Motor Control and Learning Study Notes

Motor Control and Learning Overview

Categories of Abilities with Examples

Physical Proficiency
  • Description: Involves physiological, anatomical, and biomechanical characteristics that contribute to physical performance.

  • General examples include:

    • Lung capacity

    • Fiber type

    • Muscle strength

    • Tissue strength

    • Immunity

    • VO2 max (a measure of cardiovascular fitness)

    • Stature (height and body composition)

    • Bone mineral density

    • Postural control and balance

  • Example motor skills requiring selected abilities:

    • High jumping

    • Marathon running

    • Playing soccer

    • Operating a jackhammer

Psychomotor
  • Description: Involves perception-action coupling, speed and decision-making in motor actions, and characteristics like dexterity and precision.

  • General examples include:

    • Motor reaction time

    • Limb coordination and timing

    • Movement precision

    • Dexterity and arm/hand steadiness

    • Knowing spatial orientation (kinesthesia)

    • Hand-eye coordination

  • Example motor skills:

    • Catching a ball

    • Dancing

    • Driving

    • Playing a musical instrument

    • Playing soccer

    • Operating a jackhammer

Psychological
  • Description: Involves behavioral and psychological characteristics affecting performance outcomes.

  • General examples include:

    • Emotional control

    • Cognition and information processing speed

    • Memory capacity

    • Visualization quality

    • Attention control

    • Pattern recognition

    • Coherent and rapid information gathering

  • Example motor skills:

    • Pitching

    • Volleyball libero tasks

    • Driving

    • Playing soccer

Integrated Model of QMD (Quality Motor Development)

Preparation
  • Knowledge of the activity: Identify critical features and the goal of the movement.

  • Knowledge of performers: Understanding individual differences in skill level.

  • Relevant systematic observational strategies: Collecting useful data for enhancing performance.

Intervention
  • Select appropriate intervention approaches:

    • Feedback: Providing constructive insights about performance.

    • Visual models: Demonstrative learning through examples.

    • Exaggeration: Highlighting specific aspects for enhancement.

    • Modifying the task: Adjusting conditions to facilitate learning.

    • Manual or mechanical guidance: Assisting or supporting during practice.

    • Conditioning: Reinforcing desired movements through practice.

  • Principles for providing feedback: Focusing on key performance indicators and translating critical features into cues (repeating if necessary).

Evaluation and Diagnosis
  • Evaluation of performance: Assessing the range of correctness of critical features, identifying strengths and weaknesses.

  • Diagnosis of performance: Prioritizing weaknesses based on their impact on performance and providing rationale for prioritization.

Observation
  • Implement observational strategies:

    • Consider the situation and vantage points.

    • Determine the necessary number of observations for accurate assessment.

    • Plan for extended observation when needed.

Validity vs. Reliability

Definitions
  • Validity: The extent to which a test measures what it claims to measure.

  • Reliability: The consistency of test results over time.

Types of Validity
  • Internal Validity: Ability of a study to measure the intended variable without influence from extraneous factors.

  • External Validity: The generalizability of study findings to other settings and populations.

Types of Reliability
  • Internal Reliability: Consistency of results within the same test.

  • External Reliability: Stability of test results across different situations or time periods.

Measurement of Information Processing

  • Total Response Time (RpT): The time from a stimulus to the completion of the response, calculated as: RpT=RT+MvTRpT = RT + MvT

    • Reaction Time (RT): Time from a stimulus to the onset of a response.

    • Divided into:

      • Premotor Time: Time from the stimulus to the onset of muscle electrical activity (pure information processing).

      • Motor Time: Time from the onset of muscle electrical activity to the initiation of the motor response (known as electromechanical delay, EMD).

    • Movement Time (MvT): Time from the onset of movement to the completion of the movement.

Performance vs. Learning

  • Performance: The observable and measurable outcome from executing a motor skill.

  • Learning: A permanent change in an individual’s capability to perform a skill through practice or experience; it refers to improved potential or capability, not necessarily indicating immediate elevated performance.

Performance Curves

  • Definition: Represents the change in performance over time as skills are learned or improved.

Types of Tests
  • Retention Tests: Conducted after a period without practice to determine if performance remains elevated, providing evidence of consistency.

  • Transfer Tests: Assess skill performance in a different context than the original practice environment, evaluating the stability and adaptability of the learned skill.

Fitts and Posner's Model of Motor Learning

Stages of Learning
  1. Cognitive Stage: ("What to do")

    • Conveyance and acquisition of new information through trial and error.

    • Involves verbal and visual learning with a focus on organizing information and understanding the skill.

  2. Associative Stage: ("How to do it")

    • Learners expend cognitive energy to understand movement execution; they have mastered basic movements and begin to refine skills.

  3. Autonomous Stage: ("Do it")

    • Movements become automatic, requiring minimal cognitive effort; learners can focus on strategy.

    • Involves the translation of declarative knowledge into procedural knowledge and the elimination of mistakes through focused practice.

    • Important aspects include chunking, improving selective attention, and achieving a state of flow.

Discovery/Exploratory Learning

  • Principle: Skills are not merely taught; learners discover and learn how to learn skills themselves.

  • Instructor Role:

    • Reduce degrees of freedom in practice.

    • Create an optimal environment for skill acquisition.

Types of Practice

  1. Massed Practice: Continuous practice without breaks (e.g., practicing a free throw continuously).

  2. Distributed Practice: Practice interspersed with breaks for feedback and mental rehearsal (e.g., practicing a triple jump followed by reviewing recorded performances).

  3. Blocked Practice: Practicing one motor skill completely before moving to another skill.

  4. Random Practice: Practicing skills in a varied order within the same session.

  5. Part Practice:

    • Breaking down skills based on task complexity.

    • Tasks low in complexity but high in organization should be practiced as a whole.

    • Tasks high in complexity and low in organization should be practiced in parts (e.g., tennis serve).

Task Constraints

  • Definition: Conditions that dictate the nature or type of movement, seen as rules of the game or movement.

  • Examples:

    • Dribbling requirements in basketball when moving the ball down the court.

    • Tasks that may involve hand-eye coordination, fast running, jumping, or single-leg balance can vary significantly among different sports.

    • A task's cognitive demands, scoring objectives, and coaching instructions also create other task-related constraints.

Environmental Constraints

  • Types:

    • Regulatory Constraints: Affect the execution of motor skills (e.g., weather conditions, surface traction, lighting, presence of people or objects).

    • Nonregulatory Constraints: May influence movement but ideally should not; examples include crowd noise distractions, especially at away games.

Variability in Motor Performance

  • Observation: While stability is desired in performance, inherent variability allows for flexibility to accomplish tasks in different ways.

  • Implication: Variability enables adaptation for different individuals to perform motor skills successfully.