Projectile Motion Vocabulary

Units of Measurement and System Conversions

Overview of Measurement Systems

  • Metric System (International System of Units, SI): The standard system of measurement used by most countries worldwide.

  • English System (Imperial or US Customary System): The system of measurement commonly used in the United States.

Measurement System Comparison

  • Length:

    • SI (Metric): Millimeter (mm\text{mm}), Centimeter (cm\text{cm}), Meter (m\text{m}), Kilometer (km\text{km}).

    • English: Inch (in\text{in}), Foot (ft\text{ft}), Yard (yd\text{yd}), Mile (mi\text{mi}).

  • Mass / Weight:

    • SI (Metric): Milligram (mg\text{mg}), Gram (g\text{g}), Kilogram (kg\text{kg}).

    • English: Ounce (oz\text{oz}), Pound (lb\text{lb}), Ton (T\text{T}).

  • Capacity / Volume:

    • SI (Metric): Milliliter (mL\text{mL}), Liter (L\text{L}), Kiloliter (kL\text{kL}).

    • English: Fluid Ounce (fl oz\text{fl oz}), Cup (c\text{c}), Pint (pt\text{pt}), Quart (qt\text{qt}), Gallon (gal\text{gal}).

  • Temperature:

    • SI (Metric): Degree Celsius (C^\circ\text{C}), Kelvin (K\text{K}).

    • English: Degree Fahrenheit (F^\circ\text{F}).

Unit Conversions

Converting Within the English System
  • Dimensional Analysis Rule: Place the unit you need in the numerator and the given unit in the denominator.

  • Conversion Constant: 1kg=2.21lbs1\,\text{kg} = 2.21\,\text{lbs}.

  • Example Setup: Converting 2.5kg2.5\,\text{kg} yields 2.5×2.21=5.525lbs2.5 \times 2.21 = 5.525\,\text{lbs}.

Converting Within the Metric System
  • Metric prefixes represent multiples or fractions of a base unit (m\text{m}, g\text{g}, L\text{L}).

  • Metric Prefix Chart (KHD B DCM):

    • Kilo- (k\text{k}): Multiplier value 10310^{-3} relative scale (10001000 base units).

    • Hecto- (h\text{h}): Multiplier value 10210^{-2} relative scale (100100 base units).

    • Deka- (da\text{da}): Multiplier value 10110^{-1} relative scale (1010 base units).

    • Base Unit: (m\text{m}, g\text{g}, L\text{L}).

    • Deci- (d\text{d}): Multiplier value 10110^1 relative scale (0.10.1 base unit).

    • Centi- (c\text{c}): Multiplier value 10210^2 relative scale (0.010.01 base unit).

    • Milli- (m\text{m}): Multiplier value 10310^3 relative scale (0.0010.001 base unit).

Metric Conversion Practice Problems
  • Problem 1: A bottle contains 4500mL4500\,\text{mL} of juice. Express the capacity in liters (L\text{L}).

    • Solution: 4500mL÷1000=4.5L4500\,\text{mL} \div 1000 = 4.5\,\text{L}.

  • Problem 2: A wire measures 950cm950\,\text{cm} in length. Express the length in meters (m\text{m}).

    • Solution: 950cm÷100=9.5m950\,\text{cm} \div 100 = 9.5\,\text{m}.

  • Problem 3: A laboratory sample has a mass of 8.75kg8.75\,\text{kg}. Express the mass in grams (g\text{g}).

    • Solution: 8.75kg×1000=8750g8.75\,\text{kg} \times 1000 = 8750\,\text{g}.

Forces and Newton's Laws of Motion

Fundamental Concepts of Force

  • Definition of Motion: The observable change in position relative to a reference point.

  • Definition of Force: A push or a pull in a particular direction resulting from an object's interaction with another object.

  • Pulling: The force exerted to move something closer to oneself (e.g., pulling a block causes it to move toward the user).

  • Functions of Force: Force can change an object's speed, direction, or state of rest.

