Physics Kinematics and Dynamics
Distance and Vectors
- Distance:
- A scalar quantity; measures how much ground an object has covered during its motion.
- Does not provide information about direction.
- Vectors:
- Quantities that include both magnitude and direction.
- Represented with positive (+) or negative (-) signs for direction.
Speed and Velocity
- Speed:
- Given by the formula:
extSpeed=TimeDistance
- Average Velocity:
- Defined as the total displacement divided by total time.
- Formula:
Average Velocity=TimeDistance
- Instantaneous Velocity:
- The velocity of an object at a specific moment in time.
- Different from average velocity.
- Final Velocity:
- V<em>f=V</em>i+a⋅t
- Acceleration:
- a=tV<em>f−V</em>i
- Kinematic Equations:
- 2ad=V<em>f2−V</em>i2
- d=Vi⋅t+21at2
Problem-Solving Strategy
- Givens:
- Identify what values are provided in a problem.
- Watch for phrases indicating initial or final velocities (e.g., "starts at rest" implies initial velocity is 0).
- Using Formulas:
- Identify which formula fits the known variables.
- You may need to compute intermediate variables if all four variables are not known.
Graphing Principles
- Distance vs. Time Graph:
- Slope indicates velocity.
- Steeper slope = higher velocity.
- Velocity vs. Time Graph:
- Slope indicates acceleration.
- Flat line indicates no acceleration (constant velocity).
- Interpretation:
- Look for conditions of maximum acceleration (steepest slope) and constant velocity (horizontal line).
Relationships Between Variables
- Directly Proportional:
- If velocity increases, distance also increases.
- Inversely Proportional:
- If velocity increases, time decreases to cover the same distance.
Example Problems
- Cheetah Acceleration Problem:
- Given:
- Initial Velocity ($V_i$) = 0 m/s,
- Acceleration ($a$) = 6.4 m/s²,
- Time ($t$) = 5 seconds.
- Find Final Velocity ($V_f$) and Distance ($d$):
- V<em>f=a⋅t \rightarrow V</em>f=6.4⋅5=32m/s
- d=Vit+21at2→d=0+21(6.4)(52)=80m
- Average Speed Problem:
- Walk 360 m at 1.5 m/s, find time:
- t=sd=1.5360=240seconds=4minutes
Projectile Motion
- Acceleration due to Gravity:
- $g = 9.8 \, ext{m/s}^2$.
- For vertical motion, initial conditions must take into account gravity acting as a downward acceleration (negative direction).
- Example:
- An object thrown upwards to a height of 20 m:
- Final velocity at maximum height ($V_f$) = 0.
- Use kinematic formulas with $Vi$, $a = -9.8$, and $d = 20 m$ to find initial velocity ($Vi$).