2.1 and 2.2
Vector Addition and Scalar Multiplication
To add two vectors, they must have the same number of entries (same dimension, i.e., live in the same !).
Coordinate-wise addition: if and , then
.
Example: .
Scalar multiplication by a real number scales every entry of the vector:
If , then
.
Example: .
Note: Later in the course we’ll discuss the dot product and the cross product; for now we focus on addition and scaling.
Geometric intuition: vectors are free displacements; addition corresponds to chaining displacements (tip-to-tail or tail-to-tail via parallelogram).
Geometric Perspective: Addition, Scaling, and Subtraction
Geometric rule for adding vectors: place the vectors with tails together, or equivalently use the parallelogram rule; the resulting vector goes from the origin to the far corner of the parallelogram.
Scaling geometrically means stretching or shrinking the vector:
If (k>0), direction stays the same and length scales by .
If (k<0), the direction is flipped (mirror through the origin) and length scales by .
Examples: scale by (stretch), scale by (collapse to the origin), scale by (stretch by factor ); negative scale flips direction.
Subtraction: .
Geometric interpretation: the vector you add to to land at is . Equivalently, it’s the vector from the tip of to the tip of .
Note on drawing: vectors are often drawn from the origin for simplicity, but a vector is a displacement and does not depend on a fixed starting point.
Subtle Practice: Vector algebra vs geometry (example outline)
Suppose you want to compute and illustrate geometrically.
Algebraic method: subtract components: if and , then
.
Geometric method: compute (the vector opposite to ) and add to (i.e., ); this gives the same result.
Example (illustrative): take and .
Algebraic: .
Geometric: ; then .
Important geometric note: you can translate vectors as needed when describing the displacement; the vector itself is the same regardless of where you draw it.
Quick encouragement: practice problems on vector addition, subtraction, and scaling to build geometric intuition.
Linear Combinations and the Span (Definition first real in course)
Linear combination definition:
A vector is a linear combination of vectors if there exist scalars such that
.
In simpler terms, a linear combination is where each is a constant (scalar).
The idea: can be reached by taking steps in the direction of each (steps can be positive or negative).
We’ll often consider linear combinations of two or three vectors to build intuition.
Examples of other linear combinations: , , , (the zero vector). All of these are linear combinations of .
The Span of a Set of Vectors
Span notation and meaning:
For vectors in , the span is
\mathrm{Span}{\mathbf{v}1,\dots,\mathbf{v}p}=\left{x1\mathbf{v}1+\cdots+xp\mathbf{v}p\;\middle|\;x_i\in\mathbb{R}\right} .
This is the set of all linear combinations of the given vectors.
Examples:
If : all scalar multiples of , i.e.,
.
Geometrically: a line through the origin in the direction of .
The span always contains the zero vector (take all coefficients as zero).
In the plane :
If and are not multiples of each other (not co-linear), then
.
Intuition: you can reach any point in the plane by appropriate linear combinations.
If and are parallel (collinear), the span is a line through the origin.
If both are the zero vector, the span is {0} (the origin only).
In three dimensions (or higher):
The span of two non-parallel vectors is a plane through the origin (a 2D subspace).
The span of three vectors can be all of if they are not all contained in a single plane through the origin (i.e., they are not coplanar or, equivalently, not all linear combinations lie in a 2D subspace).
More generally, the span of a set of vectors is the subspace consisting of all linear combinations; its dimension is at most the number of vectors and the ambient space dimension.
Connection to the origin: every span is a subspace that passes through the origin; hence the origin is always included.
Span vs. Solving Linear Systems (algebra \Leftrightarrow geometry)
Consider a system of equations that can be written in vector form as
,
where are fixed vectors and are unknowns, with the right-hand side.
This vector equation is consistent exactly when the right-hand side lies in the span of and :
i.e., when there exist scalars such that
.
In other words, the system has a solution if and only if .
Example outline (illustrative, not from a specific numeric problem):
Take , , and .
Row-reduce the augmented matrix (or solve the equation) to find scalars with
.
One solution is , which shows that lies in the span of .
Therefore, solving the vector equation is the same as solving the corresponding system of equations; the two perspectives are equivalent.
Takeaways for exams:
Be able to state definitions exactly (linear combination, span).
Understand that solving a linear system can be viewed as asking whether a target vector lies in the span of certain vectors (columns of the coefficient matrix).
Expect word-for-word definitions or precise articulation of these concepts.
Quick Practical Connections and Takeaways
The span is a subspace containing the origin, generated by all linear combinations of a given set of vectors.
Geometrically:
Span of one nonzero vector: a line through the origin.
Span of two noncolinear vectors in : a plane through the origin.
Span of three vectors in : could be all of if they are not coplanar; otherwise a plane or a line or {0} depending on dependence.
Algebraically:
A vector is a linear combination of a set if it can be formed by a finite linear combination of those vectors with real coefficients.
The span is the set of all such linear combinations; it is the collection of all points you can reach by those displacements starting from the origin.
In practice:
The vector equation $$(x1\mathbf{v}1+\