Comprehensive Study Notes on Occupational Audiology: Sound and Sound Measurements
OCAU021 Occupational Audiology: Fundamentals of Sound
- Course Code: OCAU021
- Institution: Sefako Makgatho Health Sciences University, Department of Speech-Language Pathology and Audiology
- Lecturer: Mrs. A. Louw
- Date: 23 February 2026
Sound and Sound Propagation
- Definition of Sound: Sound consists of small rhythmic variations in atmospheric pressure caused by specific types of vibration.
- Physiological Processing: These pressure variations act upon the human ear as physical stimuli, which are then interpreted by the brain as sound.
- Medium Requirements: For sound to be created and transmitted, a medium must possess two fundamental characteristics:
- Mass: The physical substance that can be set into motion.
- Elasticity: The property that allows the medium to return to its original state after being displaced.
- Molecular Motion: Sound waves are not the continuous forward movement of individual molecules; rather, they are the forward and backward oscillations of molecules, specifically identified as Simple Harmonic Motion.
Theoretical Example: The Shunting Yard Analogy
- The Scenario (Mass without Elasticity): Imagine a long line of uncoupled railway coaches on a straight track. If a locomotive shunts into the first coach and then withdraws, the first coach gains momentum due to its mass and velocity. It moves a short distance (a few centimeters) and collides with the second coach, transferring its momentum. This creates a wave of impacts traveling down the line.
- Observation: In this system, each coach stops after colliding. The entire system ends up displaced a small distance from the start.
- Conclusion: This system lacks elasticity. While it transmits power (momentum), it is not a sound wave because sound is a flow of power, not a flow of mass leading to permanent displacement.
- The Enhanced Scenario (Elasticity Introduced): If each coach is anchored to its position with a rubber rope, the rope provides a restoring force after an impact.
- Mechanical Action: The pulling force is proportional to the degree of displacement. This causes each coach to oscillate back and forth around its anchorage point in Simple Harmonic Motion.
- Continuous Wave Generation: If the first coach is kept oscillating continuously by the driver, wave after wave of collisions pass down the line. In a sufficiently long line, multiple waves can travel simultaneously.
Wave Characteristics and Representation
- Wave Type: Sound is a longitudinal wave, consisting of alternating areas of high pressure and low pressure.
- Compression: Areas where molecules are crowded together (high pressure).
- Rarefaction: Areas where molecules are spread apart (low pressure).
- Visualizing Sound: For clarity, sound is often represented two-dimensionally as a sine (transverse) wave:
- Crest: Corresponds to the peak of compression in a longitudinal wave.
- Trough: Corresponds to the center of a rarefaction.
- Amplitude: In a transverse wave, this is the height of the crest/depth of the trough. In a longitudinal wave, it corresponds to the size or magnitude of the compression.
- Comparison of Wave Forms:
- Transverse Waves: Example: Water ripples. The movement of the medium is perpendicular to the direction of the wave.
- Longitudinal Waves: Example: Sound. The movement of the medium is parallel to the direction of wave travel.
Physical Relationships in Sound
- Frequency: Defined as the number of oscillations moving past a specific point in a specific time period. Measured in Hertz (Hz).
- More oscillations = higher frequency (higher pitch).
- Fewer oscillations = lower frequency (lower pitch).
- Effect on Amplitude: Amplitude is independent of frequency.
- Intensity and Loudness: Governed by the amplitude of the wave.
- Greater amplitude = louder sound.
- Smaller amplitude = softer sound.
- Proportional Relationships:
- Increased Pressure=Increased Displacement
- Increased Speed=Increased Displacement
Measuring Sound Parameters
- Sound Pressure:
- Definition: The force per unit area acting on a surface.
- Dependence: It is dependent on the distance from the source and the specific environment.
- Unit: Pascal (Pa).
- Sound Power:
- Definition: The total acoustical energy created by a sound source.
- Dependence: It does not depend on distance from the source. It is an inherent property of the source itself.
- Unit: Watt (W).
- Sound Intensity:
- Definition: The total acoustical energy per unit area.
- Dependence: It decreases with distance from the source.
- Unit: Watts per square meter (W/m2).
- The Heater Analogy:
- Temperature (degrees) is analogous to Sound Pressure (Pa).
- Heater Power (Watts) is analogous to Sound Power (Watts).
- Heat Flow (Watts/Area) is analogous to Sound Intensity (Watts/Area).
Detailed Sound Pressure and the Decibel Scale
- Sound Pressure Formula: Pressure is the result of variations achieved by sound waves. 1 Newton per square meter(1N/m2)=1 Pascal(1Pa).
- Auditory Thresholds:
- Threshold of Hearing: For a healthy, normal young person, the softest audible sound pressure is 0.00002N/m2 or 20 µPa (microPascals).
