AP Physics Comprehensive Study Guide and Exam Review

AP Physics Exam Breakdown and Kinematics

  • AP Physics Full Review Past Exam Breakdown:     - Energy: 25%25\% (Most prominent topic)     - Dynamics/Newton's Law: 20%20\%     - Kinematics: 17%17\%     - Rotational Motion: 16%16\%     - Momentum: 14%14\%     - Circular Motion/Gravitation: 5%5\%     - Simple Harmonic Motion: 3%3\%

  • Motion Graphs:     - Position Graph: The velocity is the slope of the line.     - Velocity Graph: The acceleration is the slope of the line, and the area under the line represents the displacement.     - Acceleration Graph: The area under the line represents the velocity.

  • Basic Kinematic Formulas:     - Acceleration: a=ΔvΔta = \frac{\Delta v}{\Delta t}     - Velocity: v=dtv = \frac{d}{t}     - Average Velocity: vavg=v1+v22v_{avg} = \frac{v_1 + v_2}{2}

  • Projectile Motion Basics:     - Horizontal motion variables: Velocity, displacement, and time.     - Vertical motion variables: Initial velocity, final velocity, displacement, time, and acceleration.     - Key Principle: Horizontal time is equal to vertical time (thoriz=tvertt_{horiz} = t_{vert}).     - Methodology: Apply kinematic equations to determine vertical quantities first, then use those results to find horizontal quantities.     - Highest Point Calculation: Time to reach the peak can be found using t=−v0y−gt = \frac{-v_{0y}}{-g}.

  • Angled Projectile Motion:     - Break the motion into horizontal and vertical components.     - If the vector is directed up and to the right, use sine for vertical (vyv_y) and cosine for horizontal (vxv_x).     - Use average velocity equations (v=dtv = \frac{d}{t}) to find missing horizontal values.     - Horizontal Range Formula: Range=v0y2×sin⁡(2θ)gRange = \frac{v_{0y}^2 \times \sin(2\theta)}{g}.

Forces and Newton’s Laws

  • Newton's Three Laws of Motion:     1. Law of Inertia: If a center of mass is at rest, it will remain at rest unless acted upon by a net force. A moving center of mass will maintain a constant velocity unless acted upon by a net force.     2. Law of Acceleration: The acceleration (aa) of an object or system is equal to the net force (FnetF_{net}) acting upon it divided by its mass (mm): a=Fnetma = \frac{F_{net}}{m}.     3. Law of Action-Reaction: Every action has an equal and opposite reaction. This requires two forces from two different objects acting specifically on each other.

  • Equilibrium States:     - Static Equilibrium: Occurs when the net force on a motionless object or system is 00.     - Dynamic Equilibrium: Occurs when the net force on a moving object or system is 00. This requires the object to maintain a constant velocity with no acceleration.     - General Rule: If an object is not moving or is moving at a constant rate, all forces are balanced.

  • Normal Force and Friction:     - Normal Force (FnF_n): Acts perpendicular to the surface applying it (Fg=mgF_g = mg).     - Friction Force: Acts parallel to the surface applying it.     - Static Friction (FsF_s): Acts on a motionless object. Its magnitude and direction will always be whatever is necessary to keep the object from moving (Fs<Ms×FnF_s < M_s \times F_n). It opposes the applied force until it reaches a maximum threshold, then switches to kinetic friction.     - Kinetic Friction (FkF_k): Acts on moving objects once the static friction threshold is passed. The direction is always opposite the direction of motion (Fk=Mk×FnF_k = M_k \times F_n), where MM is the coefficient of friction.     - Ramp Components: "Sine makes it slide, cosine keeps it close" (Cosine acts into the ramp, sine acts down the ramp).

  • Atwood Machines:     - Consists of two masses hanging from a massless string with a massless, frictionless pulley.     - Tension is consistent throughout the string and accelerations of the masses are equal.     - The system is accelerated by gravity: a=Fnetma = \frac{F_{net}}{m}.     - Tension Calculation: Fnet=ma=Tg−TF_{net} = ma = T_g - T, meaning T=mg−maT = mg - ma.     - Equilibrium occurs if m1+m2=mm_1 + m_2 = m; otherwise, the system accelerates.     - Special Velocity Case: For an object sliding down a ramp of height (hh), the velocity at the bottom is v=2ghv = \sqrt{2gh}.     - Frictionless Ramp Relation: Mk=hxM_k = \frac{h}{x}.

