Motivation and Reinforcement in the Classroom
What is Motivation?
- Motivation is the desire an individual has for a given consequence.
- An individual is motivated when they engage in behavior to obtain reinforcement.
- Motivation energizes, directs, and sustains behavior.
- Key component to teaching students.
Examples of Motivators
- Computer time
- Social time with friends
- Alone time
- Reading or coloring
- Time away from school
- Dancing
- Food items
- Music
- Board games
- Going outside
- Transportation vehicles
- Movies
- Electronics
Motivation and Learning
- Motivation can be looked at on an individual level or across the board in the classroom (small/large groups)
- Without motivation, teaching becomes more challenging.
- Motivation directs behavior towards particular goals.
- Motivation leads to increased effort and energy.
- Motivation determines which consequences are reinforcing or punishing.
- Motivation enhances performance when the right motivators are used.
Individualizing Motivation
- Not all students respond the same way to motivators.
- Be flexible with reinforcers.
- Types of motivators:
- Social activities
- Objects and toys
- Sports and gross motor activities
- Alone time
- Motivation can differ greatly across students.
- Build flexibility into defining rewards and reinforcers.
- Some motivation may be intrinsic, and some may be extrinsic.
- Outside interests becoming distractions may signify not using effective reinforcement
Identifying Motivators
- Keep an open mind and think about what each student likes and dislikes.
- Communication and resources can help to find reinforcers.
- Talk to parents, previous teachers, current teachers to understand the student better.
- Preference assessments can help figure out student likes and dislikes, different types can be used tailored to the instructor's needs.
- Students respond to novelty and variety.
- Individualize strategies.
- Something reinforcing for one person may be unpleasant for another.
Preference Assessments
- Identify an individual's favorite things to use as rewards or reinforcers.
Types of Preference Assessments
- Interviews or Questionnaires
- Quick and easy way to assess a student.
- Direct Observations
- Involve watching students and keeping track of likes and dislikes, and are more time consuming but provide a more accurate assessment.
- Systematic Assessments
- Most accurate but take more time.
Interviews or Questionnaires Details
- Quick and easy way to gather information.
- Questionnaires can have open-ended, comparison, or reinforcement assessment questions.
- Can get information from parents, friends, and teachers via phone, electronically, or in person.
- Students can sometimes fill them out if cognitively appropriate.
Questionnaire Example
- Favorite questions (e.g., favorite food, social activity).
- Choice or comparison questions (e.g., snack vs. drink).
- Ranking of top favorites.
Direct Observation Details
- Present individual with free access to items and record engagement time.
- Typically no demands or restrictions.
- More accurate than a questionnaire because you see the student engaging, take up more time and effort than questionnaires.
- Can be done over multiple days or sessions.
- Helps determine the strongest preference of items.
Systematic Assessment Details
- Present objects and activities to a student.
- Types: single item, paired assessment, forced choice, multiple choice.
- Determines the level of preference.
- Takes the most effort and time but is the most accurate.
- Helps determine a hierarchy of preferences.
- Rank items with low, neutral, or high preference.
General Preference Assessment Guidelines
- Update frequently to avoid boredom.
- Consider the communication level of the student.
- Consider time available to administer the assessment.
- Ensure access to preferred items during the assessment.
Preference vs. Reinforcer
- A preference is a reinforcer if it increases the frequency of a behavior following each presentation.
What is Reinforcement?
- Occurs when a stimulus change immediately follows a response and increases the future frequency of that type of behavior in similar conditions.
- Reinforcement after completing independent work increases future independent work.
General Reinforcement Rules
- Individualize for students.
- Identify specific behaviors or skills to reinforce.
- Reinforcement should be contingent upon the behavior.
- Provide novelty and variety.
- Rotate reinforcers and provide choices.
- Systematically fade reinforcement over time.
Helpful Hints When Using Reinforcement
- Individualize: Some reinforcers can be used across the classroom, but some students need unique reinforcers.
- Limit access: If a student has access to something all the time, it won't be as powerful.
- Rotate and vary reinforcers.
- Try not to mix category types during assessments.
