Learning and Teaching with Digital Media: A Status Assessment of the Field

Introduction to Digitalization in Education

  • Digitalization impacts all essential social areas and influences education in unprecedented ways.

  • Digitalization is an object of education: Learners must be enabled to use digital media competently in daily and professional life to ensure social participation.

  • Media competence includes:

    • Use of subject-independent digital offers (e.g., searching the internet for goal-relevant information).

    • Application of subject-specific digital tools (e.g., computer-based spreadsheet applications and simulations for mathematical problems).

  • Media competence extends beyond technical operation to critical-reflective use concerning opportunities and risks.

  • For educational staff, the expansion of educational goals around media competence implies:

    • Teachers must possess these competencies themselves.

    • Teachers must have the competencies to teach media competence.

  • There is normative consensus (e.g., Standing Conference of the Ministers of Education and Cultural Affairs, 20162016) that media competence is a relevant educational goal in the 21st21^{st} century.

  • Digitalization changes the design of teaching and learning processes: The focus is on using digital media to facilitate and improve the achievement of subject-related and interdisciplinary goals.

  • The use of digital media is linked to the expectation of "added value" (Mehrwert) for teaching and learning.

Evidence for the Value of Digital Media (Meta-Analyses)

  • Global assessments of computer-based learning media often show positive results:

    • Tamim et al. (20112011): Summary of 2525 meta-analyses shows a small to medium effect in favor of computer-based media, though with strong fluctuations.

    • Chauhan (20172017): Meta-analysis of 122122 studies in elementary education (N=32,096N = 32,096) found a medium effect (Hedges’ g=0.55g = 0.55).

      • Subject differentiation: Large effects for natural sciences, medium for languages and math, smallest for social sciences.

    • Hillmayr et al. (20202020): Meta-analysis of 9292 studies shows the use of digital tools in math and science has a positive medium to large effect on learning performance (Hedges’ g=0.65g = 0.65) compared to non-technology instruction.

  • Conclusion: The question of added value is answered positively by research, though it is the implementation that matters.

Research Perspectives: Technology-Enhanced Learning (TEL) vs. Technology-Enhanced Teaching (TET)

  • The contribution distinguishes between two research traditions:

  • Technology-Enhanced Learning (TEL):

    • Established since the 1960s1960s.

    • Focuses on the individual use of computer-based learning environments.

    • Investigates learning processes and outcomes based on media features (e.g., multimedia, interactivity, feedback) and learner characteristics (e.g., prior knowledge, self-regulation).

    • Interaction occurs in a self-contained scenario; the teacher’s role is minimal (administration or constant).

    • Based in experimental teaching-learning research/laboratory settings.

  • Technology-Enhanced Teaching (TET):

    • Emerged more recently with the availability of technology in schools (post-20002000).

    • Views digital media as part of complex teaching-learning arrangements (digital and analog).

    • Focuses on the classroom context, teacher role, and the integration/orchestration of media.

    • Learning results are explained by overall teaching processes, not just the media itself.

  • Integrated Approach: Gavriel Salomon (19901990) argued for studying "the flute (media) and the orchestra (teaching context)."

Technology-Enhanced Learning (TEL): Effects and Affordances

  • Early TEL was rooted in programmed instruction (Skinner, 19861986), focusing on practicing narrow skills with automatic feedback.

  • Technical innovations expanded design to include:

    • Multimedia and immersive systems (e.g., Virtual Reality).

    • Dynamic and networked structures (e.g., simulations, hypermedia).

    • Constructive tools for learners to design their own environments.

    • Collaborative environments for sharing artifacts.

  • The Clark-Kozma Debate:

    • Richard Clark (19831983): Argued that media are "mere vehicles" (like a grocery truck delivering nutrition) and have no influence on learning achievement; only instruction methods matter.

    • Robert Kozma (1991,19941991, 1994): Argued that media have inherent functionalities or affordances for learning. Positive effects occur when instruction utilizes these functionalities to support cognitive processes that are impossible without the medium.

  • Affordances:

    • Concept from ecological psychology (Gibson, 19771977) applied to digital design (Norman, 19881988).

    • Design features that "invite" specific interactions.

    • Example: Dynamic visualizations (animations) trigger the cognitive process of understanding change.

    • Meta-analysis on dynamic visualizations (Ploetzner et al., 20202020): Animations only outperform static images when the learning goal is specifically to understand process-related events.

Specific Applications in TEL: Intelligent Tutoring Systems (ITS)

  • ITS represent a peak of TEL, adapting to individual learners via modeling:

    • Task Model: Specifies declarative and procedural knowledge required.

    • Learner Model: Generated from task solutions and error analyses.

    • Adaptive Loop: Continuous comparison of models to provide adaptive feedback.

  • Meta-analysis by Ma et al. (20142014) (107107 effect sizes, N=14,321N = 14,321):

    • ITS vs. regular classroom instruction: Hedges’ g=0.42g = 0.42.

    • ITS vs. other computer applications: Hedges’ g=0.57g = 0.57.

    • ITS vs. books/workbooks: Hedges’ g=0.35g = 0.35.

    • Comparison with human tutors: No significant difference; ITS are functionally equivalent to one-on-one human tutoring (Corno, 20082008; Dumont, 20192019).

Effects "With" vs. "Of" Media

  • Salomon and Perkins (20052005) distinguish between:

    • Effects WITH media: Observed only during media use (e.g., better math solutions while using a calculator).

