Mediacom 1020 quiz review
The Rise of the Information and Service Economy (Jan 27 & 29 — Hardt & Negri)
The Three Economic Paradigms
Economies historically move through three dominant systems:
Agricultural Economy (Pre-modern)
Economy dominated by agriculture and resource extraction (farming, mining).
Most people work in food production or raw materials.
Industrial Economy (Modernization)
Economy dominated by manufacturing and durable goods.
Modernization is often treated as industrialization.
Labour shifts from farms to factories.
Information / Service Economy (Postmodernization or Informatization)
Economy dominated by services, information, knowledge, and communication.
Labour shifts from factories to service, communication, and knowledge work.
Important: Industrial production does not disappear; it is transformed, just like agriculture was transformed during industrialization.
Informatization
Informatization refers to the shift where information, communication, and knowledge become central to economic production.
Examples of Informatization:
Software development
Customer service
Social media management
Data analytics
Hardt & Negri argue that this shift changes how humans understand themselves. Instead of modeling ourselves after machines (industrial age), we now model ourselves after cybernetic systems, characterized by:
Feedback loops
Information processing
Communication systems
Production Changes: Fordism → Toyotism
Fordism
Fordism refers to mass production of standardized goods, with key characteristics including:
Assembly-line production
Large inventories
Little communication between production and consumers
Demand assumed in advance
Example: Ford Model T production.
Hardt & Negri state that Fordism had a "mute relationship" between production and consumption because factories did not need to constantly listen to the market.
Toyotism
Toyotism reverses Fordism, characterized by:
Just-in-time production
Minimal inventory
Constant communication with the market
Production responds immediately to consumer demand
Example: Modern car manufacturing where production changes based on real-time orders.
Key idea: Manufacturing becomes treated like a service.
Changes in Labour
Immaterial Labour
Immaterial labour produces intangible goods rather than physical objects.
Examples of Immaterial Labour:
Knowledge
Cultural products
Communication
Software
Media content
Impact of Computers on Labour:
Workers used to imitate machines.
Now workers interact with cybernetic systems and digital networks.
New Division of Labour within Immaterial Labour
Highest Value Tasks:
Problem-solving
Strategy
Innovation
Decision-making
Lowest Value Tasks:
Routine digital tasks
Data entry
Basic information processing
Affective Labour
Affective labour produces emotional experiences or feelings.
Examples of Affective Labour:
Healthcare workers providing care
Customer service representatives
Entertainment industry workers
Social media influencers
Product of Affective Labour:
Emotional experiences such as happiness, comfort, excitement, satisfaction.
The Surveillance Economy (Feb 3 & 5 — Zuboff)
Instrumental Rationality
Instrumental rationality is a way of thinking focused solely on the most efficient means to reach a goal, without considering ethics or human consequences.
Characteristics include:
Means-end calculation
Treats people and nature as resources to exploit
Example:
A company maximizing profit regardless of worker conditions.
Surveillance Capitalism
According to Shoshana Zuboff, a new economic system has emerged:
Industrial Capitalism
Raw material = natural resources and manufactured goods
Surveillance Capitalism
Raw material = human data and behavior
Key quote:
"We are not the users. We are being used."
Companies collect behavioral data and sell predictions about our actions.
Behavioral Surplus
Behavioral surplus refers to extra data collected beyond what is necessary for a service.
Example:
When using Google Search, data collected includes:
Location
Browsing habits
Typing patterns
This extra data becomes the real commodity.
Metadata
Metadata is data about data.
Examples of Metadata:
Time you send messages
Typing speed
Punctuation habits
Location history
Value of Metadata:
Allows profiling and pattern analysis.
Example: Small behavioral patterns can predict personality traits or consumer preferences.
Behavioral Futures Markets
Companies sell predictions of future behavior.
Example:
Advertisers pay for predictions regarding:
Who will buy a product
Who will click an ad
Who is politically persuadable
These predictions are traded in behavioral futures markets.
Smart Devices and Data Flows
Smart devices (smart homes, voice assistants) create massive data flows.
Example:
Installing a smart thermostat may send data to:
Manufacturers
Advertisers
Data brokers
Third-party partners
What may appear simple is part of a hidden data supply chain.
Instrumentarian Power
Zuboff describes a new form of power characterized by control over behavior/malicious interaction without violence or coercion. Companies achieve this through:
Tuning
Nudging
Herding
Coaching
Goal:
Achieve predictable consumer behavior and guarantee profit outcomes.
Danger:
If algorithms replace political decision-making, democracy may weaken.
The Materiality of AI (Feb 10 & 12 — Crawford & Joler)
Dependence of AI
AI appears abstract but depends on massive physical systems.
Types of Artificial Intelligence
Top-Down AI
Rule-based AI systems characterized by:
Uses explicit rules
Symbolic reasoning
Pre-programmed knowledge
Example: Early chess programs.
Bottom-Up AI
Neural networks trained using examples, characterized by:
Machine learning
Iterative improvement
Pattern recognition
Example: Image recognition systems.
The Turing Test
Proposed by Alan Turing to determine if a machine can demonstrate human-like intelligence through conversation.