Mechanical Energy, Work, and Power

  • Work (WW):     - Mechanical transfer of energy to or from a system by pushing or pulling when a force displaces the system.     - Scalar Quantity.     - Formula: W=Fdcos⁡(θ)W = Fd\cos(\theta) or W=KEf−KEiW = KE_f - KE_i.     - Positive Work: Adds mechanical energy; occurs when force and displacement are in the same direction (θ\theta is between 00 and 8989 degrees).     - Negative Work: Removes mechanical energy; occurs when force and displacement are in different directions (θ\theta is between 9191 and 180180 degrees).     - Zero Work: Occurs when work is perpendicular to the direction of motion.     - Graphical Analysis: Work is the area under a Force vs. Position graph.

  • Energy Types:     - Kinetic Energy (KK): Energy of motion measured in Joules (JJ). Formula: K=12mv2K = \frac{1}{2}mv^2. If KE is doubled, velocity increases by a factor of 2\sqrt{2}.     - Gravitational Potential Energy (UgU_g): Based on location in a gravitational field: Ug=mghU_g = mgh. In the absence of friction, 12v2=gh\frac{1}{2}v^2 = gh because mass cancels.     - Elastic Potential Energy (UsU_s): Based on contact with a stretched/compressed spring: Us=12kx2U_s = \frac{1}{2}kx^2.

  • Conservation and Dynamics:     - Conservation of Energy: The total energy of an isolated system is constant. Mechanical energy is conserved in the absence of friction.     - Blocks on Ramps: Steeper ramps result in faster descent (less time), but height alone determines final velocity (vv) and displacement (Δx\Delta x) if the block becomes a projectile.     - Coefficient of Kinetic Friction: Mk=FfFnM_k = \frac{F_f}{F_n}.

  • Power (PP):     - Rate at which energy changes state.     - Scalar Quantity measured in Watts (WW), where 1 W=1 J/s1\,W = 1\,J/s.     - Formulas: P=F×vP = F \times v, P=WtP = \frac{W}{t}, P=FdtP = \frac{Fd}{t}, or P=Fvcos⁡(θ)P = Fv\cos(\theta).

Momentum and Collisions

  • Impulse (JJ):     - Impulse is the change in momentum (Δp\Delta p).     - Graphically, it is the area under a Force vs. Time graph.     - Formulas: I=FΔtI = F\Delta t or I=Δ(mv)I = \Delta(mv). Therefore, F×t=m×ΔvF \times t = m \times \Delta v.

  • Collision Types:     - Elastic Collisions: Conserve both momentum and kinetic energy (p1i+p2i=p1f+p2fp_{1i} + p_{2i} = p_{1f} + p_{2f}); objects bounce off each other.     - Inelastic Collisions: Conserve momentum but NOT kinetic energy. Objects frequently stick together (perfectly inelastic).     - Explosions: Conserve momentum but NOT kinetic energy; one object separates into multiple parts.     - Law of Conservation of Momentum: The total momentum of an isolated system remains constant.

  • Center of Mass:     - The point where an object or system balances on a fulcrum.     - Calculation: Establish a zero point (x=0x = 0), multiply each part's mass by its distance from the zero point, sum these values, and divide by the total mass.

  • Open vs. Closed Systems:     - Closed System: Conserves energy.     - Open System: Energy is changed by something outside the objects in question. Energy loss to surroundings (e.g., through friction) indicates an open system.

Circular Motion and Gravitation

  • Uniform Circular Motion:     - Motion along a circular path at constant speed.     - Tangential speed is constant, but tangential velocity is not (changes direction).     - Tangential velocity is always tangent to the path.

  • Centripetal Acceleration and Force:     - Centripetal Acceleration (aca_c): Directed toward the center. Formula: ac=v2ra_c = \frac{v^2}{r}. Measured in m/s2m/s^2.     - Centripetal Force (FcF_c): The net force directed toward the center (Fc=m×v2rF_c = m \times \frac{v^2}{r} or Fc=mω2rF_c = m\omega^2r). It is perpendicular to motion and does zero work.     - Orbit Mechanics: For a planet in orbit, gravitational force is the centripetal force: GMmR2=mv2R\frac{GMm}{R^2} = \frac{mv^2}{R}.

