INTRO TO COMMUNICATION FINALS
Radio Development & Broadcasting in the Philippines
Key Inventors & Innovations
Samuel Morse – Telegraph (1844)
Alexander Graham Bell – Telephone (1876)
Thomas Edison – Light bulb (1879)
Rudolph Hertz – Wireless radio waves (1888)
Lee De Forest – Vacuum tube; Father of Radio
Francisco “Koko” Trinidad – Father of Philippine Broadcasting
Radio Technology Basics
Hertz (Hz): Unit of radio frequency
Audio Tube: Enabled voice transmission
AM (Amplitude Modulation): Alters amplitude; older; good for talk
FM (Frequency Modulation): Alters frequency; clearer stereo sound; best for music
Call Letters (ITU Assigned)
PH Call Sign Letter: D
DZ – Luzon
DY – Visayas
DX – Mindanao
Radio vs. TV
TV added visuals → changed audience habits
Radio adapted through:
Portability
Radio Stations (1999)
AM: 283 stations
FM: 243 stations
Examples (Manila):
AM: DZBB, DZMM, DZRH
FM: 89.1 Wave, 90.7 Love Radio, 97.1 Campus Radio
Types of Programming
Here are the highlighted, key-point versions — short, sharp, and perfect for quick reviewing:
News & Commentary – Reports current events and provides analysis to explain issues.
Talk / Information – Gives discussions, interviews, and advice with audience participation.
Public Service – Shares important community announcements, warnings, and assistance info.
Entertainment – Delivers music, humor, and fun segments for listener enjoyment.
Drama – Presents storytelling through voices and sound effects that ignite imagination.
Radio Operators
Commercial: Profit-driven, private
Non-Commercial: Religious/civic, institution-funded
Government: Information dissemination
Key Roles in Radio
Owner: Overall control
Station Manager: Supervises operations
Program Director: Content, schedule, station sound
Marketing/Sales Director: Advertising revenue
Broadcaster/Announcer: DJs, anchors, hosts
Copywriter/Reporter: Writes & gathers content
Engineering Staff: Technical maintenance
NTC (National Telecommunications Commission)
The NTC regulates broadcasting by creating broadcast policies, assigning radio frequencies, and ensuring proper spectrum use.
KBP (Kapisanan ng mga Brodkasters sa Pilipinas)
The KBP sets ethical standards, protects media freedom, represents broadcasters in policy matters, and promotes responsible, quality broadcasting.
Today's Radio Landscape
Highly diverse content (like magazines). Targets niche audiences. Portable, immediate, interactive. Still essential for news, education, entertainment
Philippine Television: History & Development
Key Pioneers & Innovations
James Lindenberg – Father of Philippine TV; founded Bolinao Electronics Corporation (BEC) in 1946
Judge Antonio Quirino – Acquired BEC in 1952; renamed ABS; launched first TV station (DZAQ-TV / DZXL-TV) in 1953
Lopez Brothers – Eugenio & Fernando; expanded ABS broadcasting
Robert “Uncle Bob” Stewart – Founded RBS (later GMA) in 1950
Early TV Operations & Challenges
Limited broadcasting hours (6–10 PM)
Few advertising spots; TV sets expensive → status symbol
Content mostly borrowed or stage plays; American serials filled gaps
Radio-TV simulcasts used as promotions
By 1971 → Philippines 3rd country to manufacture color TVs
Social & Cultural Impact or Tv Obsession
TV disrupted sleep, increased electric bills, created social envy, reduced family conversations
Advertising & Programming Milestones
Advertising Methods:
Block Timing – A company buys a large chunk of airtime to air its own program or ads, often controlling the content during that block.
Coop Spots – Two or more companies share a segment of airtime, splitting the cost to advertise together.
Live Endorsements – A TV host or personality promotes a product live on air, usually during a program or news segment.
Milestones:
John en Marsha – Longest-running sitcom (1969)
Apollo 11 Moon Landing – Watched live (1969)
By 1994 → 45% of households had TV
TV News & Technology
Camera as arbiter of newsworthiness; anchors/reporters influence credibility
Less reliance on talking heads; live feeds common
Cable TV → Introduced 1969, abolished 1987; satellite programming revived 1991 (ABS-CBN & GMA)
Regulatory Bodies & Codes
KBP Television Code – Sets standards for news, children’s, political, religious programs; guides on sex, violence, nationalism
MTRCB – Supervises and regulates movies & TV; ensures industry viability
MTRCB Movie & TV Classifications
G – General Audience 🟢
Suitable for all ages; no disturbing or offensive content.PG – Parental Guidance 🔵
Some scenes may not be suitable for young children; parental supervision advised.SPG – Strong Parental Guidance 🟠
Contains intense violence, sexual content, or strong language; stricter parental guidance required.R-13 – Restricted 13 🟡
Only for viewers 13 years and above; it contains mature themes.R-16 – Restricted 16 🔴 MEDYO ORANGE SHA
Only for viewers 16 years and above; more intense content.
