Learning and Teaching with Digital Media: A Status Assessment of the Field
Introduction to Digitalization in Education
Digitalization impacts all essential social areas and influences education in unprecedented ways.
Digitalization is an object of education: Learners must be enabled to use digital media competently in daily and professional life to ensure social participation.
Media competence includes:
Use of subject-independent digital offers (e.g., searching the internet for goal-relevant information).
Application of subject-specific digital tools (e.g., computer-based spreadsheet applications and simulations for mathematical problems).
Media competence extends beyond technical operation to critical-reflective use concerning opportunities and risks.
For educational staff, the expansion of educational goals around media competence implies:
Teachers must possess these competencies themselves.
Teachers must have the competencies to teach media competence.
There is normative consensus (e.g., Standing Conference of the Ministers of Education and Cultural Affairs, ) that media competence is a relevant educational goal in the century.
Digitalization changes the design of teaching and learning processes: The focus is on using digital media to facilitate and improve the achievement of subject-related and interdisciplinary goals.
The use of digital media is linked to the expectation of "added value" (Mehrwert) for teaching and learning.
Evidence for the Value of Digital Media (Meta-Analyses)
Global assessments of computer-based learning media often show positive results:
Tamim et al. (): Summary of meta-analyses shows a small to medium effect in favor of computer-based media, though with strong fluctuations.
Chauhan (): Meta-analysis of studies in elementary education () found a medium effect (Hedges’ ).
Subject differentiation: Large effects for natural sciences, medium for languages and math, smallest for social sciences.
Hillmayr et al. (): Meta-analysis of studies shows the use of digital tools in math and science has a positive medium to large effect on learning performance (Hedges’ ) compared to non-technology instruction.
Conclusion: The question of added value is answered positively by research, though it is the implementation that matters.
Research Perspectives: Technology-Enhanced Learning (TEL) vs. Technology-Enhanced Teaching (TET)
The contribution distinguishes between two research traditions:
Technology-Enhanced Learning (TEL):
Established since the .
Focuses on the individual use of computer-based learning environments.
Investigates learning processes and outcomes based on media features (e.g., multimedia, interactivity, feedback) and learner characteristics (e.g., prior knowledge, self-regulation).
Interaction occurs in a self-contained scenario; the teacher’s role is minimal (administration or constant).
Based in experimental teaching-learning research/laboratory settings.
Technology-Enhanced Teaching (TET):
Emerged more recently with the availability of technology in schools (post-).
Views digital media as part of complex teaching-learning arrangements (digital and analog).
Focuses on the classroom context, teacher role, and the integration/orchestration of media.
Learning results are explained by overall teaching processes, not just the media itself.
Integrated Approach: Gavriel Salomon () argued for studying "the flute (media) and the orchestra (teaching context)."
Technology-Enhanced Learning (TEL): Effects and Affordances
Early TEL was rooted in programmed instruction (Skinner, ), focusing on practicing narrow skills with automatic feedback.
Technical innovations expanded design to include:
Multimedia and immersive systems (e.g., Virtual Reality).
Dynamic and networked structures (e.g., simulations, hypermedia).
Constructive tools for learners to design their own environments.
Collaborative environments for sharing artifacts.
The Clark-Kozma Debate:
Richard Clark (): Argued that media are "mere vehicles" (like a grocery truck delivering nutrition) and have no influence on learning achievement; only instruction methods matter.
Robert Kozma (): Argued that media have inherent functionalities or affordances for learning. Positive effects occur when instruction utilizes these functionalities to support cognitive processes that are impossible without the medium.
Affordances:
Concept from ecological psychology (Gibson, ) applied to digital design (Norman, ).
Design features that "invite" specific interactions.
Example: Dynamic visualizations (animations) trigger the cognitive process of understanding change.
Meta-analysis on dynamic visualizations (Ploetzner et al., ): Animations only outperform static images when the learning goal is specifically to understand process-related events.
Specific Applications in TEL: Intelligent Tutoring Systems (ITS)
ITS represent a peak of TEL, adapting to individual learners via modeling:
Task Model: Specifies declarative and procedural knowledge required.
Learner Model: Generated from task solutions and error analyses.
Adaptive Loop: Continuous comparison of models to provide adaptive feedback.
Meta-analysis by Ma et al. () ( effect sizes, ):
ITS vs. regular classroom instruction: Hedges’ .
ITS vs. other computer applications: Hedges’ .
ITS vs. books/workbooks: Hedges’ .
Comparison with human tutors: No significant difference; ITS are functionally equivalent to one-on-one human tutoring (Corno, ; Dumont, ).
Effects "With" vs. "Of" Media
Salomon and Perkins () distinguish between:
Effects WITH media: Observed only during media use (e.g., better math solutions while using a calculator).
