E-Commerce Notes

E-Commerce

Introduction to E-Commerce

  • E-Commerce vs E-Business
  • Advantages and Limitations
  • E-Commerce Framework
  • Impact of E-Commerce
  • Role of E-Business and their challenges

Foundations of Electronic Commerce

Definitions and Content of Field

  • Electronic Commerce (EC) involves business transactions via telecommunications networks, especially the Internet.
  • EC describes buying and selling products, services, and information via computer networks, including the Internet.
  • The infrastructure for EC is a networked computing environment in business, home, and government.
  • E-Business is a broad definition of EC, including customer service and intrabusiness tasks, frequently used interchangeably with EC.
  • A global networked environment is known as the Internet.
  • A counterpart within organizations is called an intranet.
  • An extranet extends intranets so that they can be accessed by business partners.

Pure Vs. Partial Electronic Commerce

  • Three dimensions:
    • Product (service) sold [physical / digital]
    • The process [physical / digital]
    • The delivery agent (or intermediary) [physical / digital]
  • Traditional commerce: all dimensions are physical.
  • Pure EC: all dimensions are digital.
  • Partial EC: all other possibilities include a mix of digital and physical dimensions.

The Electronic Commerce Field

  • Implementation depends on four major areas: people, public policy, technical standards and protocols, and other organizations.
  • EC management coordinates applications, infrastructures, and pillars, including Internet marketing and advertisement.

E-Commerce vs E-Business

FeatureE-CommerceE-Business
ScopeNarrow: Focuses on buying and selling online.Broad: Includes e-commerce, internal processes, and customer interactions.
ComponentsOnline shopping, transactions, and payment.E-commerce, supply chain management, CRM, digital marketing, etc.
PurposeFacilitates transactions.Facilitates business operations and management.
ExampleAmazon, eBay, Shopify (selling goods).Amazon (includes logistics, marketing, CRM, etc.).
Technology InvolvedOnline store, payment gateways, shopping carts.Web portals, ERP systems, cloud computing, CRM tools.
Example ActivitiesBuying a product from an online store.Managing customer orders, monitoring inventory, customer service.

Electronic Markets

  • A market is a network of interactions and relationships where information, products, services, and payments are exchanged.
  • The market handles all necessary transactions.
  • An electronic market is a place where shoppers and sellers meet electronically.
  • In electronic markets, sellers and buyers negotiate, submit bids, agree on an order, and finish the execution on- or off-line.

Interorganization Information Systems

  • An interorganizational information system (IOS) involves information flow among two or more organizations.
  • Its major objective is efficient routine transaction processing, such as transmitting orders, bills, and payments using EDI or extranets.
  • Scope: An IOS is a unified system encompassing two or several business partners.
  • A typical IOS includes a company and its suppliers and/or customers.

Electronic Commerce is Interdisciplinary

  • Marketing
  • Computer sciences
  • Consumer behavior and psychology
  • Finance
  • Economic
  • Production/Logistic
  • Management information systems
  • Accounting and auditing
  • Management
  • Business law and ethics

The Benefits of Electronic Commerce

Benefits to Organizations
  • Expands the marketplace to national and international markets
  • Decreases the cost of creating, processing, distributing, storing and retrieving paper-based information
  • Allows reduced inventories and overhead by facilitating “pull” type supply chain management
  • The pull type processing allows for customization of products and services which provides competitive advantage to its implementers
Benefits to Customers
  • Enables customers to shop or do other transactions 24 hours a day, all year round from almost any location
  • Provides customers with more choices
  • Provides customers with less expensive products and services by allowing them to shop in many places and conduct quick comparisons
  • Allows quick delivery of products and services in some cases, especially with digitized products
  • Customers can receive relevant and detailed information in seconds, rather than in days or weeks
  • Makes it possible to participate in virtual auctions
  • Allows customers to interact with other customers in electronic communities and exchange ideas as well as compare experiences
  • Electronic commerce facilitates competition, which results in substantial discounts.
Benefits to Society
  • Enables more individuals to work at home, and to do less traveling for shopping, resulting in less traffic on the roads, and lower air pollution
  • Allows some merchandise to be sold at lower prices benefiting the poor ones
  • Enables people in Third World countries and rural areas to enjoy products and services which otherwise are not available to them
  • Facilitates delivery of public services at a reduced cost, increases effectiveness, and/or improves quality