- Be creative and think outside the box.
Creating a Positive Classroom Environment
- Important for preventing problem behavior and supporting academic achievement.
- How a teacher responds to students sets the classroom tone.
- Prioritize positive reinforcement.
- The way positive reinforcement is carried out is more important than the amount.
Examples of Positive Reinforcement
- Verbal Positive Reinforcement Statements: Good job, descriptive feedback, behavior specific praise.
- Nonverbal: Smile, thumbs up, pat on the back, a tap on the desk.
- Privileges: Special seats, free time, additional recess time, first in line for school lunch, fun Fridays, dance breaks.
- Rewards: Stickers or other tangible items.
- Incentives: Tokens or tickets that can be cashed in later.
- Individual Preferred Activities: Computer use, time in a special area, preferred job in the classroom.
Preference Levels of Items
- High Preference Items
- Most powerful and strong reinforcers.
- Student truly loves these items.
- Save for big times of the day when you need strong reinforcement.
- Limit access to maintain high preference status.
- Neutral Preference
- Sometimes overlooked.
- Not very powerful, but acceptable to the student.
- May not be effective in changing behavior.
- Low Preference Items
- Not of interest to the student.
- May be disliked and could be punitive if presented.
- Should not be used as a reinforcer.
Reinforcement and Behavior
- A reinforcer is a stimulus change that increases the future frequency of a behavior that immediately precedes it.
Positive Reinforcement Implementation
- Positive reinforcement can be the most powerful tool if effectively used.
- Completion of work before reinforcement.
- Verbal response before reinforcement.
- Appropriate group behavior before reinforcement.
Types of Reinforcement
- Individual Reinforcement
- Individual reinforcement schedules
- Token systems
- Verbal praise
- Natural reinforcement
- Social reinforcement
- Activity reinforcement
- Tangible reinforcement
Token Systems
- Tokens or points are given immediately to be exchanged for reinforcers later.
- Tokens act as visual evidence of progress.
- Value of tokens is unaffected by the mood of the person delivering the token.
- Students are less likely to get tired on any one reinforcer because tokens can be exchanged for a variety of reinforcers.
- Tokens remind teachers to reinforce students more often because the teacher has to distribute the tokens.
- Steps:
- Define and teach the desired behaviors.
- Select tokens.
- Select reinforcers and create a bank.
- Set token value (number of tokens earned for the desired behavior) and reinforcer cost.
- The student can cash in tokens at the end of the week or day.
Group Reinforcement Strategies
- Group Contingencies
- Independent: Contingencies are in place for all students, but the reward is based on the individual student's behavior.
- Interdependent: Contingencies are in place for all students, and the reward is based on all students in the class reaching a specific level of behavior.
- Dependent: Contingencies are placed for all students, but reinforcement of the whole class is based on the performance of only a few students.
Group Contingency Examples
- Good Behavior Game
- Assign times of day to play the game.
- Define the behaviors to be counted.
- Divide the classroom into teams.
- Score the target behaviors.
- The team with the lowest or highest score receives a reward at the end of the week.
- Reinforces appropriate behaviors.
- Mystery Motivator
- Delivers random reinforcement for appropriate classroom behaviors.
- Provide random reinforcement to students for appropriate behaviors during the week.
- Give feedback to students on their behavioral performance with variable reinforcement.
- Reveal the mystery motivator at the end of the week.
- The unpredictability of the reinforcement schedule supports more consistent levels of student behavior.
Large Group/Class-Wide Reinforcement Reminders
- Set reasonable expectations for the whole class.
- Update preference assessments for the whole class.
- Give behavior-specific praise.
- Give feedback to students for areas they need to improve in.
- Model and show what you expect.
- Be consistent and immediate with reinforcement whenever possible.
Classroom Reinforcement Ideas (with student involvement)
- Behavior bingo
- Classroom coupons
- Terrific tickets
- Superhero stars
- Punch card systems
- Classroom management systems
Final Word on Reinforcement
- Individualize reinforcement for students whenever you can.
- Reinforcement should be contingent on a specific behavior.
- Assess reinforcers as often as needed.