideal example
- Algorithms: Step-by-step strategies that guarantee a solution (formula).
- Heuristics: Short cut strategy.
* Representative Heuristic: Make judgment based on your experience (like a stereotype) - assume someone must be a librarian because they're quiet.
* Availability Heuristic: Make a judgment based on the first thing that pops in your head (assume planes are dangerous because crash in the news). - Metacognition: Thinking about (reflecting upon) the way you think.
- Mental Set: Keep using one strategy to solve a problem; cannot think outside the box.
The Brain
- Association areas: Receive input from multiple areas/lobes to integrate info
- Left hemisphere only-damage to these results in aphasia (damaged speech)
- Broca's Area: Inability to produce speech (Broca - Broken speech)
- Wernicke's Area: can't comprehend speech (Wernicke's what?)
- Corpus Callosum: Bundle of nerves that connects the 2 hemispheres; sometimes severed in patients with severe seizures - leads to "split-brain patients".
Split-Brain Experiments:
- Image shown to R eye processed in L hemi - patient can say what they saw; image shown to L eye processed in R hemi, can't say what was seen
- Brain Plasticity: Brain changes via damage and through experience
Endocrine System: Sends hormones throughout the body
- Pituitary Gland: Controlled by hypothalamus, releases growth hormones
Brain Research:
- EEG: Shows broad brain activity- not specific - electrical output
- fMRI: Show brain activity in specific regions; measures oxygen.
- Lesion: Destruction of brain tissue
Diseases & Disorders To Know
- Multiple Sclerosis: destruction of myelin sheath, disrupts APs, causes impaired mobility, paralysis, pain
- Myasthenia Gravis: acetylcholine blocked, disrupts APs, causes poor motor control and paralysis
- Blindsight: Caused by lesions to primary visual cortex, ppl can "see" ie catch a ball etc despite being blind - evidence for association areas
- Prosopagnosia: Face blindness - damage to occipital and/or temporal lobe
- Broca's Aphasia: Damage to Broca's area - stuttered speech
- Wernicke's Aphasia: Damage to Wernicke's-jumbled speech
- Phantom Limb Pain: Pain from a limb that no longer is there (amputated) - caused by brain plasticity
- Epilepsy: Seizures - too much / little Glutamate/GABA
- Alzheimer's: Destruction of acetylcholine in hippocampus, memory loss
States of Consciousness
- Consciousness: Awareness of cognitive processes (asleep or awake?)
- Circadian Rhythms: 24-hour biological clock of body temperature & sleep
- Disrupting it makes your internal clock get out of sync (jet lag and shift work do this)
NREM (non REM) stages - NREM 1: Light sleep, has hypnagogic sensations (falling feeling)
- NREM 2: Bursts of sleep spindles
- NREM 3: Delta waves: Deep sleep
- Rapid Eye Movement (REM):dreaming, cognitive processing
- Entire cycle takes 90 minutes, REM occurs in between each cycle.REM lasts longer throughout the night, deep sleep decreases
- REM is "paradoxical" because your HR and brain is active - but your body is relaxed REM Rebound: after sleep disruptions and/or lack of REM sleep you'll have more / more intense REM sleep
- Disrupting it makes your internal clock get out of sync (jet lag and shift work do this)
- Dream Theories:
- Activation Synthesis: Brain produces random bursts of energy - stimulating lodged memories in limbic system & brain stem. Dreams start random then develop meaning. Its Neural theory.
- Consolidation Dream Theory: Brain is combining and processing memories for storage
- Why Is Sleep Necessary?