Criteria:
If a human cannot distinguish the machine from a human, it passes the test.
Anatomy of an AI System
Researchers Kate Crawford and Vladan Joler argue that AI systems involve huge hidden infrastructures and analyze AI through three stages:
Birth — extraction of raw materials
Life — data processing and algorithmic work
Death — disposal and electronic waste
Even simple AI interactions rely on global supply chains.
Example:
Asking a voice assistant a question involves:
Mining metals
Factory labor
Software engineering
Data centers
Cloud infrastructure
Fractal Supply Chains
AI supply chains are nested systems of production.
Example Structure:
Mining raw materials
Processing metals
Manufacturing components
Assembling devices
Distributing products
Running cloud infrastructure
Each level produces profit and environmental/social costs.
Mechanical Turk
Originally a fake chess machine with a human hidden inside. Today, it refers to platforms where humans perform microtasks for AI systems.
Examples of Tasks:
Labeling images
Moderating content
Data tagging
These workers are often hidden behind the appearance of automation, sometimes described as “artificial artificial intelligence.”
Biodata and Bias
AI systems collect various forms of personal data, including:
Biometric data
Behavioral data
Social data
Psychological data
Problems:
Datasets often reproduce historical biases and stereotypes.
Example: Image datasets labeling men as leaders and women as assistants.
Enclosure and Meta-Value
Companies capture human knowledge and activities to create AI systems, a process called enclosure.
Even if data is public, companies own the meta-value, which includes:
The trained AI model
The algorithm built from the dataset
Political Economy of Media (Feb 24 – Mar 5)
Political Economy of Media
This approach studies media within economic and political systems, shifting the focus from meaning to questions of:
Who owns media?
Who profits?
How power shapes communication?
Media Industries
Media industries operate like manufacturing systems characterized by:
Production-line structure
Dominance of large corporations
Smaller companies competing for leftovers
Dual Markets
Media companies sell to two markets:
Audiences
Advertisers
Conflict:
Content may prioritize advertisers over audiences.
Example: Social media platforms maximizing engagement to sell ads.
Dialectics
Dialectics explains change through conflict between opposing forces, represented as:
Thesis → Antithesis → Synthesis
Example:
Thesis: Industrial capitalism
Antithesis: Worker resistance
Synthesis: Labour regulations
Perspective:
According to Vincent Mosco, media must be analyzed through both power dynamics (corporations, governments) and resistance (workers, audiences).
Commodification
Commodification is the process of turning something valued for use into something valued for exchange (profit).
Example:
Telling a story to family = use value
Selling the story to a publisher = exchange value
Forces driving commodification include:
Corporations
Advertising industries
Government policies supporting markets
Quantification and the Commodified Self
Digital technology allows for enormous amounts of data to be collected, stored, analyzed, and monetized.
Example:
A voice assistant request has use value (playing a song) but becomes exchange value when companies monetize the data.
Audience Labour
Media companies sell audiences to advertisers, meaning audiences produce economic value simply by:
Watching
Clicking
Browsing
Engaging
Users are effectively unpaid workers.
Playbour
Playbour combines play and labour, where activities that seem like hobbies create economic value.
Examples:
Gaming communities
Fan content creation
Bug testing
Online feedback
Extreme example:
Gold farming in video games.
Myths of Technology and Progress
Myth (Roland Barthes)
A myth simplifies complex social systems, making them appear natural and inevitable.
Characteristics:
Myths remove politics and conflict.
Example:
“Technology automatically improves society.”
Technological Sublime (Leo Marx / David Nye)
The technological sublime refers to an overwhelming emotional awe toward technology.
Historically Applied To:
Railroads
Dams
Airplanes
Today Applied To:
AI
Cyberspace
Digital networks
Why Technology Myths Matter
Advertising and media promote myths about technology.
Example:
Predictions from 1949 claimed nuclear technology would eliminate poverty, war, famine.
Similar promises are now made about digital technology and AI.
Distinction:
Political economy explains how the system works, while myths explain why people believe in it.
Quick Key Term Definitions
Informatization: Shift to an economy centered on information, communication, and services.
Fordism: Mass production of standardized goods through assembly-line manufacturing.
Toyotism: Flexible production system based on just-in-time manufacturing and real-time market feedback.
Immaterial Labour: Work producing intangible goods like knowledge, communication, or cultural products.
Affective Labour: Work that produces emotions or experiences (care, entertainment, satisfaction).
Surveillance Capitalism: Economic system where companies collect behavioral data to predict and influence actions.
Instrumental Rationality: Efficiency-focused thinking that ignores ethical or human consequences.
Behavioral Futures Markets: Markets where predictions of human behavior are bought and sold.
Top-Down AI: Rule-based artificial intelligence systems.
Bottom-Up AI: Machine learning systems trained using data examples.
Mechanical Turk: Hidden human labor behind supposedly automated AI systems.
Commodification: Turning use value into exchange value for profit.
Quantification: Converting human behavior into measurable data.
Audience Labour: Economic value created by media audiences through attention and engagement.
Playbour: Hobby or entertainment activities that produce economic value.
Technological Sublime: A sense of awe and emotional power associated with new technologies.