    • Effects OF media: Observable even after the medium is removed (e.g., sustainable knowledge acquisition or improved self-regulation skills).

  • Negative possibilities: Learners might "unlearn" self-regulation if they become overly dependent on system feedback.

  • Short-term media studies often fail to capture sustainable "effects of" media.

Technology-Enhanced Teaching (TET): Functional Models

  • RAT Model (Hughes et al., 2006):

    • Replacement: Media replaces existing practice without changing goals/processes.

    • Amplification: Media increases the efficiency or effect of instruction.

    • Transformation: Media fundamentally changes instruction/goals.

  • SAMR Model (Puentedura, 2006):

    • Substitution: Technology acts as a direct tool substitute with no functional change.

    • Augmentation: Technology acts as a tool substitute with functional improvement.

    • Modification: Technology allows for significant task redesign.

    • Redefinition: Technology allows for the creation of new tasks previously inconceivable.

  • Critiques: Lack of valid operationalization to reliably distinguish levels; evidence cited by Puentedura (20142014) was criticized for arbitrary study selection.

Classroom Quality and Process Quality in TET

  • Lachner et al. (20202020) suggest aligning TET research with traditional classroom research based on three dimensions:

    • Efficient Classroom Management: Maximizing learning time by reducing non-task behavior.

    • Cognitive Activation: High-quality/challenging tasks within the "zone of proximal development" (Vygotski, 19871987).

    • Supportive Climate: Climate where students feel valued and receive guidance.

  • Empirical evidence: Students in tablet-based classes perceive instruction more positively, especially those with lower motivation or lower cognitive performance (Hammer et al., 20212021).

  • The term Digitalität (Digitality) is increasingly used instead of digitalization to reflect the blurring lines between digital and analog, avoiding the implication of just "converting" analog predecessors.

Classroom Orchestration

  • Orchestration refers to the process of integrating digital media into complex classroom activities (Dillenbourg, 20132013; Sharples, 20132013).

  • Success depends on the synergy between learning media, learning goals, context, and social forms.

  • Researchers refer to the "choreography" of teaching (Oser & Baeriswyl, 20012001).

  • Example: Science Education.

    • Real experiments vs. virtual simulations.

    • Research shows highest efficacy when combined: Real experiments for familiarization with phenomena; virtual simulations for abstraction and detailed modeling (Wörner et al., 20212021).

Professional Competencies for Technology Integration

  • Will-Skill-Tool Model (Knezek & Christensen, 2016):

    • Will: Positive attitude towards technology.

    • Skill: Required technical abilities.

    • Tool: Access to technology.

    • Explains 60%60\% of variance in intensity of media use (Petko, 20122012).

  • Technology Acceptance Model (TAM; Davis, 1989):

    • Behavioral intention depends on Attitudes, Ease of Use, and Perceived Usefulness.

    • Meta-analysis (4545 studies): TAM variables explain 39.2%39.2\% of teachers' usage intentions. "Perceived usefulness" has a direct effect.

  • Second-order barrier: Motivation/belief is often a greater hurdle than equipment access (first-order barrier).

The TPACK Framework

  • Developed by Mishra and Koehler (20062006) based on Shulman (19871987).

  • Components:

    • Pedagogical Knowledge (PK)

    • Content Knowledge (CK)

    • Technological Knowledge (TK)

  • Intersections:

    • PCK: Pedagogical Content Knowledge.

    • TCK: Technological Content Knowledge.

    • TPK: Technological Pedagogical Knowledge.

    • TPACK: The central intersection of all three.

  • Critiques of TPACK:

    • Poorly defined boundaries between knowledge types.

    • TK is notoriously hard to define due to the evolving nature of tech.

    • FITness (Fluency of Information Technology): Understanding tech well enough to use it productively and adapt to changes.

    • Integrative view (sum of parts) vs. Transformative view (TPACK as a unique, independent construct).

Measuring Teacher Digital Competence

  • Most research relies on self-reports, which measure self-efficacy rather than actual knowledge.

  • PIAAC Data: Objective measurements of digital competency correlate poorly with self-reports (Hämäläinen et al., 20212021).

  • ICILS 2018 (Germany results):

    • High confidence in basic tasks: 98.1%98.1\% can find materials online; 78.9%78.9\% can prepare lessons with tech.

    • Low specialized confidence: Only 49.3%49.3\% use tech for diagnostic purposes (intl. avg: 78.4%78.4\%); only 33.6%33.6\% use Learning Management Systems (intl. avg: 58.8%58.8\%).

  • Objective Knowledge Tests:

    • Lachner et al. (20192019): Tested TPK using vignettes; distinguished between levels of teacher experience.

    • Baier and Kunter (20202020): Open items mapping technological affordances to pedagogical functions.

  • Challenges in testing: Experienced teachers often have "encapsulated knowledge" (Boshuizen & Schmidt, 19921992) that is hard to verbalize but guides behavior.

Synergy Potential and Future Directions

  • Potential for "task-sharing" between humans and machines.

  • Dashboards: Providing teachers with learning process data from adaptive systems to support "data-based adaptive teaching" (Xhakaj et al., 20172017).

  • Future research needs to bridge TEL and TET by:

    • Linking specific media affordances to classroom quality dimensions.

    • Validating knowledge tests against actual classroom performance.

    • Developing instructional concepts for resources like the Go-Lab collection (Golabz.euGolabz.eu).

    • Investigating how process data (Learning Analytics) can be made informative and useful for teachers in daily practice.