The Limitations of Electronic Commerce

Technical Limitations
  • Lack of sufficient system’s security, reliability, standards, and communication protocols
  • Insufficient telecommunication bandwidth
  • The software development tools are still evolving and changing rapidly
  • Difficulties in integrating the Internet and electronic commerce software with some existing applications and databases
  • The need for special Web servers and other infrastructures, in addition to the network servers (additional cost)
  • Possible problems of interoperability, meaning that some EC software does not fit with some hardware, or is incompatible with some operating systems or other components
Non-Technical Limitations
  • Lack of touch and feel online
  • Many unresolved legal issues
  • Rapidly evolving and changing EC
  • Lack of support services
  • Insufficiently large enough number of sellers and buyers
  • Breakdown of human relationships
  • Expensive and/or inconvenient accessibility to the Internet

Everything Will Be Changed

  • Improving Direct Marketing
  • Product promotion
  • New sales channels
  • Direct savings
  • Time-to-market (reduced cycle time)
  • Customer service
  • Brand or corporate image

Transforming Organizations

  • Work will change
  • Technology learning
  • Organizational learning
  • Redefining Organization
  • New product capabilities
  • New business models

Other Changes in the Workplace

E-Commerce Framework

  • The software used for developing or building an eCommerce website.
  • Provide an overall structure for e-commerce related applications.
Features
  • Quality search
  • CMS (Content Mgt System)
  • Multi Channel Functionality
  • Mobile supported
  • Third Party system & plug-in
  • Business Intelligence
Types of Ecommerce Frameworks
  • Open Source
  • Headless
  • SAAS

Open-Source eCommerce Framework

  • Allow users to access and modify the source code of their own software instance.
  • Provides a high level of customization options.
  • No cost involved.
Pros
  • Limitless customization
  • Active community for designers and developers
Cons
  • You are solely responsible for the software and security patch update installations.
  • Reliability on developers for customization.
  • Hidden costs involved.
  • Softwares are usually complex.

SaaS eCommerce Framework

  • Software as a Service
  • User prefers to subscribe to the software that is hosted, managed, and improved by the vendor.
  • Includes technical support.
  • Reducing the need of hiring an in-house team of designers and developers.
Pros
  • TCO (total cost of ownership) is less
  • Quick access to marketplaces
Cons
  • Limited access to customization features and options

Headless eCommerce Framework

  • Decouples front and back ends
  • Retailers can choose their own presentation layer.
  • Gives the opportunity to take a multi-vendor approach
Pros
  • Flexibility to choose front-end from DXP (digital experience platforms) to PWAs, etc.
  • Allows undergoing development without impacting the front-end
Cons
  • TCO is expectedly higher than SaaS and Open-source frameworks.
  • Need developer expertise due to complex architecture

To determine the best eCommerce framework

  • One must be clear on:
  • eCommerce Business Model
  • Website Requirements

Impact of E-Commerce

  • Stimulates the economy by increasing productivity
  • Encouraging innovation
  • Can significantly boost the country’s economy
  • ex; a 1% productivity increase in Asia’s services sector would lead to 1212 billion in welfare gains, 0.40.4% GDP growth, a 0.40.4% increase in wages, and 1212 billion in growth
  • Facilitates access to foreign markets, promotes economic growth, and improves exports and production
  • Has more market share and fewer barriers to entry
  • Encourages entrepreneurship and competition among businesses of all sizes.

Role of E-Business and their challenges

  • Securing e-business services against increasingly sophisticated cyberthreats;
  • Scaling services fast enough to meet demand without jeopardizing performance;
  • Evolving technologies fast enough to keep pace with changing market dynamics;
  • Finding and training skilled workers to keep pace with advanced technologies; and
  • Keeping pace with e-business capabilities that, by their electronic nature, are always on.