Motor Control and Learning Study Notes
Motor Control and Learning Overview
Categories of Abilities with Examples
Physical Proficiency
Description: Involves physiological, anatomical, and biomechanical characteristics that contribute to physical performance.
General examples include:
Lung capacity
Fiber type
Muscle strength
Tissue strength
Immunity
VO2 max (a measure of cardiovascular fitness)
Stature (height and body composition)
Bone mineral density
Postural control and balance
Example motor skills requiring selected abilities:
High jumping
Marathon running
Playing soccer
Operating a jackhammer
Psychomotor
Description: Involves perception-action coupling, speed and decision-making in motor actions, and characteristics like dexterity and precision.
General examples include:
Motor reaction time
Limb coordination and timing
Movement precision
Dexterity and arm/hand steadiness
Knowing spatial orientation (kinesthesia)
Hand-eye coordination
Example motor skills:
Catching a ball
Dancing
Driving
Playing a musical instrument
Playing soccer
Operating a jackhammer
Psychological
Description: Involves behavioral and psychological characteristics affecting performance outcomes.
General examples include:
Emotional control
Cognition and information processing speed
Memory capacity
Visualization quality
Attention control
Pattern recognition
Coherent and rapid information gathering
Example motor skills:
Pitching
Volleyball libero tasks
Driving
Playing soccer
Integrated Model of QMD (Quality Motor Development)
Preparation
Knowledge of the activity: Identify critical features and the goal of the movement.
Knowledge of performers: Understanding individual differences in skill level.
Relevant systematic observational strategies: Collecting useful data for enhancing performance.
Intervention
Select appropriate intervention approaches:
Feedback: Providing constructive insights about performance.
Visual models: Demonstrative learning through examples.
Exaggeration: Highlighting specific aspects for enhancement.
Modifying the task: Adjusting conditions to facilitate learning.
Manual or mechanical guidance: Assisting or supporting during practice.
Conditioning: Reinforcing desired movements through practice.
Principles for providing feedback: Focusing on key performance indicators and translating critical features into cues (repeating if necessary).
Evaluation and Diagnosis
Evaluation of performance: Assessing the range of correctness of critical features, identifying strengths and weaknesses.
Diagnosis of performance: Prioritizing weaknesses based on their impact on performance and providing rationale for prioritization.
Observation
Implement observational strategies:
Consider the situation and vantage points.
Determine the necessary number of observations for accurate assessment.
Plan for extended observation when needed.
Validity vs. Reliability
Definitions
Validity: The extent to which a test measures what it claims to measure.
Reliability: The consistency of test results over time.
Types of Validity
Internal Validity: Ability of a study to measure the intended variable without influence from extraneous factors.
External Validity: The generalizability of study findings to other settings and populations.
Types of Reliability
Internal Reliability: Consistency of results within the same test.
External Reliability: Stability of test results across different situations or time periods.
Measurement of Information Processing
Total Response Time (RpT): The time from a stimulus to the completion of the response, calculated as:
Reaction Time (RT): Time from a stimulus to the onset of a response.
Divided into:
Premotor Time: Time from the stimulus to the onset of muscle electrical activity (pure information processing).
Motor Time: Time from the onset of muscle electrical activity to the initiation of the motor response (known as electromechanical delay, EMD).
Movement Time (MvT): Time from the onset of movement to the completion of the movement.
Performance vs. Learning
Performance: The observable and measurable outcome from executing a motor skill.
Learning: A permanent change in an individual’s capability to perform a skill through practice or experience; it refers to improved potential or capability, not necessarily indicating immediate elevated performance.
Performance Curves
Definition: Represents the change in performance over time as skills are learned or improved.
Types of Tests
Retention Tests: Conducted after a period without practice to determine if performance remains elevated, providing evidence of consistency.
Transfer Tests: Assess skill performance in a different context than the original practice environment, evaluating the stability and adaptability of the learned skill.
Fitts and Posner's Model of Motor Learning
Stages of Learning
Cognitive Stage: ("What to do")
Conveyance and acquisition of new information through trial and error.
Involves verbal and visual learning with a focus on organizing information and understanding the skill.
Associative Stage: ("How to do it")
Learners expend cognitive energy to understand movement execution; they have mastered basic movements and begin to refine skills.
Autonomous Stage: ("Do it")
Movements become automatic, requiring minimal cognitive effort; learners can focus on strategy.
Involves the translation of declarative knowledge into procedural knowledge and the elimination of mistakes through focused practice.
Important aspects include chunking, improving selective attention, and achieving a state of flow.
Discovery/Exploratory Learning
Principle: Skills are not merely taught; learners discover and learn how to learn skills themselves.
Instructor Role:
Reduce degrees of freedom in practice.
Create an optimal environment for skill acquisition.
Types of Practice
Massed Practice: Continuous practice without breaks (e.g., practicing a free throw continuously).
Distributed Practice: Practice interspersed with breaks for feedback and mental rehearsal (e.g., practicing a triple jump followed by reviewing recorded performances).
Blocked Practice: Practicing one motor skill completely before moving to another skill.
Random Practice: Practicing skills in a varied order within the same session.
Part Practice:
Breaking down skills based on task complexity.
Tasks low in complexity but high in organization should be practiced as a whole.
Tasks high in complexity and low in organization should be practiced in parts (e.g., tennis serve).
Task Constraints
Definition: Conditions that dictate the nature or type of movement, seen as rules of the game or movement.
Examples:
Dribbling requirements in basketball when moving the ball down the court.
Tasks that may involve hand-eye coordination, fast running, jumping, or single-leg balance can vary significantly among different sports.
A task's cognitive demands, scoring objectives, and coaching instructions also create other task-related constraints.
Environmental Constraints
Types:
Regulatory Constraints: Affect the execution of motor skills (e.g., weather conditions, surface traction, lighting, presence of people or objects).
Nonregulatory Constraints: May influence movement but ideally should not; examples include crowd noise distractions, especially at away games.
Variability in Motor Performance
Observation: While stability is desired in performance, inherent variability allows for flexibility to accomplish tasks in different ways.
Implication: Variability enables adaptation for different individuals to perform motor skills successfully.