GAME RULES

For each flashcard, the front is the term, and the back is the definition.

Flashcard 1

Front: G101 - Humans, stay off the FIELD until green.

Back: A team member may only enter the FIELD if the FIELD lights are green, unless instructed by a REFEREE or FTA. Violation: VERBAL WARNING. YELLOW CARD if subsequent violations. This rule applies to the entire team, not just individuals1....

Flashcard 2

Front: G102 - Never step over the guardrail.

Back: Team members must enter or exit the FIELD through open gates. Violation: VERBAL WARNING. YELLOW CARD if subsequent violations. This rule applies to the entire team2.

Flashcard 3

Front: G103 - Be careful what you interact with.

Back: A team member is prohibited from climbing on or inside, hanging from, manipulating such that it doesn't return to its original shape without human intervention, and damaging ARENA elements. Violation: VERBAL WARNING. YELLOW CARD if subsequent violations3.

Flashcard 4

Front: G104 - Teams may not enable their ROBOTS on the FIELD.

Back: Teams may not tether to the ROBOT while on the FIELD except in special circumstances and with express permission. Violation: VERBAL WARNING. YELLOW CARD if subsequent violations3....

Flashcard 5

Front: G201 - Be a good person.

Back: All teams must be civil toward everyone and respectful of team and event equipment while at a FIRST Robotics Competition event. Violation: VERBAL WARNING. YELLOW CARD if subsequent violations5. This includes avoiding offensive language or other uncivil conduct5....

Flashcard 6

Front: G202 - Don’t bang on the glass.

Back: A team member may never strike or hit the DRIVER STATION plastic windows. Violation: VERBAL WARNING. YELLOW CARD if subsequent violations6.

Flashcard 7

Front: G203 - Asking other teams to throw a MATCH – not cool.

Back: A team may not encourage an ALLIANCE of which it is not a member to play beneath its ability. Violation: VERBAL WARNING. RED CARD if subsequent violations6....

Flashcard 8

Front: G205 - Throwing your own MATCH is bad.

Back: A team may not intentionally lose a MATCH or sacrifice Ranking Points to manipulate rankings. Violation: VERBAL WARNING. RED CARD if subsequent violations8....

Flashcard 9

Front: G206 - Don't violate rules for RPs.

Back: A team or ALLIANCE may not collude with another team to each purposefully violate a rule in an attempt to influence Ranking Points. Violation: YELLOW CARD and the ALLIANCE is ineligible for CORAL and BARGE RPs10.

Flashcard 10

Front: G207 - Don’t abuse ARENA access.

Back: A team member with access to restricted areas may not assist or use signaling devices during the MATCH. Violation: VERBAL WARNING. YELLOW CARD if subsequent violations10....

Flashcard 11

Front: G208 - Show up to your MATCHES.

Back: If a ROBOT has passed inspection, at least one member of its DRIVE TEAM must report to the ARENA for each assigned MATCH. Violation: DISQUALIFIED12.

Flashcard 12

Front: G209 - Keep your ROBOT together.

Back: A ROBOT may not intentionally detach or leave a part on the FIELD. Violation: RED CARD12.

Flashcard 13

Front: G210 - Don’t expect to gain by doing others harm.

Back: A strategy not consistent with standard gameplay and clearly aimed at forcing the opponent ALLIANCE to violate a rule is not allowed. Rule violations forced in this manner will not result in a penalty to the targeted ALLIANCE. Violation: MAJOR FOUL. YELLOW CARD if REPEATED12....

Flashcard 14

Front: G211 - Egregious or exceptional violations.

Back: Egregious behavior beyond what is listed in the rules is prohibited. The Head REFEREE may assign a YELLOW or RED CARD for egregious ROBOT actions or team behavior. Violation: YELLOW or RED CARD14.

Flashcard 15

Front: G301 - Be prompt.

Back: A DRIVE TEAM member may not cause significant delays to the start of their MATCH. Violation: If a Qualification MATCH, VERBAL WARNING, or if a subsequent violation within the tournament phase, MAJOR FOUL applied to their upcoming MATCH. If the DRIVE TEAM is not MATCH ready within 2 minutes of the VERBAL WARNING/MAJOR FOUL and the Head REFEREE perceives no good faith effort by the DRIVE TEAM to quickly become MATCH ready, DISABLED. If a Playoff MATCH, VERBAL WARNING issued the ALLIANCE, or if an ALLIANCE’S subsequent violation within the tournament phase, MAJOR FOUL applied to their upcoming MATCH. If the ALLIANCE is not MATCH ready within 2 minutes of the VERBAL WARNING having been issued to all 3 teams/MAJOR FOUL and the Head REFEREE perceives no good faith effort by the DRIVE TEAM to quickly become MATCH ready, their ROBOT is DISABLED15....

