E-Commerce Notes
E-Commerce
Introduction to E-Commerce
- E-Commerce vs E-Business
- Advantages and Limitations
- E-Commerce Framework
- Impact of E-Commerce
- Role of E-Business and their challenges
Foundations of Electronic Commerce
Definitions and Content of Field
- Electronic Commerce (EC) involves business transactions via telecommunications networks, especially the Internet.
- EC describes buying and selling products, services, and information via computer networks, including the Internet.
- The infrastructure for EC is a networked computing environment in business, home, and government.
- E-Business is a broad definition of EC, including customer service and intrabusiness tasks, frequently used interchangeably with EC.
- A global networked environment is known as the Internet.
- A counterpart within organizations is called an intranet.
- An extranet extends intranets so that they can be accessed by business partners.
Pure Vs. Partial Electronic Commerce
- Three dimensions:
- Product (service) sold [physical / digital]
- The process [physical / digital]
- The delivery agent (or intermediary) [physical / digital]
- Traditional commerce: all dimensions are physical.
- Pure EC: all dimensions are digital.
- Partial EC: all other possibilities include a mix of digital and physical dimensions.
The Electronic Commerce Field
- Implementation depends on four major areas: people, public policy, technical standards and protocols, and other organizations.
- EC management coordinates applications, infrastructures, and pillars, including Internet marketing and advertisement.
E-Commerce vs E-Business
| Feature | E-Commerce | E-Business |
|---|---|---|
| Scope | Narrow: Focuses on buying and selling online. | Broad: Includes e-commerce, internal processes, and customer interactions. |
| Components | Online shopping, transactions, and payment. | E-commerce, supply chain management, CRM, digital marketing, etc. |
| Purpose | Facilitates transactions. | Facilitates business operations and management. |
| Example | Amazon, eBay, Shopify (selling goods). | Amazon (includes logistics, marketing, CRM, etc.). |
| Technology Involved | Online store, payment gateways, shopping carts. | Web portals, ERP systems, cloud computing, CRM tools. |
| Example Activities | Buying a product from an online store. | Managing customer orders, monitoring inventory, customer service. |
Electronic Markets
- A market is a network of interactions and relationships where information, products, services, and payments are exchanged.
- The market handles all necessary transactions.
- An electronic market is a place where shoppers and sellers meet electronically.
- In electronic markets, sellers and buyers negotiate, submit bids, agree on an order, and finish the execution on- or off-line.
Interorganization Information Systems
- An interorganizational information system (IOS) involves information flow among two or more organizations.
- Its major objective is efficient routine transaction processing, such as transmitting orders, bills, and payments using EDI or extranets.
- Scope: An IOS is a unified system encompassing two or several business partners.
- A typical IOS includes a company and its suppliers and/or customers.
Electronic Commerce is Interdisciplinary
- Marketing
- Computer sciences
- Consumer behavior and psychology
- Finance
- Economic
- Production/Logistic
- Management information systems
- Accounting and auditing
- Management
- Business law and ethics
The Benefits of Electronic Commerce
Benefits to Organizations
- Expands the marketplace to national and international markets
- Decreases the cost of creating, processing, distributing, storing and retrieving paper-based information
- Allows reduced inventories and overhead by facilitating “pull” type supply chain management
- The pull type processing allows for customization of products and services which provides competitive advantage to its implementers
Benefits to Customers
- Enables customers to shop or do other transactions 24 hours a day, all year round from almost any location
- Provides customers with more choices
- Provides customers with less expensive products and services by allowing them to shop in many places and conduct quick comparisons
- Allows quick delivery of products and services in some cases, especially with digitized products
- Customers can receive relevant and detailed information in seconds, rather than in days or weeks
- Makes it possible to participate in virtual auctions
- Allows customers to interact with other customers in electronic communities and exchange ideas as well as compare experiences
- Electronic commerce facilitates competition, which results in substantial discounts.
