Detection of sound, pitch, and loudness
1. Detection of Sound
How Sound Is Produced
Sound is created by vibrations.
Vibrations create alternating regions of:
Compression (high pressure)
Rarefaction (low pressure)
These pressure changes travel through a medium as sound waves.
Example: Acoustic Guitar
String vibrates.
Guitar body vibrates.
Air moves in and out of sound hole.
Compressions and rarefactions form.
Sound wave travels through air.
2. Sound Intensity and Distance
Sound Intensity
Intensity measures how much sound energy passes through an area.
Sound becomes weaker as distance from the source increases.
Inverse Square Law
I∝1r2I \propto \frac{1}{r^2}I∝r21
Where:
III = intensity
rrr = distance from source
Important Relationship
If distance doubles:
I∝1(2r)2I \propto \frac{1}{(2r)^2}I∝(2r)21I∝14r2I \propto \frac{1}{4r^2}I∝4r21
Result:
Double distance → intensity becomes 1/4
Triple distance → intensity becomes 1/9
Four times distance → intensity becomes 1/16
Exam Fact: Sound gets quieter very quickly as distance increases.
3. Sound Interference
Interference
Occurs when two sound waves meet in the same medium.
Constructive Interference
Compression meets compression.
Rarefaction meets rarefaction.
Amplitudes add together.
Result:
Louder sound
Destructive Interference
Compression meets rarefaction.
Result:
Smaller amplitude
Quieter sound
Complete Destructive Interference
If both waves have equal amplitude:
A+(−A)=0A + (-A) = 0A+(−A)=0
Result:
No sound heard
4. The Human Ear
The ear converts:
Sound Energy → Electrical Signals → Brain Interpretation
Main Parts of the Ear
Outer Ear
Contains:
Pinna
Ear canal
Eardrum
Function:
Collects sound waves.
Directs them toward eardrum.
Middle Ear
Contains three tiny bones:
Hammer (Malleus)
Anvil (Incus)
Stirrup (Stapes)
Function:
Amplify vibrations.
Transfer vibrations to oval window.
Inner Ear
Contains:
Cochlea
Semicircular canals
Function:
Converts vibrations into nerve impulses.
Sound Detection Process
Sound enters pinna.
Travels through ear canal.
Eardrum vibrates.
Hammer, anvil, and stirrup vibrate.
Oval window vibrates.
Fluid inside cochlea moves.
Hair cells detect movement.
Hair cells create electrical signals.
Signals travel to brain.
Brain interprets sound.
5. Pitch
Definition
Pitch is the perception of frequency.
Relationship
Higher Frequency→Higher Pitch\text{Higher Frequency} \rightarrow \text{Higher Pitch}Higher Frequency→Higher PitchLower Frequency→Lower Pitch\text{Lower Frequency} \rightarrow \text{Lower Pitch}Lower Frequency→Lower Pitch
Examples
Violin = high pitch
Bass guitar = low pitch
Human Hearing Range
20 Hz to 20,000 Hz20 \text{ Hz} \; \text{to} \; 20,000 \text{ Hz}20 Hzto20,000 Hz
Frequency Categories
Frequency | Perception |
|---|---|
Low frequency | Low pitch |
High frequency | High pitch |
Cochlea Function
Low frequencies detected near center.
High frequencies detected near entrance.
6. Loudness
Definition
Loudness is the perception of amplitude.
Relationship
Higher Amplitude→Louder Sound\text{Higher Amplitude} \rightarrow \text{Louder Sound}Higher Amplitude→Louder SoundLower Amplitude→Softer Sound\text{Lower Amplitude} \rightarrow \text{Softer Sound}Lower Amplitude→Softer Sound
Example
Plucking a guitar harder:
Greater amplitude
Greater pressure differences
Louder sound
7. Sound Intensity
Definition
Sound intensity = energy transported per second through a unit area.
Unit
W/m2W/m^2W/m2
(Watts per square meter)
Threshold of Hearing
Smallest intensity humans can hear:
1×10−12 W/m21 \times 10^{-12} \; W/m^21×10−12W/m2
Called:
Threshold of Hearing
8. Decibel Scale
Because the ear detects an enormous range of intensities, a logarithmic scale is used.
Unit
Bel (B)
Decibel (dB)
1 B=10 dB1 \; B = 10 \; dB1B=10dB
Reference Levels
Sound Level | Intensity |
|---|---|
0 dB | 1×10−121 \times 10^{-12}1×10−12 W/m² |
10 dB | 1×10−111 \times 10^{-11}1×10−11 W/m² |
20 dB | 1×10−101 \times 10^{-10}1×10−10 W/m² |
Each increase of:
10 dB = 10× greater intensity
Common Sound Levels
Sound Source | Approx. dB |
|---|---|
Threshold of hearing | 0 dB |
Rustling leaves | 10 dB |
Normal conversation | 60 dB |
Acoustic guitar (1 ft away) | 80 dB |
Subway train | 100 dB |
Pain threshold | 130 dB |
Eardrum rupture | 160 dB |
Hearing Damage
Safe Range
Below 80 dB generally safe
Dangerous Range
Above 80 dB for long periods can damage cochlear hair cells.
Examples:
Lawnmowers
Loud concerts
Headphones at high volume
Severe Damage
130 dB:
Pain begins
160 dB:
Possible eardrum rupture
Immediate hearing loss
Key Facts to Memorize
Sound intensity follows the inverse square law:
I∝1r2I \propto \frac{1}{r^2}I∝r21
Double distance → intensity becomes 1/4.
Constructive interference → louder sound.
Destructive interference → quieter sound.
Pitch depends on frequency.
Loudness depends on amplitude.
Human hearing range: 20 Hz – 20,000 Hz.
Threshold of hearing:
1×10−12W/m21 \times 10^{-12} W/m^21×10−12W/m2
Sound intensity measured in W/m².
Sound level measured in decibels (dB).
130 dB causes pain.
160 dB can rupture the eardrum.
Hair cells in the cochlea convert vibrations into electrical signals for the brain.