Flashcard 16

Front: G302 - You can’t bring/use anything you want.

Back: Only specific equipment is allowed in the ARENA and must not interfere with safety, visibility, or remote sensing. Violation: MATCH will not start until the situation is remedied. If discovered or used inappropriately during a MATCH, YELLOW CARD17....

Flashcard 17

Front: G303 - Start your ROBOTS.

Back: A ROBOT must meet all MATCH-start requirements, such as not being a hazard, having passed inspection, and being in its STARTING CONFIGURATION. Violation: If fix is a quick remedy, the MATCH won’t start until all requirements are met. If it is not a quick remedy, DISABLED and, at the discretion of the Head REFEREE, must be re-inspected. If a ROBOT not compliant with part B or C participates, its team receives a RED CARD19....

Flashcard 18

Front: G401 - Behind the lines.

Back: In AUTO, a DRIVE TEAM member behind the HUMAN STARTING LINE may not contact anything in front of that line, unless for safety or with permission. Violation: MINOR FOUL21....

Flashcard 19

Front: G402 - Let the ROBOT do its thing.

Back: In AUTO, a DRIVE TEAM member may not interact with a ROBOT or OPERATOR CONSOLE unless for safety, or when a HUMAN PLAYER is feeding CORAL to a ROBOT. Violation: MINOR FOUL and YELLOW CARD23.

Flashcard 20

Front: G403 - Limited AUTO opponent interaction.

Back: In AUTO, a ROBOT with its BUMPERS completely across the BARGE ZONE may not contact an opponent ROBOT. Violation: MAJOR FOUL and VERBAL WARNING. YELLOW CARD if subsequent violations23....

Flashcard 21

Front: G404 - No throwing in AUTO.

Back: In AUTO, a HUMAN PLAYER may not enter ALGAE onto the field. Violation: MINOR FOUL24.

Flashcard 22

Front: G405 - No opponents CAGES in AUTO.

Back: In AUTO, a ROBOT may not contact the opposing ALLIANCE’s CAGES. Violation: MAJOR FOUL24.

Flashcard 23

Front: G406 - ROBOTS: use SCORING ELEMENTS as directed.

Back: A ROBOT may not deliberately use a SCORING ELEMENT to ease or amplify a challenge associated with a FIELD element. Violation: MAJOR FOUL24.... This includes launching SCORING ELEMENTS at ROBOTS, using them to elevate ROBOTS, or to impede access to the PROCESSOR25.

Flashcard 24

Front: G407 - Keep SCORING ELEMENTS in bounds.

Back: A ROBOT may not intentionally eject a SCORING ELEMENT from the FIELD except through a PROCESSOR. Violation: MINOR FOUL. If REPEATED, MAJOR FOUL25....

Flashcard 25

Front: G408 - Don’t abuse SCORING ELEMENTS.

Back: Neither a ROBOT nor a HUMAN PLAYER may damage a SCORING ELEMENT. Violation: VERBAL WARNING. MAJOR FOUL if REPEATED in any subsequent MATCHES during the event. If via a ROBOT and the Head REFEREE determines that further damage is likely to occur, DISABLED26.

Flashcard 26

Front: G409 - Control limits.

Back: A ROBOT may not CONTROL more than 1 of each SCORING ELEMENT at a time. Violation: MINOR FOUL and an additional MINOR FOUL per additional SCORING ELEMENT. If egregious, YELLOW CARD26....

Flashcard 27

Front: G410 - No de-scoring.

Back: A ROBOT may not de-score a CORAL scored on the opponent’s REEF. Violation: MAJOR FOUL per de-scored CORAL and the opposing ALLIANCE is awarded the CORAL RP27....

Flashcard 28

Front: G411 - Don’t put ALGAE on their REEF.

Back: A ROBOT may not deliberately put ALGAE on their opponent’s REEF. Violation: MAJOR FOUL and YELLOW CARD28.

Flashcard 29

Front: G412 - Only throw CORAL if in your REEF ZONE.

Back: A ROBOT may not launch CORAL unless its BUMPERS are partially in its REEF ZONE. Violation: MAJOR FOUL28.

Flashcard 30

Front: G413 - Don’t tip ROBOTS over.

Back: A ROBOT may not deliberately tip over an opponent’s ROBOT. Violation: MAJOR FOUL, and if the tipped ROBOT is unable to drive, RED CARD29....

Flashcard 31

Front: G414 - Don’t launch at ROBOTS.