Newton's First Law of Motion: Law of Inertia

  • Statement: An object at rest stays at rest, and an object in motion stays in motion unless acted upon by an unbalanced external force.

  • Inertia: The tendency of an object to resist changes in its state of motion.

  • Mass Relationship: Mass is a direct measure of inertia; the greater the mass, the greater the inertia.

Newton's Second Law of Motion: Law of Acceleration

  • Statement: The acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass.

  • Mathematical Formulas:

    • Force: F=m×aF = m \times a

    • Mass: m=Fam = \frac{F}{a}

    • Acceleration: a=Fma = \frac{F}{m}

  • Units: Force is measured in Newtons (N\text{N}), where 1N=1kgm/s21\,\text{N} = 1\,\text{kg}\,\text{m/s}^2

  • Variable Dynamics:

    • Force vs. Acceleration: Pushing a cart harder (more force) causes it to speed up faster (more acceleration).

    • Mass vs. Acceleration: Filling a cart with groceries (more mass) requires more force to achieve the same acceleration.

Newton's Third Law of Motion: Law of Interaction

  • Statement: For every action, there is an equal and opposite reaction.

  • Action-Reaction Pairs: Forces always occur in simultaneous, equal, and opposite pairs.

Primary Categories of Forces

  • Contact Forces: Result from physical contact between two touching objects.

    • Examples: Dribbling a basketball, kicking a soccer ball, hitting a shuttlecock.

  • Non-Contact Forces: Act on an object without coming into direct physical contact.

    • Magnetic Force: The push or pull exerted by a magnet that attracts or repels magnetic objects.

    • Gravitational Force: The force by which an object attracts another object towards itself (e.g., Earth pulling objects downward).

    • Electrostatic Force: The force existing between electrically charged particles.

Free Body Diagrams (FBD)

  • Definition: A graphic representation of all external forces acting upon an object or system.

  • Purpose: Helps visualize physical problems and streamlines problem-solving.

  • Standardized Force Symbols:

    • Gravitational Force: FgravF_{\text{grav}}

    • Normal Force: FnormF_{\text{norm}}

    • Applied Force: FappF_{\text{app}}

    • Frictional Force: FfricF_{\text{fric}}

    • Tension Force: FtensF_{\text{tens}}

    • Air Resistance: FairF_{\text{air}}

  • Construction Rules:

    • All force arrows must originate at the object and point outward in the direction the force acts.

  • Tug of War Practice Scenario:

    • Scenario: Six players divided equally into two groups playing tug of war, with both groups exerting a force of 375N375\,\text{N} on each side.

    • Net Force Calculation: Fnet=375N375N=0NF_{\text{net}} = 375\,\text{N} - 375\,\text{N} = 0\,\text{N}.

    • Force State: Balanced (net force is zero).

One-Dimensional Kinematics

Kinematic Concepts and Definitions

  • Kinematics: The classification and comparison of motions.

  • Core Kinematic Restrictions:

    1. Motion occurs along a straight line only.

    2. Focuses exclusively on the motion itself without considering forces.

    3. The moving object is modeled as a point particle.

Distance versus Displacement

  • Distance (dd):

    • Scalar quantity (magnitude only).

    • SI Unit: meters (m\text{m}).

    • Represents the complete length of the path traveled by an object from start to finish.

    • Example: Jogging 400m400\,\text{m} around a track yields a total distance of 400m400\,\text{m}.

  • Displacement (dd):

    • Vector quantity (magnitude and direction).

    • SI Unit: meters (m\text{m}).

    • Represents the shortest straight-line distance measured from the initial to the final position.

    • Resultant Displacement (dRd_R): The vector sum of all individual displacement vectors.

  • Sign Conventions:

    • North and East directions: Positive (++).

    • South and West directions: Negative (-).

Walk Trajectory Practice Problems
  • Scenario 1: Alex walks 10m10\,\text{m} East, then 10m10\,\text{m} West.

    • Total Distance: dT=10m+10m=20md_T = 10\,\text{m} + 10\,\text{m} = 20\,\text{m}.

