Role of Technology in Delivering the Curriculum

Vision of Technology in Curriculum Development

  • E-Philippine Plan: The role of technology is rooted in a vision for an electronically enabled society where citizens have enhanced access to appropriate technologies for education, government, and livelihood.

  • E-Curriculum: Adoption of ICT as a critical tool to deliver learning that aligns with the Information Technology and Communications Technology revolution.

  • Goals: Developing a new breed of students competent in the 3Rs3\,Rs and various fluencies: problem-solving, information access, social networking, media, and digital creativity.

Instructional Media and Technology Selection

  • Instructional Media: Also termed learning technology or media technology, used to choose appropriate tools for instructional settings.

  • Comparison of Technologies:     * Projected Media: Includes digital projectors, LCD displays, Smart TVs, and interactive whiteboards. Pros: dynamic content, multimedia integration, large audience visibility. Cons: high cost, reliance on power, equipment maintenance.     * Non-Projected Media: Includes flip charts, whiteboards, books, flashcards, and physical models. Pros: low cost, hands-on experience, low tech dependency. Cons: visibility issues for large groups, bulkiness in storage.

  • Selection Factors:     * Practicality (availability/cost).     * Appropriateness (suitability for learner comprehension).     * Activity/suitability (fit for the instructional event).     * Objective-matching (attainment of learning objectives).

Current Trends and Paradigms

  • Student-Centered Approach: A shift from teacher-centered delivery to a focus on cultivating cognitive, affective, psychomotor, and contemplative intelligence.

  • ICT Integration: An explosive increase in the use of new information and communication technology to boost efficiency and effective learning.

  • Broadened Delivery: Expansion of education through non-traditional approaches including Open Universities and lifelong learning for adults.

TPACK Framework

  • Definition: Technological Pedagogical Content Knowledge, developed by Koehler \& Mishra (20092009), building on Shulman's Pedagogical Content Knowledge.

  • Core Components:     * Content Knowledge (CK): The subject matter being taught.     * Pedagogical Knowledge (PK): Practice and methods of teaching, such as classroom management and assessment.     * Technological Knowledge (TK): Mastery of technology tools to plan and use in the classroom.

  • Intersections: TCK (Tech + Content), TPK (Tech + Pedagogy), and PCK (Pedagogy + Content) converge to create meaningful, deeply skilled teaching.

Criteria for Visual Aids

  • Sensory Learning: Learners gain 83%83\% of knowledge through sight, compared to hearing (10%10\%), smell (4%4\%), touch (2%2\%), and taste (1%1\%).

  • Design Principles:     * Lettering: Use consistent font styles (maximum of 22 per display).     * Text Limits: Capitalized headlines should be no more than 66 words; limit text to 88 lines per slide.     * Visibility: Use contrasting colors and appropriate sizes for readability from the back of the room.     * Directionals: Employ arrows, bold letters, or bullets to guide the viewer.

Philippine Territorial Jurisdiction

  • Kalayaan/Spratlys Island: According to Pangulong Ferdinand Marcos Sr., these are not considered part of the Philippine territory.

  • Definition: Territory is defined as the measure of land area under a specific jurisdiction.