Back: A ROBOT may not launch a SCORING ELEMENT at another ROBOT in an attempt to cause that ROBOT to violate a rule. Violation: MAJOR FOUL. If REPEATED, YELLOW CARD28....

Flashcard 32

Front: G415 - No damaging FIELD elements.

Back: A ROBOT may not deliberately damage a FIELD element. Violation: VERBAL WARNING. If the Head REFEREE infers that additional damage is likely, DISABLED. YELLOW CARD for any subsequent damage31.

Flashcard 33

Front: G417 - Watch your FIELD interaction.

Back: A ROBOT is prohibited from grabbing, grasping, attaching to, becoming entangled with, or suspending from FIELD elements, except for CAGES. Violation: MAJOR FOUL, plus YELLOW CARD if REPEATED, or longer than MOMENTARY. If the Head REFEREE infers that damage is likely, DISABLED31....

Flashcard 34

Front: G418 - An Opponent’s CAGES are off-limits in TELEOP.

Back: In TELEOP, a ROBOT may not contact an opponent’s CAGE. Violation: MAJOR FOUL and opposing ALLIANCE is awarded the BARGE RP if a Qualification MATCH32.

Flashcard 35

Front: G419 - ANCHORS are off-limits.

Back: A ROBOT may not contact the ANCHORS. Violation: MAJOR FOUL and the ROBOT is ineligible for CAGE points29.

Flashcard 36

Front: G420 - NET and contents are off-limits.

Back: A ROBOT may not contact either NET or any ALGAE scored in a NET. Violation: MAJOR FOUL. Additional MAJOR FOUL for each ALGAE de-scored29.

Flashcard 37

Front: G421 - 1 defender at a time.

Back: No more than 1 ROBOT may be on the opponent’s side of the FIELD with its BUMPERS fully outside and beyond the BARGE ZONES. Violation: MAJOR FOUL and YELLOW CARD, or if opponent ROBOT is unable to drive, then MAJOR FOUL and RED CARD29.

Flashcard 38

Front: G422 - Don't trap an opponent

Back: A ROBOT may not trap an opponent ROBOT against a FIELD element or other ROBOT for more than MOMENTARY. Violation: MAJOR FOUL. YELLOW CARD if REPEATED30.

Flashcard 39

Front: G423 - Don't Pin an Opponent

Back: A ROBOT may not PIN an opponent ROBOT. Violation: MINOR FOUL, and for every 3 seconds in which the situation is not corrected, a MAJOR FOUL is assessed33....

Flashcard 40

Front: G426 - Don’t collude with your partners to shut down major parts of game play.

Back: Two or more ROBOTS working together may not isolate or close off any major element of MATCH play. Violation: MAJOR FOUL, and for every 3 seconds in which the situation is not corrected, a MAJOR FOUL is assessed34.

Flashcard 41

Front: G429 - Stay in your area.

Back: DRIVE TEAM members must remain in their designated areas. Violation: MINOR FOUL. If the Head REFEREE infers that additional damage is likely, DISABLED. YELLOW CARD for any subsequent damage during the event34....

Flashcard 42

Front: G430 - COACHES and other teams: hands off the controls.

Back: A ROBOT shall be operated only by the DRIVERS and/or HUMAN PLAYERS of that team. Violation: MAJOR FOUL. RED CARD if greater-than-MOMENTARY36.

Flashcard 43

Front: G431 - DRIVE TEAMS, watch your reach.

Back: A DRIVE TEAM member may not extend into the CHUTE. Violation: MINOR FOUL36.

Flashcard 44

Front: G432 - Humans: use SCORING ELEMENTS as directed.

Back: A DRIVE TEAM member may not deliberately use a SCORING ELEMENT to ease or amplify a challenge associated with a FIELD element. Violation: MAJOR FOUL37.

Flashcard 45

Front: G433 - SCORING ELEMENT delivery.

Back: SCORING ELEMENTS may only be entered onto the FIELD by a HUMAN PLAYER through the appropriate station. Violation: MAJOR FOUL37....

Flashcard 46

Front: G434 - COACHES, SCORING ELEMENTS are off limits.

Back: COACHES may not touch SCORING ELEMENTS, unless for safety purposes. Violation: MINOR FOUL38.

Flashcard 47

Front: G435 - The PROCESSOR AREA has a storage limit.

Back: HUMAN PLAYERS may not store more than 4 ALGAE in the PROCESSOR AREA. Violation: MAJOR FOUL per additional ALGAE38....

Flashcard 48

Front: G501 - Leave promptly.

Back: A DRIVE TEAM member may not cause significant or multiple delays to the start of a subsequent MATCH, scheduled break content, or other FIELD activities. Violation: VERBAL WARNING. YELLOW CARD if subsequent violations at any point during the event39.