    • Resultant Displacement: dR=(+10m)+(10m)=0md_R = (+10\,\text{m}) + (-10\,\text{m}) = 0\,\text{m}.

  • Scenario 2: Alex walks East 10m10\,\text{m}, South 10m10\,\text{m}, East 10m10\,\text{m}, South 10m10\,\text{m}, West 15m15\,\text{m}, North 10m10\,\text{m}, West 5m5\,\text{m}.

    • Horizontal Components: dx=(+10m)+(+10m)+(15m)+(5m)=0md_x = (+10\,\text{m}) + (+10\,\text{m}) + (-15\,\text{m}) + (-5\,\text{m}) = 0\,\text{m}.

    • Vertical Components: dy=(10m)+(10m)+(+10m)=10md_y = (-10\,\text{m}) + (-10\,\text{m}) + (+10\,\text{m}) = -10\,\text{m} (10m10\,\text{m} South).

    • Total Distance: dT=10m+10m+10m+10m+15m+10m+5m=70md_T = 10\,\text{m} + 10\,\text{m} + 10\,\text{m} + 10\,\text{m} + 15\,\text{m} + 10\,\text{m} + 5\,\text{m} = 70\,\text{m}.

    • Resultant Displacement: dR=10md_R = 10\,\text{m} South.

Speed versus Velocity

  • Speed:

    • Measure of how fast an object moves (distance traveled per unit time).

    • Scalar quantity (magnitude only).

    • Core Formula: Speed=DistanceTime\text{Speed} = \frac{\text{Distance}}{\text{Time}}

    • Derived Equations:

    • Time=DistanceSpeed\text{Time} = \frac{\text{Distance}}{\text{Speed}}

    • Distance=Speed×Time\text{Distance} = \text{Speed} \times \text{Time}

    • Units: Units of distance divided by units of time (e.g., m/s\text{m/s}, miles/hour\text{miles/hour} or mph\text{mph}).

    • Example: Traveling 100m100\,\text{m} in 10s10\,\text{s} gives a speed of 10m/s10\,\text{m/s}. A car moving at 60km/h60\,\text{km/h}.

  • Velocity:

    • Speed with direction included; tells how fast and where an object is moving.

    • Vector quantity (magnitude and direction).

    • Core Formula: Velocity=DisplacementTime\text{Velocity} = \frac{\text{Displacement}}{\text{Time}}

    • Example: 5m/s5\,\text{m/s} East; A car moving at 60km/h60\,\text{km/h} North.

  • Practical Significance: Understanding speed and velocity is crucial in transportation, sports, science, and engineering.

Kinematic Equations for Straight-Line Motion

  • General Kinematic Formulas:

    • vf=vi+atv_f = v_i + a t

    • vf2=vi2+2adv_f^2 = v_i^2 + 2 a d

    • d=vit+12at2d = v_i t + \frac{1}{2} a t^2

    • d=(vf+vi2)td = \left(\frac{v_f + v_i}{2}\right) t

  • Horizontal Motion vs. Vertical Free Fall:

    • Horizontal Motion:

    • Horizontal distance (dxd_x): Measured in meters (m\text{m}); dx=vit+12at2d_x = v_i t + \frac{1}{2} a t^2

    • Horizontal acceleration (aa): Measured in m/s2\text{m/s}^2; a=vfvita = \frac{v_f - v_i}{t}

    • Initial velocity (viv_i) and Final velocity (vfv_f): Measured in m/s\text{m/s}; vf=vi+atv_f = v_i + a t

    • Time (tt): Measured in seconds (s\text{s}); t=dvit = \frac{d}{v_i}

    • Vertical Motion (Free Fall under Gravity):

    • Vertical distance (dyd_y or hh): Measured in meters (m\text{m}); dy=12gt2d_y = \frac{1}{2} g t^2

    • Acceleration due to gravity (gg): g=9.8m/s2g = -9.8\,\text{m/s}^2

    • Horizontal acceleration component (axa_x): ax=0m/s2a_x = 0\,\text{m/s}^2

    • Final vertical velocity (vfv_f): Measured in m/s\text{m/s}; vf=vi+gtv_f = v_i + g t

Horizontal Motion Sample Problem
  • Problem: A car is moving horizontally with an initial velocity of 10m/s10\,\text{m/s} and accelerates at 2m/s22\,\text{m/s}^2 for 5s5\,\text{s}. What horizontal distance does it travel?