- Consolidation-storage of memories
- Restoration-helps regenerate the immune system and restore energy
- Sleep Disorders
* Insomnia: Inability to fall / stay asleep (due to stress/anxiety)
* Somnambulism (Sleep Walking): Happens during stage 3 - NOT during REM
* Narcolepsy: Fall into REM out of nowhere- treated w/ stimulants
* Sleep Apnea: Stop breathing while asleep (due to obesity usually)
* REM Behavior Disorder: Malfunction of mechanism that paralyzes you during REM
Biological Basis
- NT=neurotransmitter, AP=action potential, NS=nervous system
- Heredity VS Environment
* Evolutionary psycs-study how natural selection influences behavior
* Heredity (nature)=how genes influence your behavior
* Environment (nurture)=how outside situations influence your behavior (school) - Nature VS. Nurture: answer is Both
* Twin/Adoption Studies:
*Genetics: identical twin will have a higher percentage of also developing a disease
*Environment: identical twins raised in different environments show differences - Nervous System
* Central NS: Brain and spinal cord
* Peripheral NS: Rest of the NS relays to Central NS
*Somatic NS: Voluntary movement, has sensory and motor neurons
*Autonomic NS: Involuntary organs (heart, lungs, etc) - contains the:
*Sympathetic NS: fight/flight (generally activates - exception digestion)
*Parasympathetic NS: rest/digest (generally inhibits - exception digestion) - Neuron and Neural Firing
* Neuron: Basic cell of the NS
*Dendrites: Receive incoming NTs
*Axon: AP travels down this
*Myelin Sheath: speeds up AP down axon, protects axon
*Synapse: gap between neurons
* Sensory neurons-receive sense signals from environment-send signal to brain
* Motor neurons-signals to move-send signals from brain
* Interneurons-cells in spinal cord/brain responsible for reflex arc
*Reflex arcs are important stimuli that skip the brain and route through the spinal cord for immediate reactions (hand on a hot flame)
* Glia-support cells- give nutrients and clean up around neurons Neurons Fire with an Action Potential:
*Ions move across the membrane to send an electrical charge down the axon.
*Resting Potential: neuron maintains a -70mv charge when not doing anything. (-70mv))
*Depolarization: charge of neuron briefly switches from neg to pos-triggers the AP
*Threshold of Depolarization: stimulus strength must reach this point to start the AP
*All or Nothing Principle: stimulus must trigger the AP past its threshold but does not increase the intensity or speed of the response (flush the toilet)
*Refractory Period: neuron must reset before it can send another AP (toilet resets) - Neurotransmitters: chemicals released in synaptic gap, received by neurons. Classified as excitatory (increase APs in other neurons) or inhibitory (decrease APs)
* GABA: Major inhibitory NT
* Glutamate: Major excitatory NT (glutes excite you!)
* Dopamine: Reward (short term) & fine movement - in hypothalamus, association w/ addiction
* Serotonin: Moods (long-term), emotion, sleep-in amygdala, too little associate w/ depression
* Acetylcholine (ACh): Memory and movement-in hippocampus, associate w/ Alzheimer's
* Norepinephrine: sympathetic NS-too little associate w/ depression
* Endorphins: decrease pain
* Substance P: pain regulation (abnormality increases pain and inflammation) - If not in the nervous system, it's a hormone
* Oxytocin: love, bonding, childbirth, lactation
* Adrenaline: fight/flight
* Leptin: Makes you full (Stops hunger)
* Ghrelin: Makes you hungry (turns you into a gremlin)
* Melatonin: sleep
* Agonist: Drug that mimics a NT
* Antagonist: Drug that blocks a NT
- Reuptake: Unused NTs are taken back up into the sending neuron.(antidepressants cause reuptake inhibition (block reuptake)-treatment for depression
- Psychoactive Drugs
* Depressants: Decrease NS activity: (alcohol)
* Stimulants: Increase NS activity (caffeine & cocaine)
* Hallucinogens: Hallucinations and altered perceptions (Marijuana)
* Opioids: Relieve pain (endorphin agonists) (heroin)
* Tolerance: Needing more of a drug to achieve the same effects
* Addiction: Must have it to avoid withdrawal symptoms
* Withdrawal: Symptoms associated with sudden stoppage
The Brain
Cerebellum-movement, balance, coordination, procedural memory (walking a tightrope balancing a bell)
Brainstem / Medulla-vital organs (HR, BP, breathing)
Reticular Activating System: alertness, arousal, sleep, eye movement
Cerebral Cortex: outer portion of the brain-higher-order thought processes- includes limbic system, lobes, corpus callosum
Limbic System
- Amygdala: emotions, fear
- Hippocampus: episodic and semantic memory (if you saw a hippo on campus you'd remember it!)
- Hypothalamus: Reward/pleasure center, eating behaviors - link to endocrine system, homeostasis
- Thalamus: relay center for all but smell
- Pituitary gland: talks with endocrine system and hypothalamus- release hormones
Frontal Lobe
- Occipital Lobe: vision
- Frontal Lobe: decision making, planning, judgment, movement, personality, language, executive function-includes the:
*Prefrontal cortex: front of frontal lobe-executive function
*Motor Cortex: back of frontal lobe - map of our motor receptors
Parietal Lobe: sensations and touch-controls association areas - includes:
*Somatosensory Cortex: map of our touch receptorsTemporal Lobe: hearing and face recognition, language controls skeletal movement