Comprehensive Study Notes on Occupational Audiology: Sound and Sound Measurements

OCAU021 Occupational Audiology: Fundamentals of Sound

  • Course Code: OCAU021OCAU021
  • Institution: Sefako Makgatho Health Sciences University, Department of Speech-Language Pathology and Audiology
  • Lecturer: Mrs. A. Louw
  • Date: 23 February 2026

Sound and Sound Propagation

  • Definition of Sound: Sound consists of small rhythmic variations in atmospheric pressure caused by specific types of vibration.
  • Physiological Processing: These pressure variations act upon the human ear as physical stimuli, which are then interpreted by the brain as sound.
  • Medium Requirements: For sound to be created and transmitted, a medium must possess two fundamental characteristics:
    • Mass: The physical substance that can be set into motion.
    • Elasticity: The property that allows the medium to return to its original state after being displaced.
  • Molecular Motion: Sound waves are not the continuous forward movement of individual molecules; rather, they are the forward and backward oscillations of molecules, specifically identified as Simple Harmonic Motion.

Theoretical Example: The Shunting Yard Analogy

  • The Scenario (Mass without Elasticity): Imagine a long line of uncoupled railway coaches on a straight track. If a locomotive shunts into the first coach and then withdraws, the first coach gains momentum due to its mass and velocity. It moves a short distance (a few centimeters\text{a few centimeters}) and collides with the second coach, transferring its momentum. This creates a wave of impacts traveling down the line.
    • Observation: In this system, each coach stops after colliding. The entire system ends up displaced a small distance from the start.
    • Conclusion: This system lacks elasticity. While it transmits power (momentum), it is not a sound wave because sound is a flow of power, not a flow of mass leading to permanent displacement.
  • The Enhanced Scenario (Elasticity Introduced): If each coach is anchored to its position with a rubber rope, the rope provides a restoring force after an impact.
    • Mechanical Action: The pulling force is proportional to the degree of displacement. This causes each coach to oscillate back and forth around its anchorage point in Simple Harmonic Motion.
    • Continuous Wave Generation: If the first coach is kept oscillating continuously by the driver, wave after wave of collisions pass down the line. In a sufficiently long line, multiple waves can travel simultaneously.

Wave Characteristics and Representation

  • Wave Type: Sound is a longitudinal wave, consisting of alternating areas of high pressure and low pressure.
    • Compression: Areas where molecules are crowded together (high pressure).
    • Rarefaction: Areas where molecules are spread apart (low pressure).
  • Visualizing Sound: For clarity, sound is often represented two-dimensionally as a sine (transverse) wave:
    • Crest: Corresponds to the peak of compression in a longitudinal wave.
    • Trough: Corresponds to the center of a rarefaction.
    • Amplitude: In a transverse wave, this is the height of the crest/depth of the trough. In a longitudinal wave, it corresponds to the size or magnitude of the compression.
  • Comparison of Wave Forms:
    • Transverse Waves: Example: Water ripples. The movement of the medium is perpendicular to the direction of the wave.
    • Longitudinal Waves: Example: Sound. The movement of the medium is parallel to the direction of wave travel.

Physical Relationships in Sound

  • Frequency: Defined as the number of oscillations moving past a specific point in a specific time period. Measured in Hertz (HzHz).
    • More oscillations = higher frequency (higher pitch).
    • Fewer oscillations = lower frequency (lower pitch).
    • Effect on Amplitude: Amplitude is independent of frequency.
  • Intensity and Loudness: Governed by the amplitude of the wave.
    • Greater amplitude = louder sound.
    • Smaller amplitude = softer sound.
  • Proportional Relationships:
    • Increased Pressure=Increased Displacement\text{Increased Pressure} = \text{Increased Displacement}
    • Increased Speed=Increased Displacement\text{Increased Speed} = \text{Increased Displacement}

Measuring Sound Parameters

  • Sound Pressure:
    • Definition: The force per unit area acting on a surface.
    • Dependence: It is dependent on the distance from the source and the specific environment.
    • Unit: Pascal (PaPa).
  • Sound Power:
    • Definition: The total acoustical energy created by a sound source.
    • Dependence: It does not depend on distance from the source. It is an inherent property of the source itself.
    • Unit: Watt (WW).
  • Sound Intensity:
    • Definition: The total acoustical energy per unit area.
    • Dependence: It decreases with distance from the source.
    • Unit: Watts per square meter (W/m2W/m^2).
  • The Heater Analogy:
    • Temperature (degrees\text{degrees}) is analogous to Sound Pressure (PaPa).
    • Heater Power (WattsWatts) is analogous to Sound Power (WattsWatts).
    • Heat Flow (Watts/AreaWatts/Area) is analogous to Sound Intensity (Watts/AreaWatts/Area).

Detailed Sound Pressure and the Decibel Scale

  • Sound Pressure Formula: Pressure is the result of variations achieved by sound waves. 1 Newton per square meter(1N/m2)=1 Pascal(1Pa)1 \text{ Newton per square meter} (1 N/m^2) = 1 \text{ Pascal} (1 Pa).
  • Auditory Thresholds:
    • Threshold of Hearing: For a healthy, normal young person, the softest audible sound pressure is 0.00002N/m20.00002 N/m^2 or 20 µPa20 \text{ µPa} (microPascals).
    • Threshold of Feeling: Sound becomes palpable (felt) at approximately 20Pa20 Pa. This is roughly equivalent to a jet aircraft at maximum power.
    • Threshold of Pain: Slightly higher than 20Pa20 Pa, sound causes physical pain and potential short-term hearing damage.
  • The Decibel (dBdB) Scale:
    • The ratio between the softest (20 µPa20 \text{ µPa}) and loudest (20Pa20 Pa) audible sounds is 1:1,000,0001:1,000,000.
    • To manage this massive range, a logarithmic scale is used: Lp=20×LogpPrefL_p = 20 \times \text{Log}\frac{p}{P_{ref}}.
  • Environmental Factors: Sound pressure is deceptive because it varies based on reflections and absorption. Reported pressure must always include the measuring distance and acoustic environment description.