  • Universal Gravitation:     - Newton’s Law: Fg=Gm1m2r2F_g = \frac{Gm_1m_2}{r^2}. If distance doubles, force decreases by a factor of 44.     - Gravitational Constant (GG): 6.67×10−11 N⋅m2/kg26.67 \times 10^{-11}\,N \cdot m^2 / kg^2.     - Field Strength (gg): g=GMr2g = \frac{GM}{r^2}. On Earth, this is approximately 9.81 m/s29.81\,m/s^2.     - Potential Energy (UgU_g): Between two systems: Ug=Gm1m2rU_g = \frac{Gm_1m_2}{r}.     - Earth Constants: Radius =6.37×106 m= 6.37 \times 10^6\,m; Mass =5.973×1024 kg= 5.973 \times 10^{24}\,kg.     - Orbital Velocity & Acceleration: For one revolution: v=2πrTv = \frac{2\pi r}{T}; ac=4π2rT2a_c = \frac{4\pi^2r}{T^2}; Fc=4π2mrT2F_c = \frac{4\pi^2mr}{T^2}.

Rotational Motion

  • Types of Motion:     - Translational: Object moves across a trajectory.     - Angular: Rotation where points move in a circle.     - Combination: Both rotation and translation (e.g., rolling).

  • Angular Quantities:     - Angular Velocity (ω\omega): Radians rotated per unit time. ω=Δθt\omega = \frac{\Delta\theta}{t}. Area under an angular velocity vs. time graph represents angular displacement.     - Angular Acceleration (α\alpha): Rate of change of angular velocity. α=Δωt\alpha = \frac{\Delta\omega}{t} or α=τI\alpha = \frac{\tau}{I}. Slope of the angular velocity vs. time graph.

  • Torque (τ\tau):     - Rotational analog to force, required to change angular velocity.     - Unit: Newton-meter (N⋅mN\cdot m).     - Formulas: τ=Frsin⁡(θ)\tau = Fr\sin(\theta) and τ=Iα\tau = I\alpha. Max value at 90∘90^{\circ}.     - Direction: Negative for clockwise; positive for counter-clockwise.     - Net Torque: Slope of an angular momentum vs. time graph. If net torque is 00, net force is 00.

  • Rotational Inertia and Momentum:     - Moment of Inertia (II): Measure of how easily an object rotates, based on mass distribution. Unit: kg⋅m2kg\cdot m^2. Slope of torque vs. angular acceleration graph.     - Newton’s 2nd Law for Rotation: α=τnetI\alpha = \frac{\tau_{net}}{I}. Smaller inertia leads to greater acceleration.     - Angular Momentum (LL): L=IωL = I\omega. Change in momentum: ΔL=τt\Delta L = \tau t. Conserved if no external torque is applied.     - Rotational Kinetic Energy (RKERKE): Krot=12Iω2K_{rot} = \frac{1}{2}I\omega^2 or Krot=12I(vr)2K_{rot} = \frac{1}{2}I(\frac{v}{r})^2. Total KE for rolling objects includes 12mv2+12Iω2\frac{1}{2}mv^2 + \frac{1}{2}I\omega^2.

Simple Harmonic Motion (SHM)

  • Basics:     - Periodic motion where restoring force is proportional to distance from equilibrium.     - Amplitude (AA): Initial displacement.     - Period (TT): Time for one revolution (2πr2\pi r).     - Frequency (ff): Cycles per second (HzHz). f=1Tf = \frac{1}{T}.

  • SHM Key Locations:     - At Amplitude: Elastic potential energy is Max; Spring force is Max; Acceleration is Max; Kinetic energy is Min; Speed is Min.     - At Equilibrium: Elastic potential energy is Min; Spring force is Min; Acceleration is Min; Kinetic energy is Max; Speed is Max.

  • Hooke’s Law:     - Fs=kxF_s = kx. Restoring force pulls toward equilibrium.     - Spring Constant (kk): Measured in N/mN/m. Slope of FsF_s vs. xx graph.     - Spring Energy: Us=12kx2U_s = \frac{1}{2}kx^2 or PE=12kA2PE = \frac{1}{2}kA^2.

  • Periods of Systems:     - Mass-Spring: Ts=2πmkT_s = 2\pi\sqrt{\frac{m}{k}}. Frequency f=12πkmf = \frac{1}{2\pi}\sqrt{\frac{k}{m}}.     - Pendulum: Tp=2πLgT_p = 2\pi\sqrt{\frac{L}{g}}. Frequency f=12πgLf = \frac{1}{2\pi}\sqrt{\frac{g}{L}}.     - Variable Impact: Doubling kk increases ff by 2\sqrt{2}. Halving LL divides TT by 2\sqrt{2}. Period is not affected by displacement (xx).

