Physics Kinematics and Dynamics

Distance and Vectors

  • Distance:
    • A scalar quantity; measures how much ground an object has covered during its motion.
    • Does not provide information about direction.
  • Vectors:
    • Quantities that include both magnitude and direction.
    • Represented with positive (+) or negative (-) signs for direction.

Speed and Velocity

  • Speed:
    • Given by the formula:
      extSpeed=DistanceTimeext{Speed} = \frac{\text{Distance}}{\text{Time}}
  • Average Velocity:
    • Defined as the total displacement divided by total time.
    • Formula:
      Average Velocity=DistanceTime\text{Average Velocity} = \frac{\text{Distance}}{\text{Time}}
  • Instantaneous Velocity:
    • The velocity of an object at a specific moment in time.
    • Different from average velocity.

Key Formulas

  • Final Velocity:
    • V<em>f=V</em>i+atV<em>f = V</em>i + a \cdot t
  • Acceleration:
    • a=V<em>fV</em>ita = \frac{V<em>f - V</em>i}{t}
  • Kinematic Equations:
    1. 2ad=V<em>f2V</em>i22a d = V<em>f^2 - V</em>i^2
    2. d=Vit+12at2d = V_i \cdot t + \frac{1}{2} a t^2

Problem-Solving Strategy

  • Givens:
    • Identify what values are provided in a problem.
    • Watch for phrases indicating initial or final velocities (e.g., "starts at rest" implies initial velocity is 0).
  • Using Formulas:
    • Identify which formula fits the known variables.
    • You may need to compute intermediate variables if all four variables are not known.

Graphing Principles

  • Distance vs. Time Graph:
    • Slope indicates velocity.
    • Steeper slope = higher velocity.
  • Velocity vs. Time Graph:
    • Slope indicates acceleration.
    • Flat line indicates no acceleration (constant velocity).
  • Interpretation:
    • Look for conditions of maximum acceleration (steepest slope) and constant velocity (horizontal line).

Relationships Between Variables

  • Directly Proportional:
    • If velocity increases, distance also increases.
  • Inversely Proportional:
    • If velocity increases, time decreases to cover the same distance.

Example Problems

  1. Cheetah Acceleration Problem:
    • Given:
      • Initial Velocity ($V_i$) = 0 m/s,
      • Acceleration ($a$) = 6.4 m/s²,
      • Time ($t$) = 5 seconds.
    • Find Final Velocity ($V_f$) and Distance ($d$):
      • V<em>f=atV<em>f = a \cdot t \rightarrow V</em>f=6.45=32m/sV</em>f = 6.4 \cdot 5 = 32 m/s
      • d=Vit+12at2d=0+12(6.4)(52)=80md = V_i t + \frac{1}{2} a t^2 \rightarrow d = 0 + \frac{1}{2}(6.4)(5^2) = 80 m
  2. Average Speed Problem:
    • Walk 360 m at 1.5 m/s, find time:
      • t=ds=3601.5=240seconds=4minutest = \frac{d}{s} = \frac{360}{1.5} = 240 seconds = 4 minutes

Projectile Motion

  • Acceleration due to Gravity:
    • $g = 9.8 \, ext{m/s}^2$.
    • For vertical motion, initial conditions must take into account gravity acting as a downward acceleration (negative direction).
  • Example:
    • An object thrown upwards to a height of 20 m:
      • Final velocity at maximum height ($V_f$) = 0.
      • Use kinematic formulas with $Vi$, $a = -9.8$, and $d = 20 m$ to find initial velocity ($Vi$).