R-18 – Restricted 18 🟥
Only for viewers 18 years and above; adult content.X – Banned ⚫
Not suitable for public viewing; prohibited or harmful content.
Current Status & Industry Trends
Programming targets urban audiences; provincial stations mainly relays
Networks pursue balanced, diverse, creative content
Some air programs internationally
Survey sources → AC Nielsen, AGB
Advertising & Financial Aspects
Advertising = lifeblood of broadcasting
Metro Manila dominates spending (~$347M / PHP 20B)
Production expenses: filming, soundtrack, talent fees, network/regulatory fees
Latest Trends
Dubbing foreign programs → boosts Filipino language & popularity
Popular content: Mexican telenovelas, Japanese anime, Chinese & Korean dramas
Fantaserye/Telefantasya → Soap operas with fantasy, myth, magic
Game shows → Bigger cash prizes (e.g., “Pera O Bayong” PHP 62,000)
Criticisms & Societal Concerns
Children: Difficulty distinguishing reality, imitation of violence, escapism, disappearance of childhood, potential intellectual stunting
Key Insights
Philippine TV evolved from humble beginnings → major cultural, political, and technological influence
Pioneers: Lindenberg, Quirino, Lopez brothers, Stewart
Technological advances: color TVs, satellite programming
Programming & regulation → balance entertainment and social responsibility
Advertising crucial; urban-focused; localization via dubbing/adaptations reflects globalization & culture
Photography: History, Types, and Digital Evolution
Definition and Origins
Photography comes from Greek: phos (light) + graphein (to draw).
It is the art, hobby, or profession of capturing and processing images, either on film or digitally.
Founded on principles of light, optics, and chemistry, it emerged in the early 19th century.
Historical Timeline & Key Inventors
1827: First fixed photo — Joseph Nicéphore Niépce
1835: Paper negative (calotype) — William Henry Fox Talbot
1839: Daguerréotype — Louis Jacques Mandé Daguerre
1880: Kodak cameras popularized — George Eastman
1925: 35mm Leica camera introduced
1951–1975: Early digital photography, CCD sensor — Steve Sasson
1981: First consumer electronic still camera — Sony Mavica
1999: Nikon D1 DSLR released
2004–2006: Major companies stop film camera production
Other notable contributors: Frederick Scott Archer (photographic copies), Count Sergei Lvovich Levitsky (camera focusing), Roger Fenton & Philip Henry Delamotte (documentary photography).
Types of Photography
Amateur: Hobby-based, non-commercial.
Commercial: Paid, specialized fields:
Advertising – Promotes products or services.
Fashion – Shows clothing and style using models.
Glamour – Focuses on beauty and allure.
Crime Scene – Documents evidence for investigation.
Food – Makes food look appealing for ads or menus.
Editorial – Illustrates magazine or article stories.
Photojournalism – Captures real-life news events.
Portrait/Wedding – Photos of people or special events.
Landscape – Scenic or urban environment shots.
Wildlife – Animals in their natural habitats.
Paparazzi – Candid shots of celebrities.
Artistic & Conceptual:
Fine Art Photography – Recognized as an art form in the 20th century; emphasizes creative expression.
Pictorialism – Uses soft focus and romantic, dreamy aesthetics to create artistic images.
Aesthetics of photography is a matter that continues to be discussed regularly, especially in artistic circles.
Conceptual Photography – Focuses on conveying an idea or concept before creating the image.
Digital Photography Evolution
Replaces film with light-sensitive sensors for digital image capture.
Milestones:1957: First digital image — Russell Kirsch
1969: CCD invented — Smith & Boyle
1975: First digital camera prototype — Kodak/Steve Sasson
1986: First megapixel sensor — Kodak
1994: Apple QuickTake 100 — first USB-connected camera
1999: Nikon D1 DSLR
2004–2006: Film cameras phased out
Key Innovations: CCD sensors, Photo CD system, DSLRs, USB connectivity, Foveon sensors.