  • Given: vi=10m/sv_i = 10\,\text{m/s}, a=2m/s2a = 2\,\text{m/s}^2, t=5st = 5\,\text{s}

  • Formula: d=vit+12at2d = v_i t + \frac{1}{2} a t^2

  • Calculation:

    • d=(10m/s)(5s)+12(2m/s2)(5s)2d = (10\,\text{m/s})(5\,\text{s}) + \frac{1}{2}(2\,\text{m/s}^2)(5\,\text{s})^2

    • d=50m+12(2m/s2)(25s2)d = 50\,\text{m} + \frac{1}{2}(2\,\text{m/s}^2)(25\,\text{s}^2)

    • d=50m+25m=75md = 50\,\text{m} + 25\,\text{m} = 75\,\text{m}

  • Answer: d=75md = 75\,\text{m}

Two-Dimensional Kinematics: Projectile Motion

Fundamentals of Projectile Motion

  • Definition: The motion of a body launched horizontally or at an angle other than 9090^\circ with the horizontal; motion of an object thrown or projected into the air that moves under constant acceleration.

  • Core Terminology:

    • Projectile: The body or object being thrown upon which the only force acting is gravity.

    • Trajectory: The curved path followed by a projectile; it forms a parabolic path.

    • Range: The horizontal distance (xx or dxd_x) traveled by the projectile between its launching point and landing point.

    • Projectile Motion: The motion of a body thrown in a curved path under constant acceleration.

  • Launch Classifications:

    1. Launched horizontally.

    2. Launched at an angle.

Horizontally Launched Projectiles

  • Characteristics:

    • Has NO upward trajectory and NO initial vertical velocity (v0y=0m/sv_{0y} = 0\,\text{m/s} or viy=0m/sv_{iy} = 0\,\text{m/s}).

    • Horizontal velocity remains constant (vix=vfx=constantv_{ix} = v_{fx} = \text{constant}).

    • Vertical motion is free fall (viy=0m/sv_{iy} = 0\,\text{m/s}) with constant acceleration due to gravity (ay=g=9.8m/s2a_y = g = -9.8\,\text{m/s}^2).

    • A combination of uniform horizontal velocity and free-fall vertical motion.

    • Gravity accelerates objects downward but is unable to affect horizontal motion, resulting in a curved path.

Component Breakdown of Projectile Motion

  • Horizontal Component (Subscript xx):

    • Motion Type: Uniform motion.

    • Acceleration: ax=0m/s2a_x = 0\,\text{m/s}^2 (constant velocity).

    • Velocity: vfx=vixv_{fx} = v_{ix} (or vix=vicos(θ)v_{ix} = v_i \cos(\theta)).

    • Displacement (Range): x=vixtx = v_{ix} t or dx=vxtd_x = v_x t.

  • Vertical Component (Subscript yy):

    • Motion Type: Free fall (body dropped).

    • Acceleration: ay=g=9.8m/s2a_y = g = -9.8\,\text{m/s}^2 (constant vertical acceleration).

    • Initial Velocity: viy=0m/sv_{iy} = 0\,\text{m/s} for horizontal launch (or viy=visin(θ)v_{iy} = v_i \sin(\theta) for angled launch).

    • Final Velocity: vfy=viy+gtv_{fy} = v_{iy} + g t

    • Displacement (Height yy or dyd_y): y=viyt+12gt2y = v_{iy}t + \frac{1}{2} g t^2, or vfy2=viy2+2gyv_{fy}^2 = v_{iy}^2 + 2 g y

  • Time Integration: Horizontal and vertical time are equal (tx=ty=tt_x = t_y = t).