- Threshold of Feeling: Sound becomes palpable (felt) at approximately 20Pa. This is roughly equivalent to a jet aircraft at maximum power.
- Threshold of Pain: Slightly higher than 20Pa, sound causes physical pain and potential short-term hearing damage.
- The Decibel (dB) Scale:
- The ratio between the softest (20 µPa) and loudest (20Pa) audible sounds is 1:1,000,000.
- To manage this massive range, a logarithmic scale is used: Lp=20×LogPrefp.
- Environmental Factors: Sound pressure is deceptive because it varies based on reflections and absorption. Reported pressure must always include the measuring distance and acoustic environment description.
Sound Intensity and Power Calculations
- Intensity (I): Movement of energy through a unit area per time unit (W/m2).
- Relationship: Intensity is directly proportional to the square of the sound pressure (I∝Pa2).
- Sound Power (Lw): A constant quantity regardless of measuring distance or environment.
- Measurement: It cannot be measured directly; it must be calculated using sound pressure measurements.
- Formula: Lw=10×LogN0N.
Frequency Weighting Networks
- Function: Filters applied to measurements to account for the human ear's non-linear sensitivity (the ear is less sensitive at very low and very high frequencies).
- A-Weighting (dB(A)): The most common network. It simulates the ear's response to low sound levels and is used to estimate threats to human hearing.
- B-Weighting: Used for environmental noise; not used for hearing conservation purposes.
- C-Weighting: Used for very loud or very low-frequency sounds. Applied in noise control engineering and peak measurements for impulse noise (e.g., explosives).
- Linear (L) or Z-Weighting: Represents measurement without any weighting filters.
Noise Measurement Instrumentation
- Sound Level Meter (SLM): A handheld device with a microphone housed on an extended point to cut out body reflections.
- Microphone: Functions as an acoustic-to-electric transducer/sensor, converting air sound into electrical signals.
- Types by Function:
- Basic SLM: Provides maximum instantaneous sound pressure level (SPL).
- Integrating SLM: Sums noise exposure over a period of time.
- Data Logging SLM: Records noise levels at set intervals over long periods.
- Standards and Accuracy (IEC 61672 / ANSI S1.11):
- Type 00: Highest standard; high-precision for scientific laboratories.
- Type 1: High-precision work (slightly less than 00).
- Type 2: General use; not suitable for legal matters, research, or calibration.
- Type 3: Rough survey work or preliminary measurements; least accurate.
Classifications of Noise
- Continuous Noise: Produced by steady machinery (e.g., blowers, pumps).
- Intermittent Noise: Noise that increases and decreases rapidly or starts and stops in cycles (e.g., passing airplanes, cycling machinery).
- Impulsive Noise: Brief, abrupt impacts or explosions (e.g., gunshots, punch presses). Startling effect means they cause more annoyance than their SPL alone suggests.
Mathematics of Sound Levels: Adding and Subtracting
- Adding Sound Levels: Because the dB scale is logarithmic, you cannot add values linearly (e.g., 95dB+100dB=195dB).
- Calculate the difference: Lp2−Lp1.
- Use a standardized curve to find the addition value (L+) based on the difference.
- Add L+ to the louder source (Lp2).
- Multiple Sources: Repeat the process for each additional source using the result of the first two.
- Subtracting Background Noise: Necessary to determine the significance of background noise (Lpbackground) compared to total noise (Lptot).
- Thresholds:
- If the difference is <3dB, the background noise is too high for accurate measurement.
- If the difference is >10dB, background noise can be ignored.
Practical Examples of Noise Calculation
- Example 1: Khanyisa Mine (Adding/Subtracting)
- Winch (Thuso): 81dB(A)
- Blasting Machine (Lerato): 74dB(A)
- Difference: 81−74=7.
- L+ Value (from chart): 1.
- Total (Lp2 + L+): 81+1=82dB(A).
- Background (Driller): 69dB(A). Calculation: 82−69=13. Since 13>10, the background noise can be ignored.
- Example 2: Themba's Band
- Electric Guitar: 90dB(A)
- Base Drum: 87dB(A)
- Difference: 90−87=3.
- L+ Value: 3.
- Band Total: 90+3=93dB(A).
- Background Speakers: 91dB(A). Calculation: 93−91=2. Since difference is <3, accurate measurement is difficult.
- Example 3: Tau Caterers
- Boiler: 89dB(A)
- Steamer: 86dB(A)
- Difference: 89−86=3.
- L+ Value: 3.
- Canteen Equipment Total: 89+3=92dB(A).
- Background Music: 86dB(A). Calculation: 92−86=6. Requires correction/adjustment.
Questions & Discussion
- Interaction: The session concluded with an open floor for questions.