Industry Impact
Commercial photography grew rapidly, but film processing remained a major revenue source.
Transition to digital revolutionized photography, making it more accessible and versatile.
Key Insights
Photography bridges science and art, evolving from chemical experiments to digital imaging.
Talbot’s negative-to-positive process enabled reproducible prints.
Daguerreotype vs. calotype: unique vs. reproducible early technologies.
Digital photography democratized image-making for professionals and amateurs alike.
Photography serves artistic, commercial, and documentary purposes.
Photojournalism Composition Reviewer
Core Idea
Composition in photojournalism = arranging visual elements to tell a truthful story while using artistic & technical tools to create impactful images. Ethical storytelling is priority over aesthetics.
Ethics of Composition
Convey facts fairly and truthfully.
Avoid staged scenes (except portraits).
Wait for the decisive moment like a “hunter.”
Be honest; avoid misleading the viewer.
Visual Perception vs. Camera Vision
Human eyes: wide view (~180°), one sharp focal point, peripheral blur.
Camera: captures everything in focus within the lens plane (~84° wide-angle).
Negative space is key; cameras can exaggerate background distractions.
Mood & atmosphere must be recreated visually.
Visual Tools & Effects
Line → Direction, movement, relationships.
Vertical = power, Horizontal = calm, Diagonal = tension, Curved = grace.
Shape → Dimension & structure.
Tone → Light/dark contrast → depth perception.
Texture → Tactile feel via lighting. Adds depth, realism, and tactile interest to the image.
Color → Mood & emotion.
Contrast → Variety & interest.
Repetition/Rhythm → Patterns engage viewers.
Dominance → Center of interest → visual impact.
Balance → Symmetry or asymmetry → harmony.
Unity → Cohesion of the scene.
Basic Principles
Rule of Thirds → Avoid exact center; dynamic composition.
Foreground Framing → Adds depth. Ensure the framing objects don’t block the subject completely.
Emphasizing Scale → Use objects/people for size reference.
Leading Lines → Guides the viewer to the subject.
Repeated Patterns → Enhances rhythm. To add interest to a dull scene, as we’ve noted, try.
Radical Camera Angles → Isolates subjects creatively.
Cropping → Remove empty space, emphasize subject, maintain balance.
Common Mistakes
Distracting backgrounds.
Empty foregrounds → reduce depth.
Centered subjects → “bull’s-eye” effect.
Photo Editing Ethics
Edit only to clarify story, mood, & truth.
Avoid awkward posing & misleading framing (e.g., 7–10 split).
Reject poorly composed, out-of-focus, or misexposed photos if unfixable.
Ethical questions: privacy, nudity, truthfulness.
Camera Angles & Film Editing Techniques – Quick Reviewer
Editing Techniques
Cut – Sudden change of shot (7–8 sec in TV); purpose: change scene, compress time, vary POV, build idea.
Jump Cut – Abrupt/identical shots; usually a mistake.
Reaction Shot – Shows participant’s emotional response.
Fade – Gradual to/from blank screen; Fade in: intro, Fade out: scene end/time passage.
Dissolve – One image fades into another; shows time/location change.
Superimposition – Overlay images for metaphorical effect.
Shot Types
ELS / Establishing Shot – Extreme Long Shot / Establishing Shot – Shows full scene; sets location.
LS – Long Shot – Shows full body + environment; provides context.
MLS – Medium Long Shot – Shows subject from knees up; emphasizes social focus.
MS – Medium Shot – Shows subject from waist up; highlights gestures and conversations.
MCU – Medium Close-Up – Shows head & shoulders; focuses on person/group.
CU – Close-Up – Shows part of the subject (usually face); highlights emotion.
BCU – Big Close-Up – Shows forehead to chin; emphasizes tension, guilt, or excitement.
ECU – Extreme Close-Up – Shows extreme detail; emphasizes strong emotion or power.
Camera Framing
Headroom – Vertical space above head; should be balanced.
Camera Angles
Eye-level – Neutral, factual.
High angle – Makes subject weaker.
Low angle – Exaggerates power.
Overhead – Detached, omniscient view.
Camera Movements
Zoom In/Out – Focus closer/wider; rapid zoom = “yo-yo” effect.
Pan – Swivel left/right; leaves space ahead.
Tilt – Vertical movement.
Track/Crab – Move left/right physically.
Dolly In/Out – Toward/away from subject; intimacy vs distance.