Chapter 8: Promotion and Paid Media

Key Focus

  • Communicating value, driving consumption, and managing media channels.

Learning Objectives

  • Recognize the Role: Understanding how promotion influences recognition, affinity, and sales.
  • Price vs. Non-Price: Distinguishing between different promotional tactics.
  • Campaign Effectiveness: Identifying characteristics of promotions that increase frequency during campaigns.
  • Media Channels: Understanding the roles of Paid, Earned, and Owned media in the marketing mix.

Case Study: Swag Giving Way to Experience

  • Traditional Approach: Historically, Major League Baseball (MLB) and other leagues depended on physical giveaways, referred to as "swag" (e.g., hats, bobbleheads) to attract spectators to games.
  • The Statistics: MLB continues to use giveaways for over 25% of games; certain teams hold more than 12 bobblehead nights each season.
  • The Trend: A shift is noted from tangible items towards exclusive, "money-can't-buy" experiences.
  • Example: Fans now prefer experiences like on-field photos or batting practice access over merely receiving a $5 plastic souvenir.

What is Promotion?

  • Definition: Any activity aimed at stimulating consumer interest, awareness, and purchase of a product.
  • The Communication Link: Promotion is the method through which the marketer communicates to the fan, conveying the benefits associated with the other three Ps (Product, Price, Place).
  • Variety: Promotional activities can range from a $0.50 coupon to a $5 million Super Bowl commercial.

The AIDA Model

  • A — Awareness: Ensuring fans recognize the game or product exists.
  • I — Interest: Highlighting features that appeal to the fan's specific needs and desires.
  • D — Desire: Creating a want or emotional connection to the experience offered.
  • A — Action: The push needed to encourage the purchase of a ticket, jersey, or subscription.
  • Example: A flashy Instagram ad generates Awareness; a highlight reel develops Interest; a limited-time discount creates Desire; a "Buy Now" button prompts Action.

Elements of the Promotional Mix

  1. Advertising: Paid, non-personal communication methods (e.g., Commercials, Billboards).
  2. Sales Promotion: Initiatives offering short-term incentives (e.g., BOGOs, Giveaways).
  3. Personal Selling: Direct individual interaction (e.g., Ticket sales representatives).
  4. Publicity/PR: Unpaid media exposure alongside managing reputation.

Advertising in Sport

  • Function: Advertising seeks to create an image, disseminate information, and influence consumer behaviors.
  • Consistency: Advertising is a controlled message as opposed to the unpredictable outcome of a sporting event.
  • Example: Nike's "Just Do It" campaign focuses on emotional identity rather than specific game scores.

Advertising Objectives: Frequency vs. Reach

  • Reach: The total number of different individuals exposed to the advertisement.
    • Example: A major highway billboard has high reach due to its exposure.
  • Frequency: The number of times each individual sees the advertisement.
    • Example: A radio advertisement played daily over a week exhibits high frequency.
  • The Rule of Thumb: Most fans require seeing a message 3 to 7 times before taking action.

The Concept of "Waste"

  • Definition: Waste in advertising refers to spending that exposes uninterested individuals to the marketing message.
  • Targeting: Precise targeting leads to decreased waste in ad spend.
  • Example: Purchasing a TV ad for a local hockey game on a national cooking channel is likely to result in high waste due to mismatched audiences.

Advertising Media: Signage Visibility

  • Static or Digital Displays: Advertising found inside or outside sporting venues.
  • Virtual Signage: Digital advertisements included in broadcasts, not physically located in the venue.
    • Example: In NBA arenas, LED ribbon displays rotate sponsors every two minutes, maximizing exposure opportunities for various brands.

Advertising Media: Endorsements

  • The "Halo" Effect: Utilizing an athlete's fame enhances trust in brand products.
  • Fit: It is critical that the athlete’s personality and image align with the promoted brand.
    • Example: Patrick Mahomes endorsing State Farm connects the reliability of a star quarterback to the reliability of an insurance company.

Sales Promotion: The Incentive

  • Primary Goal: To elevate the perceived value of a product or ticket without necessarily lowering its price.
  • Urgency: Promotions are frequently linked to specific dates or events.
    • Example: An event titled "Post-game Fireworks Night" delivers a game alongside a fireworks show at the same price.

Price-Oriented Sales Promotions Tactics

  • Common Tactics: Discounts, Family 4-packs, BOGOs, and value menus.
  • Risk: Frequent use could devalue the product, causing fans to wait for discounted offers instead of purchasing at full price.
    • Example: The Atlanta Falcons introduced "Fan First" pricing, reducing concession prices to enhance overall event value for attendees.

Non-Price-Oriented Sales Promotions Tactics

  • Common Tactics: Giveaways (premiums), special events, and themed nights.
  • Benefit: These initiatives enhance value without conditioning fans to expect low-priced tickets.
    • Example: “Star Wars Night” allows fans to dress up, with the first 5,000 attendees receiving a themed jersey.

The Bobblehead Phenomenon

  • Why It Works: Bobbleheads serve as tangible collectibles that induce "FOMO" (Fear Of Missing Out).
  • Supply and Demand: Limiting item availability (e.g., first 10,000 fans) boosts early arrivals and excitement.
    • Example: MLB teams commonly experience a 10-15% increase in game attendance during bobblehead promotional nights compared to regular weekday games.

Theme Nights and Special Events

  • Purpose: To reach niche segments who may not typically attend games.
    • Examples: Pride Night, Military Appreciation, Pups at the Park, Heritage Nights.
  • Strategy: Tailoring entertainment, food, and music to resonate with specific communities for a single event.

Product Sampling and Trial

  • Concept: The "Try before you buy" approach in sports environments.
  • Implementation: Free trial sessions for youth programs or single-game trial memberships in fitness entities.
    • Example: Minor League teams may allow fans to experience premium seating for 3 innings to encourage upgrading their seat selection.

Open Houses and Fan Fests

  • Engagement: Inviting community members when games are not happening to foster relationships.
  • Experience: Offering stadium tours, chances to meet players, and season ticket selection opportunities.
    • Example: The "NFL Draft Experience" provides a lengthy fan fest building enthusiasm without any live sports action occurring.

Coupons and Vouchers

  • Tracking: These promotions allow for clear attribution of which advertising led to specific purchases.
  • Retail Partnerships: An example includes a deal such as "Buy a sandwich at Subway, get a $5 ticket voucher."
    • Example: Promotions like McDonald's "Free Fries if the team wins" connect team success to consumer advantages, encouraging restaurant visits on game days.

Contests and Sweepstakes

  • Contest Definition: Contests usually require skill (e.g., making a halftime half-court shot for a car).
  • Sweepstake Definition: Sweepstakes rely purely on chance (e.g., signing up by email for a trip to the Super Bowl).
  • Goal: To collect data, as teams use these events to acquire fan email addresses for future marketing efforts.

Bundling: Value Beyond the Ticket

  • Definition: This concept includes grouping various products for a single price.
    • Example: An "All-Inclusive" ticket might include parking, a hot dog, and soda bundled together.
  • Benefit: Simplifies decision-making for families and positions the total offering as a better value.

Personal Selling: The