Benefits to Society
- Enables more individuals to work at home, and to do less traveling for shopping, resulting in less traffic on the roads, and lower air pollution
- Allows some merchandise to be sold at lower prices benefiting the poor ones
- Enables people in Third World countries and rural areas to enjoy products and services which otherwise are not available to them
- Facilitates delivery of public services at a reduced cost, increases effectiveness, and/or improves quality
The Limitations of Electronic Commerce
Technical Limitations
- Lack of sufficient system’s security, reliability, standards, and communication protocols
- Insufficient telecommunication bandwidth
- The software development tools are still evolving and changing rapidly
- Difficulties in integrating the Internet and electronic commerce software with some existing applications and databases
- The need for special Web servers and other infrastructures, in addition to the network servers (additional cost)
- Possible problems of interoperability, meaning that some EC software does not fit with some hardware, or is incompatible with some operating systems or other components
Non-Technical Limitations
- Lack of touch and feel online
- Many unresolved legal issues
- Rapidly evolving and changing EC
- Lack of support services
- Insufficiently large enough number of sellers and buyers
- Breakdown of human relationships
- Expensive and/or inconvenient accessibility to the Internet
Everything Will Be Changed
- Improving Direct Marketing
- Product promotion
- New sales channels
- Direct savings
- Time-to-market (reduced cycle time)
- Customer service
- Brand or corporate image
Transforming Organizations
- Work will change
- Technology learning
- Organizational learning
- Redefining Organization
- New product capabilities
- New business models
Other Changes in the Workplace
E-Commerce Framework
- The software used for developing or building an eCommerce website.
- Provide an overall structure for e-commerce related applications.
Features
- Quality search
- CMS (Content Mgt System)
- Multi Channel Functionality
- Mobile supported
- Third Party system & plug-in
- Business Intelligence
Types of Ecommerce Frameworks
- Open Source
- Headless
- SAAS
Open-Source eCommerce Framework
- Allow users to access and modify the source code of their own software instance.
- Provides a high level of customization options.
- No cost involved.
Pros
- Limitless customization
- Active community for designers and developers
Cons
- You are solely responsible for the software and security patch update installations.
- Reliability on developers for customization.
- Hidden costs involved.
- Softwares are usually complex.
SaaS eCommerce Framework
- Software as a Service
- User prefers to subscribe to the software that is hosted, managed, and improved by the vendor.
- Includes technical support.
- Reducing the need of hiring an in-house team of designers and developers.
Pros
- TCO (total cost of ownership) is less
- Quick access to marketplaces
Cons
- Limited access to customization features and options
Headless eCommerce Framework
- Decouples front and back ends
- Retailers can choose their own presentation layer.
- Gives the opportunity to take a multi-vendor approach
Pros
- Flexibility to choose front-end from DXP (digital experience platforms) to PWAs, etc.
- Allows undergoing development without impacting the front-end
Cons
- TCO is expectedly higher than SaaS and Open-source frameworks.
- Need developer expertise due to complex architecture
To determine the best eCommerce framework
- One must be clear on:
- eCommerce Business Model
- Website Requirements
Impact of E-Commerce
- Stimulates the economy by increasing productivity
- Encouraging innovation
- Can significantly boost the country’s economy
- ex; a 1% productivity increase in Asia’s services sector would lead to billion in welfare gains, % GDP growth, a % increase in wages, and billion in growth
- Facilitates access to foreign markets, promotes economic growth, and improves exports and production
- Has more market share and fewer barriers to entry
- Encourages entrepreneurship and competition among businesses of all sizes.
Role of E-Business and their challenges
- Securing e-business services against increasingly sophisticated cyberthreats;
- Scaling services fast enough to meet demand without jeopardizing performance;
- Evolving technologies fast enough to keep pace with changing market dynamics;
- Finding and training skilled workers to keep pace with advanced technologies; and
- Keeping pace with e-business capabilities that, by their electronic nature, are always on.