3A



-  Behavioral Perspective   

 A psychological approach that emphasizes observable behaviors and their relationship with the environment. It focuses on learning through conditioning.



-  Classical Conditioning   

 A type of learning in which an organism learns to associate a neutral stimulus with an unconditioned stimulus, leading to a conditioned response.


-  Acquisition   

 The initial stage of learning when the neutral stimulus is consistently paired with the unconditioned stimulus and begins to trigger the conditioned response.


-  Unconditioned Stimulus (US)   

 A stimulus that naturally triggers a response without prior learning (e.g., food causing salivation in dogs).


-  Unconditioned Response (UR)   

 The natural, unlearned response to an unconditioned stimulus (e.g., salivation in response to food).


-  Conditioned Stimulus (CS)   

 A previously neutral stimulus that, after being paired with an unconditioned stimulus, triggers a conditioned response (e.g., a bell that triggers salivation after being paired with food).


-  Conditioned Response (CR)   

 The learned response to the conditioned stimulus (e.g., salivation in response to the bell alone).


-  Extinction   

 The diminishing of a conditioned response when the conditioned stimulus is no longer paired with the unconditioned stimulus.


-  Spontaneous Recovery   

 The reappearance of a previously extinguished conditioned response after a rest period without further conditioning.


-  Stimulus Discrimination   

 The learned ability to differentiate between similar stimuli and respond only to the conditioned stimulus.


-  Generalization   

 The tendency for a conditioned response to be triggered by stimuli similar to the conditioned stimulus.


-  Higher-order Conditioning   

 A form of learning where a neutral stimulus becomes a conditioned stimulus by being paired with an already established conditioned stimulus.


-  Counterconditioning   

 A behavioral therapy technique that replaces a negative response to a stimulus with a positive one.


-  Taste Aversion   

 A form of classical conditioning in which an organism associates the taste of a food with an unpleasant experience (e.g., nausea) and avoids it.


-  Biological Preparedness   

 The idea that organisms are naturally predisposed to learn certain associations, such as food aversions, more easily than others.


-  One-trial Learning   

 Learning that occurs after a single pairing of a stimulus and response (e.g., taste aversion).


-  Habituation   

 The decreasing response to a repeated stimulus over time, where the stimulus no longer elicits the same reaction.



-  Operant Conditioning   

 A form of learning in which behavior is strengthened or weakened based on its consequences (reinforcement or punishment).


-  Law of Effect   

 The principle that behaviors followed by satisfying consequences are more likely to be repeated, while behaviors followed by unpleasant consequences are less likely to be repeated.


-  Positive Reinforcement   

 The addition of a pleasant stimulus to increase the likelihood of a behavior being repeated (e.g., giving a treat for good behavior).


-  Negative Reinforcement   

 The removal of an unpleasant stimulus to increase the likelihood of a behavior being repeated (e.g., stopping loud noise when a desired action is performed).


-  Positive Punishment   

 The addition of an unpleasant stimulus to decrease the likelihood of a behavior (e.g., giving a child extra chores for misbehavior).


-  Negative Punishment   

 The removal of a pleasant stimulus to decrease the likelihood of a behavior (e.g., taking away a child's video game for misbehavior).


-  Primary Reinforcer   

 A stimulus that satisfies a biological need (e.g., food, water).


-  Secondary Reinforcer   

 A stimulus that has gained reinforcing power through association with a primary reinforcer (e.g., money, praise).


-  Shaping   

 The process of reinforcing successive approximations of a target behavior, gradually guiding the individual toward the desired behavior.


-  Instinctive Drift   

 The tendency of an animal to revert to instinctive behaviors that interfere with learned behavior.


-  Superstitious Behavior   

 A behavior that is accidentally reinforced due to coincidental association with a positive outcome (e.g., wearing lucky socks to win a game).


-  Learned Helplessness   

 A condition in which a person or animal learns to believe they have no control over their situation, leading to passive resignation.


-  Continuous Reinforcement   

 A reinforcement schedule in which every correct response is rewarded.


-  Partial Reinforcement   

 A reinforcement schedule in which only some correct responses are rewarded.



-  Fixed Ratio Schedule   

 A reinforcement schedule in which a behavior is reinforced after a specific number of responses (e.g., reward after every 5 correct actions).


-  Variable Ratio Schedule   

 A reinforcement schedule in which a behavior is reinforced after an unpredictable number of responses (e.g., gambling).


-  Fixed Interval Schedule   

 A reinforcement schedule in which a behavior is reinforced after a specific amount of time has passed (e.g., weekly paycheck).


-  Variable Interval Schedule   

 A reinforcement schedule in which a behavior is reinforced after an unpredictable amount of time has passed (e.g., checking email for an unpredictable response).


-  Pattern Graphing Schedules (VI Scalloped Graph)   

 A visual representation of reinforcement schedules, showing a characteristic "scalloped" pattern in variable interval schedules due to periodic responses.


-  Social Learning   

 The theory that people learn behaviors by observing others and modeling their actions, often through processes like imitation and vicarious reinforcement.


-  Vicarious Conditioning   

 Learning through observing the consequences of another person’s behavior, rather than direct experience.


-  Insight Learning   

 A sudden realization of the solution to a problem, often involving a "eureka" moment, without trial and error.


-  Latent Learning   

 Learning that occurs without reinforcement but is only apparent when there is an incentive to demonstrate it.


-  Cognitive Map   

 A mental representation of the layout of an environment, often used in navigation and problem-solving.