Effects OF media: Observable even after the medium is removed (e.g., sustainable knowledge acquisition or improved self-regulation skills).
Negative possibilities: Learners might "unlearn" self-regulation if they become overly dependent on system feedback.
Short-term media studies often fail to capture sustainable "effects of" media.
Technology-Enhanced Teaching (TET): Functional Models
RAT Model (Hughes et al., 2006):
Replacement: Media replaces existing practice without changing goals/processes.
Amplification: Media increases the efficiency or effect of instruction.
Transformation: Media fundamentally changes instruction/goals.
SAMR Model (Puentedura, 2006):
Substitution: Technology acts as a direct tool substitute with no functional change.
Augmentation: Technology acts as a tool substitute with functional improvement.
Modification: Technology allows for significant task redesign.
Redefinition: Technology allows for the creation of new tasks previously inconceivable.
Critiques: Lack of valid operationalization to reliably distinguish levels; evidence cited by Puentedura () was criticized for arbitrary study selection.
Classroom Quality and Process Quality in TET
Lachner et al. () suggest aligning TET research with traditional classroom research based on three dimensions:
Efficient Classroom Management: Maximizing learning time by reducing non-task behavior.
Cognitive Activation: High-quality/challenging tasks within the "zone of proximal development" (Vygotski, ).
Supportive Climate: Climate where students feel valued and receive guidance.
Empirical evidence: Students in tablet-based classes perceive instruction more positively, especially those with lower motivation or lower cognitive performance (Hammer et al., ).
The term Digitalität (Digitality) is increasingly used instead of digitalization to reflect the blurring lines between digital and analog, avoiding the implication of just "converting" analog predecessors.
Classroom Orchestration
Orchestration refers to the process of integrating digital media into complex classroom activities (Dillenbourg, ; Sharples, ).
Success depends on the synergy between learning media, learning goals, context, and social forms.
Researchers refer to the "choreography" of teaching (Oser & Baeriswyl, ).
Example: Science Education.
Real experiments vs. virtual simulations.
Research shows highest efficacy when combined: Real experiments for familiarization with phenomena; virtual simulations for abstraction and detailed modeling (Wörner et al., ).
Professional Competencies for Technology Integration
Will-Skill-Tool Model (Knezek & Christensen, 2016):
Will: Positive attitude towards technology.
Skill: Required technical abilities.
Tool: Access to technology.
Explains of variance in intensity of media use (Petko, ).
Technology Acceptance Model (TAM; Davis, 1989):
Behavioral intention depends on Attitudes, Ease of Use, and Perceived Usefulness.
Meta-analysis ( studies): TAM variables explain of teachers' usage intentions. "Perceived usefulness" has a direct effect.
Second-order barrier: Motivation/belief is often a greater hurdle than equipment access (first-order barrier).
The TPACK Framework
Developed by Mishra and Koehler () based on Shulman ().
Components:
Pedagogical Knowledge (PK)
Content Knowledge (CK)
Technological Knowledge (TK)
Intersections:
PCK: Pedagogical Content Knowledge.
TCK: Technological Content Knowledge.
TPK: Technological Pedagogical Knowledge.
TPACK: The central intersection of all three.
Critiques of TPACK:
Poorly defined boundaries between knowledge types.
TK is notoriously hard to define due to the evolving nature of tech.
FITness (Fluency of Information Technology): Understanding tech well enough to use it productively and adapt to changes.
Integrative view (sum of parts) vs. Transformative view (TPACK as a unique, independent construct).
Measuring Teacher Digital Competence
Most research relies on self-reports, which measure self-efficacy rather than actual knowledge.
PIAAC Data: Objective measurements of digital competency correlate poorly with self-reports (Hämäläinen et al., ).
ICILS 2018 (Germany results):
High confidence in basic tasks: can find materials online; can prepare lessons with tech.
Low specialized confidence: Only use tech for diagnostic purposes (intl. avg: ); only use Learning Management Systems (intl. avg: ).
Objective Knowledge Tests:
Lachner et al. (): Tested TPK using vignettes; distinguished between levels of teacher experience.
Baier and Kunter (): Open items mapping technological affordances to pedagogical functions.
Challenges in testing: Experienced teachers often have "encapsulated knowledge" (Boshuizen & Schmidt, ) that is hard to verbalize but guides behavior.
Synergy Potential and Future Directions
Potential for "task-sharing" between humans and machines.
Dashboards: Providing teachers with learning process data from adaptive systems to support "data-based adaptive teaching" (Xhakaj et al., ).
Future research needs to bridge TEL and TET by:
Linking specific media affordances to classroom quality dimensions.
Validating knowledge tests against actual classroom performance.
Developing instructional concepts for resources like the Go-Lab collection ().
Investigating how process data (Learning Analytics) can be made informative and useful for teachers in daily practice.