  • Instantaneous Velocity Magnitude:

    • Initial Magnitude: vi=vix2+viy2v_i = \sqrt{v_{ix}^2 + v_{iy}^2}

    • Final Magnitude: vf=vfx2+vfy2v_f = \sqrt{v_{fx}^2 + v_{fy}^2}

Horizontally Launched Projectile Practice Problems

Sample Problem 1: Rolling Marble off Table Edge
  • Problem Description: A marble rolled on top of a table at constant velocity and off the table's edge unto the floor. It took the marble 0.5s0.5\,\text{s} to hit the floor from the moment it left the table's edge. The marble landed 1m1\,\text{m} from the point directly below the edge of the table.

  • Given Parameters:

    • Horizontal displacement x=1mx = 1\,\text{m}

    • Time t=0.5st = 0.5\,\text{s}

    • Initial vertical velocity viy=0m/sv_{iy} = 0\,\text{m/s}

    • Vertical acceleration due to gravity g=9.8m/s2g = -9.8\,\text{m/s}^2

  • Part (a): Find the height of the table (yy)

    • Formula: y=viyt+12gt2y = v_{iy}t + \frac{1}{2} g t^2

    • Solution:

    • y=(0m/s)(0.5s)+12(9.8m/s2)(0.5s)2y = (0\,\text{m/s})(0.5\,\text{s}) + \frac{1}{2}(-9.8\,\text{m/s}^2)(0.5\,\text{s})^2

    • y=0+12(9.8m/s2)(0.25s2)y = 0 + \frac{1}{2}(-9.8\,\text{m/s}^2)(0.25\,\text{s}^2)

    • y=1.225m1.23my = -1.225\,\text{m} \approx -1.23\,\text{m}

    • Answer: y=1.23my = -1.23\,\text{m} (the negative sign indicates downward movement, corresponding to a table height of 1.23m1.23\,\text{m}).

  • Part (b): Find the rolling velocity on the table (vixv_{ix})

    • Formula: x=vixt    vix=xtx = v_{ix} t \implies v_{ix} = \frac{x}{t}

    • Solution:

    • 1m=vix(0.5s)1\,\text{m} = v_{ix} (0.5\,\text{s})

    • vix=1m0.5s=2.0m/sv_{ix} = \frac{1\,\text{m}}{0.5\,\text{s}} = 2.0\,\text{m/s}

    • Answer: vix=2.0m/sv_{ix} = 2.0\,\text{m/s}

Sample Problem 2: Rescue Plane Emergency Supply Drop
  • Problem Description: A person is trapped in the snow, and a rescue plane flying horizontally at an altitude of 5000m5000\,\text{m} at a speed of 500m/s500\,\text{m/s} drops emergency supplies (assuming no air resistance).

  • Given Parameters:

    • Vertical displacement y=5000my = -5000\,\text{m}

    • Initial horizontal velocity vix=500m/sv_{ix} = 500\,\text{m/s}

    • Initial vertical velocity viy=0m/sv_{iy} = 0\,\text{m/s}

    • Acceleration due to gravity g=9.8m/s2g = -9.8\,\text{m/s}^2

  • Part (a): Calculate the time (tt) required for supplies to hit the ground

    • Formula Derivation: y=12gt2    t=2ygy = \frac{1}{2} g t^2 \implies t = \sqrt{\frac{2y}{g}}

    • Solution:

    • t=2(5000m)9.8m/s2t = \sqrt{\frac{2(-5000\,\text{m})}{-9.8\,\text{m/s}^2}}

    • t=100009.8=1020.40831.94st = \sqrt{\frac{-10000}{-9.8}} = \sqrt{1020.408} \approx 31.94\,\text{s}

    • Answer: t=31.94st = 31.94\,\text{s}

  • Part (b): Calculate how far in front of the person (xx) the pilot should drop the supplies

    • Formula: x=vixtx = v_{ix} t

    • Solution:

    • x=(500m/s)(31.94s)x = (500\,\text{m/s})(31.94\,\text{s})

    • x=15971.91mx = 15971.91\,\text{m}

    • Answer: x=15971.91mx = 15971.91\,\text{m}