Sound Intensity and Power Calculations

  • Intensity (I): Movement of energy through a unit area per time unit (W/m2W/m^2).
    • Relationship: Intensity is directly proportional to the square of the sound pressure (I∝Pa2I ∝ P_a^2).
  • Sound Power (Lw): A constant quantity regardless of measuring distance or environment.
    • Measurement: It cannot be measured directly; it must be calculated using sound pressure measurements.
    • Formula: Lw=10×LogNN0L_w = 10 \times \text{Log}\frac{N}{N_0}.

Frequency Weighting Networks

  • Function: Filters applied to measurements to account for the human ear's non-linear sensitivity (the ear is less sensitive at very low and very high frequencies).
  • A-Weighting (dB(A)): The most common network. It simulates the ear's response to low sound levels and is used to estimate threats to human hearing.
  • B-Weighting: Used for environmental noise; not used for hearing conservation purposes.
  • C-Weighting: Used for very loud or very low-frequency sounds. Applied in noise control engineering and peak measurements for impulse noise (e.g., explosives).
  • Linear (L) or Z-Weighting: Represents measurement without any weighting filters.

Noise Measurement Instrumentation

  • Sound Level Meter (SLM): A handheld device with a microphone housed on an extended point to cut out body reflections.
    • Microphone: Functions as an acoustic-to-electric transducer/sensor, converting air sound into electrical signals.
  • Types by Function:
    • Basic SLM: Provides maximum instantaneous sound pressure level (SPLSPL).
    • Integrating SLM: Sums noise exposure over a period of time.
    • Data Logging SLM: Records noise levels at set intervals over long periods.
  • Standards and Accuracy (IEC 61672 / ANSI S1.11):
    • Type 00: Highest standard; high-precision for scientific laboratories.
    • Type 1: High-precision work (slightly less than 00).
    • Type 2: General use; not suitable for legal matters, research, or calibration.
    • Type 3: Rough survey work or preliminary measurements; least accurate.

Classifications of Noise

  • Continuous Noise: Produced by steady machinery (e.g., blowers, pumps).
  • Intermittent Noise: Noise that increases and decreases rapidly or starts and stops in cycles (e.g., passing airplanes, cycling machinery).
  • Impulsive Noise: Brief, abrupt impacts or explosions (e.g., gunshots, punch presses). Startling effect means they cause more annoyance than their SPL alone suggests.

Mathematics of Sound Levels: Adding and Subtracting

  • Adding Sound Levels: Because the dBdB scale is logarithmic, you cannot add values linearly (e.g., 95dB+100dB≠195dB95 dB + 100 dB \neq 195 dB).
    • Procedure:
    1. Calculate the difference: Lp2−Lp1L_{p2} - L_{p1}.
    2. Use a standardized curve to find the addition value (L+L^+) based on the difference.
    3. Add L+L^+ to the louder source (Lp2L_{p2}).
    • Multiple Sources: Repeat the process for each additional source using the result of the first two.
  • Subtracting Background Noise: Necessary to determine the significance of background noise (LpbackgroundL_{p\text{background}}) compared to total noise (LptotL_{p\text{tot}}).
    • Thresholds:
    • If the difference is <3dB< 3 dB, the background noise is too high for accurate measurement.
    • If the difference is >10dB> 10 dB, background noise can be ignored.

Practical Examples of Noise Calculation

  • Example 1: Khanyisa Mine (Adding/Subtracting)
    • Winch (Thuso): 81dB(A)81 dB(A)
    • Blasting Machine (Lerato): 74dB(A)74 dB(A)
    • Difference: 81−74=781 - 74 = 7.
    • L+ Value (from chart): 11.
    • Total (Lp2 + L+): 81+1=82dB(A)81 + 1 = 82 dB(A).
    • Background (Driller): 69dB(A)69 dB(A). Calculation: 82−69=1382 - 69 = 13. Since 13>1013 > 10, the background noise can be ignored.
  • Example 2: Themba's Band
    • Electric Guitar: 90dB(A)90 dB(A)
    • Base Drum: 87dB(A)87 dB(A)
    • Difference: 90−87=390 - 87 = 3.
    • L+ Value: 33.
    • Band Total: 90+3=93dB(A)90 + 3 = 93 dB(A).
    • Background Speakers: 91dB(A)91 dB(A). Calculation: 93−91=293 - 91 = 2. Since difference is <3< 3, accurate measurement is difficult.
  • Example 3: Tau Caterers
    • Boiler: 89dB(A)89 dB(A)
    • Steamer: 86dB(A)86 dB(A)
    • Difference: 89−86=389 - 86 = 3.
    • L+ Value: 33.
    • Canteen Equipment Total: 89+3=92dB(A)89 + 3 = 92 dB(A).
    • Background Music: 86dB(A)86 dB(A). Calculation: 92−86=692 - 86 = 6. Requires correction/adjustment.

Questions & Discussion

  • Interaction: The session concluded with an open floor for questions.