Waves and Sound

  • Transverse Wave Parts:     - Crest: Max vertical displacement above horizontal.     - Trough: Max vertical displacement below horizontal.     - Wavelength (\lambda): Distance between adjacent crests/troughs.

  • Wave Speed Formulas:     - v=fλv = f\lambda.     - On a Stretched String: v=FTμv = \sqrt{\frac{F_T}{\mu}}, where μ\mu is linear mass density (mass/lengthmass/length) and FTF_T is tension force.     - Rule #1: Speed is determined by the medium, not frequency.     - Rule #2: Entering a new medium changes speed, but frequency remains constant.

  • Interference (Superposition):     - Constructive: Overlapping displacements add up to a greater magnitude.     - Destructive: Opposite displacements meet and magnitude decreases.     - In Phase: Crest meets crest, trough meets trough.     - Out of Phase: Crest meets trough.

  • Standing Waves:     - Combination of waves in opposite directions; includes nodes and antinodes (spaced by 12λ\frac{1}{2}\lambda).     - Condition: L=n(12λ)L = n(\frac{1}{2}\lambda).     - Wavelength of harmonics: λn=2Ln\lambda_n = \frac{2L}{n}.     - Harmonic Frequencies: fn=nv2Lf_n = \frac{nv}{2L}.

  • Sound Waves:     - Longitudinal waves consisting of compressions (high pressure) and rarefactions (low pressure).     - Speed: v=Bρv = \sqrt{\frac{B}{\rho}}, where BB is Bulk Modulus and ρ\rho is density.     - Beats: fbeat=∣f1−f2∣f_{beat} = |f_1 - f_2|.     - Resonance:         - Closed Tube: fn=nv4Lf_n = \frac{nv}{4L} for odd integers nn.         - Open Tube: fn=nv2Lf_n = \frac{nv}{2L} for any integer nn.     - Doppler Effect: Frequency increases as source and detector move toward each other.

Electrostatics and DC Circuits

  • Electric Charge (qq):     - Protons (++, in nucleus) and Electrons (rr, orbiting).     - Elementary charge (ee): Smallest unit of charge.     - Quantization: q=n(±e)q = n(\pm e), where nn is an integer.     - Charge is conserved; net charge cannot be created or destroyed.

  • Coulomb’s Law:     - FE=kq1q2r2F_E = k\frac{q_1q_2}{r^2}. Negative FE=attractionF_E = attraction; Positive FE=repulsionF_E = repulsion.     - Coulomb Constant (k0k_0): 9×109 N⋅m2/C29 \times 10^9\,N \cdot m^2 / C^2.     - Permittivity of Free Space (\epsilon_0): 8.85×10−12 C2/N⋅m28.85 \times 10^{-12}\,C^2 / N\cdot m^2.     - Relation: k0=14πϵ0k_0 = \frac{1}{4\pi\epsilon_0}.

  • Electric Field (EE):     - Field Strength: E=FqE = \frac{F}{q}. Vectors point away from positive source and toward negative source.     - Electric Dipole: Pair of equal but opposite charges.     - Force in a field: F=qEF = qE.

  • Electric Current (II):     - Rate of flow of charge: Iavg=ΔQΔtI_{avg} = \frac{\Delta Q}{\Delta t}. Unit: Ampere (1 A=1 C/s1\,A = 1\,C/s).     - Direction is defined by the flow of positive charge carriers.

  • Resistance (RR):     - Ohm's Law: R=VIR = \frac{V}{I} (Unit: Ohm Ω\Omega).     - Resistivity Formula: R=ρLAR = \rho\frac{L}{A}, where ρ\rho is resistivity, LL is length, and AA is cross-sectional area.

  • Energy and Power in Circuits:     - Power: P=IVP = IV, P=I2RP = I^2R, or P=V2RP = \frac{V^2}{R}.     - Voltage (VV) provides Electromotive Force (emf) to drive the flow.

  • Circuit Analysis and Kirchhoff’s Rules:     - Resistors in Series: Rs=∑RiR_s = \sum R_i.     - Resistors in Parallel: 1Rp=∑1Ri\frac{1}{R_p} = \sum \frac{1}{R_i}.     - Junction Rule: Sum of currents entering a junction equals sum of currents leaving.     - Loop Rule: Sum of potential differences in a closed loop is zero. Potential drops by IRIR across resistors and changes across terminals of emf sources based on direction.